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Unreal Engine 4 is available for Win10 UWP app dev now

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  • replied
    HI,
    the github link is not working it says page not found 404 error.i have searched many forums .still im not able to find a solution.im working in hololens project i need this .can anyone help me.

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  • replied
    DevideByZer0 LFBRxD I also would also really appreciate this. Been trying for months now to build it, but it just wont complete. Soo frustrating considering i tried out unity the other day and had a bouncing ball on my xbox in under an hour. The things this engine could do for the creators program if it was a little bit easier to get it onto the platform.

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  • replied
    DevideByZer0 I asking for this also, because I reinstalled my system 20 times to try an clean build and every try I got a different error.

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  • replied
    Hello. Any chance to get binary version of the engine with UWP support? I cant compile it from source :-( . Random many warnings and 3-4 errors in the compiling processand very long compiling time. Can anyone help? :-)

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  • replied
    @jsyarrow - Wow Thanks Bro I really appreciate your reply it was very helpful and I will do as you said , Keep up the good work .Thanks

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  • replied
    fkrstevski - ProjectDisplayedTitle is on the Description page of the project settings. It's the fallback value for the app's (localizable) display name that goes into the UWP manifest, but it might not be the best setting to rely on: changing it will affect any other platforms your game targets, plus there can be localization issues.

    The solution I'd recommend instead depends a bit on what commit you're at. If you're on the very latest you should fine a settings group on the UWP page labeled 'Neutral Resources' that maps directly (and only) to manifest content; and then there's a corresponding 'Localized Resources' group that allows you to selectively override. Some older versions instead have you provide localized strings in resw files that live in your project's Build/UWP folder. These get autogenerated (if missing) with the necessary structure on build, after which you can go edit strings as necessary and build again.

    Chiako3D - This fork has the components you need to get started with the Creators Program. There's a fair amount of info up-thread. Essentially you collect some ids from the Windows Developer Portal, enter them carefully into your UWP project settings making sure to check the 'Is Creators Program Title' box, and enable the OnlineSubsystemLive plugin.

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  • replied
    I am trying to submit my game through the developers dashboard, but I am getting the following issue when I upload the package:

    "This package’s manifest (Package/Properties/DisplayName) uses a display name that you have not reserved: DefaultUE4Project"

    Where does this get set in the editor?

    I can pass this by adding ProjectDisplayedTitle to my DefaultGame.ini file under [/Script/EngineSettings.GeneralProjectSettings]


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  • replied
    Hi,

    Please any ideas or info on using this version of UE4 (UE4_UWP) for Xbox Live Creators Program (https://www.xbox.com/en-US/developers/creators-program) after compiling.

    Is it possible to port my game to UWP and have it accepted at Xbox Live Creators Program.

    Thank you for your reply .

    Leave a comment:


  • replied
    fkrstevski - Right, the fork doesn't support multiple signed in Live users at the moment. It's worth noting that even if we added this it would really only apply to UWP on Xbox. UWP on desktop PC is inherently single user, with the Live user identity coupled to the signed in Windows user.

    On PC you need to use the Xbox App to switch profiles (this goes back to that tie between the Windows user and the Live user). You could potentially present a button to launch the Xbox App to streamline this a bit.

    shop_0761 - The MR folks are not typically very active here. I'd suggest asking your questions directly on the linked issue.

    ZeJudge - I haven't tried to use the Substance plugin specifically, but I'm fairly familiar with getting things working in UWP in general . If you're able to share more details it might turn out to be something I can help with.

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  • replied
    Is there a way to have 2 users signed in with separate gamertags? I see these comments in UWPInputInterface.cpp, which leads me to believe that its not supported:

    // TODO: handle multi-user scenario in UWP

    Also, is there a way to switch your profile while in the game?

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  • replied
    Hi, I want to use gesture recognition plugin. so, how's progress going?

    https://github.com/MICROSOFT-XBOX-AT...EAL/issues/167

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  • replied
    Originally posted by jsom3on3 View Post

    Dumb question:
    Are you compiling:
    https://github.com/MICROSOFT-XBOX-AT...OFT_UWP_UNREAL
    ?
    if so, in unreal editor, File > Package > UWP
    You can find some tuts on youtube too.
    yes i was compiling that
    ive been successful now

    Leave a comment:


  • replied
    Has anyone been able to get the Substance plugin working with the UWP fork? I seem to have a bit of trouble getting it to compile with Substance.

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  • replied
    Originally posted by Jeremy301 View Post
    i've been compiling every version of this fork from 4.8 until 4.18
    but there never showed up any build platform that called itself UWP..
    what am i doing wrong?!?
    i just want to play around with UE4 and my xbox...
    Dumb question:
    Are you compiling:
    https://github.com/MICROSOFT-XBOX-AT...OFT_UWP_UNREAL
    ?
    if so, in unreal editor, File > Package > UWP
    You can find some tuts on youtube too.

    Leave a comment:


  • replied
    i've been compiling every version of this fork from 4.8 until 4.18
    but there never showed up any build platform that called itself UWP..
    what am i doing wrong?!?
    i just want to play around with UE4 and my xbox...

    Leave a comment:

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