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TUTORIALS ARCHIVE (including Video Tutorials!)

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    TUTORIALS ARCHIVE (including Video Tutorials!)

    Ultimate ARK Dev Kit Video Tutorial Series is here:
    https://www.youtube.com/playlist?lis...3ifYOhXgUWaBz9
    Thank you "Brick Whut"!!! You're awesome!

    And here are some basic introductory Official Video Tutorials:





    Getting Started & Creating a Map: https://forums.unrealengine.com/show...he-ARK-Dev-Kit!
    Creating a Mod (not a Map): https://forums.unrealengine.com/show...p-just-a-Mod-)

    And further video Tutorials:


    How to Create Dino Variants:
    https://forums.unrealengine.com/show...osaur-variants

    How to Spawn a replicated Actor on the server-side from a projectile impact in Blueprint:
    https://forums.unrealengine.com/show...979#post338979

    Feel free to post more Tutorial links if you find any in the comments, and will add to the list here

    HOWTO: Add new dinosaur variants
    https://forums.unrealengine.com/show...osaur-variants

    HOWTO: Add new structure variants
    https://forums.unrealengine.com/show...938#post340938

    "Here is a link to a empty map with working water, lighting (with shadows) and a day and night cycle
    https://mega.co.nz/#!npYxXZZC!iyFAN7...QM_jkGS6BNSi7E"
    (also "SmallIsland" is now included with the Dev Kit)
    Last edited by StudioWildcard; 07-26-2015, 11:57 PM.

    #2
    Thank you very much!

    Comment


      #3
      Look at those sweet videos

      Happy to see these videos up and running. I will be doing more in the future but im glad to see it up there.
      Stark Wars: http://steamcommunity.com/sharedfile...earchtext=wars

      Adding a custom Item tutorial: https://www.youtube.com/watch?v=ods3drEXaAA
      Forum tutorial: https://forums.unrealengine.com/show...ideo-Tutorials!)

      Stay Fancy and keep modding

      Comment


        #4
        Will we ever get more in depth tutorials on map making?, Id love to get some proper tutorials regarding the light and daycycle
        If you want to try my map you can find it at the link below
        Founder of [Map] Terra Nova

        So you want to make a map? (Tutorial)

        My setup: Asus Rampage IV black edition, i7-4820K @ 4.20ghz, DDR3 1600mhz 32gb, Nvidia GTX 780 Ti, 2x 128gb SSD 8x3tb 7200rmp hdd's, 950W PSU

        Streaming here whenever I work on my map http://www.twitch.tv/uzumi/

        Comment


          #5
          Id love to get some proper tutorials regarding the light and daycycle
          +1

          A simpler template level for day/night/weather systems in the persistent level blueprint modders could copy/paste their content 'to' might work better than trying to copy/paste haphazardly from 'TheIsland' level.

          Comment


            #6
            Here is a link to a empty map with working water, lighting (with shadows) and a day and night cycle

            https://mega.co.nz/#!npYxXZZC!iyFAN7...QM_jkGS6BNSi7E
            If you want to try my map you can find it at the link below
            Founder of [Map] Terra Nova

            So you want to make a map? (Tutorial)

            My setup: Asus Rampage IV black edition, i7-4820K @ 4.20ghz, DDR3 1600mhz 32gb, Nvidia GTX 780 Ti, 2x 128gb SSD 8x3tb 7200rmp hdd's, 950W PSU

            Streaming here whenever I work on my map http://www.twitch.tv/uzumi/

            Comment


              #7
              Do you think you could show us the development process of adding new dinosaur/creatures to the game. (not modeling/animations/textures.) But implementing through blueprint, adding everything from attacks to spawn zones.

              Comment


                #8
                could we get a tutorial on setting up a new map to the point of having a flat piece of land ready to terraform with all other game assets in place and untouched (water sky etc + all the vanilla maps engrams rules etc .

                Comment


                  #9
                  Originally posted by marchiggs View Post
                  could we get a tutorial on setting up a new map to the point of having a flat piece of land ready to terraform with all other game assets in place and untouched (water sky etc + all the vanilla maps engrams rules etc .
                  https://www.youtube.com/playlist?lis...3ifYOhXgUWaBz9
                  Creator of the ARK mods TorchBoost, PogLoot, and DinoWipe.

                  Comment


                    #10
                    You can link my Guide about How to create a Particle System on a PlayerPawnTest if you want.

                    https://forums.unrealengine.com/show...-Player-Corpse

                    Comment


                      #11
                      How do I open the Empty Weather/Day Night Cycle map in the Dev Kit?

                      Comment


                        #12
                        The link for the test map in the OP is wrong, use this one instead as its the full link

                        Code:
                        https://mega.nz/#!npYxXZZC!iyFAN7AV96GpYybOusP33wIKTJWo0QM_jkGS6BNSi7E
                        If you want to try my map you can find it at the link below
                        Founder of [Map] Terra Nova

                        So you want to make a map? (Tutorial)

                        My setup: Asus Rampage IV black edition, i7-4820K @ 4.20ghz, DDR3 1600mhz 32gb, Nvidia GTX 780 Ti, 2x 128gb SSD 8x3tb 7200rmp hdd's, 950W PSU

                        Streaming here whenever I work on my map http://www.twitch.tv/uzumi/

                        Comment


                          #13
                          Please excuse my naivety, but could I have someone go in depth on how they got the water volume and post process volume to match up perfectly with any water level?

                          Also it would seem there are no in depth tutorials over the lighting and day/night cycle, I have searched around all day to no avail.. Perhaps can someone start me off with how to set the time of day in the editor so it isn't always night time.

                          Thank you very much!

                          Austin

                          Comment

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