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ARK Dev Kit : F.A.Q, Documentation & Tutorials

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    #16
    the ui may be the same, however most tutorials have you adding the call to the level blue prints or to actors that they create in the game to play with. Those tutorials do not work with ARK, try putting the ui creation in the level blueprint see where it gets you... Things are similar to vanilla ue4, some things are exactly the same, some things are completely different, some things arent exposed. Thanks for comming out though.

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      #17
      Originally posted by Vindomire View Post
      the ui may be the same, however most tutorials have you adding the call to the level blue prints or to actors that they create in the game to play with. Those tutorials do not work with ARK, try putting the ui creation in the level blueprint see where it gets you... Things are similar to vanilla ue4, some things are exactly the same, some things are completely different, some things arent exposed. Thanks for comming out though.
      https://gyazo.com/82c113a5ba484272a60a07174ae0ff11
      https://gyazo.com/340c32a6d78e46689ca3d25f5ebd4f57

      Works fine for me. But you shouldn't do it in the level script. Do it in the gamestate, pawn or controller. It's a systemic game. Level blueprints are only recommended in linear games.
      Creator of Tribe Wars and LD @ DICE

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        #18
        Shameless pluging: https://forums.unrealengine.com/show...ing-Parameters
        Also, the Item Quality tutorial is listed twice... my OCD is acting up :P
        ARK guides: Item Quality, Taming Parameters, Armor and Damage
        My Mod: Very outdated, don't know if I'll ever update...

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          #19
          Originally posted by Kenturrac View Post
          https://gyazo.com/82c113a5ba484272a60a07174ae0ff11
          https://gyazo.com/340c32a6d78e46689ca3d25f5ebd4f57

          Works fine for me. But you shouldn't do it in the level script. Do it in the gamestate, pawn or controller. It's a systemic game. Level blueprints are only recommended in linear games.
          sure in the editor. cook it and upload it. tell me what happens.

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            #20
            is there a tutorial about animated custom assets?
            ______________________________
            dubCUT ARK MODS

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              #21
              Wait, so i spent 3 days off and on downloading the ARK dev kit through steam, and now i have to download the whole thing again with the Epic Games Launcher?

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                #22
                I wish I would have checked here first. The Dev Kit really should be taken off the Steam tools. This just put me over my bandwidth cap.

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                  #23
                  When you actually start the game and try to load the map. it Stops after Gamedata.BP and simply returns to the main menu without any error to work with.
                  Not sure how that works out, or where to go now to check what's missing/wrong! For a starter, where are the log files for the client?

                  [Edit-Fixed]
                  Note to self... place the map under mods, not under maps -.- sigh sowwy <3

                  Merry christmas & Happy new year team wildcard
                  Last edited by Windsinger; 12-27-2015, 02:53 PM.

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                    #24
                    REQUEST: Might I request a clothing link, and would Apex clothes be easily supportable? Also are the character FBX's included to simplify reclothing via Skin Wrap modifiers? Or am I missing the point there?
                    I have searched around so any link would be appreciated

                    Many thanks for the excellent links so far

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                      #25
                      I'll be looking into my armours for my next project, but the meshes, animation and skeletons are all exportable from the DevKit - if that's what you're asking. They're all FBX.

                      It's believed that Wildcard is using Maya 2015 for their modelling and animation work, though from my experience with Mudbox and ZBrush(limited) it would make more sense if they were using Maya for static meshes and ZBrush/Mudbox for skeletal meshes with Maya for animation work.

                      Unless I missed the point of your post... I probably did, it's 5.30 in the morning. Wouldn't surprise me.

                      -WM
                      Workshop: My Workshop
                      ARK Modding Discord Admin: Join here!

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                        #26
                        Originally posted by WoefulMacabre View Post
                        I'll be looking into my armours for my next project, but the meshes, animation and skeletons are all exportable from the DevKit - if that's what you're asking. They're all FBX.

                        It's believed that Wildcard is using Maya 2015 for their modelling and animation work, though from my experience with Mudbox and ZBrush(limited) it would make more sense if they were using Maya for static meshes and ZBrush/Mudbox for skeletal meshes with Maya for animation work.

                        Unless I missed the point of your post... I probably did, it's 5.30 in the morning. Wouldn't surprise me.

                        -WM
                        Hi, almost, Basically I am asking - Since I am not UE4 literate - how I ensure that the new clothes nicely skin with the male/female model when they are size deformed.
                        And if there is an optimal workflow for skinning - say via the 3D studio Max Skin Wrap modifers?

                        Pretty much I suppose the question is "How do I properly skin Clothes models for use with the default M/F characters please".

                        Many thanks And if this should be it's own thread I am happy to have it split off to one - I just thought there would be an example link that would make a fine addition to this list.
                        Last edited by kaycare; 01-06-2016, 04:33 PM. Reason: To split or not to split, for that is the site policies.

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                          #27
                          Any idea where I can find a tutorial on how to add a various sized to a structure.. ie. press E and you have sizes 1-10, 1 being the smallest and 10 the biggest? Im very very new to this, so thanks in advance

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                            #28
                            Hi,
                            I was very eger to know that how can i look up for the new updates in the ark dev kit....
                            I have installed unreal and downloaded 85 gb for it and also have made id and invited to the gittub ark group.
                            I am able to download the files of updated dev kit but am not unaware how to use it....like should i change/replace files in dev kit and then import and run or use some other feature....plz reply
                            THX
                            GSR

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                              #29
                              Well hello there SniperXGSR.

                              It sounds like you should REALLY start with any of the beginner tutorials first. Like mine or any of the others out there. I can only speak for mine when I say, it walks you through step by step holding your hand with pictures and diagrams on how to setup, create, cook and eventually upload your first mod. Since I posted it only in the Steam area, it doesn't show here - sorry about that.

                              It can be found here: http://steamcommunity.com/sharedfile.../?id=556109506

                              There are so many fellow developers in here that love to help. So I hope you find us helpful!
                              ARK Mods:

                              Scientist Class - http://steamcommunity.com/sharedfile.../?id=527251743
                              Oyster Bed 2.0 - http://steamcommunity.com/sharedfile.../?id=522160582

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                                #30
                                where can i find written step by step tutorials? i am deaf.

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