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Slow Mac, Fast PC any advantage to remote build for IOS?

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  • Slow Mac, Fast PC any advantage to remote build for IOS?

    So I have a slow Mac. I can build entirely on the Mac (for iOS) but it takes awhile. I do have a fast PC though. Is there any speed advantage to setting up the PC to remote build the iOS stuff on the Mac compared to just building everything on the Mac? That is, will the fast PC do some of the work such as cooking while the Mac does the iOS specific stuff, or will the whole project still end up building on the Mac at more or less the same speed?

  • replied
    I am actually in the middle of setting up the same environment suggested by IslandPlaya where I have a virtual machine running macOS in VMWare and configure remote building from the host (Windows) to the guest (macOS). It should be pretty straight forward, I can get back here with more information and a step by step guide once I am finished with it. Generally speaking the quickest and cheapest option would be the one mentioned above, but if you don't like the overhead of it, you can always purchase a cheap Mac and use that as a build machine, I suppose it will have ~ the same performance, depending on your current machine you are using.

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  • replied
    Originally posted by Antidamage View Post

    **** son that's some tight memory.

    I'll give it a go, cheers!
    It does seem to hit the swapfile a bit often, maybe I should upgrade. ;-)

    Here's my VM settings for MacOS if it helps a little.
    VMware MacOS settings

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  • replied
    Originally posted by IslandPlaya View Post
    32MB ram
    **** son that's some tight memory.

    I'll give it a go, cheers!

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  • replied
    Originally posted by Antidamage View Post

    I've tried the hackintosh route so many times, I'd really like to give the VM option a go. Do you have a link to a guide you think is good?
    It's been a while since I set this up. A quick search gave me this...
    https://hackintosher.com/guides/virt...achine-vmware/
    ...which I seem to remember is what got me started. I ended up able to use the latest VMware Workstation and upgrading MacOS within the VM worked.

    It does all work with a little perseverance and it performs superbly with Unreal. I have an 8-core Intel with 32MB ram. Knowing it CAN work is half the battle! :-)

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  • replied
    Originally posted by IslandPlaya View Post
    Run Unreal on your fast PC and set up MacOS/Xcode in a VMware Workstation virtual machine on the same PC. There are plenty of guides how to do this. Point the remote build at this VM and enjoy fast iteration times.
    I've tried the hackintosh route so many times, I'd really like to give the VM option a go. Do you have a link to a guide you think is good?

    Leave a comment:


  • replied
    Run Unreal on your fast PC and set up MacOS/Xcode in a VMware Workstation virtual machine on the same PC. There are plenty of guides how to do this. Point the remote build at this VM and enjoy fast iteration times.

    Leave a comment:


  • replied
    Building for iOS on the PC can be significantly faster than on the Mac in my experience. However there are more things to setup to ensure that the remote build works properly. Its a big pain. If you can get it to build in a decent amount of time on your mac, i'd stick to that.

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  • replied
    I'd stick with the mac man. I am thinking of getting a cheap mac for building purposes only. I am using a mac in the cloud I rent to remote build the package and it's trouble shooting hell to get the iOS package out of the engine at all. Not to mention getting it onto the phone once you eventually get a package out. Is getting all the certificates, keys, provisions pretty straight forward from a mac computer?

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