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Mesh with more than 65k vertices - Web GL

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  • replied
    Hi. Were you able resolve your problem? I have a similar one.

    Leave a comment:


  • started a topic Mesh with more than 65k vertices - Web GL

    Mesh with more than 65k vertices - Web GL

    Hello,
    I have a question. It is possible to work with meshes which have more than 65k vertices, which is limit of 16-bit buffer.
    I was read a lot of topics and try a many things to enable 32bit buffer for web GL but with no success.
    I need to work with large objects from 3D scans etc.

    So, is there any solution for this, or will be in future?

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