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Help with making animations for a new weapon

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  • replied
    Originally posted by sinarisinestro View Post
    [url]
    PS: Mixamo dot com now gives you 20 free animation credits. Meaning you can buy 20 pre-made animation assets that are free to use in ANYTHING you want. They also hook you up with some pretty cool free character models and one or two free starter animation packs. LET THE STREAMLINING PROCESS BEGIN! *evil cackle*
    I'm going to pretend you aimed that at all of us because that's awesome information haha

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  • replied
    You are going to need to make a skeletal mesh with those bones, add the bones in manually on the existing one you are currently using, or re-use the existing one thats already in the dev kit for it

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  • replied
    Thats not the issue, the issue i am having is getting the hands skeleton with my already made one for my gun, such as the pistol has the slider and the trigger and the clip that can be moved but it also has bones for the hands which is what my skeleton doesnt have which is why i cant animate it

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  • replied
    http://shootertutorial.com/2015/06/0...our-character/

    Check out most of this websites tutorials in regards to adding the weapon to the character. If you are still confused on the process at all or want more details on it check it out, they have all of what you are looking for in terms of info documented with steps

    Hope this helps with the process

    PS: Mixamo dot com now gives you 20 free animation credits. Meaning you can buy 20 pre-made animation assets that are free to use in ANYTHING you want. They also hook you up with some pretty cool free character models and one or two free starter animation packs. LET THE STREAMLINING PROCESS BEGIN! *evil cackle*

    PPS: If you want more info on how to animate/rig things yourself let me know.

    - Sinari
    Last edited by HeatHass; 07-31-2015, 03:32 PM.

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  • replied
    so basically since i need my other skeleton would i just add an armature to the center of the gun and add it to the mesh and then parent the other bones to it

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  • replied
    Yeah. There's not really much more to it.

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  • replied
    is that what you did with your harpoon gun and then just reanimated stuff like holing it

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  • replied
    That should be possible. I personally roll with simply using one of the existing skeletons from the game however.

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  • replied
    do you just parent the skeletons together in a similar way that they are for the other gun

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  • replied
    I'm using Blender.

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  • replied
    what do you use then>

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  • replied
    I don't know since I'm not a maya user, but I'd recommend checking out some maya specific tutorials for that.

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  • replied
    How would i do that in maya ive never done animation

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  • replied
    Well like I mentioned I would suggest exporting one of the existing skeletons out of the dev kit and open it in your 3D application, it should have all the bones for the hands. Then just delete everything that's not needed and merge the remaining bones with your own custom skeleton.

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  • replied
    Yes but i have no idea how to do this, i need my custom skeleton because none of the guns are similar in any way, i am just trying to figure out how to get the hands skeleton on the my pre excising one

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