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Your app uses or references the following non-public APIs: MetalTools.framework, MTLDebugDevice

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    Your app uses or references the following non-public APIs: MetalTools.framework, MTLDebugDevice

    I updated my game from 4.22 to 4,23 now Apple rejected my game
    From Apple
    • 2. 5 Performance: Software Requirements
    Guideline 2.5.1 - Performance - Software Requirements

    Your app uses or references the following non-public APIs:

    MetalTools.framework, MTLDebugDevice

    The use of non-public APIs is not permitted on the App Store because it can lead to a poor user experience should these APIs change.

    Continuing to use or conceal non-public APIs in future submissions of this app may result in the termination of your Apple Developer account, as well as removal of all associated apps from the App Store.

    Next Steps

    If you are using third-party libraries, please update to the most recent version of those libraries. If you do not have access to the libraries' source, you may be able to search the compiled binary using the "strings" or "otool" command line tools. The "strings" tool can output a list of the methods that the library calls and "otool -ov" will output the Objective-C class structures and their defined methods. These tools can help you narrow down where the problematic code resides. You could also use the "nm" tool to verify if any third-party libraries are calling these APIs.

    Resources

    If there are no alternatives for providing the functionality your app requires, you can use Feedback Assistant to submit an enhancement request.
    im using gamedna plugins but they work ok on 4.22

    #2
    Interesting. In 4.22, according to the source, this only happens if you built a non-shipping version. If you build for shipping, it should not include the MTLDebugDevice call.

    Maybe that's the same in 4.23? I don't know, I am trying to get a product out the door myself, and won't be updating to 4.23 until after that's done.

    -Chilton

    Comment


      #3
      Originally posted by chiltonwebb View Post
      Interesting. In 4.22, according to the source, this only happens if you built a non-shipping version. If you build for shipping, it should not include the MTLDebugDevice call.

      Maybe that's the same in 4.23? I don't know, I am trying to get a product out the door myself, and won't be updating to 4.23 until after that's done.

      -Chilton
      Hello friend.
      I double checked and now it works fine. Looks like you were right and i uploaded a developer ipa.
      Thank you

      Comment


        #4
        Well I am very happy to hear it helped!

        Comment

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