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HOWTO: Add new structure variants

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  • replied
    for me it wont work :/ i tried it with Torch and Storage box but somehow im not able to place the items.. anyone have a idea what im doing wrong?

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  • replied
    Originally posted by WoefulMacabre View Post
    I've since discovered how adding snapping points work and some basic functions in regards to manipulating them, and will be testing either later tonight or tomorrow with gates to see how it would work. Once I have it down pat a little more, I'll look into a tutorial for adding, removing and modifying them.

    -WM
    Would be interested to read such a tutorial, as i'm trying to figure out how i might go about creating equilateral triangle foundations and ceilings/roofs (So i could make something like this https://i.imgur.com/f80aK9v.jpg ). I'm brand-spankin-new to modding, so any advice/tips/etc will be greatly appreciated. Thanks!

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  • replied
    For anyone finding this thread and trying to figure out how to make new engrams that have to be built in the fabricator (or any other crafting station), The AdditionalStructureEngrams array in PrimalGameData that was mentioned briefly by Drathek works like this:

    When you click the + icon it creates an item "0" with two sub-entries: a dropdown that says "For Class", and an array of Class Additions. In "For Class" select the STRUCTURE that you want to use as the crafting station for this item to be created in (eg "StorageBox_Fabricator"... in the current toolkit this is colored bluish in the dropdown list, and shows the actual model of the fabricator if you locate it in the content browser). Then, in the "Class Additions" array, add the PrimalItem that the player will create (NOT the Engram you are crafting from, NOT the Structure your item will turn into when the player uses it).

    For instance, if you wanted to make the special standing torch example given here craftable in the fabricator, you would choose "StorageBox_Fabricator" in the "For Class" dropdown, then select the PrimalItemStructure_MyStandingTorch blueprint in "Class Additions". In order to make sure the player can't craft it themselves, UNcheck "Give Blueprint to Player Inventory" option in the EngramEntry_MyStandingTorch blueprint.

    The other options for "For Class":
    StorageBox_AnvilBench - smithy
    MortarAndPestle - mortar and pestle

    If you are adding multiple objects in a single mod you should be able to list all of the ones you want crafted in the fabricator in the "Class Additions" array, rather than repeating fabricator over and over. If you want to add different items to different crafting stations, then create a second entry in the AdditionalStructureEngrams array for each crafting station, with the list of things to make in each station's "Class Additions" array.

    Don't forget to set the subfolders the crafting engram will appear in (when the user unchecks "Show All"). This is set in the PrimalItemStructure blueprint. The first item in the array will be the first folder (eg "Structures") the second will be the second (eg "Metal") and so on.

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  • replied
    Originally posted by Oopsidied View Post
    I am new to modding and after step 1.8 it becomes very confusing for me. If anyone could help me with some step by step (maybe some visual aid?) I would greatly appreciate it. I am trying to copy the behemoth gateway and make it have a snap point on top. There aren't many guides out there and this is the best I have found but it's a bit too complex for my small brain.
    Originally posted by WoefulMacabre View Post
    I just earlier uploaded a mod to Steam to address my annoyance with ceiling snapping being too high, and I learnt a bit about snap points while tinkering around with the ceilings and other various structures. I'll have a look later today when I wake up (2:30AM presently) at the gates and try to determine how the points are referenced and implemented fully.
    I've since discovered how adding snapping points work and some basic functions in regards to manipulating them, and will be testing either later tonight or tomorrow with gates to see how it would work. Once I have it down pat a little more, I'll look into a tutorial for adding, removing and modifying them.

    -WM
    Last edited by WoefulMacabre; 09-19-2015, 12:28 AM.

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  • replied
    Originally posted by Oopsidied View Post
    I am new to modding and after step 1.8 it becomes very confusing for me. If anyone could help me with some step by step (maybe some visual aid?) I would greatly appreciate it. I am trying to copy the behemoth gateway and make it have a snap point on top. There aren't many guides out there and this is the best I have found but it's a bit too complex for my small brain.
    I just earlier uploaded a mod to Steam to address my annoyance with ceiling snapping being too high, and I learnt a bit about snap points while tinkering around with the ceilings and other various structures. I'll have a look later today when I wake up (2:30AM presently) at the gates and try to determine how the points are referenced and implemented fully.

    -WM
    Last edited by WoefulMacabre; 09-19-2015, 12:29 AM.

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  • replied
    I am new to modding and after step 1.8 it becomes very confusing for me. If anyone could help me with some step by step (maybe some visual aid?) I would greatly appreciate it. I am trying to copy the behemoth gateway and make it have a snap point on top. There aren't many guides out there and this is the best I have found but it's a bit too complex for my small brain.

    Leave a comment:


  • replied
    Jason pleas read my support ticket I used your tutorial but I am having issue read my post called Urgent Help

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  • replied
    Just a FYI, the editor will crash if you make your new structure free to build. (At least this is what happens to me.)

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  • replied
    should have a vid..much easier for a newbie like me..

    i was stuck in a mod yesterday. luckily i read through the thread and a person mentioned that an asset needed to be linked.

    tried it and it worked !!

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  • replied
    Originally posted by Mrinconn View Post
    I don't suppose anyone would fancy throwing together a video on this? If not i might end up doing it, a visual aid is helpful to A LOT of people.
    Yes please

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  • replied
    I don't suppose anyone would fancy throwing together a video on this? If not i might end up doing it, a visual aid is helpful to A LOT of people.

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  • replied
    Thx for your help !

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  • replied
    its mean edit file primalgamedata_BP_yourmod if you havent this bp in your mod folder so just copy this bp from Genericmod and Do not forget to copy gamemode bp

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  • replied
    Hello, i would like create mod for add my wall on my server, i'm blocked at the second step, i dont understand this :
    2.1. Edit PrimalGama data


    What the PrimalGameData ? It's the /Misc/PrimalItemStructure_mYStandingTorch ?

    Thx for your help

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  • replied
    hello please i have question i tried to make custom fuel type i created solar generator and as fuel i created electrolyte but problem is my solar generator inventory accept only gasoline but i modified basefuelburner to accept new fuel type and in activerequiesfuelitems too but nothing inventorz accept only gasoline

    EDIT:: Solved
    Last edited by K4r3l01; 08-01-2015, 03:57 PM.

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