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Help with strange issues with skeletal mesh.

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    Help with strange issues with skeletal mesh.

    Okay so I just make a Giganotosaurus TLC in blender and rigify, sadly I get a number of issues when exportion the skeletal mesh and bones into the kit. First of all for some reasons the mesh floats in the preview and the bone sockets are huge, I have set the model to export with the right scale settings but that has no effect. Th second issue is even worse, when I test the dinosaurs half of it´s body is underground having this weird rotation.

    I´m really desesperate to fix this issues as I have spent a good amount of time creating thi mesh and animations.

    #2
    Hey i make some creatures too for ark and some times i have the same problem. For me was the help make a seperete PhysicAsset from your mesh an than you must set the mesh component in your character_BP in the right direction. It thats not help take the Character_BP from the Boa and make your dini with that i dont know why but this BP works fine with custom Meshes. I hope it helps you.

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