Announcement

Collapse
No announcement yet.

launch failed 4.18 [ ERROR: System.FormatException: Unknown char ]

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    launch failed 4.18 [ ERROR: System.FormatException: Unknown char ]

    Hello World! I'm trying to launch first person template ( blueprint ) on my ios device iphone6s. But process failed due to unknown reason.

    LogPlayLevel: ERROR: System.FormatException: Unknown char
    LogPlayLevel: at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0
    LogPlayLevel: at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0
    LogPlayLevel: at UnrealBuildTool.IOSExports.SupportsIconCatalog (UnrealTargetConfiguration Config, Tools.DotNETCommon.DirectoryReference ProjectDirectory, Boolean bIsUE4Game, System.String ProjectName) [0x00000] in <filename unknown>:0
    LogPlayLevel: at UnrealBuildTool.UEDeployIOS.GenerateIOSPList (Tools.DotNETCommon.FileReference ProjectFile, UnrealTargetConfiguration Config, System.String ProjectDirectory, Boolean bIsUE4Game, System.String GameName, System.String ProjectName, System.String InEngineDir, System.String AppDirectory, System.Boolean& bSupportsPortrait, System.Boolean&
    bSupportsLandscape, System.Boolean& bSkipIcons, UnrealBuildTool.UEDeployIOS InThis) [0x00000] in <filename unknown>:0
    LogPlayLevel: at UnrealBuildTool.UEDeployIOS.GeneratePList (Tools.DotNETCommon.FileReference ProjectFile, UnrealTargetConfiguration Config, System.String ProjectDirectory, Boolean bIsUE4Game, System.String GameName, System.String ProjectName, System.String InEngineDir, System.String AppDirectory, System.Boolean& bSupportsPortrait, System.Boolean& bS
    upportsLandscape, System.Boolean& bSkipIcons) [0x00000] in <filename unknown>:0
    LogPlayLevel: at UnrealBuildTool.IOSExports.GeneratePList (Tools.DotNETCommon.FileReference ProjectFile, UnrealTargetConfiguration Config, Tools.DotNETCommon.DirectoryReference ProjectDirectory, Boolean bIsUE4Game, System.String GameName, System.String ProjectName, Tools.DotNETCommon.DirectoryReference InEngineDir, Tools.DotNETCommon.DirectoryRefere
    nce AppDirectory, System.Boolean& bSupportsPortrait, System.Boolean& bSupportsLandscape, System.Boolean& bSkipIcons) [0x00000] in <filename unknown>:0
    LogPlayLevel: at IOSPlatform.DeployGeneratePList (Tools.DotNETCommon.FileReference ProjectFile, UnrealTargetConfiguration Config, Tools.DotNETCommon.DirectoryReference ProjectDirectory, Boolean bIsUE4Game, System.String GameName, System.String ProjectName, Tools.DotNETCommon.DirectoryReference InEngineDir, Tools.DotNETCommon.DirectoryReference AppDi
    rectory, System.Boolean& bSupportsPortrait, System.Boolean& bSupportsLandscape, System.Boolean& bSkipIcons) [0x00000] in <filename unknown>:0
    LogPlayLevel: at IOSPlatform.GetFilesToDeployOrStage (AutomationTool.ProjectParams Params, DeploymentContext SC) [0x00000] in <filename unknown>:0
    LogPlayLevel: at Project.CreateStagingManifest (AutomationTool.ProjectParams Params, DeploymentContext SC) [0x00000] in <filename unknown>:0
    LogPlayLevel: at Project.CopyBuildToStagingDirectory (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
    LogPlayLevel: at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
    LogPlayLevel: at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0
    LogPlayLevel: at AutomationTool.BuildCommand.Execute () [0x00000] in <filename unknown>:0
    LogPlayLevel: at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, System.Collections.Generic.Dictionary`2 Commands) [0x00000] in <filename unknown>:0
    LogPlayLevel: at AutomationTool.Automation.Process (System.String[] Arguments) [0x00000] in <filename unknown>:0
    LogPlayLevel: at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in <filename unknown>:0
    LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in <filename unknown>:0
    LogPlayLevel: at AutomationTool.Program.Main () [0x00000] in <filename unknown>:0
    LogPlayLevel: (see /Users/Kirill/Library/Logs/Unreal Engine/LocalBuildLogs/UAT_Log.txt for full exception trace)
    LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown)
    LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000117
    LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
    PackagingResults: Error: Launch failed! Unknown Error

    #2
    How can i resolve this issue? ( my locale is LANG="en_US.UTF-8" )

    Comment


      #3
      I figure out that this issue is only related to blueprint projects. With c++ projects everything compiles.

      Comment


        #4
        I see a whole proper code, these type Error then generate when you do not define variable but you are used in the code section. Check out your proper code section again I think to get your mistake if have any error regarding iTunes Error 56.
        ITunes Error 56 is a common iTunes Restore Error code. Here I have mentioned the easy steps to fix the error and update the iTunes on Windows and Mac.

        Comment


          #5

          I figure out that this issue is May 2018 Calendar Printable only related to blueprint projects. With c++ projects everything compiles.
          This site provides collection of May 2018 Printable Calendar, Calendar Template of May 2018, 2018 May Calendar, May Calendar 2018 Printable, May 2018 Blank Calendar

          Comment


            #6

            I see a whole proper code, these type Error then generate when you do not define variable but you are used in the code section. Check out your proper code section again I think to get your mistake http://may2018calendar.info/ if have any error regarding iTunes Error 56.

            Comment


              #7
              Facing similar issue of launch failed 4.18 [ ERROR: System.FormatException: Unknown char ] . I want to find the solution. Check out your proper code section again I think to get your mistake https://uspsliteblue.us/liteblue-usp...​​​​ if have any error regarding iTunes Error 56.​​​​​​​

              Comment


                #8
                I see a whole proper code, these type Error then generate when you do not define variable but you are used in the code section. Check out your proper code section again I think to get your mistake if have any windows go through the https://techcloud7.org/blog/fix-wind...ted-operation/

                Comment

                Working...
                X