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Developing A Website With UE4

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    Developing A Website With UE4

    Immediately after the announcement of UE4 deployment to HTML5, I begin to scheme how to merge my passion for Website Development and Game Development into one. Using a Game Engine to power a Website has been a long time goal. I investigated into this idea originally with the Construct2. Later, the idea of using Game Engine to power a 3D Shopping Mall would come to me in UDK. But, neither one of those concepts are a game.

    In building TheGameDevStore.com, I would merge all 3 into one, Building a Online Store to sell Game Assets, that is in itself, a Game constructed from Assets sold in the Online Store. This would become TheGameDevStore.VR is a State-of-the-Art Interactive 3D spin-off of TheGameDevStore.com powered by UnrealEngine 4. It combines MMO (1000+ concurrent Users) + RPG|FPS Game Layer + Shopping Mall w/ VR Support.

    For months, I've been building TheGameDevStore.com Website as a 'Non-Traditional' Online Store and Social Hub to cultivate Community-Driven Mass Customization of Store bought Game Asset. All summed in the words: Asset Modding. TheGameDevStore.VR works hand-and-hand with the Non-Traditional Store, providing users Shopping Carts, WishLists, Bundles, Gifting, Community Forum/Chat, and much more within a persistent 3D open world.

    A Multiplayer RPG FPS 'Game Layer' runs-on-top to provide Game Developers Tools and Game Mechanics (ie: Character Customization Editors, Leveling, Crafting/building Editors, AI Mobs, Weapons & Combat) to play test Game Assets in real-time, followed by purchase and download content on-demand when satisfied.

    Even, if I decide to scope down the project 90%, I believe the end result would greater than the traditional.
    Last edited by TechLord; 07-25-2019, 05:56 PM.
    HeadlessStudios.com is now part of TheGameDevStore.com

    #2
    It has begun

    http://www.totally3dwebsites.com/
    by http://www.viral3d.com/
    HeadlessStudios.com is now part of TheGameDevStore.com

    Comment


      #3
      Originally posted by TechLord View Post
      I like the idea, and how you do not require an extra browser plugin. The Mueller construction link seems also very useful ( i guess that is made with Unreal too, loads very fast) To make something like this successful you need a slick design, and easily accessible quality content to sell. And there are literally tons of website where you can buy assets. So there is a lot of competition, and buyers likely prefer more easily accessible content presentations, without downloading in the first place.

      'Game Layer' ... to play test Game Assets
      Indeed, virtual 3D is useful for asset presentations, but probably not as the main entry point. This would also circumvent issues with search engine indexing.

      From, a content creator who made his own asset presentation


      But this is a lot of work and coding, and as mentioned it must look good, has to be secure, sophisticated.

      Sketchfab is a proof of concept that this kind of approach can be feasible and successful https://sketchfab.com/models/58294e5...c3f964e4fd26de
      [LEGENDS of EPICA Now on Steam] [Twitter] - [Discord]

      Comment


        #4
        Hi unit23,

        I appreciate your input. I apologize for the vague caption. I did not mean to imply http://www.totally3dwebsites.com/ by http://www.viral3d.com/ were developed with UE4, but more so to declare that 3D web sites are coming. In my opinion, Loading Speed is going to be the make/break factor for the acceptance of 3D Sites by the general public. This opinion is influenced by my current pursuit to speed up my Traditional Site. I typically can make a cup of coffee while Sketchup loads... So using both Game and Web optimizations are under consideration.

        I do agree that a 3D store would need a slick design, and easily accessible quality content to sell. My initial approach was to create a 3d store with game modes. However, after planning and killing this game concept I devised a new monetization model applicable to all my future games. In short, the new money model is to put the asset store in the games, instead of putting a game in the asset store.
        HeadlessStudios.com is now part of TheGameDevStore.com

        Comment


          #5
          Hey Tech, how is this going? Is Unreal viable for creation of web sites?

          Comment


            #6
            Originally posted by jacobgood1 View Post
            Hey Tech, how is this going? Is Unreal viable for creation of web sites?
            Hi jacobgood1. In short, Yes. Complexity will determine the implementation. If I may inquire, what type of website do have i mind?
            HeadlessStudios.com is now part of TheGameDevStore.com

            Comment


              #7
              I was just curious, I do not have plans to use it for those purposes yet. I just wanted to know it's viability for future use. Thanks!

              Comment


                #8
                Originally posted by Natalkamick
                I have developed my website with a website builder for my PR agency. It is also a trusted and a great way to ensure clients to work with you. If you have the coding skill, develop with technologies. If no, use modern website builders. For every situation article about best homepage examples will be useful to create a catchy website from the first page.
                I would agree with building a Traditional Website regardless, its a primary motivator for developing WooSaH.
                Originally posted by TechLord View Post
                For months, I've been building TheGameDevStore.com Website as a 'Non-Traditional' Online Store and Social Hub to cultivate Community-Driven Mass Customization of Store bought Game Asset. All summed in the words: Asset Modding. TheGameDevStore.VR works hand-and-hand with the Non-Traditional Store, providing users Shopping Carts, WishLists, Bundles, Gifting, Community Forum/Chat, and much more within a persistent 3D open world.
                HeadlessStudios.com is now part of TheGameDevStore.com

                Comment


                  #9
                  Bonjour

                  Ce sujet m’intéresse énormément et je souhaitais savoir comment reconnaître les plugin inutile pour les supprimer afin d'alléger mon projet
                  J'ai fait un test uniquement avec la démo à la troisième personne d'Unreal Engine donc avec rien et pourtant j'arrive à 135 Mo
                  C'est lourd beaucoup trop lourd
                  Des suggestions ?
                  D'avance merci pour votre aide

                  Comment


                    #10
                    OP your idea is good. Sort of reminds me of JanusVR in some ways.
                    My game: FisherBros - Platform and solve puzzles using a physics-based fishing rod.
                    My policy: Need help or advice on a UE4 project feel free to PM me.
                    My pocket money: Consultant at unrealconsulting.com

                    Comment


                      #11
                      Originally posted by mr137 View Post
                      OP your idea is good. Sort of reminds me of JanusVR in some ways.
                      Thank you mr137, Development is underway: 3D Multi-user World Editor, Online Subsystem, and Online Store (Under Construction).
                      HeadlessStudios.com is now part of TheGameDevStore.com

                      Comment

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