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Pulling INI Values from a Map Extension Level Blueprint

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    Pulling INI Values from a Map Extension Level Blueprint

    I was messing around with the map extension level blueprint and I added a event graph to try and pull INI values from the gameusersettings.ini file. When I run the map extension in the Dev Kit, it pulls the values properly. But, when I run it in single player and on a dedicated server, it does not pull the values and only sets the default values I assigned if it could not find any data in the INI. Because the blueprint is assigning the fallback values I assigned in case there was no data in the INI, I know the event graph is firing. Is it possible to pull INI data from within a map extension level blueprint? Any help would be appreciated. Thanks.

    #2
    Are you setting variables? If yes, make sure they are replicated. I'm using .ini settings for several mods that use map extensions and they work fine.
    Also, do you have a delay after the begin play?


    My Mods | P0k3r's Workshop

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