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Failed to compile remotely to bytecode on 5 different .metal shaders.

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    Failed to compile remotely to bytecode on 5 different .metal shaders.

    Hi,

    I am new to unreal engine and I built a tiny project to test things out.

    One of my main objectives was to test how easy it was to package for different platforms. And so far IOS has given me the worst headache lol

    I am running windows 10 and I am remote building on a mac version 10.15.2. Xcode version 11 per the specs in the UE documentation.UE4 version 4.25.1

    Everything complies just fine until it's down to the last 5 shaders which refuse to compile no matter what I do.

    Here is what I see in the log window.

     
    Spoiler


    Any idea why it's failing or how to fix it?

    I would really appreciate any help. Thanks in advance
    Last edited by SqueakyBeds; 06-10-2020, 01:09 AM.

    #2
    I'm experiencing the same thing. Remote building is set up fine, everything seems to work no problem, but the Metal shaders don't seem to work. I can bring the project onto the Mac hardware and package from there locally without issue, so I'm not sure why it's just the remote compiling that isn't working.

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