Announcement

Collapse
No announcement yet.

Cant Upload Mod - Local cooked mod made no change inGame but in DevKit works

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Cant Upload Mod - Local cooked mod made no change inGame but in DevKit works

    Hy its me, again

    I have an issue....

    I set up all my stuff, ok let me say, just one thing for testing. I want to create a stack mod with better crating stations as well (Mortar/Smithy etc).
    • So i created a Folder in Mods and copied all 3 data from GeneticMod (LvL, Primal..., GameMode) and renamed it.
    • For now i just created a child for RawMeat in a separated folder in my mod folder to test anything.
    • I remaped the vanila RawMeat to my Meat child in the Primal Data BP
    • Linked my Primal Data BP and Game Mode BP in the Test Map settings to test it and it works fine and the new settings for my RawMeat.
    • Open my empty "Mod LvL Data" to change the settings and link my Game Mode BP and Primal Data BP as well.


    After i cooked anything upload it privat and subscribed to my Mod i started a new Singlplayer game with just my Mod.
    But NO Change


    #########################################################

    Here i created a Video that "shows it in pictures"




    Sorry for my english, greetings from Germany
    Best Wishes
    Last edited by CalvinVail; 02-03-2017, 10:23 PM. Reason: I soloved my first issue that i cant upload....
    I will finish just this one line of code

    #2
    1st, Unlink the game mode from the level file. It should ONLY be referenced by the primalgamedata. Also, If you are NOT actually editing the game mode then you don't need to override it. Default is fine.
    2nd, remove "TheIsland" from the "Force Map to Load". It should be blank.
    3rd, Testmod output is NOT an uploadable version. Blank that line and it re-cook it.


    My Mods | P0k3r's Workshop

    Comment

    Working...
    X