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Need Help with Raft size/usable surface.

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    Need Help with Raft size/usable surface.

    I am trying to resize the usable/walkable surface of a raft. I have tried to just scale the skeletal mesh and the platform skeletal mesh within the raft but what happens is the raft gets larger but when i walk past the point that the original size was I just fall through the raft. Ideal would be for the raft to stay the same size but allow for a larger surface even invisible, to work on. The over all issue is that i have a platform that snaps to the raft and when i try to place items at the end i get the error "to far above platform". Thanks ahead of time for any help!

    #2
    I've found that the collision boxes of some actors are kinda funky, you may want to see if you can add a Collision Component of some sort to the actor in its Components section. This is mostly from messing around with a resized Manta, so I'm not quite sure how it works with structures. Sorry I couldn't be of more direct help, but that's the area I would look into as I'd assume if the collisions are not directly based on the mesh then they'll be based on another component within the actor.

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      #3
      Thanks for the reply. That will take place in the skeletal mesh from what i can see. I will have to look into how to edit that. Thanks!

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