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    ARK Dev Kit v304.1 crashes ...

    Hi,
    Ark Dev Kit v304.1 installed yesterday.
    based on this tutorial [https://www.youtube.com/watch?v=YKXz...LNTAeVN2l7MDK] I try to create my first mod.
    But when I try to create landscape my editor crashes...
    Material: MI_NewIsland
    Section Size: 31x31 Quads
    Section Per Component: 2x2 Sections

    Pressing 'create' ...
    and editor shuting down.
    in file: \Projects\ShooterGame\Saved\Logs\ShooterGame.Log last lines are:

    [2020.03.26-10.44.30:439][488]LogMaterial: 0.003345 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
    [2020.03.26-10.44.30:448][488]LogMaterial: 0.003081 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
    [2020.03.26-10.44.30:458][488]LogMaterial: 0.003057 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
    [2020.03.26-10.44.30:468][488]LogMaterial: 0.003115 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
    [2020.03.26-10.44.30:512][489]Cmd: UpdateLandscapeEditorData
    [2020.03.26-10.44.30:582][491]LogCrashTracker:


    [2020.03.26-10.44.31:240][491]LogWindows: Could not start CrashReportClient.exe
    [2020.03.26-10.44.31:240][491]LogMemory: Platform Memory Stats for Windows
    [2020.03.26-10.44.31:240][491]LogMemory: Process Physical Memory: 2496.52 MB used, 2529.46 MB peak
    [2020.03.26-10.44.31:240][491]LogMemory: Process Virtual Memory: 3356.26 MB used, 3536.46 MB peak
    [2020.03.26-10.44.31:240][491]LogMemory: Physical Memory: 6624.31 MB used, 16301.12 MB total
    [2020.03.26-10.44.31:240][491]LogMemory: Virtual Memory: 3968.05 MB used, 8388608.00 MB total
    [2020.03.26-10.44.31:241][491]LogWindows:Error: Windows GetLastError: Operacja ukończona pomyślnie. (0)
    [2020.03.26-10.44.31:241][491]LogWindows:Error: Windows GetLastError: Operacja ukończona pomyślnie. (0)
    [2020.03.26-10.44.31:241][491]LogCrashTracker:


    [2020.03.26-10.44.31:241][491]LogWindows: === Critical error: ===
    Fatal error: [File:F:\Projects\ARK\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 653]
    Rendering thread exception:
    Assertion failed: IsInGameThread() [File:F:\Projects\ARK\UE4\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h] [Line: 166]








    [2020.03.26-10.44.31:574][491]LogExit: Executing StaticShutdownAfterError
    [2020.03.26-10.44.31:590][491]LogWindows: FPlatformMisc::RequestExit(1)
    [2020.03.26-10.44.31:590][491] - FPlatformMisc::RequestExit(1)
    [2020.03.26-10.44.31:590][491]Log file closed, 03/26/20 11:44:31
    Strange, ARKEditor is installed on drive H:/ !not F:/

    Any sugestion ?

    P.S.
    CPU: Intel i5-3330
    RAM 16GB
    Video: Nvidia Gforce GTX 960 4GB
    free spce on drive H/ 211 GB from 931 GB
    Last edited by sasplplayer; 03-29-2020, 09:07 AM.

    #2
    could you tell me where i can download Ark Dev Kit?
    thx

    Comment


      #3
      In EPIC Launcher program - named ARK Editor

      Comment


        #4
        Sorry, once again.
        - Checked discs - OK
        - updating Windows 7 64bit - ok
        - updating graphics driver fot nVidia GTX 960 - ok
        - reinstalled ARK Editor - OK

        fist start and .....
        Full log:
        Log file open, 04/03/20 18:01:25
        LogInitisplay: Running engine for game: ShooterGame
        LogInitisplay: Project file not found: ShooterGame/ShooterGame.uproject
        LogInitisplay: Attempting to find via project info helper.
        LogUProjectInfo: Found projects:
        LogUProjectInfo: ShooterGame: "H:/ARKEditor/Projects/ShooterGame/ShooterGame.uproject"
        LogInitisplay: Found project file ../../../Projects/ShooterGame/ShooterGame.uproject.
        LogConsoleManager:Warning: Console object named 'r.SSS.Scale' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
        LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
        LogInit: Version: 4.5.1-0+UE4
        LogInit: API Version: 0
        LogInit: Compiled (64-bit): Feb 1 2020 09:38:11
        LogInit: Compiled with Visual C++: 18.00.40629.00
        LogInit: Build Configuration: Development
        LogInit: Branch Name: UE4
        LogInit: Command line: ShooterGame/ShooterGame.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=35971ad85e1549a0a0f6c87b900f3cee -AUTH_TYPE=exchangecode -epicapp=ARKDevKit -epicenv=Prod -EpicPortal -epicusername="sasplplayer" -epicuserid=195c491feff64335b3cbedcc03ed7e92 -epiclocale=pl
        LogInit: Base directory: H:/ARKEditor/Engine/Binaries/Win64/
        LogInit: Rocket: 0
        [2020.04.03-16.01.25:648][ 0]LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
        [2020.04.03-16.01.25:899][ 0]LogOnlineisplay: STEAM: Loading Steam SDK 1.32
        [2020.04.03-16.01.25:964][ 0]LogOnline:Warning: STEAM: Steam API disabled!
        [2020.04.03-16.01.25:964][ 0]LogOnlineisplay: STEAM: OnlineSubsystemSteam::Shutdown()
        [2020.04.03-16.01.25:965][ 0]LogOnline:Warning: Unable to create OnlineSubsystem module Steam
        [2020.04.03-16.01.25:965][ 0]LogOnline:Warning: Unable to load default OnlineSubsystem module Steam, using NULL interface
        [2020.04.03-16.01.26:043][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
        [2020.04.03-16.01.26:152][ 0]LogVoiceEncodeisplay: EncoderVersion: libopus 1.1-beta
        [2020.04.03-16.01.26:342][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
        [2020.04.03-16.01.26:505][ 0]LogInit: Object subsystem initialized
        [2020.04.03-16.01.26:654][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = SmallestCurve'
        [2020.04.03-16.01.26:654][ 0]LogConsoleResponse:Warning: Found in ini file '../../../Projects/ShooterGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
        [2020.04.03-16.01.26:654][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)'
        [2020.04.03-16.01.26:654][ 0]LogConsoleResponse:Warning: Found in ini file '../../../Projects/ShooterGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
        [2020.04.03-16.01.26:654][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurveX = (EditorCurveData=(Keys=((Time=480.000000,Value=0.25),(Time=1920.000000,Value=1.000000),(Time=8640.000000,Value=4.5))),ExternalCurve=None)'
        [2020.04.03-16.01.26:654][ 0]LogConsoleResponse:Warning: Found in ini file '../../../Projects/ShooterGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
        [2020.04.03-16.01.26:654][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'r.EarlyZPass = 2'
        [2020.04.03-16.01.26:654][ 0]LogConsoleResponse:Warning: Found in ini file '../../../Projects/ShooterGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
        [2020.04.03-16.01.26:699][ 0]LogInit: Selected Device Profile: [Windows]
        [2020.04.03-16.01.26:706][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
        [2020.04.03-16.01.26:808][ 0]LogInit: Computer: K1S721
        [2020.04.03-16.01.26:808][ 0]LogInit: User: dom
        [2020.04.03-16.01.26:808][ 0]LogInit: CPU Page size=4096, Cores=4
        [2020.04.03-16.01.26:808][ 0]LogInit: High frequency timer resolution =2.923095 MHz
        [2020.04.03-16.01.26:808][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) Virtual=8192.0GB
        [2020.04.03-16.01.26:818][ 0]LogMemory: Platform Memory Stats for Windows
        [2020.04.03-16.01.26:818][ 0]LogMemory: Process Physical Memory: 66.05 MB used, 66.05 MB peak
        [2020.04.03-16.01.26:818][ 0]LogMemory: Process Virtual Memory: 40.21 MB used, 40.21 MB peak
        [2020.04.03-16.01.26:818][ 0]LogMemory: Physical Memory: 3614.35 MB used, 16301.12 MB total
        [2020.04.03-16.01.26:818][ 0]LogMemory: Virtual Memory: 338.43 MB used, 8388608.00 MB total
        [2020.04.03-16.01.26:845][ 0]LogD3D11RHI: D3D11 adapters:
        [2020.04.03-16.01.27:025][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 960' (Feature Level 11_0)
        [2020.04.03-16.01.27:025][ 0]LogD3D11RHI: 4002/0/7894 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
        [2020.04.03-16.01.27:060][ 0]LogD3D11RHI: 1. 'Intel(R) HD Graphics' (Feature Level 11_0)
        [2020.04.03-16.01.27:060][ 0]LogD3D11RHI: 64/0/1632 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
        [2020.04.03-16.01.27:060][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
        [2020.04.03-16.01.27:080][ 0]LogD3D11RHI: Creating new Direct3DDevice
        [2020.04.03-16.01.27:080][ 0]LogD3D11RHI: GPU DeviceId: 0x1401 (for the marketing name, search the web for "GPU Device Id")
        [2020.04.03-16.01.27:080][ 0]LogWindows: EnumDisplayDevices:
        [2020.04.03-16.01.27:081][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 960' (P:1 D:1)
        [2020.04.03-16.01.27:086][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 960' (P:0 D:0)
        [2020.04.03-16.01.27:086][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 960' (P:0 D:0)
        [2020.04.03-16.01.27:086][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 960' (P:0 D:0)
        [2020.04.03-16.01.27:086][ 0]LogWindows: 4. 'Intel(R) HD Graphics' (P:0 D:0)
        [2020.04.03-16.01.27:087][ 0]LogWindows: 5. 'Intel(R) HD Graphics' (P:0 D:0)
        [2020.04.03-16.01.27:087][ 0]LogWindows: 6. 'RDPDD Chained DD' (P:0 D:0)
        [2020.04.03-16.01.27:087][ 0]LogWindows: 7. 'RDP Encoder Mirror Driver' (P:0 D:0)
        [2020.04.03-16.01.27:087][ 0]LogWindows: 8. 'RDP Reflector Display Driver' (P:0 D:0)
        [2020.04.03-16.01.27:087][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
        [2020.04.03-16.01.27:087][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 960
        [2020.04.03-16.01.27:087][ 0]LogD3D11RHI: Driver Version: 445.75 (internal:26.21.14.4575, unified:445.75)
        [2020.04.03-16.01.27:087][ 0]LogD3D11RHI: Driver Date: 3-17-2020
        [2020.04.03-16.01.27:087][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
        [2020.04.03-16.01.27:112][ 0]LogD3D11RHI: [Aftermath] Enabled and primed
        [2020.04.03-16.01.27:112][ 0]LogD3D11RHI: Async texture creation enabled
        [2020.04.03-16.01.27:347][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
        [2020.04.03-16.01.28:146][ 0]LogTextLocalizationManager: The requested culture ('en_150') has no localization data; parent culture's ('en') localization data will be used.
        [2020.04.03-16.01.28:433][ 0]LogContentStreaming: Texture pool size is 0.000000MB
        [2020.04.03-16.01.43:081][ 0]LogTargetPlatformManagerisplay: Building Assets For Windows
        [2020.04.03-16.01.43:845][ 0]LogTargetPlatformManagerisplay: Building Assets For Windows
        [2020.04.03-16.01.43:943][ 0]LogDerivedDataCacheisplay: Max Cache Size: 512 MB
        [2020.04.03-16.01.43:988][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 54MB ../../../Projects/ShooterGame/DerivedDataCache/Boot.ddc.
        [2020.04.03-16.01.43:988][ 0]LogDerivedDataCacheisplay: Loaded Boot cache: ../../../Projects/ShooterGame/DerivedDataCache/Boot.ddc
        [2020.04.03-16.01.43:988][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../Projects/ShooterGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
        [2020.04.03-16.01.43:988][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
        [2020.04.03-16.01.43:988][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
        [2020.04.03-16.01.43:988][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
        [2020.04.03-16.01.43:989][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
        [2020.04.03-16.01.43:989][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
        [2020.04.03-16.01.43:989][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
        [2020.04.03-16.01.50:053][ 0]LogCollisionProfile:Warning: Profile (Vehicle) ObjectTypeName (Vehicle) is invalid.
        [2020.04.03-16.01.50:053][ 0]LogCollisionProfile:Warning: Profile (Pawn) ObjectTypeName (Pawn) is invalid.
        [2020.04.03-16.01.50:053][ 0]LogCollisionProfile:Warning: Profile (CharacterMesh) ObjectTypeName (Pawn) is invalid.
        [2020.04.03-16.01.50:053][ 0]LogCollisionProfile:Warning: Profile (Spectator) ObjectTypeName (Pawn) is invalid.
        [2020.04.03-16.01.50:059][ 0]LogCollisionProfile:Warning: ProfileRedirect (OverlapOnlyPawnMesh : BlockOnlyPawnMesh) - New Name ('BlockOnlyPawnMesh') isn't found
        [2020.04.03-16.02.08:967][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
        [2020.04.03-16.02.10:496][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FBSDRunnable///Thread_1324_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FBSDRunnable///Thread_12e8_0///////STATCAT_Advanced////
        [2020.04.03-16.02.10:496][ 0]LogAssetRegistry: FAssetRegistry took 0.0119 seconds to start up
        [2020.04.03-16.02.10:508][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 2
        [2020.04.03-16.02.10:509][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/TrueSkyPlugin/Content/. Error: 2
        [2020.04.03-16.02.10:660][ 0]LogSourceControl: RunCommandInternalRaw: 'git version'
        [2020.04.03-16.02.10:660][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=''
        [2020.04.03-16.02.10:668][ 0]SourceControl: Info Source control is disabled
        [2020.04.03-16.02.10:668][ 0]SourceControl: Info Source control is disabled
        [2020.04.03-16.02.10:668][ 0]SourceControl: Info Source control is disabled
        [2020.04.03-16.02.10:676][ 0]SourceControl: Info Source control is disabled
        [2020.04.03-16.02.11:115][ 0]LogHoudiniEngine: Starting the Houdini Engine module.
        [2020.04.03-16.02.11:116][ 0]LogHoudiniEngine: Failed locating or loading libHAPIL.dll
        [2020.04.03-16.02.11:174][ 0]LogLinker:Warning: Can't find file '/HoudiniEngine/houdini_bgeo_import'
        [2020.04.03-16.02.11:174][ 0]LogLinker:Warning: Can't find file '/HoudiniEngine/houdini_bgeo_import'
        [2020.04.03-16.02.11:174][ 0]LogUObjectGlobals:Warning: Failed to find object 'HoudiniAsset /HoudiniEngine/houdini_bgeo_import.houdini_bgeo_import'
        [2020.04.03-16.02.12:240][ 0]LogObj: 46161 objects as part of root set at end of initial load.
        [2020.04.03-16.02.12:240][ 0]LogUObjectAllocator: 9897136 out of 0 bytes used by permanent object pool.
        [2020.04.03-16.02.12:654][ 0]LogEngine: Initializing Engine...
        [2020.04.03-16.02.15:336][ 0]LogInit: XAudio2 using 'Głośniki (9 — USB Audio Device)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
        [2020.04.03-16.02.15:358][ 0]LogInit: FAudioDevice initialized.
        [2020.04.03-16.02.15:623][ 0]LogAIModule: Creating AISystem for world NewWorld
        [2020.04.03-16.02.15:800][ 0]LogDerivedDataCache: Saved boot cache 0.08s 54MB ../../../Projects/ShooterGame/DerivedDataCache/Boot.ddc.
        [2020.04.03-16.02.15:808][ 0]LogInit: Texture streaming: Enabled
        [2020.04.03-16.02.15:931][ 0]LogInit: Transaction tracking system initialized
        [2020.04.03-16.02.16:261][ 0]BlueprintLog: New page: Editor Load
        [2020.04.03-16.02.17:351][ 0]LogTargetPlatformManagerisplay: Building Assets For Windows
        [2020.04.03-16.02.17:711][ 0]LogTargetPlatformManagerisplay: Building Assets For Windows
        [2020.04.03-16.02.18:509][ 0]LogConsoleResponseisplay:
        [2020.04.03-16.02.21:734][ 0]LogHoudiniEngineEditor: Starting the Houdini Engine Editor module.
        [2020.04.03-16.02.22:835][ 0]SourceControl: Info Source control is disabled
        [2020.04.03-16.02.22:844][ 0]LogLongPackageNames:Warning: URL: ShooterGame.uproject: Name may not contain the following characters: .
        [2020.04.03-16.02.22:844][ 0]LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: 'ShooterGame/ShooterGame.uproject' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
        [2020.04.03-16.02.22:844][ 0]LogPackageName: SearchForPackageOnDisk took 0.000s to resolve ShooterGame/ShooterGame.uproject
        [2020.04.03-16.02.22:866][ 0]Cmd: MAP LOAD FILE="../../../Projects/ShooterGame/Content/Maps/TestMapArea.umap" TEMPLATE=0 SHOWPROGRESS=1
        [2020.04.03-16.02.22:942][ 0]LightingResults: New page: Lighting Build
        [2020.04.03-16.02.23:156][ 0]MapCheck: New page: Map Check
        [2020.04.03-16.02.23:156][ 0]LightingResults: New page: Lighting Build
        [2020.04.03-16.02.23:626][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000253A5FA0
        [2020.04.03-16.02.26:986][ 0]MapCheck: Info SM_Template_Map_Floor_10 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:987][ 0]MapCheck: Info SM_Template_Map_Floor_11 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:987][ 0]MapCheck: Info SM_Template_Map_Floor_12 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:987][ 0]MapCheck: Info SM_Template_Map_Floor_13 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:987][ 0]MapCheck: Info SM_Template_Map_Floor_14 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:988][ 0]MapCheck: Info SM_Template_Map_Floor_15 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:988][ 0]MapCheck: Info SM_Template_Map_Floor_34 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:988][ 0]MapCheck: Info SM_Template_Map_Floor_35 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:988][ 0]MapCheck: Info SM_Template_Map_Floor_36 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:988][ 0]MapCheck: Info SM_Template_Map_Floor_37 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:989][ 0]MapCheck: Info SM_Template_Map_Floor_38 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:989][ 0]MapCheck: Info SM_Template_Map_Floor_39 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:989][ 0]MapCheck: Info StaticMeshActor_15 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:989][ 0]MapCheck: Info StaticMeshActor_20 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:989][ 0]MapCheck: Info StaticMeshActor_22 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:990][ 0]MapCheck: Info StaticMeshActor_24 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:990][ 0]MapCheck: Info StaticMeshActor_31 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:990][ 0]MapCheck: Info StaticMeshActor_35 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:990][ 0]MapCheck: Info StaticMeshActor_36 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:991][ 0]MapCheck: Info StaticMeshActor_38 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:991][ 0]MapCheck: Info StaticMeshActor_42 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:991][ 0]MapCheck: Info StaticMeshActor_43 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:991][ 0]MapCheck: Info StaticMeshActor_44 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:991][ 0]MapCheck: Info StaticMeshActor_45 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:992][ 0]MapCheck: Info StaticMeshActor_46 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:992][ 0]MapCheck: Info StaticMeshActor_47 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:992][ 0]MapCheck: Info StaticMeshActor_48 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:992][ 0]MapCheck: Info StaticMeshActor_49 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:992][ 0]MapCheck: Info StaticMeshActor_50 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:993][ 0]MapCheck: Info StaticMeshActor_51 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:993][ 0]MapCheck: Info StaticMeshActor_52 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:993][ 0]MapCheck: Info StaticMeshActor_53 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:993][ 0]MapCheck: Info StaticMeshActor_54 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:993][ 0]MapCheck: Info StaticMeshActor_55 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:993][ 0]MapCheck: Info StaticMeshActor_56 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:994][ 0]MapCheck: Info StaticMeshActor_57 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:994][ 0]MapCheck: Info StaticMeshActor_58 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.26:994][ 0]MapCheck: Info StaticMeshActor_59 StaticMeshComponent0 : Repaired painted vertex colors
        [2020.04.03-16.02.27:441][ 0]LogMaterial:Warning: Shaders remaining: 0
        [2020.04.03-16.02.27:552][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
        [2020.04.03-16.02.27:596][ 0]LogAIModule: Creating AISystem for world TestMapArea
        [2020.04.03-16.02.27:621][ 0]LogFileHelpers: Loading map 'TestMapArea' took 4.759
        [2020.04.03-16.02.28:267][ 0]LogCollectionManager: Loaded 0 collections in 0.007433 seconds
        [2020.04.03-16.02.29:052][ 0]LogCrashTracker: Crashtracker disabled due to settings.
        [2020.04.03-16.02.29:267][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
        [2020.04.03-16.02.29:267][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
        [2020.04.03-16.02.29:507][ 0]LogLoad: Full Startup: 71.87 seconds (BP compile: 0.72 seconds)
        [2020.04.03-16.02.30:565][ 0]LogRenderer:Warning: Reallocating scene render targets to support 1144x912.
        [2020.04.03-16.02.31:315][ 1]LogRenderer:Warning: Reallocating scene render targets to support 128x128.
        [2020.04.03-16.02.31:513][ 1]LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)
        [2020.04.03-16.02.32:529][ 1]LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)
        [2020.04.03-16.02.32:529][ 1]LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)
        [2020.04.03-16.02.33:029][ 4]LogRenderer:Warning: Reallocating scene render targets to support 1144x912.
        [2020.04.03-16.02.37:227][144]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1
        [2020.04.03-16.02.37:227][144]LightingResults: New page: Lighting Build
        [2020.04.03-16.02.37:243][144]LoadErrors: New page: Loading map: Template_Default.umap
        [2020.04.03-16.02.37:269][144]MapCheck: New page: Map Check
        [2020.04.03-16.02.37:269][144]LightingResults: New page: Lighting Build
        [2020.04.03-16.02.37:351][144]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000253ABD60
        [2020.04.03-16.02.39:827][144]LogMaterial:Warning: Shaders remaining: 0
        [2020.04.03-16.02.39:844][144]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
        [2020.04.03-16.02.39:844][144]LogAIModule: Creating AISystem for world Untitled_1
        [2020.04.03-16.02.39:863][144]LogFileHelpers: Loading map 'Template_Default' took 2.644
        [2020.04.03-16.02.58:673][696]LogTextureisplay: Building textures: Texture2D_2 (G8)
        [2020.04.03-16.04.20:643][903]LogContentBrowser:Verbose: The majority of assets in the view are of type: MaterialInstanceConstant
        [2020.04.03-16.04.55:288][752]LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (BP_Sky_Shere)
        [2020.04.03-16.06.58:660][ 85]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/WoodenPropPack'
        [2020.04.03-16.07.03:353][504]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/WoodenPropPack/Materials'
        [2020.04.03-16.07.05:703][727]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/WoodenPropPack/Meshes'
        [2020.04.03-16.07.08:447][989]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/WoodenPropPack/Textures'
        [2020.04.03-16.07.13:662][426]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/PrimalEarth'
        [2020.04.03-16.07.29:283][727]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/OldAssets'
        [2020.04.03-16.31.53:464][229]LogAssetRegistry: Asset discovery search completed in 1782.9509 seconds
        [2020.04.03-16.55.42:752][509]LogMaterial: 0.003459 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.55.42:791][509]LogMaterial: 0.002103 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.55.42:824][509]LogMaterial: 0.002080 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.55.42:860][509]LogMaterial: 0.002105 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.55.42:897][509]LogMaterial: 0.002107 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.55.42:924][509]LogMaterial: 0.002100 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.55.42:975][509]LogMaterial: 0.002192 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.55.43:022][509]LogMaterial: 0.002079 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.55.43:059][509]LogMaterial: 0.002040 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.55.43:101][509]LogMaterial: 0.002057 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.55.43:128][509]LogMaterial: 0.002027 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.55.43:166][509]LogMaterial: 0.002058 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.55.43:195][509]LogMaterial: 0.002156 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.55.43:230][509]LogMaterial: 0.002015 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.55.43:264][509]LogMaterial: 0.002267 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.55.43:294][509]LogMaterial: 0.002156 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.55.43:327][509]LogMaterial: 0.002161 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.55.43:342][509]LogMaterial: 0.002110 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.55.43:367][509]LogMaterial: 0.002060 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.55.43:381][509]LogMaterial: 0.002081 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.55.43:413][509]LogMaterial: 0.002057 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.55.43:455][509]LogMaterial: 0.002099 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.55.43:504][509]LogMaterial: 0.002236 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.55.43:518][509]LogMaterial: 0.001986 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.55.43:570][509]LogMaterial: 0.002065 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.56.24:085][761]LogSlate:Warning: PopulateTabSpawnerMenu failed to find entry for DeviceManager
        [2020.04.03-16.56.24:085][761]LogSlate:Warning: PopulateTabSpawnerMenu failed to find entry for SessionFrontend
        [2020.04.03-16.56.25:157][839]LogSlate:Warning: PopulateTabSpawnerMenu failed to find entry for DeviceManager
        [2020.04.03-16.56.25:157][839]LogSlate:Warning: PopulateTabSpawnerMenu failed to find entry for SessionFrontend
        [2020.04.03-16.59.13:614][286]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/islands" FILE="../../../Projects/ShooterGame/Content/islands.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
        [2020.04.03-16.59.13:837][286]LogSavePackage: Save=63.577133ms
        [2020.04.03-16.59.13:837][286]LogSavePackage: Moving '../../../Projects/ShooterGame/Saved/islands6A4284BF425EE3BD55DB60848D3C7665.tmp' to '../../../Projects/ShooterGame/Content/islands.umap'
        [2020.04.03-16.59.13:882][286]LogFileHelpers: Saving map 'islands' took 0.504
        [2020.04.03-16.59.19:938][770]LogTextureisplay: Building textures: Texture2D_3 (BGRA8)
        [2020.04.03-16.59.20:006][770]LogMaterial: 0.003867 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.59.20:012][770]LogMaterial: 0.003114 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.59.20:020][770]LogMaterial: 0.003087 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.59.20:027][770]LogMaterial: 0.002969 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.59.20:034][770]LogMaterial: 0.003317 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.59.20:045][770]LogMaterial: 0.003052 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.59.20:057][770]LogMaterial: 0.003080 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.59.20:068][770]LogMaterial: 0.003074 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.59.20:080][770]LogMaterial: 0.003122 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.59.20:091][770]LogMaterial: 0.002943 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.59.20:103][770]LogMaterial: 0.003364 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.59.20:115][770]LogMaterial: 0.003133 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.59.20:136][770]LogMaterial: 0.010398 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.59.20:147][770]LogMaterial: 0.006266 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.59.20:155][770]LogMaterial: 0.003264 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.59.20:165][770]LogMaterial: 0.003168 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.59.20:175][770]LogMaterial: 0.003139 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.59.20:184][770]LogMaterial: 0.003139 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.59.20:194][770]LogMaterial: 0.003795 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.59.20:203][770]LogMaterial: 0.003199 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.59.20:212][770]LogMaterial: 0.003239 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.59.20:222][770]LogMaterial: 0.003169 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.59.20:232][770]LogMaterial: 0.003149 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.59.20:241][770]LogMaterial: 0.003169 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.59.20:251][770]LogMaterial: 0.003247 seconds spent updating 1 materials, 1 interfaces, 1 instances, 1 with static permutations.
        [2020.04.03-16.59.20:330][771]Cmd: UpdateLandscapeEditorData
        [2020.04.03-16.59.20:450][773]LogCrashTracker:


        [2020.04.03-16.59.25:894][773]LogWindows: Could not start CrashReportClient.exe
        [2020.04.03-16.59.25:894][773]LogMemory: Platform Memory Stats for Windows
        [2020.04.03-16.59.25:894][773]LogMemory: Process Physical Memory: 2807.66 MB used, 2834.73 MB peak
        [2020.04.03-16.59.25:894][773]LogMemory: Process Virtual Memory: 3603.87 MB used, 3750.25 MB peak
        [2020.04.03-16.59.25:894][773]LogMemory: Physical Memory: 7434.15 MB used, 16301.12 MB total
        [2020.04.03-16.59.25:894][773]LogMemory: Virtual Memory: 4229.08 MB used, 8388608.00 MB total
        [2020.04.03-16.59.25:895][773]LogWindows:Error: Windows GetLastError: Operacja ukończona pomyślnie. (0)
        [2020.04.03-16.59.26:006][773]LogWindows:Error: Windows GetLastError: Operacja ukończona pomyślnie. (0)
        [2020.04.03-16.59.26:006][773]LogCrashTracker:


        [2020.04.03-16.59.26:006][773]LogWindows: === Critical error: ===
        Fatal error: [File:F:\Projects\ARK\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 653]
        Rendering thread exception:
        Assertion failed: IsInGameThread() [File:F:\Projects\ARK\UE4\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h] [Line: 166]








        [2020.04.03-16.59.26:352][773]LogExit: Executing StaticShutdownAfterError
        [2020.04.03-16.59.26:447][773]LogWindows: FPlatformMisc::RequestExit(1)
        [2020.04.03-16.59.26:447][773] - FPlatformMisc::RequestExit(1)
        [2020.04.03-16.59.26:447][773]Log file closed, 04/03/20 18:59:26

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