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ARKit 4.18 preview 1 - official IOS 11 and XCode 9 - camera feed red?

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    #31
    Hi! Thanks for this tutorial. Do you know how to add shadows on objects using 4.18 preview4?

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      #32
      Hey guys. You need to change material type to post process. just easy as that.

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        #33
        Why am I getting a green feed after using the material function? Did I do something wrong here?

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          #34
          I don't know if it's because of the 4.18.3 hotfix, or not - but if you remove all video feed backgrounds cube that you've created (based on Epic/Apple's documentation for implementing ARKit, this is what you were supposed to do) - it actually works for portrait and landscape. So actually - you don't need anything but a player with a camera that does hit tests. No need for fixes for color and stuff, too. Tested on iPhone 8 with iOS 11.2.2 and UE4.18.3

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            #35
            Shaisa thanks! I got closer but now I can't see any game objects once the ARKitMaterial is applied to the camera as a post process. Without the post process I still get a black screen in 4.18.3

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              #36
              nicksava do you still have this issue? I would double check permissions (e.g. additional plist data) and other settings in project settings involving AR and mobile.

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