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Multiplayer (Client/Server) game implementation in HTML5?

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    Multiplayer (Client/Server) game implementation in HTML5?

    Does anyone have a reference/pointer for any multiplayer implementation of a game/app packaged as HTML5? Say, five HTML5 packaged clients (running in a browser) connect to a HTML5 packaged UE4 server? Or, these HTML5 clients connect to a UE4 server running on a PC?

    The idea is to implement a small Javascript multiplayer game/chat app (~ 15 - 20 players) that can be played over networks. TIA.
    Last edited by interceptor; 06-03-2016, 12:25 PM.

    #2
    If you do not need collision detection, physics simulation or something fancy on server side & just messaging, you can write your own simple blueprintable tcp socket implementation in c++ for ue4 (that will be converted to websocket while exporting by emscripten) and a simple tcp/websocket server (with node.js, will be easier to write and can use multithreading) for server side.

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