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[HINTS] Tutorial on heightmaps

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    [HINTS] Tutorial on heightmaps

    Hey friends and mates

    Today, I will give important hints about textures, applying on a heightmap, imported to the ARK Dev Kit.

    As you can see on my Screenshot below, a nice shiny texture, called Beach_Sand_Wet is applied to a very simple heightmap. Caught a pic from the top, all is well. It's nice and shiny, as it should be.

    Click image for larger version

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    But as you can see at the bottom on the heightmap, there is a strange line, going through the texture. It is not on the landscape

    Click image for larger version

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    Below that line, (all) textures lost its material function. For example Beach_Sand_Wet is a blunt texture without any shine.

    Click image for larger version

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    But there is a solution for it:

    One way is to set the z-axis of your landscape from z100 to z50. Then you won't have that "line" in your materials.

    The best way however is, to raise the entire landscape on the Z-axis. Until you haven't that issue. But do not raise it to much! If your landscape is from the sideview above the mid of the coordinates, you can't start with you player from the surface of your landscape. You will fall below the landscape then.
    Last edited by Vertebrat; 08-27-2015, 07:01 AM. Reason: Added forgotten picture

    I believe that line is the waterline as defined in the mat_theisland_inst, It can be removed by editing that but if you plan on having oceans on your map your best to let it stay as it adds "underwater" effects to the textures (waving light on sand etc)
    If you want to try my map you can find it at the link below
    Founder of [Map] Terra Nova

    So you want to make a map? (Tutorial)

    My setup: Asus Rampage IV black edition, i7-4820K @ 4.20ghz, DDR3 1600mhz 32gb, Nvidia GTX 780 Ti, 2x 128gb SSD 8x3tb 7200rmp hdd's, 950W PSU

    Streaming here whenever I work on my map


      Yes, of course I will have water in my Total Conversion.

      Thank you for that advise. Made things clearer.

      I have some questions left though. I will ask you in your nice tutorial thread about