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Can UE4 run external C++ script created by modders that inherits from pre-compiled game classes?

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    Can UE4 run external C++ script created by modders that inherits from pre-compiled game classes?

    So, I have this random thought when brainstorming, a modding system where, in theory, modders could inherit from pre-compiled C++ classes (DLLs) to create custom scripts (trainers, scene editor, etc.)
    The question is, is it even possible for UE4 to execute external C++ script that inherits from pre-compiled game classes?
    Look, a shooting star!
    /drinks soda

    Currently working on: Past Future, an isekai fantasy RPG
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