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I extracted the executables to where they were needed, but I keep getting sent to playark.com/worksh

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    I extracted the executables to where they were needed, but I keep getting sent to playark.com/worksh

    What must I do to actually start up the dev kit?

    EDIT: The Binaries folder is missing from the engine folder ever since the update.
    Last edited by WarlordOfRome; 07-07-2015, 04:56 PM. Reason: Gain more info

    #2
    Binaries and Plugins folders are contained within the GitHub-download you are supposed to extract.
    It's now approx 415mb instead of 240kb.

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      #3
      where do you extract these files?

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        #4
        Place both those folders "binaries" and "plugins" in the "engine" folder within the Ark Dev Kit in steam
        DinoOverhaul X CLICK HERE

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          #5
          to dev kit engine folder, match with the one from github

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            #6
            Can anyone do a step by step for this? I've been at this for hours already.

            I have the ARK Dev Kit installed.
            I have the Zip file from Unreal EU4 or whatever it is and see the files in the locations described.
            I have GitHub and Git Shell on my system as well.
            I also have linked my Unreal and GitHub accounts.

            So... why isn't this working? I find the directions are scattered, like afterthoughts. For people new to this sort of thing, there really needs to be a "for Dummies" version.

            Any time I go to launch the ARK Dev Kit, it takes me to the site telling me how to get the program. So, what's missing?

            Yeah, I'm ranting. I'm extremely irritated with this.

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              #7
              My devtoolkit is installed in the following folder
              E:\Games\Steam\steamapps\common\ARKDevKit

              The download from github i downloaded by downloading it as a zip file, this zip file is called "Ark-Dev-Kit-release.zip"
              inside this zip archive there is a folder called Engine

              Extracting Engine into your ARKDevKit should result in two folders having updated files
              Binaries
              Plugins

              This should allow you to start up the SDK.

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