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Codesigning/Notarization Problem with UE 4.22.3

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    Codesigning/Notarization Problem with UE 4.22.3

    It's not quite a iOS problem, but definitly apple related, so I give it a try here.

    We're trying to deploy an UE Application outside of the Mac Store and everything works great until the actual installation. The Software is codesigned/notarized but the Mac Gatekeeper declines opening it.

    The Mac Console throws out errors regarding RPaths even with a complete blank UE project:

    /Applications/Appname.app/Contents/MacOS/Appname failed on rPathCmd /Applications/Appname.app/Contents/MacOS/../../..//libPhysX3.dylib

    Seems to be related to https://developer.apple.com/library/...06/_index.html ("Gatekeeper Changes in macOS 10.10.4 and Later").

    Does anyone have experience how these rpath have to be changed to get application to run properly?

    Cheers, Tillman



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