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[Release] ADK Launcher

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  • replied
    any chance of getting this re - uploaded all 3 links are dead now

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  • replied
    Originally posted by ThatGuyNex View Post
    Just to give everyone an update here, I am waiting for v200 to settle before I start making more changes. I want to see exactly what role the launcher will be best off filling with the radical changes we are seeing in how projects are handled, and then I will likely do a full rewrite to get things to where I want them.
    Awesome work so far man!!! I look forward to seeing the next iteration!

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  • replied
    Just to give everyone an update here, I am waiting for v200 to settle before I start making more changes. I want to see exactly what role the launcher will be best off filling with the radical changes we are seeing in how projects are handled, and then I will likely do a full rewrite to get things to where I want them.

    Leave a comment:


  • replied
    Originally posted by Judqment8 View Post
    Yeah, can't update mods with this tool. Tried restarting, tried uploading again and again, always end up with a new item. Any way to force update a mod or am I stuck till they update the devkit?
    Yep, same here. Can't update existing. Without this feature, the tool has no use for me.

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  • replied
    Yeah, can't update mods with this tool. Tried restarting, tried uploading again and again, always end up with a new item. Any way to force update a mod or am I stuck till they update the devkit?

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  • replied
    Originally posted by Elbowblade View Post
    Still having issues
    You appear to be missing files for your ADK, try verifying your files and reinstalling the custom binaries.

    Originally posted by ComplexMinded View Post
    Seems for me, no matter what I do it always assigns a new steam workshop ID. First I select folder, empty ID. Upload. Success. Go back to Upload. ID is filled in correctly. Press Upload, new ID. What am I doing wrong? I am publishing to friends only at the moment
    Restart and try again now. This is what I get for using free range test monkeys.

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  • replied
    Still having issues Click image for larger version

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  • replied
    Seems for me, no matter what I do it always assigns a new steam workshop ID. First I select folder, empty ID. Upload. Success. Go back to Upload. ID is filled in correctly. Press Upload, new ID. What am I doing wrong? I am publishing to friends only at the moment

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  • replied
    Sorry I didn't see this sooner, I am out of town today. I compiled a quick hot fix which should do the trick, let me know if you still have issues.

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  • replied
    Originally posted by Drathek View Post
    Would you mind adding the change notes field when using your tool to upload mods? Also, I get the error
    Code:
    Windows cannot find 'C:\Program'. Make sure you typed the name correctly, and then try again.
    when attempting to launch the devkit through your tool. It is likely because the directory for my devkit has a space in Program Files so it shortens "C:\Program Files (x86)\Steam\steamapps\common\ARKDevKit\arkdevkitlaunch.bat" to "C:\Program".
    Can confirm, my path contains a space too and I get the same error

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  • replied
    Would you mind adding the change notes field when using your tool to upload mods? Also, I get the error
    Code:
    Windows cannot find 'C:\Program'. Make sure you typed the name correctly, and then try again.
    when attempting to launch the devkit through your tool. It is likely because the directory for my devkit has a space in Program Files so it shortens "C:\Program Files (x86)\Steam\steamapps\common\ARKDevKit\arkdevkitlaunch.bat" to "C:\Program".

    Leave a comment:


  • replied
    I pushed out another update which adds support for testing on a dedicated server and as a stacked mod. Let me know if you run into any issues with the stacked mod option, I haven't played around with them much myself yet so I wasn't able to test as well as I would like.

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  • replied
    Originally posted by ThatGuyNex View Post
    Thank you very much for the support guys! I found a few more bugs which have fixed, and I also added support for enabling/disabling Linux and Windows builds individually. Once I finish updating my ADK so I can fully test the new version I will roll it out as an automatic update for you guys.

    Edit: To expand on what the force loading does, it migrates a cooked mod folder to your Ark game directory, and then runs ShooterGame.exe with the correct parameters for loading the mod directly. The point is that it allows you to run your mods in the actual game for testing, without having to go through the Workshop.

    Edit: I rolled this out a while ago, restarting the launcher will cause it to check for updates.
    Awesome thanks for this Nex, congrats on the sticky

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  • replied
    Thank you very much for the support guys! I found a few more bugs which have fixed, and I also added support for enabling/disabling Linux and Windows builds individually. Once I finish updating my ADK so I can fully test the new version I will roll it out as an automatic update for you guys.

    Edit: To expand on what the force loading does, it migrates a cooked mod folder to your Ark game directory, and then runs ShooterGame.exe with the correct parameters for loading the mod directly. The point is that it allows you to run your mods in the actual game for testing, without having to go through the Workshop.

    Edit: I rolled this out a while ago, restarting the launcher will cause it to check for updates.
    Last edited by ThatGuyNex; 07-29-2015, 05:42 PM.

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  • replied
    Great little utility!
    Even got a sticky on the forum, look at you go.

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