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What is Min Quality vs Max Quality vs Quality Power?

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    What is Min Quality vs Max Quality vs Quality Power?

    heya,

    This is probably aimed at a dev.... but maybe someone knows.

    I'm trying to figure out how to generate (consistently) a certain level of item quality... like Apprentice or Journeyman.

    If I set Min and Max Quality to be the same value... with Quality Power as 1.0.... I get random quality when it's generated.
    If I set Quality Power to 10 and Min Quality to 1.0 I only get Primitiive
    If I set Min to 10 and Max to 1.0 I get a random range from Primitive to Apprentice

    I don't think the level of the wild dinosaur has anything to do with it from tests.

    SAMPLE RESULTS WITH MIN AND MAX QUALITY SET TO THE SAME VALUE BELOW

    2 = Primitive / Ramshackle
    = Primitive / Primitive
    = Ramshackle
    = Primitive / Ramshackle
    5 = Primitive
    = Apprentice Apprentice
    = Ramshackle / Journeyman
    10 = Journeyman
    = Apprentice / Apprentice / Journeyman
    = Apprentice
    = Apprentice / Apprentice / Journeyman
    15 = Apprentice + Journeyman
    = Apprentice
    = Journeyman
    = Apprentice+ Journeyman
    20 = Journeyman + Ascendant
    = Ascendant + Mastercraft
    = Ascendant + Ascendant
    = Ascendant
    = Apprentice + Ascendant

    #2
    When I've set my loot drops to have a min of 1.5 and max of 4 I usually get a variety of apprentice and journeyman. That's really weird that you are getting those results.

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      #3
      The "Item Quality Definitions" are in your GameDataBP. The exact numbers are there and you can adjust them if you want, just keep in mind that things like the supply drop reference those ranges and would be effected by what you change.

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