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    Making your game moddable.

    It sounds as though we need to modify the engine in order to have any mod tools for our game. Is there any tool or plugin the the making that would make this easier?

    #2
    Originally posted by _cDub View Post
    It sounds as though we need to modify the engine in order to have any mod tools for our game. Is there any tool or plugin the the making that would make this easier?
    You shouldn't have to modify the engine really at all. We are working on a quick start and best practices guide and should have more info on that soon.
    Let's Connect [Twitter]

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      #3
      Awesome, that's what I wanted to know.

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        #4
        Yeah, A stream in which we learn how to create a "Mod editor" for our games would be super-awesome!
        KITATUS
        "Information shouldn't be behind a paywall, It should be free for all!"

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          #5
          It's on the list, along with other resources specifically for this
          Let's Connect [Twitter]

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            #6
            Woo! Thanks Chance :>
            KITATUS
            "Information shouldn't be behind a paywall, It should be free for all!"

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              #7
              My main concern with making a UE4 game moddable are the EULA restrictions on redistributing the editor and things that link against the editor modules. Like with ARK it's more complicated than it should be, you have to download the tools on Steam (fair enough) but then you have to clone a GitHub repository and then copy that over to where you installed the tools.

              Getting started with modding should be a lot easier than that.

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                #8
                We recognize that there are a number of obstacles that we need to overcome to make the workflow great for everyone. Feedback like this definitely helps in that process!

                However, the entirety of the mod tools could be uploaded to the GitHub repository if you choose, causing your players to go only one place to get them
                Let's Connect [Twitter]

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                  #9
                  Originally posted by Chance Ivey View Post
                  We recognize that there are a number of obstacles that we need to overcome to make the workflow great for everyone. Feedback like this definitely helps in that process!

                  However, the entirety of the mod tools could be uploaded to the GitHub repository if you choose, causing your players to go only one place to get them
                  Distributing an uncooked game alongside the tools through GitHub isn't really feasible until Git LFS is generally available and even then it's not as convenient as clicking a couple of buttons in Steam or the Epic Launcher.

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                    #10
                    Yeah, we're aware that the workflow has a bit of room for improvement, so thanks again for the feedback. I'm sure you'll see iterative enhancements as we move forward.

                    I'll keep you posted
                    Let's Connect [Twitter]

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                      #11
                      Question for you Chance - Can we use C++ Assets from the marketplace and ship them with our Mod tools?

                      Or will that be on a per Marketplace vendor basis?

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                        #12
                        Integrating Steam's workshop would be a nice feature. Seems like the ARK team have found a quite good solution for modding. Would love to see something similar out of the box from unreal engine.

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                          #13
                          Originally posted by undercover View Post
                          Integrating Steam's workshop would be a nice feature. Seems like the ARK team have found a quite good solution for modding. Would love to see something similar out of the box from unreal engine.
                          You should make a thread in the Feedback forums with this suggestion
                          KITATUS
                          "Information shouldn't be behind a paywall, It should be free for all!"

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                            #14
                            I'm not sure about this modding stuff... It might be feasible for a "big" team of developers like ARK has (I call big everything > 5), but for someone who is creating a game alone or in a very small team I don't think this is the type of modding I want to see officially supported by Epic. Small teams might only use blueprints etc, and I don't think it will be ever possible to create a customized version of the UE4 editor just with blueprints. And then the second important thing is, I definitely don't want the players of my game to need to know what UE4 is and how to use the UE4 editor. That's really low level modding, while I would like to see possibilities for high level modding. This means having easy access to an ingame map editor and the ability to distribute these maps easy to other users (copy one file). I don't know what you think, but if I play a game I don't want to use the same editor the developers of the game use just to create a custom map. Learning how to create a custom map should not take longer than 10 minutes for the player. So clicking on a "map editor" button in the game, seeing 5 buttons for modifying the landscape, then being able to place some trees, create rivers etc (and all in "realtime" while the "game" runs) and then hit a save button, leave the map editor, and hit play and start playing the game in the custom map. That's the type of modding most players want to do. And thats what UE4 should support.

                            Creating custom versions of the UE4 editor is good for big teams who have the resources to create heavy c++ customization to the editor and for being used by players who basically are themselves game developers and want to heavily customize the game. But that's not 95% of the players who bought the game.
                            Easy to use UMG Mini Map on the UE4 Marketplace.
                            Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play

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                              #15
                              Could developers just release both the cooked and compiled versions on steam (but compresed , so it doesnt takes twice the space) , so modders could use the vanilla ue4 version and release the mods as dlc pak files?
                              Last edited by diegor; 07-14-2015, 07:23 PM.

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