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Unreal Engine 4 is available for Win10 UWP app dev now

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    Hello,

    Having a lot of struggles getting my game to run on UWP - it keeps crashing on startup (not getting past splash screen). I have tried this both on the Xbox One and Windows 10 and the crashes occurs on both instances. Even when set to "Game" mode (as opposed to App) on the Xbox.

    Heres a rundown of some info:
    • Version: Unreal Engine 4.19.2 - (Release UWP Branch)
    • Compiled in: Visual Studio 2017 (compiling works fine)
    • I've tried both Packing it as an Appx and also running via Project Manager.
    • Tried to change background splash colour as I heard rumours that could cause issues
    • Tried using default images and custom images on the Package settings

    I do not get any errors when building, I have tried different projects; a blank version, the 2d starter, 3d starter, my WIP Paper2D version - I get the same results on all

    If I run the build process using the Project Manager, here is the output I receive.


    Here is a detailed log:
    Code:
    Running AutomationTool...
    Parsing command line: -ScriptsForProject="G:/UE/Projects/MyProject 4.19 - 2/MyProject.uproject" BuildCookRun -project="G:/UE/Projects/MyProject 4.19 - 2/MyProject.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompileeditor -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=UWP64 -targetplatform=UWP64 -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -build -cookonthefly -map= -compressed -stage -deploy -cmdline=" -Messaging" -device=UWP64@COMPE -addcmdline="-SessionId=00C0293C4787DB3804F99FA23A1BD4C6 -SessionOwner='John' -SessionName='COMPE (UWP)' " -run -compile
    Compiling scripts.
        DotNETUtilities -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\DotNETUtilities.dll
        UnrealBuildTool -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe
        AutomationUtils.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
        AllDesktop.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
        Localization.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
        OneSkyLocalization.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
        AutomationScripts.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
        Android.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
        BuildGraph.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
        HTML5.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
        MobileDeviceInterface -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
        IOS.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
        Linux.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
        Mac.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
        TVOS.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
        UWP.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\UWP\UWP.Automation.dll
        Win.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
        XLocLocalization.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
    Took 3.2831035s to run MSBuild.exe, ExitCode=0
    Setting up ProjectParams for G:\UE\Projects\MyProject 4.19 - 2\MyProject.uproject
    ********** BUILD COMMAND STARTED **********
    Running: C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe G:/UE/MICROSOFT_UWP_UNREAL-release_uwp/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /nologo /property:Configuration=Development /property:Platform=AnyCPU
        DotNETUtilities -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\DotNETUtilities.dll
        UnrealBuildTool -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe
    Took 0.3366519s to run MSBuild.exe, ExitCode=0
    Running: G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game UWP64 Development  -NoUBTMakefiles  -remoteini="G:\UE\Projects\MyProject 4.19 - 2" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -generatemanifest -NoHotReload
      Building using Windows SDK version 10.0.17134.0
    Took 3.5039356s to run UnrealBuildTool.exe, ExitCode=0
    Running: G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game UWP64 Development  -NoUBTMakefiles  -remoteini="G:\UE\Projects\MyProject 4.19 - 2" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -NoHotReload -ignorejunk
      Building using Windows SDK version 10.0.17134.0
      Performing 360 actions (4 in parallel)
      SharedPCH.Core.cpp
      SharedPCH.CoreUObject.cpp
      SharedPCH.Engine.cpp
      PCH.Engine.cpp
      SharedPCH.Slate.cpp
      PCH.Core.cpp
      PCH.CoreUObject.cpp
      SharedPCH.Slate.NonOptimized.cpp
      Module.OnlineSubsystemUtils.cpp
      Module.Paper2D.cpp
      Module.PhysXVehicles.cpp
      Module.MediaCompositing.cpp
      Module.ImmediatePhysics.cpp
      Module.LiveLink.cpp
      Module.Paper2D.gen.cpp
      Module.PhysXVehicles.gen.cpp
      Module.LiveLink.gen.cpp
      Module.ProceduralMeshComponent.cpp
      Module.OnlineSubsystemUtils.gen.cpp
      Module.CableComponent.cpp
      Module.CustomMeshComponent.cpp
      Module.ImmediatePhysics.gen.cpp
      Module.OnlineSubsystemNull.cpp
      Module.ArchVisCharacter.cpp
      Module.LPVRuntime.cpp
      Module.MediaCompositing.gen.cpp
      Module.ArchVisCharacter.gen.cpp
      Module.ActorSequence.cpp
      Module.UWPMoviePlayer.cpp
      Module.ActorSequence.gen.cpp
      Module.ProceduralMeshComponent.gen.cpp
      Module.CableComponent.gen.cpp
      Module.UdpMessaging.cpp
      Module.OnlineSubsystem.cpp
      Module.CustomMeshComponent.gen.cpp
      Module.FacialAnimation.cpp
      Module.FacialAnimation.gen.cpp
      Module.ImgMedia.cpp
      Module.TcpMessaging.cpp
      Module.LinearTimecode.cpp
      Module.DatasmithContent.gen.cpp
      Module.LinearTimecode.gen.cpp
      Module.MobilePatchingUtils.cpp
      Module.OnlineSubsystem.gen.cpp
      Module.ImgMedia.gen.cpp
      Module.UdpMessaging.gen.cpp
      Module.MobilePatchingUtils.gen.cpp
      Module.LocationServicesBPLibrary.gen.cpp
      Module.LPVRuntime.gen.cpp
      Module.AndroidPermission.gen.cpp
      Module.AndroidPermission.cpp
      Module.ImgMediaFactory.gen.cpp
      Module.ImgMediaFactory.cpp
      Module.TcpMessaging.gen.cpp
      Module.LocationServicesBPLibrary.cpp
      Module.RuntimePhysXCooking.cpp
      Module.CharacterAI.cpp
      Module.ExampleDeviceProfileSelector.cpp
      Module.DatasmithContent.cpp
      PCH.ImageWrapper.cpp
      Module.UMG.cpp
      Module.Engine.37_of_39.cpp
      Module.AIModule.2_of_4.cpp
      Module.MovieSceneTracks.cpp
      Module.Engine.16_of_39.cpp
      Module.Engine.30_of_39.cpp
      Module.Engine.17_of_39.cpp
      Module.Engine.21_of_39.cpp
      Module.Engine.39_of_39.cpp
      Module.Engine.34_of_39.cpp
      Module.Engine.19_of_39.cpp
      Module.AIModule.3_of_4.cpp
      Module.Engine.8_of_39.cpp
      Module.Engine.22_of_39.cpp
      Module.Engine.20_of_39.cpp
      Module.Engine.12_of_39.cpp
      Module.Engine.1_of_39.cpp
      Module.MovieSceneTracks.gen.cpp
      Module.Engine.27_of_39.cpp
      Module.Engine.6_of_39.cpp
      Module.Engine.18_of_39.cpp
      Module.AnimGraphRuntime.cpp
      Module.Engine.9_of_39.cpp
      Module.AIModule.1_of_4.cpp
      Module.Engine.38_of_39.cpp
      Module.Engine.11_of_39.cpp
      Module.Engine.25_of_39.cpp
      Module.Engine.13_of_39.cpp
      Module.Engine.28_of_39.cpp
      Module.UMG.gen.2_of_6.cpp
      Module.Engine.36_of_39.cpp
      Module.Engine.24_of_39.cpp
      Module.Engine.15_of_39.cpp
      Module.Engine.26_of_39.cpp
      Module.Launch.cpp
      Module.AnimGraphRuntime.gen.cpp
      Module.Engine.29_of_39.cpp
      Module.MovieSceneCapture.cpp
      Module.Engine.5_of_39.cpp
      Module.Engine.31_of_39.cpp
      Module.Engine.33_of_39.cpp
      Module.Engine.3_of_39.cpp
      Module.Landscape.1_of_3.cpp
      Module.Landscape.2_of_3.cpp
      Module.Engine.14_of_39.cpp
      Module.AIModule.gen.4_of_5.cpp
      Module.Engine.4_of_39.cpp
      Module.Engine.2_of_39.cpp
      Module.Engine.35_of_39.cpp
      Module.AIModule.gen.3_of_5.cpp
      Module.HeadMountedDisplay.cpp
      Module.Engine.32_of_39.cpp
      Module.Renderer.8_of_11.cpp
      Module.Engine.gen.27_of_40.cpp
      Module.ClothingSystemRuntime.cpp
      Module.Renderer.6_of_11.cpp
      Module.GameplayDebugger.cpp
      Module.Engine.gen.25_of_40.cpp
      Module.Renderer.7_of_11.cpp
      Module.Renderer.9_of_11.cpp
      Module.Engine.10_of_39.cpp
      Module.LevelSequence.cpp
      Module.Renderer.5_of_11.cpp
      Module.Renderer.11_of_11.cpp
      Module.Engine.gen.26_of_40.cpp
      Module.Engine.23_of_39.cpp
      Module.Engine.gen.7_of_40.cpp
      Module.Renderer.4_of_11.cpp
      Module.Renderer.1_of_11.cpp
      Module.SlateRHIRenderer.cpp
      Module.Engine.gen.20_of_40.cpp
      Module.UMG.gen.4_of_6.cpp
      Module.UMG.gen.5_of_6.cpp
      Module.Renderer.2_of_11.cpp
      Module.UMG.gen.3_of_6.cpp
      Module.Engine.gen.24_of_40.cpp
      Module.Engine.gen.4_of_40.cpp
      Module.Foliage.cpp
      Module.AIModule.4_of_4.cpp
      Module.Engine.gen.8_of_40.cpp
      Module.UMG.gen.1_of_6.cpp
      Module.Renderer.3_of_11.cpp
      Module.Engine.gen.3_of_40.cpp
      Module.Engine.7_of_39.cpp
      Module.Renderer.10_of_11.cpp
      Module.MoviePlayer.cpp
      Module.Engine.gen.29_of_40.cpp
      Module.Engine.gen.28_of_40.cpp
      Module.MovieScene.cpp
      Module.GeometryCache.cpp
      Module.Engine.gen.14_of_40.cpp
      Module.CinematicCamera.cpp
      Module.LevelSequence.gen.cpp
      Module.MRMesh.cpp
      Module.Foliage.gen.cpp
      Module.StreamingPauseRendering.cpp
      Module.Engine.gen.37_of_40.cpp
      Module.Engine.gen.38_of_40.cpp
      Module.AIModule.gen.2_of_5.cpp
      Module.MovieSceneCapture.gen.cpp
      Module.D3D12RHI.cpp
      Module.GeometryCache.gen.cpp
      Module.GameplayDebugger.gen.cpp
      Module.Engine.gen.40_of_40.cpp
      Module.AudioMixer.cpp
      Module.Engine.gen.35_of_40.cpp
      Module.PhysXCooking.cpp
      Module.Engine.gen.10_of_40.cpp
      Module.AutomationWorker.cpp
      Module.Engine.gen.13_of_40.cpp
      Module.D3D11RHI.cpp
      Module.GameplayTags.cpp
      Module.Engine.gen.11_of_40.cpp
      G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp(1739): warning C4838: conversion from 'int32' to 'UINT' requires a narrowing conversion
      Module.AIModule.gen.1_of_5.cpp
      Module.Landscape.3_of_3.cpp
      Module.UMG.gen.6_of_6.cpp
      Module.ClothingSystemRuntime.gen.cpp
      Module.MediaAssets.cpp
      Module.Engine.gen.31_of_40.cpp
      Module.Engine.gen.9_of_40.cpp
      Module.Slate.2_of_5.cpp
      Module.AudioMixer.gen.cpp
      Module.Landscape.gen.cpp
      Module.AudioMixerXAudio2.cpp
      Module.Engine.gen.22_of_40.cpp
      Module.Engine.gen.19_of_40.cpp
      Module.Engine.gen.15_of_40.cpp
      Module.XAudio2.cpp
      Module.Engine.gen.36_of_40.cpp
      Module.Engine.gen.21_of_40.cpp
      Module.Slate.3_of_5.cpp
      Module.Voice.cpp
      Module.Engine.gen.2_of_40.cpp
      Module.GameplayTasks.cpp
      Module.AppFramework.cpp
      Module.Slate.4_of_5.cpp
      Module.SlateReflector.cpp
      Module.Engine.gen.34_of_40.cpp
      Module.Engine.gen.30_of_40.cpp
      Module.Engine.gen.39_of_40.cpp
      Module.SlateCore.cpp
      Module.MediaAssets.gen.cpp
      Module.Slate.1_of_5.cpp
      Module.Engine.gen.6_of_40.cpp
      Module.BuildPatchServices.cpp
      Module.Engine.gen.23_of_40.cpp
      Module.MovieScene.gen.cpp
      Module.Engine.gen.16_of_40.cpp
      Module.Engine.gen.18_of_40.cpp
      Module.MessageLog.cpp
      Module.TaskGraph.cpp
      Module.SourceControl.cpp
      Module.Engine.gen.32_of_40.cpp
      Module.Slate.5_of_5.cpp
      Module.Engine.gen.5_of_40.cpp
      Module.RealtimeProfiler.cpp
      Module.MoviePlayer.gen.cpp
      Module.Slate.gen.cpp
      Module.CoreUObject.1_of_6.cpp
      Module.CoreUObject.2_of_6.cpp
      Module.AIModule.gen.5_of_5.cpp
      Module.AutomationController.cpp
      Module.EditorStyle.cpp
      Module.Localization.cpp
      Module.HeadMountedDisplay.gen.cpp
      Module.Core.1_of_8.cpp
      Module.SlateNullRenderer.cpp
      Module.CoreUObject.5_of_6.cpp
      Module.Core.5_of_8.cpp
      Module.Core.6_of_8.cpp
      Module.Core.8_of_8.cpp
      Module.Engine.gen.17_of_40.cpp
      Module.CoreUObject.3_of_6.cpp
      Module.CoreUObject.4_of_6.cpp
      Module.SlateCore.gen.cpp
      Module.AssetRegistry.cpp
      Module.Core.2_of_8.cpp
      Module.Core.3_of_8.cpp
      Module.ScreenShotComparisonTools.cpp
      Module.CoreUObject.6_of_6.cpp
      Module.MRMesh.gen.cpp
      Module.GameplayTasks.gen.cpp
      Module.CinematicCamera.gen.cpp
      Module.Engine.gen.1_of_40.cpp
      Module.AutomationController.gen.cpp
      Module.Serialization.cpp
      Module.Core.4_of_8.cpp
      Module.Engine.gen.33_of_40.cpp
      Module.ShaderCore.cpp
      Module.ProfilerService.cpp
      Module.AssetRegistry.gen.cpp
      Module.AutomationMessages.gen.cpp
      Module.MaterialShaderQualitySettings.cpp
      Module.SessionServices.cpp
      Module.RHI.cpp
      Module.HTTP.cpp
      Module.Engine.gen.12_of_40.cpp
      Module.RenderCore.cpp
      Module.Messaging.cpp
      Module.UtilityShaders.cpp
      Module.GameplayTags.gen.cpp
      Module.Overlay.cpp
      Module.LiveLinkMessageBusFramework.cpp
      Module.EngineSettings.gen.cpp
      Module.Localization.gen.cpp
      Module.PacketHandler.cpp
      Module.NetworkFile.cpp
      Module.JsonUtilities.cpp
      Module.Sockets.cpp
      Module.ClothingSystemRuntimeInterface.gen.cpp
      Module.ImageWrapper.cpp
      Module.ApplicationCore.cpp
      WARNING: This build uses the Store Simulator for license checks.  It will run only in Developer Mode and is not appropriate for sideloading or Store submission.
      WARNING: Deliberately inserting reference to D3D12GetDebugInterface in order to force WACK failure.
      Module.MaterialShaderQualitySettings.gen.cpp
      Module.EditorStyle.gen.cpp
      Module.InputCore.cpp
      Module.AnimationCore.gen.cpp
      Module.BuildPatchServices.gen.cpp
      Module.Core.7_of_8.cpp
      Module.Networking.cpp
      Module.LiveLinkInterface.gen.cpp
      Module.EngineSettings.cpp
      Module.Json.cpp
      Module.Overlay.gen.cpp
      Module.Projects.cpp
      Module.AnimationCore.cpp
      Module.LiveLinkMessageBusFramework.gen.cpp
      Module.CoreUObject.gen.cpp
      Module.UnrealEdMessages.gen.cpp
      Module.LiveLinkInterface.cpp
      Module.Serialization.gen.cpp
      Module.SourceControl.gen.cpp
      Module.InputCore.gen.cpp
      Module.EngineMessages.gen.cpp
      Module.ProfilerMessages.gen.cpp
      Module.SlateReflector.gen.cpp
      Module.JsonUtilities.gen.cpp
      Module.ScreenShotComparisonTools.gen.cpp
      Module.Renderer.gen.cpp
      Module.PacketHandler.gen.cpp
      Module.SessionMessages.gen.cpp
      Module.ClothingSystemRuntimeInterface.cpp
      Module.PakFile.cpp
      Module.MediaUtils.cpp
      Module.AnalyticsET.cpp
      Module.SynthBenchmark.cpp
      Module.Navmesh.2_of_3.cpp
      Module.NullDrv.cpp
      Module.AVIWriter.cpp
      Module.HttpNetworkReplayStreaming.cpp
      Module.Navmesh.1_of_3.cpp
      Module.NullNetworkReplayStreaming.cpp
      Module.Media.cpp
      Module.NetworkReplayStreaming.cpp
      Module.HardwareSurvey.cpp
      Module.CookedIterativeFile.cpp
      Module.StreamingFile.cpp
      Module.DatabaseSupport.cpp
      Module.SandboxFile.cpp
      Module.Analytics.cpp
      Module.ReliabilityHandlerComponent.cpp
      Module.Advertising.cpp
      Module.ImageCore.cpp
      Module.Navmesh.3_of_3.cpp
      Module.MessagingCommon.cpp
      Module.ProfilerMessages.cpp
      Module.SessionMessages.cpp
      Module.UnrealEdMessages.cpp
      Module.AutomationMessages.cpp
      Module.EngineMessages.cpp
      Module.UE4Game.cpp
      Module.UELinkerFixups.cpp
      [332/360] Link UE4-ImmediatePhysics.lib
      [333/360] Link UE4-LocationServicesBPLibrary.lib
      [334/360] Link UE4-MobilePatchingUtils.lib
      [335/360] Link UE4-PhysXVehicles.lib
      [336/360] Link UE4-CableComponent.lib
      [337/360] Link UE4-CustomMeshComponent.lib
      [338/360] Link UE4-MediaCompositing.lib
      [339/360] Link UE4-LiveLink.lib
      [340/360] Link UE4-LinearTimecode.lib
      [341/360] Link UE4-ImgMediaFactory.lib
      [342/360] Link UE4-ImgMedia.lib
      [343/360] Link UE4-TcpMessaging.lib
      [344/360] Link UE4-UdpMessaging.lib
      [345/360] Link UE4-DatasmithContent.lib
      [346/360] Link UE4-ActorSequence.lib
      [347/360] Link UE4-ArchVisCharacter.lib
      [348/360] Link UE4-LightPropagationVolumeRuntime.lib
      [349/360] Link UE4-FacialAnimation.lib
      [350/360] Link UE4-Paper2D.lib
      [351/360] Link UE4-OnlineSubsystemUtils.lib
      [352/360] Link UE4-AndroidPermission.lib
      [353/360] Link UE4-ProceduralMeshComponent.lib
      [354/360] Link UE4-OnlineSubsystem.lib
      [355/360] Link UE4-OnlineSubsystemNull.lib
      [356/360] Link UE4-ExampleDeviceProfileSelector.lib
      [357/360] Link UE4-CharacterAI.lib
      [358/360] Link UE4-RuntimePhysXCooking.lib
      [359/360] Link UE4-UWPMoviePlayer.lib
      [360/360] Link UE4Game.exe
         Creating library G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\UWP64\UE4Game.lib and object G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\UWP64\UE4Game.exp
      LINK : warning LNK4199: /DELAYLOAD:libogg_64.dll ignored; no imports found from libogg_64.dll
      LINK : warning LNK4199: /DELAYLOAD:libvorbis_64.dll ignored; no imports found from libvorbis_64.dll
      Deploying UE4Game UWP64 Development...
      Prepping UE4 for deployment to UWP64
      '              Index Pass Completed.
    
      Finished building
      Version: 1.0
      Resource Map Name: 2DSideScrollerGameBlueprintTemplate
      Named Resources: 8
      Resource Candidates: 8
      Successfully Completed
      UWP deployment preparation took 1.03 seconds
      Total build time: 1001.62 seconds (Local executor: 979.68 seconds)
    Took 1001.8902397s to run UnrealBuildTool.exe, ExitCode=0
    ********** BUILD COMMAND COMPLETED **********
    ********** COOK COMMAND STARTED **********
    Running: G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\Win64\UE4Editor.exe "G:\UE\Projects\MyProject 4.19 - 2\MyProject.uproject" -run=cook -cookonthefly -unattended -CrashForUAT -log -abslog=C:\Users\John\AppData\Local\Temp\G+UE+MICROSOFT_UWP_UNREAL-release_uwp\Logs\Server.log -SessionId=00C0293C4787DB3804F99FA23A1BD4C6 -SessionOwner="John" -SessionName="COMPE (UWP)"
    Waiting a few seconds for the server to start...
    ********** COOK COMMAND COMPLETED **********
    ********** STAGE COMMAND STARTED **********
    Creating UE4CommandLine.txt
    Creating Staging Manifest...
    Cleaning Stage Directory: G:\UE\Projects\MyProject 4.19 - 2\Saved\StagedBuilds\UWP64
    Copying NonUFSFiles to staging directory: G:\UE\Projects\MyProject 4.19 - 2\Saved\StagedBuilds\UWP64
    Copying DebugFiles to staging directory: G:\UE\Projects\MyProject 4.19 - 2\Saved\StagedBuilds\UWP64
    ********** STAGE COMMAND COMPLETED **********
    ********** PACKAGE COMMAND STARTED **********
    ********** PACKAGE COMMAND COMPLETED **********
    ********** DEPLOY COMMAND STARTED **********
    Running: checknetisolation.exe loopbackexempt -a -n=2DSideScrollerGameBlueprintTemplate_brk91wzqs3nb2
    Took 0.0869099s to run checknetisolation.exe, ExitCode=0
    ********** DEPLOY COMMAND COMPLETED **********
    ********** RUN COMMAND STARTED **********
    Waiting a few seconds for the server to start...
    Starting Client....
    Log file open, 07/20/18 00:42:23
    LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
    LogWindows: File 'aqProf.dll' does not exist
    LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
    LogWindows: File 'VtuneApi.dll' does not exist
    LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
    LogWindows: File 'VtuneApi32e.dll' does not exist
    LogInit: Display: Running engine for game: MyProject
    LogPlatformFile: Not using cached read wrapper
    LogInit: Display: RandInit(1742015124) SRandInit(1742015124).
    LogInit: Read version file with build ID 'a0cf2f98-7692-4345-aacf-41ac1a4173da'
    LogInit: Registered custom module enumerator with build ID 'a0cf2f98-7692-4345-aacf-41ac1a4173da'
    LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
    LogStats: Stats thread started at 0.301289
    LogD3D11RHI: Aftermath initialized
    LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ''
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2D.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2DEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperSpriteSheetImporter.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperTiledImporter.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-SmartSnapping.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeRuntime.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Win64/UE4Editor-CLionSourceCodeAccess.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UE4Editor-GitSourceControl.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UE4Editor-PerforceSourceControl.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UE4Editor-SubversionSourceControl.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UE4Editor-UObjectPlugin.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioCodeSourceCodeAccess.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioSourceCodeAccess.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UE4Editor-AssetManagerEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UE4Editor-CryptoKeys.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UE4Editor-CryptoKeysOpenSSL.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/DataValidation/Binaries/Win64/UE4Editor-DataValidation.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimation.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimationEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UE4Editor-GameplayTagsEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UE4Editor-MobileLauncherProfileWizard.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UE4Editor-PluginBrowser.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UE4Editor-SpeedTreeImporter.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UE4Editor-DatasmithContent.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicImporter.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicLibrary.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UE4Editor-CharacterAI.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/HTML5Networking/Binaries/Win64/UE4Editor-HTML5Networking.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaFactory.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMedia.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-OpenExrWrapper.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/LinearTimecode/Binaries/Win64/UE4Editor-LinearTimecode.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositing.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositingEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UE4Editor-MediaPlayerEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMedia.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UE4Editor-TcpMessaging.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UE4Editor-UdpMessaging.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UE4Editor-ActorSequence.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UE4Editor-LevelSequenceEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UE4Editor-MatineeToLevelSequence.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Binaries/Win64/UE4Editor-NetcodeUnitTest.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/Binaries/Win64/UE4Editor-NUTUnrealEngine4.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UE4Editor-OnlineSubsystem.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UE4Editor-AndroidPermission.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UE4Editor-OnlineSubsystemNull.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineSubsystemUtils.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineBlueprintSupport.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UE4Editor-AndroidDeviceProfileSelector.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponent.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponentEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Animation/LiveLink/Binaries/Win64/UE4Editor-LiveLink.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Animation/LiveLink/Binaries/Win64/UE4Editor-LiveLinkEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UE4Editor-ArchVisCharacter.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UE4Editor-AudioCapture.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UE4Editor-AudioCaptureEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UE4Editor-CableComponent.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UE4Editor-CustomMeshComponent.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UE4Editor-ExampleDeviceProfileSelector.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysics.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysicsEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UE4Editor-LocationServicesBPLibrary.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UE4Editor-MobilePatchingUtils.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusHMD.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusInput.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehicles.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehiclesEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UE4Editor-RuntimePhysXCooking.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVR.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVRController.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UE4Editor-WindowsMoviePlayer.dll (API version 0).
    LogPluginManager: Mounting plugin Paper2D
    LogPluginManager: Mounting plugin LiveLink
    LogPluginManager: Mounting plugin LightPropagationVolume
    LogPluginManager: Mounting plugin CLionSourceCodeAccess
    LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
    LogPluginManager: Mounting plugin GitSourceControl
    LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
    LogPluginManager: Mounting plugin NullSourceCodeAccess
    LogPluginManager: Mounting plugin PerforceSourceControl
    LogPluginManager: Mounting plugin SubversionSourceControl
    LogPluginManager: Mounting plugin UObjectPlugin
    LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
    LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
    LogPluginManager: Mounting plugin XCodeSourceCodeAccess
    LogPluginManager: Mounting plugin AssetManagerEditor
    LogPluginManager: Mounting plugin CryptoKeys
    LogPluginManager: Mounting plugin DataValidation
    LogPluginManager: Mounting plugin FacialAnimation
    LogPluginManager: Mounting plugin GameplayTagsEditor
    LogPluginManager: Mounting plugin MobileLauncherProfileWizard
    LogPluginManager: Mounting plugin PluginBrowser
    LogPluginManager: Mounting plugin SpeedTreeImporter
    LogPluginManager: Mounting plugin DatasmithContent
    LogPluginManager: Mounting plugin AlembicImporter
    LogPluginManager: Mounting plugin CharacterAI
    LogPluginManager: Mounting plugin HTML5Networking
    LogPluginManager: Mounting plugin AndroidMedia
    LogPluginManager: Mounting plugin AvfMedia
    LogPluginManager: Mounting plugin ImgMedia
    LogPluginManager: Mounting plugin LinearTimecode
    LogPluginManager: Mounting plugin MediaCompositing
    LogPluginManager: Mounting plugin MediaPlayerEditor
    LogPluginManager: Mounting plugin WmfMedia
    LogPluginManager: Mounting plugin TcpMessaging
    LogPluginManager: Mounting plugin UdpMessaging
    LogPluginManager: Mounting plugin ActorSequence
    LogPluginManager: Mounting plugin LevelSequenceEditor
    LogPluginManager: Mounting plugin MatineeToLevelSequence
    LogPluginManager: Mounting plugin NetcodeUnitTest
    LogPluginManager: Mounting plugin NUTUnrealEngine4
    LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
    LogPluginManager: Mounting plugin OnlineSubsystemIOS
    LogPluginManager: Mounting plugin OnlineSubsystem
    LogPluginManager: Mounting plugin OnlineSubsystemNull
    LogPluginManager: Mounting plugin OnlineSubsystemUtils
    LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
    LogPluginManager: Mounting plugin AndroidMoviePlayer
    LogPluginManager: Mounting plugin AndroidPermission
    LogPluginManager: Mounting plugin AppleARKit
    LogPluginManager: Mounting plugin AppleMoviePlayer
    LogPluginManager: Mounting plugin ArchVisCharacter
    LogPluginManager: Mounting plugin AudioCapture
    LogPluginManager: Mounting plugin CableComponent
    LogPluginManager: Mounting plugin CustomMeshComponent
    LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
    LogPluginManager: Mounting plugin GoogleCloudMessaging
    LogPluginManager: Mounting plugin ImmediatePhysics
    LogPluginManager: Mounting plugin IOSDeviceProfileSelector
    LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
    LogPluginManager: Mounting plugin LocationServicesBPLibrary
    LogPluginManager: Mounting plugin MobilePatchingUtils
    LogPluginManager: Mounting plugin OculusVR
    LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
    LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
    LogPluginManager: Mounting plugin PhysXVehicles
    LogPluginManager: Mounting plugin ProceduralMeshComponent
    LogPluginManager: Mounting plugin RuntimePhysXCooking
    LogPluginManager: Mounting plugin SteamVR
    LogPluginManager: Mounting plugin UWPMoviePlayer
    LogPluginManager: Mounting plugin WindowsMoviePlayer
    LogStreaming: Display: Took  1.968s to configure plugins.
    LogInit: Using libcurl 7.47.1
    LogInit:  - built for x86_64-pc-win32
    LogInit:  - supports SSL with OpenSSL/1.0.2g
    LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
    LogInit:  - other features:
    LogInit:      CURL_VERSION_SSL
    LogInit:      CURL_VERSION_LIBZ
    LogInit:      CURL_VERSION_IPV6
    LogInit:      CURL_VERSION_ASYNCHDNS
    LogInit:      CURL_VERSION_LARGEFILE
    LogInit:      CURL_VERSION_IDN
    LogInit:  CurlRequestOptions (configurable via config and command line):
    LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
    LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
    LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
    LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
    LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
    LogInit:  - LocalHostAddr = Default
    LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    LogInit: WinSock: I am Compe (192.168.218.1:0)
    LogInit: Build: ++UE4+Release-4.19-CL-0
    LogInit: Engine Version: 4.19.2-0+++UE4+Release-4.19
    LogInit: Compatible Engine Version: 4.19.0-0+++UE4+Release-4.19
    LogInit: Net CL: 0
    LogDevObjectVersion: Number of dev versions registered: 18
    LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
    LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
    LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
    LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 23
    LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 33
    LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
    LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
    LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
    LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
    LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
    LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 25
    LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 6
    LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 1
    LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
    LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 2
    LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 16
    LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
    LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
    LogInit: Compiled (64-bit): Jul 18 2018 03:00:58
    LogInit: Compiled with Visual C++: 19.14.26433.00
    LogInit: Build Configuration: Development
    LogInit: Branch Name: ++UE4+Release-4.19
    LogInit: Command Line: "G:\UE\Projects\MyProject 4.19 - 2\MyProject.uproject" -run=cook -cookonthefly -unattended -CrashForUAT -log -abslog=C:\Users\John\AppData\Local\Temp\G+UE+MICROSOFT_UWP_UNREAL-release_uwp\Logs\Server.log -SessionId=00C0293C4787DB3804F99FA23A1BD4C6 -SessionOwner="John" -SessionName="COMPE (UWP)"
    LogInit: Base Directory: G:/UE/MICROSOFT_UWP_UNREAL-release_uwp/Engine/Binaries/Win64/
    LogInit: Installed Engine Build: 0
    LogStreaming: Display: Took  0.001s to delete old logs.
    Waiting for server to start....
    LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
    LogInit: Object subsystem initialized
    [2018.07.19-23.42.27:022][  0]LogInit: Selected Device Profile: [Windows]
    [2018.07.19-23.42.27:022][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
    [2018.07.19-23.42.27:042][  0]LogInit: Computer: COMPE
    [2018.07.19-23.42.27:042][  0]LogInit: User: John
    [2018.07.19-23.42.27:043][  0]LogInit: CPU Page size=4096, Cores=4
    [2018.07.19-23.42.27:043][  0]LogInit: High frequency timer resolution =3.521154 MHz
    [2018.07.19-23.42.27:043][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
    [2018.07.19-23.42.27:043][  0]LogMemory: Platform Memory Stats for Windows
    [2018.07.19-23.42.27:044][  0]LogMemory: Process Physical Memory: 272.52 MB used, 272.52 MB peak
    [2018.07.19-23.42.27:044][  0]LogMemory: Process Virtual Memory: 270.18 MB used, 270.18 MB peak
    [2018.07.19-23.42.27:044][  0]LogMemory: Physical Memory: 8293.34 MB used,  8032.42 MB free, 16325.76 MB total
    [2018.07.19-23.42.27:045][  0]LogMemory: Virtual Memory: 4792.49 MB used,  8032.42 MB free, 134217728.00 MB total
    [2018.07.19-23.42.27:270][  0]LogInit: Using OS detected language (en-US).
    [2018.07.19-23.42.27:270][  0]LogInit: Using OS detected locale (en-GB).
    [2018.07.19-23.42.27:332][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
    [2018.07.19-23.42.28:085][  0]LogStreaming: Display: Took  0.815s to EndInitTextLocalization.
    [2018.07.19-23.42.28:669][  0]LogShaderCompilers: Guid format shader working directory is 5 characters bigger than the processId version (../../../../Projects/MyProject 4.19 - 2/Intermediate/Shaders/WorkingDirectory/17988/).
    [2018.07.19-23.42.28:669][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/John/AppData/Local/Temp/UnrealShaderWorkingDir/318ACC25495D9B1C05558192AD06A108/'.
    Waiting for server to start....
    [2018.07.19-23.42.29:870][  0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
    [2018.07.19-23.42.29:884][  0]LogTemp: Display: Loaded TP MacClientTargetPlatform
    [2018.07.19-23.42.29:897][  0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
    [2018.07.19-23.42.29:910][  0]LogTemp: Display: Loaded TP MacServerTargetPlatform
    [2018.07.19-23.42.29:924][  0]LogTemp: Display: Loaded TP MacTargetPlatform
    [2018.07.19-23.42.29:978][  0]LogTemp: Display: Loaded TP UWP32TargetPlatform
    [2018.07.19-23.42.29:984][  0]LogTemp: Display: Loaded TP UWPTargetPlatform
    [2018.07.19-23.42.29:998][  0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
    [2018.07.19-23.42.30:013][  0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
    [2018.07.19-23.42.30:027][  0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
    [2018.07.19-23.42.30:034][  0]LogTemp: Display: Loaded TP WindowsTargetPlatform
    [2018.07.19-23.42.30:046][  0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
    [2018.07.19-23.42.30:058][  0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform
    [2018.07.19-23.42.30:072][  0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform
    [2018.07.19-23.42.30:084][  0]LogTemp: Display: Loaded TP Android_ETC1aTargetPlatform
    [2018.07.19-23.42.30:099][  0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
    [2018.07.19-23.42.30:133][  0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
    [2018.07.19-23.42.30:198][  0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform
    [2018.07.19-23.42.30:198][  0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
    [2018.07.19-23.42.30:231][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
    [2018.07.19-23.42.30:237][  0]LogTemp: Display: Loaded TP HTML5TargetPlatform
    [2018.07.19-23.42.30:335][  0]LogTemp: Display: Loaded TP IOSTargetPlatform
    [2018.07.19-23.42.30:346][  0]LogTemp: Display: Loaded TP TVOSTargetPlatform
    [2018.07.19-23.42.30:346][  0]LogTargetPlatformManager: Display: Building Assets For Windows
    [2018.07.19-23.42.30:955][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
    [2018.07.19-23.42.30:956][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
    [2018.07.19-23.42.30:957][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
    Waiting for server to start....
    [2018.07.19-23.42.31:789][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
    [2018.07.19-23.42.31:858][  0]LogDerivedDataCache: Loaded boot cache 0.07s 75MB ../../../../Projects/MyProject 4.19 - 2/DerivedDataCache/Boot.ddc.
    [2018.07.19-23.42.31:858][  0]LogDerivedDataCache: Display: Loaded Boot cache: ../../../../Projects/MyProject 4.19 - 2/DerivedDataCache/Boot.ddc
    [2018.07.19-23.42.31:859][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../Projects/MyProject 4.19 - 2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
    [2018.07.19-23.42.31:859][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
    [2018.07.19-23.42.31:859][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
    [2018.07.19-23.42.31:859][  0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
    [2018.07.19-23.42.31:873][  0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
    [2018.07.19-23.42.31:873][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
    [2018.07.19-23.42.31:874][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
    Waiting for server to start....
    [2018.07.19-23.42.33:560][  0]LogAssetRegistry: FAssetRegistry took 0.0038 seconds to start up
    [2018.07.19-23.42.34:242][  0]LogInit: Selected Device Profile: [Windows]
    [2018.07.19-23.42.34:522][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
    [2018.07.19-23.42.34:522][  0]LogMeshReduction: No automatic skeletal mesh reduction module available
    [2018.07.19-23.42.34:523][  0]LogMeshReduction: No automatic mesh merging module available
    [2018.07.19-23.42.34:523][  0]LogMeshReduction: No distributed automatic mesh merging module available
    [2018.07.19-23.42.34:523][  0]LogMeshMerging: No automatic mesh merging module available
    [2018.07.19-23.42.34:524][  0]LogMeshMerging: No distributed automatic mesh merging module available
    [2018.07.19-23.42.34:551][  0]LogNetVersion: MyProject , NetCL: 0, EngineNetVer: 2, GameNetVer: 0 (Checksum: 3201466879)
    [2018.07.19-23.42.34:863][  0]LogPackageLocalizationCache: Processed 9 localized package path(s) for 2 prioritized culture(s) in 0.077412 seconds
    Waiting for server to start....
    [2018.07.19-23.42.35:968][  0]SourceControl: Source control is disabled
    [2018.07.19-23.42.35:969][  0]SourceControl: Source control is disabled
    [2018.07.19-23.42.35:998][  0]SourceControl: Source control is disabled
    [2018.07.19-23.42.36:029][  0]SourceControl: Source control is disabled
    [2018.07.19-23.42.36:644][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
    [2018.07.19-23.42.36:860][  0]LogOcInput: OculusInput pre-init called
    [2018.07.19-23.42.36:948][  0]LogUObjectArray: 40474 objects as part of root set at end of initial load.
    [2018.07.19-23.42.36:948][  0]LogUObjectAllocator: 8504280 out of 0 bytes used by permanent object pool.
    [2018.07.19-23.42.36:949][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
    [2018.07.19-23.42.36:950][  0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet
    [2018.07.19-23.42.36:985][  0]LogInit: Initializing Editor Engine...
    [2018.07.19-23.42.36:986][  0]LogEngine: Initializing Engine...
    [2018.07.19-23.42.36:988][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
    [2018.07.19-23.42.36:988][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
    [2018.07.19-23.42.37:129][  0]LogAIModule: Creating AISystem for world Untitled
    [2018.07.19-23.42.37:297][  0]LogDerivedDataCache: Saved boot cache 0.17s 75MB ../../../../Projects/MyProject 4.19 - 2/DerivedDataCache/Boot.ddc.
    [2018.07.19-23.42.37:302][  0]LogInit: Texture streaming: Disabled
    [2018.07.19-23.42.37:310][  0]LogInit: Initializing Editor Engine Completed
    [2018.07.19-23.42.37:310][  0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
    [2018.07.19-23.42.37:310][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
    [2018.07.19-23.42.37:310][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
    [2018.07.19-23.42.37:852][  0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
    [2018.07.19-23.42.37:852][  0]LogCook: Display: Mobile HDR setting 1
    [2018.07.19-23.42.37:876][  0]LogCook: Display: Creating asset registry
    Waiting for server to start....
    [2018.07.19-23.42.39:687][  0]LogCook: Display: Cooked content cleared for platform AllDesktop
    [2018.07.19-23.42.39:752][  0]LogCook: Display: Unable to read previous cook inisettings for platform AllDesktop invalidating cook
    [2018.07.19-23.42.39:872][  0]LogCook: Display: Cooked content cleared for platform MacClient
    [2018.07.19-23.42.39:873][  0]LogCook: Display: Unable to read previous cook inisettings for platform MacClient invalidating cook
    [2018.07.19-23.42.39:926][  0]LogCook: Display: Cooked content cleared for platform MacNoEditor
    [2018.07.19-23.42.39:927][  0]LogCook: Display: Unable to read previous cook inisettings for platform MacNoEditor invalidating cook
    [2018.07.19-23.42.39:968][  0]LogCook: Display: Cooked content cleared for platform MacServer
    [2018.07.19-23.42.39:969][  0]LogCook: Display: Unable to read previous cook inisettings for platform MacServer invalidating cook
    [2018.07.19-23.42.40:005][  0]LogCook: Display: Cooked content cleared for platform Mac
    [2018.07.19-23.42.40:006][  0]LogCook: Display: Unable to read previous cook inisettings for platform Mac invalidating cook
    [2018.07.19-23.42.40:048][  0]LogCook: Display: Cooked content cleared for platform UWP32
    Waiting for server to start....
    [2018.07.19-23.42.40:697][  0]LogCook: Display: Unable to read previous cook inisettings for platform UWP32 invalidating cook
    [2018.07.19-23.42.40:732][  0]LogCook: Display: Cooked content cleared for platform UWP64
    [2018.07.19-23.42.42:430][  0]LogCook: Display: Unable to read previous cook inisettings for platform UWP64 invalidating cook
    [2018.07.19-23.42.42:469][  0]LogCook: Display: Cooked content cleared for platform WindowsClient
    [2018.07.19-23.42.42:471][  0]LogCook: Display: Unable to read previous cook inisettings for platform WindowsClient invalidating cook
    Waiting for server to start....
    Starting Client....
    Running: C:\Program Files (x86)\Windows Kits\10\App Certification Kit\microsoft.windows.softwarelogo.appxlauncher.exe 2DSideScrollerGameBlueprintTemplate_brk91wzqs3nb2!AppDSideScrollerGameBlueprintTemplate
    
      [0x8027025A] Failed to ActivateApplication
    Took 120.1089893s to run microsoft.windows.softwarelogo.appxlauncher.exe, ExitCode=0
    [2018.07.19-23.42.42:511][  0]LogCook: Display: Cooked content cleared for platform WindowsNoEditor
    [2018.07.19-23.42.43:204][  0]LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
    [2018.07.19-23.42.43:240][  0]LogCook: Display: Cooked content cleared for platform WindowsServer
    [2018.07.19-23.42.43:241][  0]LogCook: Display: Unable to read previous cook inisettings for platform WindowsServer invalidating cook
    [2018.07.19-23.42.43:276][  0]LogCook: Display: Cooked content cleared for platform Windows
    [2018.07.19-23.42.43:277][  0]LogCook: Display: Unable to read previous cook inisettings for platform Windows invalidating cook
    [2018.07.19-23.42.43:316][  0]LogCook: Display: Cooked content cleared for platform Android_ASTC
    [2018.07.19-23.42.43:317][  0]LogCook: Display: Unable to read previous cook inisettings for platform Android_ASTC invalidating cook
    [2018.07.19-23.42.43:352][  0]LogCook: Display: Cooked content cleared for platform Android_ATC
    [2018.07.19-23.42.43:353][  0]LogCook: Display: Unable to read previous cook inisettings for platform Android_ATC invalidating cook
    [2018.07.19-23.42.43:389][  0]LogCook: Display: Cooked content cleared for platform Android_DXT
    [2018.07.19-23.42.43:390][  0]LogCook: Display: Unable to read previous cook inisettings for platform Android_DXT invalidating cook
    [2018.07.19-23.42.43:425][  0]LogCook: Display: Cooked content cleared for platform Android_ETC1a
    [2018.07.19-23.42.43:426][  0]LogCook: Display: Unable to read previous cook inisettings for platform Android_ETC1a invalidating cook
    [2018.07.19-23.42.43:462][  0]LogCook: Display: Cooked content cleared for platform Android_ETC1
    [2018.07.19-23.42.43:463][  0]LogCook: Display: Unable to read previous cook inisettings for platform Android_ETC1 invalidating cook
    [2018.07.19-23.42.43:505][  0]LogCook: Display: Cooked content cleared for platform Android_ETC2
    [2018.07.19-23.42.43:506][  0]LogCook: Display: Unable to read previous cook inisettings for platform Android_ETC2 invalidating cook
    [2018.07.19-23.42.43:545][  0]LogCook: Display: Cooked content cleared for platform Android_Multi
    [2018.07.19-23.42.43:545][  0]LogCook: Display: Unable to read previous cook inisettings for platform Android_Multi invalidating cook
    [2018.07.19-23.42.43:583][  0]LogCook: Display: Cooked content cleared for platform Android_PVRTC
    [2018.07.19-23.42.43:584][  0]LogCook: Display: Unable to read previous cook inisettings for platform Android_PVRTC invalidating cook
    [2018.07.19-23.42.43:623][  0]LogCook: Display: Cooked content cleared for platform Android
    [2018.07.19-23.42.43:624][  0]LogCook: Display: Unable to read previous cook inisettings for platform Android invalidating cook
    [2018.07.19-23.42.43:664][  0]LogCook: Display: Cooked content cleared for platform HTML5
    [2018.07.19-23.42.43:665][  0]LogCook: Display: Unable to read previous cook inisettings for platform HTML5 invalidating cook
    [2018.07.19-23.42.43:701][  0]LogCook: Display: Cooked content cleared for platform IOS
    [2018.07.19-23.42.43:702][  0]LogCook: Display: Unable to read previous cook inisettings for platform IOS invalidating cook
    [2018.07.19-23.42.43:739][  0]LogCook: Display: Cooked content cleared for platform TVOS
    [2018.07.19-23.42.43:740][  0]LogCook: Display: Unable to read previous cook inisettings for platform TVOS invalidating cook
    [2018.07.19-23.42.43:779][  0]LogCook: Display: Sandbox cleanup took 4.093 seconds for platforms AllDesktop MacClient MacNoEditor MacServer Mac UWP32 UWP64 WindowsClient WindowsNoEditor WindowsServer Windows Android_ASTC Android_ATC Android_DXT Android_ETC1a Android_ETC1 Android_ETC2 Android_Multi Android_PVRTC Android HTML5 IOS TVOS  iterative false
    [2018.07.19-23.42.43:805][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.43:886][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.43:887][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.43:888][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.43:907][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.43:909][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.43:909][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.43:930][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.43:931][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.43:931][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.43:952][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.43:952][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.43:954][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.43:974][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.43:975][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.43:975][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.43:995][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.43:995][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.43:996][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:016][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:017][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:017][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:040][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:041][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:041][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:061][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:061][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:062][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:085][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:086][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:086][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:108][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:109][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:109][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:128][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:129][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:129][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:149][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:149][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:150][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:174][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:175][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:177][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:198][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:199][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:199][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:229][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:230][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:230][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:253][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:253][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:257][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:279][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:280][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:280][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:301][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:301][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:302][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:324][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:325][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:326][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:350][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:351][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:351][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:372][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:373][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:374][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:396][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:397][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:450][  0]LogFileServer: Warning: Unreal Network File Server starting up...
    [2018.07.19-23.42.44:464][  0]LogFileServer: Display: Unreal Network File Server is ready for client connections on 0.0.0.0:41899!
    [2018.07.19-23.42.44:464][  0]LogFileServer: Warning: Unreal Network Http File Server starting up...
    [2018.07.19-23.42.44:507][  0]LogFileServer: Display: Unreal Network File Http Server is ready for client connections on port 41898
    [2018.07.19-23.42.44:507][  0]LogCookCommandlet: Display: GC...
    Unhandled Exception: System.ComponentModel.Win32Exception: Access is denied
       at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
       at System.Diagnostics.Process.GetProcessHandle(Int32 access, Boolean throwIfExited)
       at System.Diagnostics.Process.get_HasExited()
       at UWP.Automation.UWPLauncherCreatedProcess.TailLogFile(String LogFilePath) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\UWP\UWPPlatform.Automation.cs:line 161
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       at System.Threading.ThreadHelper.ThreadStart()
    ERROR: System.ComponentModel.Win32Exception (0x80004005): Access is denied
              at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
              at System.Diagnostics.Process.GetProcessHandle(Int32 access, Boolean throwIfExited)
              at System.Diagnostics.Process.get_HasExited()
              at Project.<>c__DisplayClass61_0.<RunClientWithServer>b__0(String Output) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\RunProjectCommand.Automation.cs:line 573
              at AutomationTool.CommandUtils.LogFileReaderProcess(String LogFilename, IProcessResult LogProcess, ProcessLog OnLogRead) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 1109
              at Project.RunClientWithServer(List`1 DeployContextList, String ServerLogFile, IProcessResult ServerProcess, String ClientApp, String ClientCmdLine, ERunOptions ClientRunFlags, String ClientLogFile, ProjectParams Params) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\RunProjectCommand.Automation.cs:line 539
              at Project.RunInternal(ProjectParams Params, String ServerLogFile, String ClientLogFile) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\RunProjectCommand.Automation.cs:line 178
              at Project.Run(ProjectParams Params) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\RunProjectCommand.Automation.cs:line 115
              at BuildCookRun.DoBuildCookRun(ProjectParams Params) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 224
              at BuildCookRun.ExecuteBuild() in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41
              at AutomationTool.BuildCommand.Execute() in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100
              at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 557
              at AutomationTool.Automation.Process(String[] Arguments) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 527
              at AutomationTool.Program.MainProc(Object Param) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 132
              at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 712
              at AutomationTool.Program.Main() in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 62
           (see G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt for full exception trace)
    ERROR: Exception performing nothrow action "Kill All Processes": Exception in System: Access is denied
           Stacktrace:    at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
              at System.Diagnostics.Process.GetProcessHandle(Int32 access, Boolean throwIfExited)
              at System.Diagnostics.Process.get_HasExited()
              at AutomationTool.ProcessManager.KillAll() in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 109
              at AutomationTool.Program.<>c.<Main>b__1_1() in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 78
              at AutomationTool.Program.NoThrow(Action Action, String ActionDesc) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 101
    AutomationTool exiting with ExitCode=1 (Error_Unknown)
    Unhandled Exception: System.ComponentModel.Win32Exception: Access is denied
       at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
       at System.Diagnostics.Process.GetProcessHandle(Int32 access, Boolean throwIfExited)
       at System.Diagnostics.Process.get_HasExited()
       at AutomationTool.ProcessManager.KillAll() in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 109
       at AutomationTool.Program.Domain_ProcessExit(Object sender, EventArgs e) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 125
    BUILD FAILED

    I have read the full 47 pages and seen a few posts from jsyarrow stating it could be related to the contents files missing as UWP doesn't have access to them. I'm a little confused over this so if someone could shed some light that would be welcomed.


    Any assistance is appreciated - currently ripping my hair out over this.
    Attached Files

    Leave a comment:


  • replied
    Hi

    First, sorry to my English

    I installed the "microsft uwp unreal engine" from github
    Universal windows platform deve, Net desktop dev, Desktop dev with c++, game dev c++ from visual studio

    and i don't saw the "universal windows platform" buton package in unreal engine. Like in this tutorial :

    https://youtu.be/ShN9b1-Wdio?t=20m17s

    i had make something wrong ?

    Thanks to the help

    Leave a comment:


  • replied
    If anyone is interested, Longshot Hero was "ported" to UWP. You can see the UWP gameplay from my desktop: https://youtu.be/f8SKWATCBcc

    Unfortunately performance on the Xbox One wasn't suitable and I had to postpone development until the issue is addressed. It is somewhat a long video (8 minutes) but it gets more challenging after the first wave.

    Leave a comment:


  • replied
    Originally posted by Bluemak View Post

    polkovnika3

    Try the following in the project settings:
    1- Change the build configuration to shipping in the packaging.
    2- Check create compressed cooked package to true.
    Thanks this works.

    Leave a comment:


  • replied
    Originally posted by polkovnika3 View Post
    Can anyone confirm that it works on the console Xbox One ?
    I tested the simplest template but the console does not load it displays an error.
    " For some reason UE4Game took too long to start. (0x8027025a) "
    polkovnika3

    Try the following in the project settings:
    1- Change the build configuration to shipping in the packaging.
    2- Check create compressed cooked package to true.

    Leave a comment:


  • replied
    Can anyone confirm that it works on the console Xbox One ?
    I tested the simplest template but the console does not load it displays an error.
    " For some reason UE4Game took too long to start. (0x8027025a) "

    Leave a comment:


  • replied
    Originally posted by Sparkash View Post
    I can build and run from within Visual Studio 2015, but when I try to create a package from within UE, I get the following error -

    Code:
    UATHelper: Packaging (UWP (x86-32bit)): MSBuild: UWPPlatform.Automation.cs(214,63): error CS0234: The type or namespace name 'Tools' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) [...\engine\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
    Any thoughts?
    And for everyone having that issue:
    Open Project in visual studio, select UWP.Automation from the right, then Project > Manage NugetPackages and install WindowsDevicePortalWrapper

    Leave a comment:


  • replied
    Hi anyone know how to update UE4 Fork so he can see the newer versions of Windows SDK 10.0.17134.0,..
    Now with SDK version 10.0.16299.0, there is not one project running.

    I apologize for my bad English.

    Leave a comment:


  • replied
    Originally posted by ZeJudge View Post
    I have now successfully compiled & packaged my game, although I am unable to launch it. It seems that when I attempt a launch it will look as though it tries to open, then it closes with no error. If I try to open the application directly from the installed folder then I get a number of errors stating that the following DLL files cannot be found:


    vccorlib140_app.DLL
    MSVCP140_APP.dll
    CONCRT140_APP.dll
    VCRUNTIME140_APP.dll
    We are running into this same issue, when running our game from Visual Studio 2015.
    Windows SDK: 10.0.14393.0
    Visual Studio 2015
    Solution Configuration: Development
    Solution Platform: UWP64
    Startup Project: GameTitle (Universal Windows)
    Debugger: Local Windows Debugger

    Leave a comment:


  • replied
    Hi anyone know where I can download this version of the SDK.
    PS: I fixed my problem.
    Last edited by polkovnika3; 05-19-2018, 02:58 PM.

    Leave a comment:


  • replied
    Originally posted by jsyarrow View Post


    When you're seeing the immediate close on launch, is that under the debugger? If not, I'd suggest trying with the debugger attached to see whether you get better info. Use Debug->Other debug targets->Debug Installed App Package in Visual Studio. Depending on how early in startup the failure occurs you may need to check the 'Do not launch, but debug my code when it starts' box, in which case you should wait for the debugger to fully attach and then launch your app normally to observe the results.

    A couple of things that I know offhand can cause failures early in the startup process:
    - Incorrectly setting the 'Use Retail Windows Store Environment' flag in UWP project settings. If you check this on, then you must have a catalog entry for your product in the retail environment of the store (hidden is fine); if you check it off (default), your OS must be in development mode to run the app. You must check it on when building a final package for submission.
    - Long stalls on the game thread during startup. UWP apps are required to get their message pump up and running within a few seconds of launch. If they don't the OS will summarily kill them. If you have long-running work that occurs early in the launch flow you could be getting caught by this.

    Failure to launch when double-clicking the exe in the folder is to be expected. There's extra work the OS does to set up the UWP environment before passing control to your code. A part of that is setting up paths so that those dlls can be found.



    This fork hasn't been updated to specifically understand SDKs past 16299. Looks like 17134 includes some schema additions that need to be accounted for. As you've discovered you can explicitly lock to an earlier SDK. That should fix the first complaint in your log.

    As the text notes, however, that first message should be non-fatal. I think it's the stuff that comes after that is causing the real trouble:



    You should check UWP project settings for this value. If you're not using Xbox Live you should leave the field empty.



    I suspect this is ultimately what kills the build. It looks like we have a bug in Engine\Plugins\Runtime\ApexDestruction\Source\ThirdParty\PhysX\ApexDestructionLib.Build.cs - it's still looking in the old pre-4.19 locations for the APEX dll . In the latest version everything should be in Binaries\ThirdParty\PhysX3\UWP64. If you adjust the values of ApexBinariesDir for UWP64/32 it might get you up and running .



    jsyarrow Thank you very much!

    Leave a comment:


  • replied
    Originally posted by jsyarrow View Post


    When you're seeing the immediate close on launch, is that under the debugger? If not, I'd suggest trying with the debugger attached to see whether you get better info. Use Debug->Other debug targets->Debug Installed App Package in Visual Studio. Depending on how early in startup the failure occurs you may need to check the 'Do not launch, but debug my code when it starts' box, in which case you should wait for the debugger to fully attach and then launch your app normally to observe the results.

    A couple of things that I know offhand can cause failures early in the startup process:
    - Incorrectly setting the 'Use Retail Windows Store Environment' flag in UWP project settings. If you check this on, then you must have a catalog entry for your product in the retail environment of the store (hidden is fine); if you check it off (default), your OS must be in development mode to run the app. You must check it on when building a final package for submission.
    - Long stalls on the game thread during startup. UWP apps are required to get their message pump up and running within a few seconds of launch. If they don't the OS will summarily kill them. If you have long-running work that occurs early in the launch flow you could be getting caught by this.



    Thanks jsyarrow! Your debugging method helped track down the issue. It looks like the packager didn't copy over the following file and so was falling over: \Engine\Binaries\ThirdParty\PhysX3\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll

    Everything is now working great, thanks!

    Leave a comment:


  • replied

    Originally posted by ZeJudge View Post

    I have now successfully compiled & packaged my game, although I am unable to launch it. It seems that when I attempt a launch it will look as though it tries to open, then it closes with no error. If I try to open the application directly from the installed folder then I get a number of errors stating that the following DLL files cannot be found:


    vccorlib140_app.DLL
    MSVCP140_APP.dll
    CONCRT140_APP.dll
    VCRUNTIME140_APP.dll
    When you're seeing the immediate close on launch, is that under the debugger? If not, I'd suggest trying with the debugger attached to see whether you get better info. Use Debug->Other debug targets->Debug Installed App Package in Visual Studio. Depending on how early in startup the failure occurs you may need to check the 'Do not launch, but debug my code when it starts' box, in which case you should wait for the debugger to fully attach and then launch your app normally to observe the results.

    A couple of things that I know offhand can cause failures early in the startup process:
    - Incorrectly setting the 'Use Retail Windows Store Environment' flag in UWP project settings. If you check this on, then you must have a catalog entry for your product in the retail environment of the store (hidden is fine); if you check it off (default), your OS must be in development mode to run the app. You must check it on when building a final package for submission.
    - Long stalls on the game thread during startup. UWP apps are required to get their message pump up and running within a few seconds of launch. If they don't the OS will summarily kill them. If you have long-running work that occurs early in the launch flow you could be getting caught by this.

    Failure to launch when double-clicking the exe in the folder is to be expected. There's extra work the OS does to set up the UWP environment before passing control to your code. A part of that is setting up paths so that those dlls can be found.

    Originally posted by Peterson Oliveira View Post
    ...
    But I saw my last version for the windows sdk in my pc is 10.0.17134.0 but in UE4 no is 10.0.16299.0
    ...
    This fork hasn't been updated to specifically understand SDKs past 16299. Looks like 17134 includes some schema additions that need to be accounted for. As you've discovered you can explicitly lock to an earlier SDK. That should fix the first complaint in your log.

    As the text notes, however, that first message should be non-fatal. I think it's the stuff that comes after that is causing the real trouble:

    Originally posted by Peterson Oliveira View Post
    [2018.05.14-07.33.44:077][611]UATHelper: Packaging (UWP (x64-64bit)): ERROR: Xbox Live Title Id was not in a recognized format. Specify a 32 bit hex number (without leading 0x)
    You should check UWP project settings for this value. If you're not using Xbox Live you should leave the field empty.

    Originally posted by Peterson Oliveira View Post
    [2018.05.14-07.37.52:813][357]UATHelper: Packaging (UWP (x64-64bit)): WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find a part of the path 'C:\UNREALENGINE\UE_UWP\Engine\Binaries\ThirdParty\PhysX\UWP64\VS2015\APEX_DestructiblePROFILE_x64.dll'.
    I suspect this is ultimately what kills the build. It looks like we have a bug in Engine\Plugins\Runtime\ApexDestruction\Source\ThirdParty\PhysX\ApexDestructionLib.Build.cs - it's still looking in the old pre-4.19 locations for the APEX dll. In the latest version everything should be in Binaries\ThirdParty\PhysX3\UWP64. If you adjust the values of ApexBinariesDir for UWP64/32 it might get you up and running.




    Leave a comment:


  • replied
    Originally posted by fpoulin View Post
    At the beginning of your log I see:

    The 'http://schemas.microsoft.com/appx/manifest/uap/windows10/6:CodecMimeType' attribute is not declared.
    XML schema failed to compile; validation of the final AppxManifest.xml will be skipped.
    If your AppxManifest.xml is valid then this is harmless, but if it contains invalid content you may encounter packaging or deployment errors.
    Updating your Windows SDK and/or Visual Studio installation may correct the schema problems and simplify diagnosis of invalid content.
    ERROR: Xbox Live Title Id was not in a recognized format. Specify a 32 bit hex number

    1. Are you using Visual Studio 2017, if yes make sure to add -2017 to the GenerateProjectFiles to setup the UE4.sln project correctly
    GenerateProjectFiles.bat -2017
    2. In Unreal Editor make sure the project Settings are also set correctly:
    - Platforms --> UWP --> Toolchain --> Compiler Version: Visual Studio 2017
    - Platforms --> UWP --> Toolchain --> Windows 10 SDK: 10.0.16299.0 (the most recent SDK installed on my PC)

    Apart from that I'm not sure what the problem could be.

    Good Luck!

    Hi fpoulin
    Already done all this.
    But I saw my last version for the windows sdk in my pc is 10.0.17134.0 but in UE4 no is 10.0.16299.0
    Maybe is this.

    Thanks for try help me.

    Click image for larger version  Name:	 Views:	1 Size:	13.7 KB ID:	1475751
    Click image for larger version  Name:	 Views:	1 Size:	19.2 KB ID:	1475752
    Click image for larger version  Name:	 Views:	1 Size:	62.0 KB ID:	1475753
    Last edited by PetersonOliveira; 05-14-2018, 05:08 PM.

    Leave a comment:


  • replied
    Originally posted by jsyarrow View Post
    In case you haven't already tracked this down: ICMP is not a module we've ever specifically ported to UWP as it's not typically used by games that do multiplayer over Live. It appears to contain some platform-specific code. The missing definitions (along with a few others) are (for Windows) in a Windows/IcmpWindows.cpp file which would be omitted when compiling for UWP. You'll need to provide an equivalent UWP/IcmpUWP.cpp file, which may well be able to just reuse all the Windows Desktop code (e.g. much of the D3D12 RHI works this way).
    Thanks jsyarrow - I disabled the OnlineFramework plugin and this has now compiled correctly. Sorry, I didn't realise you mentioned this in a previous post, sometimes these solutions get lost in the noise.

    I have now successfully compiled & packaged my game, although I am unable to launch it. It seems that when I attempt a launch it will look as though it tries to open, then it closes with no error. If I try to open the application directly from the installed folder then I get a number of errors stating that the following DLL files cannot be found:


    vccorlib140_app.DLL
    MSVCP140_APP.dll
    CONCRT140_APP.dll
    VCRUNTIME140_APP.dll


    Even though these files do exist in the following directory and the report.wer of my game states it attempts to load these files: C:\Program Files\WindowsApps\Microsoft.VCLibs.140.00_14.0.25426.0_x64__8wekyb3d8bbwe

    Compiler Version Used: VS 2017
    Windows SDK: 10.0.16299.0
    Build Configuration: Development

    I have both VS 2015 & VS 2017 C++ Redistributables Runtimes installed.

    Leave a comment:

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