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Xcode's metal shader compiler was not found, verify Xcode

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  • replied
    i was able to fix this error by updating to 4.24

    Leave a comment:


  • replied
    You can also select which XCode version to use via XCode -> Preferences -> Locations and then selecting from the dropdown. You need to have reinstalled the old toolchain first though. Check the sticky at the top of this forum for instructions.

    Leave a comment:


  • replied
    Originally posted by KaiKristo View Post
    Unreal Engine 4 v. 4.22.3 don't work with xcode 11, change xcode to 10.1 or 10.3(not sure)
    if you want to use 11.3 - use 4.24 UE
    That's right. Which XCode version to be used can be checked in the Release Notes.
    Unreal Engine 4.22 Release Notes: https://docs.unrealengine.com/en-US/..._22/index.html

    Choose/Switch XCode version used by unreal with MacOS terminal command:
    sudo xcode-select -switch /PathToXCodeVersion/Contents/Developer

    for example:
    sudo xcode-select -switch /Applications/XCode10.1/Xcode.app/Contents/Developer.

    Leave a comment:


  • replied
    Unreal Engine 4 v. 4.22.3 don't work with xcode 11, change xcode to 10.1 or 10.3(not sure)
    if you want to use 11.3 - use 4.24 UE

    Leave a comment:


  • replied
    Same issue with 4.24.3 on Catalina.

    Leave a comment:


  • replied
    Is this solved?
    I am facing this now.

    Please, somebody help us...

    XCode ver. 1 1.3.1 (11C504) + CommandLineTools
    UE4 ver. 4.22.3

    ----------------------------------------------------------------------
    I just upgrade UE4 engine version to 4.24.1
    Then, it solved
    Last edited by 민찬기74; 01-22-2020, 04:02 AM.

    Leave a comment:


  • Xcode's metal shader compiler was not found, verify Xcode

    Hey folks,
    can someone help with this issue?:

    Problem:
    error in terminal, skipped
    UATHelper: Packaging (iOS): LogShaderCompilers: Error: /tmp/3135_2233400218.metal(0): Xcode’s metal shader compiler was not found, verify Xcode has been installed on this Mac and that it has been selected in Xcode > Preferences > Locations > Command-line Tools.
    UATHelper: Packaging (iOS): LogMac: Error: appError called: Assertion failed: [File:/Users/build/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 4523]
    UATHelper: Packaging (iOS):

    Can´t solve it..

    Xcode is updated
    Metal shader compiler - Check
    Also installed Homebrew
    Command Line Tools updated and in
    Xcode-Preferences-Locations-Command Line Tools checked, v. Xcode 11.3 (11C29)
    Unreal Engine 4 v. 4.22.3

    Thank you in advance!
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