Any one know how i can build project for iPhone/iPad. Step-by-step plz. I have provision and developer identifier and build projects on Unity for my device.
Announcement
Collapse
No announcement yet.
HowTo: Build & deploy on iPad/iPhone
Collapse
X
-
-
-
Ive been trying to get my game to launch on my ipad for a while now with no luck. I have read that and getting Errors in my Log FileAnyone got this working right?
Add my SkypeDevelopers and Newbies Chat GroupI build games for a living, But most of all I build them for my passion
Comment
-
Hey Meathead -
Checking int to see if you were successful in getting launching to iOS working?Nick Bullard-Bradley
QA Lead | Unreal Engine | Epic Games
Comment
-
After updates mac os and reinstall new version of xcode, i can correctly finish "Launch" in editior. After its completed i run xcode projecvt generated for game and try build it. But get error: Choose a destination with a supported architecture in order to run on this device. Any one know what i need do for fix it ?
Comment
-
Hi,
Recently I have tried to compile UE4 on my mac, but there when I execute GenerateProjectFiles.command aftef a while I got this error
UnrealBuildTool Exception: ERROR: ../../Engine/Source/Programs/IOS/IPhonePackager/IPhonePackager.csproj doesn't exist!
And actually I have this file. Is there some bug in UnrealBuildTool?
Comment
-
Originally posted by DarkMasster View PostAfter updates mac os and reinstall new version of xcode, i can correctly finish "Launch" in editior. After its completed i run xcode projecvt generated for game and try build it. But get error: Choose a destination with a supported architecture in order to run on this device. Any one know what i need do for fix it ?Add my SkypeDevelopers and Newbies Chat GroupI build games for a living, But most of all I build them for my passion
Comment
-
Originally posted by GikaH View PostHi,
Recently I have tried to compile UE4 on my mac, but there when I execute GenerateProjectFiles.command aftef a while I got this error
UnrealBuildTool Exception: ERROR: ../../Engine/Source/Programs/IOS/IPhonePackager/IPhonePackager.csproj doesn't exist!
And actually I have this file. Is there some bug in UnrealBuildTool?Josh Adams | Epic Games | Platform Team Lead
Comment
-
Originally posted by Josh Adams View PostHow are you running GenerateProjectFiles.command? Double-clicking on it?
But sometimes you have not the rights to run this command...
you can use the Terminal and write this: sudo chmod a+x /and drop the GenerateProjectFiles.command file here...
Press return and enter your password
then double click GenerateProjectFiles.command
Sometimes if you have not the right ownership of all the folders you can use BatChmod to set all the rights @ once...
http://www.lagentesoft.com/batchmod/
Just select the UnrealEngine folder and choose the Read/Write ...
Now open the Xcode file and process as described in the README.md !
After that you can apply the Patch to get better performance:
http://cdn.unrealengine.com/qfe/QFE-...ve-2030638.zip
Good Luck!
Comment
-
Comment