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Need help with the plugin i am using ''Module conflict''

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    Need help with the plugin i am using ''Module conflict''

    I have bought GameDNA MobileKit & MobileAds
    But there is a problem ''embeddedframework'' conflict with each other. If i try to package it failled saying those 3 files below conflict.

    nanopb.embeddedframework
    GoogleUtilities.embeddedframework
    GoogleAppMeasurement.embeddedframework

    I cannot ask to GameDNA developer because he is at the hospital.

    Is there a way to make sure they do not conflict?
    So when i package it create Folder named MobileKit with is .Framework and another Folder named MobileAds with is .frameworks? so no conflict.

    Thanks for your help. and sorry for my english.
    Last edited by Mystery_Powerz; 10-27-2019, 04:32 PM.

    #2
    Resolve: Got help from GameDNA member (Benny Panik) on discord. Here how to fix.

    - Install Unreal engine from source code
    - Go to: D:\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Configuration\ Open --> UEBuildModule.cs

    Replace Line 195 by this line below:

    Framework = new UEBuildFramework(FrameworkRules.Name, FileReference.Combine(ModuleDirectory, FrameworkRules.ZipPath), DirectoryReference.Combine(UnrealBuildTool.EngineDirectory, "Intermediate", "UnzippedFrameworks", ModuleDirectory.FullName.Substring(ModuleDirectory.FullName.LastIndexOf(Path.DirectorySeparatorChar) + 1), FrameworkRules.Name, Path.GetFileNameWithoutExtension(FrameworkRules.ZipPath)), FrameworkRules.CopyBundledAssets);

    This will categorize by plugin name so no more conflict.
    Last edited by Mystery_Powerz; 11-02-2019, 10:34 AM.

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