Announcement

Collapse
No announcement yet.

Solved: Why a mod runs in PIE/single player/non-dedicated... but not in dedicated server

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Originally posted by JasonFJ View Post
    The beauty of hindsight, huh?

    Well hopefully this post helps someone else in the future... I don't recall it being documented anywhere else.
    This is actually very well documented. In the how to make a mod sticky it's mentioned last time I checked. I have a feeling you just misunderstood what was meant by it or just simply misread it since there really is a TON of info about the Dev Kit already to keep up with. Really happy to hear though that no more issues are presenting themselves

    - Sinari

    Leave a comment:


  • replied
    Originally posted by JasonFJ View Post
    The beauty of hindsight, huh?
    Lol... what I say 99% of the time working with UE4.... lol.... it all makes perfect sense!!! (after)

    Leave a comment:


  • replied
    The beauty of hindsight, huh?

    Well hopefully this post helps someone else in the future... I don't recall it being documented anywhere else.
    Last edited by JasonFJ; 07-26-2015, 03:51 AM.

    Leave a comment:


  • replied
    Yes, it is the name of the level that points to your gamemode and gamedata files, this is how the server begins it process of reading the mod files in place of the core game files.

    Leave a comment:


  • Solved: Why a mod runs in PIE/single player/non-dedicated... but not in dedicated server

    In the history of miserable, shitful reasons for things not working... this has to go into the top 100.

    The dedicated server command line has to include the *map name* NOT the *mod name* in the launch line. Map name... as in your_map_name.umap.

    e.g.

    WRONG: ShooterGameServer.exe /Game/Mods/[mod_id]/[mod name]?listen?ModId=[mod_id]?etc. etc.
    RIGHT: ShooterGameServer.exe /Game/Mods/[mod_id]/[map name]?listen?ModId=[mod_id]?etc. etc.

    In my case, my cooked map was Storm.umap... so when I tried to use ShooterGameServer.exe /Game/Mods/481947269/Ultra-Realism?listen?ModId=481947269 when I should have used Storm
    Last edited by JasonFJ; 07-26-2015, 02:32 AM.
Working...
X