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KH3 - Modding a skeletal mesh over another [Pawn Blueprint]

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    KH3 - Modding a skeletal mesh over another [Pawn Blueprint]

    Hi there!
    I'm triying to replace a skeletal mesh from a character with another ​but it doesn't seem to work. I'm modifying the route of the model and also the reference that the blueprint has below.


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    After doing this and checking the results you can see that the character weapon spawns correctly but there's no skeletal mesh loaded due to this change. I tried looking for more references to the skeletal mesh inside the blueprint but I wasn't able to find anything else. Could you guys help me to figure this out? Thank you!

    Here's the character blueprint in case that you want to take a look.
    https://mega.nz/file/3VNFyKyA#lwR2q7...CzYkB8_YRi6MVM

    Thanks for your attention!
    Attached Files
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