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Problems with the Spawn Actor

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    Problems with the Spawn Actor

    I am trying that if on the map there is no structure "CajaFuerte" one is spawn.
    So far so good.

    The problems are:
    - The storage of the "CajaFuerte" does not give access to the inventory.
    - When the "CajaFuerte" is destroyed, a static mesh remains. It is as if it were a shadow.

    How can I solve these two problems? Or at least the second.

    Thank you very much for your time and attention!

    https://cdn.discordapp.com/attachmen...52/unknown.png
    https://imgur.com/a/6iqDZcR

    #2
    Your structure needs to have an inventory component in order to access it's inventory. In order to place a new structure on the map, the structure needs to be added to the "Additional Structures to Place" section of your mod's PrimalGameData.

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