Moving items from one inventory to another without having to remove from one and add to the other.
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Ark Dev Kit : Features request [New Procedure 4/11]
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Make the necessary changes to this mod can be a reality, please.
http://steamcommunity.com/app/346110...1589892410965/
Help this guy wants to make the best mod history of ARK. We are many fans of Pokemon expecting something. This man wants to make a mod to enclose containers like the dinosaurs in "pokeballs" (but with another container, not to infringe copyright). DevKit limitations do not allow it. It's a shame!
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Originally posted by Neizan View PostMake the necessary changes to this mod can be a reality, please.
http://steamcommunity.com/app/346110...1589892410965/
Help this guy wants to make the best mod history of ARK. We are many fans of Pokemon expecting something. This man wants to make a mod to enclose containers like the dinosaurs in "pokeballs" (but with another container, not to infringe copyright). DevKit limitations do not allow it. It's a shame!
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I guess this is actually the place this should go. My bad
https://forums.unrealengine.com/show...d-on-elevators!
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Can you fix the DevKit? It is continually freezes.
Kangaroo making Valhalla update now: http://www.twitch.tv/excited_Kangaroo
Constantly freezes, same in my devkit. He needs work in Unreal Engine and bring work to DevKit.Last edited by Neizan; 12-05-2015, 02:55 PM.
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Originally posted by jslay View PostAbility for mod to write to server logs.
There are several instances that I can think of where a mod may need to log something for the owner/op/admins to see
Naturally they need to be accessed from the Server(clients hold no reference to the game mode - or rather what is stored in it and what not).
-WM
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Originally posted by Ditsov View PostThey use a custom version of unreal engine based on 4.5. they can add any features they want from newer versions
And again i think it's low priority and in my opinion i see no point updating to 4.9 currently.
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Originally posted by Neizan View PostIf they make full update of UE people can use lastest content of the UE Marketplace to make better mods.
-WM
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Something that we need is an improved steam upload function, when I cook a mod the process says "Job Successful" but in reality it doesn't cook all the files in the mod folder and it doesn't let you know it wasn't able to cook most of the files.
The popup window should tell us what it was not able to cook and why it wasn't cooked so we can work on the specific files not being cooked.
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Hello,
Something I would like to see is some kind of event that triggers when moving items from one inventory to another.
The reason I want to see this is because it seems like items get destroyed and recreated during the process of transferring between inventories, so any values I have set for a variable that does not have the "savedata" property flag are lost as soon as that happens. At the very least I would like to be able to make a graph that can set those values back if I can't set that property flag myself.
-Z. RoweLast edited by Zen Rowe; 12-23-2015, 09:10 PM.
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