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ARK Dev Kit v200.5 (Fixed Sotf!!): 'Survival of the Fittest' download, Total Conversions, Mods, Maps

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    #16
    Thanks for the update guys,

    Any ETA for bringing up the Procedural Foliage Spawner and the Grass Type Material node, to the Ark dev kit build?

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      #17
      Heavensn: it all should be posted on Epic Launcher within a day, hang in there. Also, we'll get the alternate "Survival of the Fittest" content posted to Mega.nz that you can hopefully access over there.

      Quintela: Soon(tm) hopefully

      Cheers,
      Drake

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        #18
        Getting the following error when trying to launch 200.5

        Used the steps above 2,3

        http://grab.by/JEL6
        If you want to try my map you can find it at the link below
        Founder of [Map] Terra Nova

        So you want to make a map? (Tutorial)

        My setup: Asus Rampage IV black edition, i7-4820K @ 4.20ghz, DDR3 1600mhz 32gb, Nvidia GTX 780 Ti, 2x 128gb SSD 8x3tb 7200rmp hdd's, 950W PSU

        Streaming here whenever I work on my map http://www.twitch.tv/uzumi/

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          #19
          Could you please tell us how you make a TC on an example? I don't have a clue how i would make a TC.
          And if it is realy that plain simple editing the originals, how do i make several different TCs then and how do i get the originals back?
          Last edited by ordens; 08-17-2015, 07:38 AM.

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            #20
            Fail. Can't download that 27Gb file.... keeps timing out at 9.7Gb or 21Gb or some random number.

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              #21
              Originally posted by StudioWildcard View Post
              Heavensn: it all should be posted on Epic Launcher within a day, hang in there. Also, we'll get the alternate "Survival of the Fittest" content posted to Mega.nz that you can hopefully access over there.

              Quintela: Soon(tm) hopefully

              Cheers,
              Drake
              Thank you very much.

              Comment


                #22
                Originally posted by uzumi18 View Post
                Getting the following error when trying to launch 200.5

                Used the steps above 2,3

                http://grab.by/JEL6
                Getting the same error here.

                Comment


                  #23
                  Originally posted by StudioWildcard View Post
                  Since Total Conversions provide the capability to replace assets such as the Spawn UI, you could create new game modes that go even further such as a class-based Team Fortress 2/Counterstrike style system. The Survival of the Fittest GameMode/GameState blueprints are the most extreme example so far.

                  Cheers,
                  Drake
                  That gives me a *****!

                  This is some awesome stuff thank you =)

                  Comment


                    #24
                    Originally posted by ordens View Post
                    Getting the same error here.
                    Same problem here!
                    ARKModding.net Wiki --- ARKModding.net: Resource Collection, BP Snippets --- ADK Tutorial/Example Blueprint Collection on github --- Tutorial: Adding custom MultiUse(Radial) menu entry/action --- My Steam Workshop

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                      #25
                      Ok so 200.5 is broken and doesnt work.. Gotta wait for drake/studiowildcard to fix it before i can continue to edit
                      If you want to try my map you can find it at the link below
                      Founder of [Map] Terra Nova

                      So you want to make a map? (Tutorial)

                      My setup: Asus Rampage IV black edition, i7-4820K @ 4.20ghz, DDR3 1600mhz 32gb, Nvidia GTX 780 Ti, 2x 128gb SSD 8x3tb 7200rmp hdd's, 950W PSU

                      Streaming here whenever I work on my map http://www.twitch.tv/uzumi/

                      Comment


                        #26
                        Originally posted by gankey69 View Post
                        3 things quick if possible

                        how do u get the snappoint xyz of an object im guessing atm but if theres an easier way im all for it

                        how will updates for ark work with a conversion wont the update just reset the map if its edited?

                        how is something made unique to the character
                        pretty sure im not invisible... any eta on the update? and sarco tail is in the air all the time any ideas?
                        Last edited by gankey69; 08-17-2015, 09:04 AM.
                        Creater of Btac Remap http://steamcommunity.com/sharedfile.../?id=491313948

                        For questions or help see me on teamspeak @ 223.252.38.169

                        Gankey ind. doing stuff right the first time <3

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                          #27
                          the sarco tail it's because we don't have the last version of the sarco where they did change the lk of it's tail so it conflict somewhere or so i think since it do it only with mod sarco

                          don't know for the unique.
                          for the snap point, don't know.

                          for the update, i'm pretty sure nobody know until they release an update and a modder with a total conversion that change the map see what it does , that's one issue of not moving the file to another folder... you can't grab newest version of the original file without erasing your own without making a backup of your own before.

                          for studioWildcard, the total conversion is cool and all, but it seem to be a pain to use :s, do you intend later to make it so that we can move the original file into a mod folder to edit here and still have the original file? if we just need to move the file base on the original directory tree of the vanilla game into our mod folder then when cooking telling it is a total conversion and that's it. it would be easier to use for us.

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                            #28
                            Is a full TC required if you want to create a mod for a TC? Ie a mod that will not work for primal but *requires* SoFT?

                            Comment


                              #29
                              I haven't actually gotten into the new version yet, But I'm assuming there would be nothing wrong with making a copy of the devkit folder, then renmaing it ArkDevkit_TC_XXXXXX Then you would have a fresh and updated devkit to pull files from and put into your "TC Devkit". Today I'm going to be working on getting some tutorials up on how I did some of the stuff that I did in Ark Reborn. Soon I will jump into the TC stuff and see if I can't get some explanations up for you guys on that.

                              Comment


                                #30
                                I can not get the v200 stuff off of the google drive for some reason. Is it just something with my computer maybe. I get to the "Download Anyways" part. I click it and nothing happens it just reloads the page. The download never starts. Thanks, Tom
                                Research and Development: http://steamcommunity.com/sharedfile.../?id=507355109

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