Originally posted by mr137
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Developing A Website With UE4
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TechLord replied
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Alice de Saumur repliedBonjour
Ce sujet m’intéresse énormément et je souhaitais savoir comment reconnaître les plugin inutile pour les supprimer afin d'alléger mon projet
J'ai fait un test uniquement avec la démo à la troisième personne d'Unreal Engine donc avec rien et pourtant j'arrive à 135 Mo
C'est lourd beaucoup trop lourd
Des suggestions ?
D'avance merci pour votre aide
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TechLord repliedOriginally posted by NatalkamickI have developed my website with a website builder for my PR agency. It is also a trusted and a great way to ensure clients to work with you. If you have the coding skill, develop with technologies. If no, use modern website builders. For every situation article about best homepage examples will be useful to create a catchy website from the first page.
Originally posted by TechLord View PostFor months, I've been building TheGameDevStore.com Website as a 'Non-Traditional' Online Store and Social Hub to cultivate Community-Driven Mass Customization of Store bought Game Asset. All summed in the words: Asset Modding. TheGameDevStore.VR works hand-and-hand with the Non-Traditional Store, providing users Shopping Carts, WishLists, Bundles, Gifting, Community Forum/Chat, and much more within a persistent 3D open world.
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jacobgood1 repliedI was just curious, I do not have plans to use it for those purposes yet. I just wanted to know it's viability for future use. Thanks!
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jacobgood1 repliedHey Tech, how is this going? Is Unreal viable for creation of web sites?
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TechLord repliedHi unit23,
I appreciate your input. I apologize for the vague caption. I did not mean to imply http://www.totally3dwebsites.com/ by http://www.viral3d.com/ were developed with UE4, but more so to declare that 3D web sites are coming. In my opinion, Loading Speed is going to be the make/break factor for the acceptance of 3D Sites by the general public. This opinion is influenced by my current pursuit to speed up my Traditional Site. I typically can make a cup of coffee while Sketchup loads... So using both Game and Web optimizations are under consideration.
I do agree that a 3D store would need a slick design, and easily accessible quality content to sell. My initial approach was to create a 3d store with game modes. However, after planning and killing this game concept I devised a new monetization model applicable to all my future games. In short, the new money model is to put the asset store in the games, instead of putting a game in the asset store.
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unit23 repliedOriginally posted by TechLord View PostIt has begun
http://www.totally3dwebsites.com/ by http://www.viral3d.com/
'Game Layer' ... to play test Game Assets
From, a content creator who made his own asset presentation
But this is a lot of work and coding, and as mentioned it must look good, has to be secure, sophisticated.
Sketchfab is a proof of concept that this kind of approach can be feasible and successful https://sketchfab.com/models/58294e5...c3f964e4fd26de
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TechLord replied -
TechLord started a topic Developing A Website With UE4Developing A Website With UE4
Immediately after the announcement of UE4 deployment to HTML5, I begin to scheme how to merge my passion for Website Development and Game Development into one. Using a Game Engine to power a Website has been a long time goal. I investigated into this idea originally with the Construct2. Later, the idea of using Game Engine to power a 3D Shopping Mall would come to me in UDK. But, neither one of those concepts are a game.
In building TheGameDevStore.com, I would merge all 3 into one, Building a Online Store to sell Game Assets, that is in itself, a Game constructed from Assets sold in the Online Store. This would become TheGameDevStore.VR is a State-of-the-Art Interactive 3D spin-off of TheGameDevStore.com powered by UnrealEngine 4. It combines MMO (1000+ concurrent Users) + RPG|FPS Game Layer + Shopping Mall w/ VR Support.
For months, I've been building TheGameDevStore.com Website as a 'Non-Traditional' Online Store and Social Hub to cultivate Community-Driven Mass Customization of Store bought Game Asset. All summed in the words: Asset Modding. TheGameDevStore.VR works hand-and-hand with the Non-Traditional Store, providing users Shopping Carts, WishLists, Bundles, Gifting, Community Forum/Chat, and much more within a persistent 3D open world.
A Multiplayer RPG FPS 'Game Layer' runs-on-top to provide Game Developers Tools and Game Mechanics (ie: Character Customization Editors, Leveling, Crafting/building Editors, AI Mobs, Weapons & Combat) to play test Game Assets in real-time, followed by purchase and download content on-demand when satisfied.
Even, if I decide to scope down the project 90%, I believe the end result would greater than the traditional.Last edited by TechLord; 07-25-2019, 05:56 PM.Tags: None
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