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How can i implement real time multiplayer from gamecenter with ue4 online subsystem?

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    How can i implement real time multiplayer from gamecenter with ue4 online subsystem?

    In looking for a way of creating a multiplayer game for ios with a client creating a game as server and using game center for multiplayer features. I have googled and some post say that this doesnt work with mobile games, other say that it can be done mdifyng the engine, but future versions could handle it, etc.

    #2
    Sadly Unreal Engine does not support GameCenters realtime multiplayer. Only turnbased multiplayer, like a game of chess.

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      #3
      ok and how can i implement turn based multiplayer?

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