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    HTML5 (mobile) Problem

    Hello,
    I would like to create a simple html5 browser game. It should be hosted on my personal server and should be playable from a mobile browser (android, ios, windows phone, ecc.). Is there a way to deploy my project according to that?
    I have uploaded every file of the built package and when I open the relative web page, the invoked process is always the asm compiler (and later the compiled game), that doesn't work on 32 bit mobile browsers, only to 64bit desktop ones.
    Is there a way to deploy the already compiled product, that I presume should contain only the html index file, the js scripts and the data pack?

    Thanks in advance

    #2
    To be honest - mobile web is not a realistic target for UE4s HTML5 capabilities. I don't even think it's really a great solution for Desktop browsers either. Right now HTML5 is a bit of an afterthought.

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      #3
      I'd really like to know the best way to compile html5 builds for mobile too. Anyone?

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        #4
        My First Mobile Game in HTML with PhoneGap Build

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          #5
          If it is not simple browser game it will be hard to do that. For what you need UE in this game? UE is great solution for AAA games like ArcheAge or Blade and Soul or other Mobile Games for example Real Boxing. This games have stores, market it shows ads for earning. You can check how markets work in these games blade and soul gold https://www.sellersandfriends.com/bl...d-soul/na/gold market works.
          Last edited by wsnd2; 07-16-2018, 05:26 AM.

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