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Museum Kiosk on Chromebox?

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    Museum Kiosk on Chromebox?

    This Summer I'm beginning work on a 3D kiosk project for a small museum in Italy presenting artifacts and reconstructing several buildings at the site in as realistic a manner as possible. Because it's a small, small museum, there's unlikely to be technical support for the kiosk in any meaningful way. I'm wondering about the possibility of using UE to produce WebGL content that could be run on a Chromebox with a touchscreen at the museum, but administered from the US. Based on the Zen Garden demo, I'd be happy with that level of realism, but I don't know if a Chromebox is capable of it. A Chromebox is preferable over a Windows machine because of low power consumption, price, and the ability to self-update and secure.

    The basic area of the site is about .5 kilometer square but the representation could easily be broken down into discrete buildings, thereby keeping the area below 40 meters or so on a side. Initially, there would be just the architecture, but over time, it could become dense with artifacts and hopefully characters and animations representing activities on the various sites. The goal is to present the artifacts in the museum both as they were found and as reconstructed in use, with a fully 3D and smooth walkthrough, rather than single renders: somewhat similar to what Assassin's Creed:Origins has done with its discovery mode, but without a third-person character onscreen and with greater granularity about the artifacts and process of archaeology.

    Doing the project for HTML5 would offer a lot of advantages for outreach, maintenance, and update, but if the realism would be strongly compromised, another method will need to be used.

    Any suggestions?

    The suggestion is getting hold of one Chromebox and perform testing on it. What are its specs? Is it ARM or x86? What is the GPU? You need to know at least those things to consider whether it will be able to run your project or not at the intended level of detail.