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Unreal Engine 4 is available for Win10 UWP app dev now

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  • replied
    Originally posted by jsyarrow View Post

    This was a bug - if you have the Windows 8(.1) SDK installed the project generator could try to use that to set up Intellisense, rather than the proper Windows 10 version. It shouldn't have been affecting actual compilation. Regardless, it ought to be fixed in the latest push.
    Thanks!

    Any ideas why we have to apply this fix:

    https://forums.unrealengine.com/deve...unreal-release

    when getting the following issues:
    -warning MSB3245: Could not resolve this reference. Could not locate the assembly "Windows"
    -error CS0246: The type or namespace name 'Windows' could not be found

    while running GenerateProjectFiles.bat

    Is there any side effects of changing <TargetPlatformVersion>8.0</TargetPlatformVersion> to 8.1?
    im getting this error when run GenerateProjectFiles.bat building the project files: Setting up Unreal Engine 4 project files... C:\Program Files

    Leave a comment:


  • replied
    Originally posted by fkrstevski View Post
    After unzipping and running Setup.bat. When I run GenerateProjectFiles.bat I get the following Warning:

    WARNING: Unable to resolve location for WinMD api contract Windows.Gaming.XboxLive.StorageApiContract

    Any ideas?
    This was a bug - if you have the Windows 8(.1) SDK installed the project generator could try to use that to set up Intellisense, rather than the proper Windows 10 version. It shouldn't have been affecting actual compilation. Regardless, it ought to be fixed in the latest push.

    Leave a comment:


  • replied
    Right now there are two branches
    release_uwp - UE4 version 4.18.x, requires Steam VR, no template, less functional
    dev_MixedReality - UE4 version 4.16.2 - VR preview directly in Mixed Reality portal (very nice), does not require Steam VR, includes Mixed Reality template, supports speech input in template.

    Packaging not working for either version at the moment.

    ** Important - at the moment, to get VR preview working from the editor, make sure Windows Mixed Reality for Steam is uninstalled.

    I'm developing with a Samsung Odyssey

    Leave a comment:


  • replied
    The GitHub repository has a docs folder https://github.com/MICROSOFT-XBOX-AT...edReality/docs
    Read UnrealEngineWithWindowsMixedReality.docx for detailed instructions on how to build. Just be sure your Visual Studio installer has
    Universal Windows Platform development
    and
    Desktop development with C++ installed. The build takes a couple of hours and uses 53GB disk space.

    Leave a comment:


  • replied
    Originally posted by fkrstevski View Post
    After unzipping and running Setup.bat. When I run GenerateProjectFiles.bat I get the following Warning:

    WARNING: Unable to resolve location for WinMD api contract Windows.Gaming.XboxLive.StorageApiContract

    Any ideas?
    I'm not sure.. But i guess something went wrong with your setup.bat or visual studio installation..

    I would try to unzip a fresh uwp release and run setup.bat again
    Last edited by OmniMachina; 01-21-2018, 02:13 AM.

    Leave a comment:


  • replied
    After unzipping and running Setup.bat. When I run GenerateProjectFiles.bat I get the following Warning:

    WARNING: Unable to resolve location for WinMD api contract Windows.Gaming.XboxLive.StorageApiContract

    Any ideas?

    Leave a comment:


  • replied
    So because I found a lot of posts from people asking how to build uwp games, here is a short guide:


    check this link: https://docs.unrealengine.com/latest...alStudioSetup/

    1. Download Visual Studio
    2. Open Visual Studio Installer
    3. Modify your Visual Studio installation and add all needed components

    (You get most components when you simply add the following workloads:
    -Universal Windows Platform development
    -Desktop development with C++
    -Game development with C++
    Check individual components and make sure that VC++ toolset, C++ Support, .Net Framework targeting pack & Windows SDK's are selected!)

    4. Install Visual Studio

    check this link: https://docs.unrealengine.com/latest...gUnrealEngine/

    5. Download/clone the uwp unreal engine version you need from github
    (links and instructions in first post: https://forums.unrealengine.com/deve...-now#post90679)
    6. Unzip and run Setup.bat
    7. Run GenerateProjectFiles.bat
    (If you need to build any plugins from source, you can copy them now to \Engine\Plugins)
    8. Open UE4.sln with Visual Studio
    9. Right Click on UE4 and build
    (optional: Go to \Engine\Binaries\Win64 and run UnrealVersionSelector-Win64-Shipping.exe)

    Now you can start Unreal Engine by running UE4Editor.exe located in \Engine\Binaries\Win64



    errors i know so far:

    -warning MSB3245: Could not resolve this reference. Could not locate the assembly "Windows"
    -error CS0246: The type or namespace name 'Windows' could not be found


    try this: https://forums.unrealengine.com/deve...unreal-release


    -missing toolchain or toolset

    try this: install correct vc toolset or reinstall


    -Errors everywhere

    Try this: open visual studio installer and repair your installation. If this doesn't work, you should try to uninstall everything and reinstall again.
    you can also try this tool: https://github.com/Microsoft/VisualS...aller/releases

    Also try to install visual studio and all components to your c: drive. Splitting the Installation between hard drives can cause problems.

    If you can't read the errors of setup.bat and GenerateProjectFiles.bat because the windows close too fast, then try to run them via command prompt.

    Last edited by OmniMachina; 01-21-2018, 04:35 AM.

    Leave a comment:


  • replied
    Are there any special optimizations/settings for the xbox one?

    I tried to compile the third person template several times and run it on my xbox one, but i get graphical issues every time..

    If i use the standard deferred renderer, i will get strange looking shadows (especially on walls). I tried different builds with different lighting settings like prebuild stationary lights, movable lights, etc.
    But the shadows always look strange. (the standard mannequin material also looks slightly different)

    If i use the forward renderer, the game wont start on my xbox one..

    All the different builds run perfectly on my desktop pc. No graphic issues.


    Im using the current 4.18.2 version build from source. Packaging UWP x64.
    No build errors in output log at all. Only warnings about apple and android.
    Uwp App type is set to game.
    Last edited by OmniMachina; 01-07-2018, 03:13 AM.

    Leave a comment:


  • replied
    and also i got his when trying to run generateprojectfiles.bat


    D:\MicrosoftUWPUnreal\tes\New folder>GenerateProjectFiles.bat -2017
    Setting up Unreal Engine 4 project files...
    C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\bin\
    Microsoft.Common.CurrentVersion.targets(2041,5): warning MSB3245: Could not res
    olve this reference. Could not locate the assembly "Windows". Check to make sur
    e the assembly exists on disk. If this reference is required by your code, you
    may get compilation errors. [D:\MicrosoftUWPUnreal\tes\New folder\Engine\Source
    \Programs\UnrealBuildTool\UnrealBuildTool.csproj]
    UWP\WinMDRegistrationInfo.cs(4,7): error CS0246: The type or namespace name 'Wi
    ndows' could not be found (are you missing a using directive or an assembly ref
    erence?) [D:\MicrosoftUWPUnreal\tes\New folder\Engine\Source\Programs\UnrealBui
    ldTool\UnrealBuildTool.csproj]

    GenerateProjectFiles ERROR: UnrealBuildTool failed to compile.

    Press any key to continue . . .

    Leave a comment:


  • replied
    i have try to packaging to both uwp x86 and x64 and got this


    UATHelper: Packaging (UWP (x64-64bit)): Running AutomationTool...
    UATHelper: Packaging (UWP (x64-64bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/INTEL/Documents/Unreal Projects/MyProject2/MyProject2.uproject" BuildCookRun -nocompileeditor -nop4 -project="C:/Users/INTEL/Documents/Unreal Projects/MyProject2/MyProject2.uproject" -cook -stage -archive -archivedirectory="D:/Unreal Projec
    ts/Packageproj" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=UWP64 -build -CrashReporter -utf8output -compile
    UATHelper: Packaging (UWP (x64-64bit)): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: DotNETUtilities -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\DotNETUtilities.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: UnrealBuildTool -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\UnrealBuildTool.exe
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: AutomationUtils.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: AllDesktop.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: Localization.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: OneSkyLocalization.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: AutomationScripts.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: Android.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: BuildGraph.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: HTML5.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: MobileDeviceInterface -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: IOS.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: Linux.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: Mac.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: TVOS.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\bin\Microsoft.Common.CurrentVersion.targets(2041,5): warning MSB3245: Could not resolve this reference. Could not locate the assembly "WindowsDevicePortalWrapper". Check to make sure the assembly exists on disk. If this reference is req
    uired by your code, you may get compilation errors. [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\bin\Microsoft.Common.CurrentVersion.targets(2041,5): warning MSB3245: Could not resolve this reference. Could not locate the assembly "Windows". Check to make sure the assembly exists on disk. If this reference is required by your code,
    you may get compilation errors. [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: UWPPlatform.Automation.cs(890,50): error CS0234: The type or namespace name 'Tools' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: UWPPlatform.Automation.cs(890,107): error CS0234: The type or namespace name 'Tools' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: UWPPlatform.Automation.cs(902,50): error CS0234: The type or namespace name 'Tools' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: UWPPlatform.Automation.cs(902,107): error CS0234: The type or namespace name 'Tools' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: UWPPlatform.Automation.cs(214,63): error CS0234: The type or namespace name 'Tools' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: UWPPlatform.Automation.cs(214,120): error CS0234: The type or namespace name 'Tools' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: UWPPlatform.Automation.cs(214,190): error CS0234: The type or namespace name 'Tools' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: UWPPlatform.Automation.cs(245,65): error CS0234: The type or namespace name 'Tools' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: UWPPlatform.Automation.cs(245,122): error CS0234: The type or namespace name 'Tools' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: UWPPlatform.Automation.cs(245,192): error CS0234: The type or namespace name 'Tools' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: UWPPlatform.Automation.cs(193,50): error CS0234: The type or namespace name 'Tools' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: UWPPlatform.Automation.cs(186,13): error CS0234: The type or namespace name 'Tools' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: Win.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: XLocLocalization.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): CommandUtils.Run: Run: Took 3,0184739s to run MSBuild.exe, ExitCode=1
    UATHelper: Packaging (UWP (x64-64bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Failed to build "D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\Scripts\UAT.proj":
    UATHelper: Packaging (UWP (x64-64bit)): DotNETUtilities -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\DotNETUtilities.dll
    UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\UnrealBuildTool.exe
    UATHelper: Packaging (UWP (x64-64bit)): AutomationUtils.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): AllDesktop.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): Localization.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): OneSkyLocalization.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): AutomationScripts.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): Android.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): BuildGraph.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): HTML5.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MobileDeviceInterface -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
    UATHelper: Packaging (UWP (x64-64bit)): IOS.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): Linux.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): Mac.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): TVOS.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\bin\Microsoft.Common.CurrentVersion.targets(2041,5): warning MSB3245: Could not resolve this reference. Could not locate the assembly "WindowsDevicePortalWrapper". Check to make sure the assembly exists on disk. If this reference is required by
    your code, you may get compilation errors. [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\bin\Microsoft.Common.CurrentVersion.targets(2041,5): warning MSB3245: Could not resolve this reference. Could not locate the assembly "Windows". Check to make sure the assembly exists on disk. If this reference is required by your code, you may
    get compilation errors. [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): UWPPlatform.Automation.cs(890,50): error CS0234: The type or namespace name 'Tools' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): UWPPlatform.Automation.cs(890,107): error CS0234: The type or namespace name 'Tools' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): UWPPlatform.Automation.cs(902,50): error CS0234: The type or namespace name 'Tools' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): UWPPlatform.Automation.cs(902,107): error CS0234: The type or namespace name 'Tools' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): UWPPlatform.Automation.cs(214,63): error CS0234: The type or namespace name 'Tools' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): UWPPlatform.Automation.cs(214,120): error CS0234: The type or namespace name 'Tools' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): UWPPlatform.Automation.cs(214,190): error CS0234: The type or namespace name 'Tools' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): UWPPlatform.Automation.cs(245,65): error CS0234: The type or namespace name 'Tools' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): UWPPlatform.Automation.cs(245,122): error CS0234: The type or namespace name 'Tools' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): UWPPlatform.Automation.cs(245,192): error CS0234: The type or namespace name 'Tools' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): UWPPlatform.Automation.cs(193,50): error CS0234: The type or namespace name 'Tools' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): UWPPlatform.Automation.cs(186,13): error CS0234: The type or namespace name 'Tools' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) [D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    UATHelper: Packaging (UWP (x64-64bit)): Win.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): XLocLocalization.Automation -> D:\MicrosoftUWPUnreal\New folder\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.ScriptCompiler.FindAndCompileScriptModules(String ScriptsForProjectFileName, List`1 AdditionalScriptsFolders) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\ScriptCompiler.cs:line 178
    UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.ScriptCompiler.FindAndCompileAllScripts(String ScriptsForProjectFileName, List`1 AdditionalScriptsFolders) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\ScriptCompiler.cs:line 80
    UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.Automation.Process(String[] Arguments) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 505
    UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.Program.MainProc(Object Param) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\Program.cs:line 133
    UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 708
    UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.Program.Main() in D:\MicrosoftUWPUnreal\New folder\Engine\Source\Programs\AutomationTool\Program.cs:line 57
    UATHelper: Packaging (UWP (x64-64bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
    UATHelper: Packaging (UWP (x64-64bit)): BUILD FAILED
    PackagingResults:Error: Error Unknown Error




    any idea what happen?

    Leave a comment:


  • replied
    Originally posted by phearbot View Post
    I'm trying to visit the repo linked in this thread (https://github.com/MICROSOFT-XBOX-AT...OFT_UWP_UNREAL) and I'm getting a 404. It looks like people have visited in the past couple of days. Is it just me?
    If you see a 404 page, you need to complete the enrollment process:
    1. Create a GitHub account.
    2. Sign up for the Epic program
    3. Follow the instructions to associate your Epic Program account with your GitHub account.
    4. Join the Epic GitHub Org (from the email invitation you receive after Step 3)
    5. Done! You should be able to access the Microsoft UWP Unreal fork on GitHub and the Readme.MD with more information.

    Leave a comment:


  • replied
    i got this crash when open the motion control map any idea whats going on?

    Leave a comment:


  • replied
    I've already reported this issue to the GitHub Repository but I wanted to list here too in case someone else has a solution:

    Code:
    XBoxOne Critical Error
    
    [2018.01.02-20.21.28:355][420]LogUWP: Error: === Critical error: ===
    [2018.01.02-20.21.28:355][420]LogUWP: Error:
    [2018.01.02-20.21.28:355][420]LogUWP: Error: Fatal error: [File:E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 183]
    [2018.01.02-20.21.28:355][420]LogUWP: Error: Ran out of memory allocating 65536 bytes with alignment 0
    [2018.01.02-20.21.28:355][420]LogUWP: Error:
    [2018.01.02-20.21.28:355][420]LogUWP: Error:
    [2018.01.02-20.21.28:355][420]LogUWP: Error:
    Is there anything I can do to get around this error?
    My UEUWP build works correctly, without error, on my PC. However, it crashes on the XBoxOne.

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  • replied
    Just my luck. A release UWP64 build exits without any error. Using the debugger trying to track down what is occurring, it appeared that Apex_DestructibleCHECKED_x64.dll is missing.

    Click image for larger version

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  • replied
    Apex was moved to its own Plugin. Not having my UE4 project file setup correctly caused me a couple of problems. If you're using Apex too and upgrading to (I think) 4.17 or above, I would add the Apex plugin before open the project:

    Code:
      {
       "Name": "ApexDestruction",
       "Enabled": true
      }

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