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Unreal Engine 4 is available for Win10 UWP app dev now

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    Hi anyone know how to update UE4 Fork so he can see the newer versions of Windows SDK 10.0.17134.0,..
    Now with SDK version 10.0.16299.0, there is not one project running.

    I apologize for my bad English.

    Comment


      Originally posted by Sparkash View Post
      I can build and run from within Visual Studio 2015, but when I try to create a package from within UE, I get the following error -

      Code:
      UATHelper: Packaging (UWP (x86-32bit)): MSBuild: UWPPlatform.Automation.cs(214,63): error CS0234: The type or namespace name 'Tools' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) [...\engine\Engine\Source\Programs\AutomationTool\UWP\UWP.Automation.csproj]
      Any thoughts?
      And for everyone having that issue:
      Open Project in visual studio, select UWP.Automation from the right, then Project > Manage NugetPackages and install WindowsDevicePortalWrapper

      Comment


        Can anyone confirm that it works on the console Xbox One ?
        I tested the simplest template but the console does not load it displays an error.
        " For some reason UE4Game took too long to start. (0x8027025a) "

        Comment


          Originally posted by polkovnika3 View Post
          Can anyone confirm that it works on the console Xbox One ?
          I tested the simplest template but the console does not load it displays an error.
          " For some reason UE4Game took too long to start. (0x8027025a) "
          polkovnika3

          Try the following in the project settings:
          1- Change the build configuration to shipping in the packaging.
          2- Check create compressed cooked package to true.

          Comment


            Originally posted by Bluemak View Post

            polkovnika3

            Try the following in the project settings:
            1- Change the build configuration to shipping in the packaging.
            2- Check create compressed cooked package to true.
            Thanks this works.

            Comment


              If anyone is interested, Longshot Hero was "ported" to UWP. You can see the UWP gameplay from my desktop: https://youtu.be/f8SKWATCBcc

              Unfortunately performance on the Xbox One wasn't suitable and I had to postpone development until the issue is addressed. It is somewhat a long video (8 minutes) but it gets more challenging after the first wave.

              Comment


                Hi

                First, sorry to my English

                I installed the "microsft uwp unreal engine" from github
                Universal windows platform deve, Net desktop dev, Desktop dev with c++, game dev c++ from visual studio

                and i don't saw the "universal windows platform" buton package in unreal engine. Like in this tutorial :

                https://youtu.be/ShN9b1-Wdio?t=20m17s

                i had make something wrong ?

                Thanks to the help

                Comment


                  Hello,

                  Having a lot of struggles getting my game to run on UWP - it keeps crashing on startup (not getting past splash screen). I have tried this both on the Xbox One and Windows 10 and the crashes occurs on both instances. Even when set to "Game" mode (as opposed to App) on the Xbox.

                  Heres a rundown of some info:
                  • Version: Unreal Engine 4.19.2 - (Release UWP Branch)
                  • Compiled in: Visual Studio 2017 (compiling works fine)
                  • I've tried both Packing it as an Appx and also running via Project Manager.
                  • Tried to change background splash colour as I heard rumours that could cause issues
                  • Tried using default images and custom images on the Package settings

                  I do not get any errors when building, I have tried different projects; a blank version, the 2d starter, 3d starter, my WIP Paper2D version - I get the same results on all

                  If I run the build process using the Project Manager, here is the output I receive.


                  Here is a detailed log:
                  Code:
                  Running AutomationTool...
                  Parsing command line: -ScriptsForProject="G:/UE/Projects/MyProject 4.19 - 2/MyProject.uproject" BuildCookRun -project="G:/UE/Projects/MyProject 4.19 - 2/MyProject.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompileeditor -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=UWP64 -targetplatform=UWP64 -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -build -cookonthefly -map= -compressed -stage -deploy -cmdline=" -Messaging" -device=UWP64@COMPE -addcmdline="-SessionId=00C0293C4787DB3804F99FA23A1BD4C6 -SessionOwner='John' -SessionName='COMPE (UWP)' " -run -compile
                  Compiling scripts.
                      DotNETUtilities -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\DotNETUtilities.dll
                      UnrealBuildTool -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe
                      AutomationUtils.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
                      AllDesktop.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
                      Localization.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
                      OneSkyLocalization.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
                      AutomationScripts.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
                      Android.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
                      BuildGraph.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
                      HTML5.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
                      MobileDeviceInterface -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
                      IOS.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
                      Linux.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
                      Mac.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
                      TVOS.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
                      UWP.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\UWP\UWP.Automation.dll
                      Win.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
                      XLocLocalization.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
                  Took 3.2831035s to run MSBuild.exe, ExitCode=0
                  Setting up ProjectParams for G:\UE\Projects\MyProject 4.19 - 2\MyProject.uproject
                  ********** BUILD COMMAND STARTED **********
                  Running: C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe G:/UE/MICROSOFT_UWP_UNREAL-release_uwp/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /nologo /property:Configuration=Development /property:Platform=AnyCPU
                      DotNETUtilities -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\DotNETUtilities.dll
                      UnrealBuildTool -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe
                  Took 0.3366519s to run MSBuild.exe, ExitCode=0
                  Running: G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game UWP64 Development  -NoUBTMakefiles  -remoteini="G:\UE\Projects\MyProject 4.19 - 2" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -generatemanifest -NoHotReload
                    Building using Windows SDK version 10.0.17134.0
                  Took 3.5039356s to run UnrealBuildTool.exe, ExitCode=0
                  Running: G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game UWP64 Development  -NoUBTMakefiles  -remoteini="G:\UE\Projects\MyProject 4.19 - 2" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -NoHotReload -ignorejunk
                    Building using Windows SDK version 10.0.17134.0
                    Performing 360 actions (4 in parallel)
                    SharedPCH.Core.cpp
                    SharedPCH.CoreUObject.cpp
                    SharedPCH.Engine.cpp
                    PCH.Engine.cpp
                    SharedPCH.Slate.cpp
                    PCH.Core.cpp
                    PCH.CoreUObject.cpp
                    SharedPCH.Slate.NonOptimized.cpp
                    Module.OnlineSubsystemUtils.cpp
                    Module.Paper2D.cpp
                    Module.PhysXVehicles.cpp
                    Module.MediaCompositing.cpp
                    Module.ImmediatePhysics.cpp
                    Module.LiveLink.cpp
                    Module.Paper2D.gen.cpp
                    Module.PhysXVehicles.gen.cpp
                    Module.LiveLink.gen.cpp
                    Module.ProceduralMeshComponent.cpp
                    Module.OnlineSubsystemUtils.gen.cpp
                    Module.CableComponent.cpp
                    Module.CustomMeshComponent.cpp
                    Module.ImmediatePhysics.gen.cpp
                    Module.OnlineSubsystemNull.cpp
                    Module.ArchVisCharacter.cpp
                    Module.LPVRuntime.cpp
                    Module.MediaCompositing.gen.cpp
                    Module.ArchVisCharacter.gen.cpp
                    Module.ActorSequence.cpp
                    Module.UWPMoviePlayer.cpp
                    Module.ActorSequence.gen.cpp
                    Module.ProceduralMeshComponent.gen.cpp
                    Module.CableComponent.gen.cpp
                    Module.UdpMessaging.cpp
                    Module.OnlineSubsystem.cpp
                    Module.CustomMeshComponent.gen.cpp
                    Module.FacialAnimation.cpp
                    Module.FacialAnimation.gen.cpp
                    Module.ImgMedia.cpp
                    Module.TcpMessaging.cpp
                    Module.LinearTimecode.cpp
                    Module.DatasmithContent.gen.cpp
                    Module.LinearTimecode.gen.cpp
                    Module.MobilePatchingUtils.cpp
                    Module.OnlineSubsystem.gen.cpp
                    Module.ImgMedia.gen.cpp
                    Module.UdpMessaging.gen.cpp
                    Module.MobilePatchingUtils.gen.cpp
                    Module.LocationServicesBPLibrary.gen.cpp
                    Module.LPVRuntime.gen.cpp
                    Module.AndroidPermission.gen.cpp
                    Module.AndroidPermission.cpp
                    Module.ImgMediaFactory.gen.cpp
                    Module.ImgMediaFactory.cpp
                    Module.TcpMessaging.gen.cpp
                    Module.LocationServicesBPLibrary.cpp
                    Module.RuntimePhysXCooking.cpp
                    Module.CharacterAI.cpp
                    Module.ExampleDeviceProfileSelector.cpp
                    Module.DatasmithContent.cpp
                    PCH.ImageWrapper.cpp
                    Module.UMG.cpp
                    Module.Engine.37_of_39.cpp
                    Module.AIModule.2_of_4.cpp
                    Module.MovieSceneTracks.cpp
                    Module.Engine.16_of_39.cpp
                    Module.Engine.30_of_39.cpp
                    Module.Engine.17_of_39.cpp
                    Module.Engine.21_of_39.cpp
                    Module.Engine.39_of_39.cpp
                    Module.Engine.34_of_39.cpp
                    Module.Engine.19_of_39.cpp
                    Module.AIModule.3_of_4.cpp
                    Module.Engine.8_of_39.cpp
                    Module.Engine.22_of_39.cpp
                    Module.Engine.20_of_39.cpp
                    Module.Engine.12_of_39.cpp
                    Module.Engine.1_of_39.cpp
                    Module.MovieSceneTracks.gen.cpp
                    Module.Engine.27_of_39.cpp
                    Module.Engine.6_of_39.cpp
                    Module.Engine.18_of_39.cpp
                    Module.AnimGraphRuntime.cpp
                    Module.Engine.9_of_39.cpp
                    Module.AIModule.1_of_4.cpp
                    Module.Engine.38_of_39.cpp
                    Module.Engine.11_of_39.cpp
                    Module.Engine.25_of_39.cpp
                    Module.Engine.13_of_39.cpp
                    Module.Engine.28_of_39.cpp
                    Module.UMG.gen.2_of_6.cpp
                    Module.Engine.36_of_39.cpp
                    Module.Engine.24_of_39.cpp
                    Module.Engine.15_of_39.cpp
                    Module.Engine.26_of_39.cpp
                    Module.Launch.cpp
                    Module.AnimGraphRuntime.gen.cpp
                    Module.Engine.29_of_39.cpp
                    Module.MovieSceneCapture.cpp
                    Module.Engine.5_of_39.cpp
                    Module.Engine.31_of_39.cpp
                    Module.Engine.33_of_39.cpp
                    Module.Engine.3_of_39.cpp
                    Module.Landscape.1_of_3.cpp
                    Module.Landscape.2_of_3.cpp
                    Module.Engine.14_of_39.cpp
                    Module.AIModule.gen.4_of_5.cpp
                    Module.Engine.4_of_39.cpp
                    Module.Engine.2_of_39.cpp
                    Module.Engine.35_of_39.cpp
                    Module.AIModule.gen.3_of_5.cpp
                    Module.HeadMountedDisplay.cpp
                    Module.Engine.32_of_39.cpp
                    Module.Renderer.8_of_11.cpp
                    Module.Engine.gen.27_of_40.cpp
                    Module.ClothingSystemRuntime.cpp
                    Module.Renderer.6_of_11.cpp
                    Module.GameplayDebugger.cpp
                    Module.Engine.gen.25_of_40.cpp
                    Module.Renderer.7_of_11.cpp
                    Module.Renderer.9_of_11.cpp
                    Module.Engine.10_of_39.cpp
                    Module.LevelSequence.cpp
                    Module.Renderer.5_of_11.cpp
                    Module.Renderer.11_of_11.cpp
                    Module.Engine.gen.26_of_40.cpp
                    Module.Engine.23_of_39.cpp
                    Module.Engine.gen.7_of_40.cpp
                    Module.Renderer.4_of_11.cpp
                    Module.Renderer.1_of_11.cpp
                    Module.SlateRHIRenderer.cpp
                    Module.Engine.gen.20_of_40.cpp
                    Module.UMG.gen.4_of_6.cpp
                    Module.UMG.gen.5_of_6.cpp
                    Module.Renderer.2_of_11.cpp
                    Module.UMG.gen.3_of_6.cpp
                    Module.Engine.gen.24_of_40.cpp
                    Module.Engine.gen.4_of_40.cpp
                    Module.Foliage.cpp
                    Module.AIModule.4_of_4.cpp
                    Module.Engine.gen.8_of_40.cpp
                    Module.UMG.gen.1_of_6.cpp
                    Module.Renderer.3_of_11.cpp
                    Module.Engine.gen.3_of_40.cpp
                    Module.Engine.7_of_39.cpp
                    Module.Renderer.10_of_11.cpp
                    Module.MoviePlayer.cpp
                    Module.Engine.gen.29_of_40.cpp
                    Module.Engine.gen.28_of_40.cpp
                    Module.MovieScene.cpp
                    Module.GeometryCache.cpp
                    Module.Engine.gen.14_of_40.cpp
                    Module.CinematicCamera.cpp
                    Module.LevelSequence.gen.cpp
                    Module.MRMesh.cpp
                    Module.Foliage.gen.cpp
                    Module.StreamingPauseRendering.cpp
                    Module.Engine.gen.37_of_40.cpp
                    Module.Engine.gen.38_of_40.cpp
                    Module.AIModule.gen.2_of_5.cpp
                    Module.MovieSceneCapture.gen.cpp
                    Module.D3D12RHI.cpp
                    Module.GeometryCache.gen.cpp
                    Module.GameplayDebugger.gen.cpp
                    Module.Engine.gen.40_of_40.cpp
                    Module.AudioMixer.cpp
                    Module.Engine.gen.35_of_40.cpp
                    Module.PhysXCooking.cpp
                    Module.Engine.gen.10_of_40.cpp
                    Module.AutomationWorker.cpp
                    Module.Engine.gen.13_of_40.cpp
                    Module.D3D11RHI.cpp
                    Module.GameplayTags.cpp
                    Module.Engine.gen.11_of_40.cpp
                    G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp(1739): warning C4838: conversion from 'int32' to 'UINT' requires a narrowing conversion
                    Module.AIModule.gen.1_of_5.cpp
                    Module.Landscape.3_of_3.cpp
                    Module.UMG.gen.6_of_6.cpp
                    Module.ClothingSystemRuntime.gen.cpp
                    Module.MediaAssets.cpp
                    Module.Engine.gen.31_of_40.cpp
                    Module.Engine.gen.9_of_40.cpp
                    Module.Slate.2_of_5.cpp
                    Module.AudioMixer.gen.cpp
                    Module.Landscape.gen.cpp
                    Module.AudioMixerXAudio2.cpp
                    Module.Engine.gen.22_of_40.cpp
                    Module.Engine.gen.19_of_40.cpp
                    Module.Engine.gen.15_of_40.cpp
                    Module.XAudio2.cpp
                    Module.Engine.gen.36_of_40.cpp
                    Module.Engine.gen.21_of_40.cpp
                    Module.Slate.3_of_5.cpp
                    Module.Voice.cpp
                    Module.Engine.gen.2_of_40.cpp
                    Module.GameplayTasks.cpp
                    Module.AppFramework.cpp
                    Module.Slate.4_of_5.cpp
                    Module.SlateReflector.cpp
                    Module.Engine.gen.34_of_40.cpp
                    Module.Engine.gen.30_of_40.cpp
                    Module.Engine.gen.39_of_40.cpp
                    Module.SlateCore.cpp
                    Module.MediaAssets.gen.cpp
                    Module.Slate.1_of_5.cpp
                    Module.Engine.gen.6_of_40.cpp
                    Module.BuildPatchServices.cpp
                    Module.Engine.gen.23_of_40.cpp
                    Module.MovieScene.gen.cpp
                    Module.Engine.gen.16_of_40.cpp
                    Module.Engine.gen.18_of_40.cpp
                    Module.MessageLog.cpp
                    Module.TaskGraph.cpp
                    Module.SourceControl.cpp
                    Module.Engine.gen.32_of_40.cpp
                    Module.Slate.5_of_5.cpp
                    Module.Engine.gen.5_of_40.cpp
                    Module.RealtimeProfiler.cpp
                    Module.MoviePlayer.gen.cpp
                    Module.Slate.gen.cpp
                    Module.CoreUObject.1_of_6.cpp
                    Module.CoreUObject.2_of_6.cpp
                    Module.AIModule.gen.5_of_5.cpp
                    Module.AutomationController.cpp
                    Module.EditorStyle.cpp
                    Module.Localization.cpp
                    Module.HeadMountedDisplay.gen.cpp
                    Module.Core.1_of_8.cpp
                    Module.SlateNullRenderer.cpp
                    Module.CoreUObject.5_of_6.cpp
                    Module.Core.5_of_8.cpp
                    Module.Core.6_of_8.cpp
                    Module.Core.8_of_8.cpp
                    Module.Engine.gen.17_of_40.cpp
                    Module.CoreUObject.3_of_6.cpp
                    Module.CoreUObject.4_of_6.cpp
                    Module.SlateCore.gen.cpp
                    Module.AssetRegistry.cpp
                    Module.Core.2_of_8.cpp
                    Module.Core.3_of_8.cpp
                    Module.ScreenShotComparisonTools.cpp
                    Module.CoreUObject.6_of_6.cpp
                    Module.MRMesh.gen.cpp
                    Module.GameplayTasks.gen.cpp
                    Module.CinematicCamera.gen.cpp
                    Module.Engine.gen.1_of_40.cpp
                    Module.AutomationController.gen.cpp
                    Module.Serialization.cpp
                    Module.Core.4_of_8.cpp
                    Module.Engine.gen.33_of_40.cpp
                    Module.ShaderCore.cpp
                    Module.ProfilerService.cpp
                    Module.AssetRegistry.gen.cpp
                    Module.AutomationMessages.gen.cpp
                    Module.MaterialShaderQualitySettings.cpp
                    Module.SessionServices.cpp
                    Module.RHI.cpp
                    Module.HTTP.cpp
                    Module.Engine.gen.12_of_40.cpp
                    Module.RenderCore.cpp
                    Module.Messaging.cpp
                    Module.UtilityShaders.cpp
                    Module.GameplayTags.gen.cpp
                    Module.Overlay.cpp
                    Module.LiveLinkMessageBusFramework.cpp
                    Module.EngineSettings.gen.cpp
                    Module.Localization.gen.cpp
                    Module.PacketHandler.cpp
                    Module.NetworkFile.cpp
                    Module.JsonUtilities.cpp
                    Module.Sockets.cpp
                    Module.ClothingSystemRuntimeInterface.gen.cpp
                    Module.ImageWrapper.cpp
                    Module.ApplicationCore.cpp
                    WARNING: This build uses the Store Simulator for license checks.  It will run only in Developer Mode and is not appropriate for sideloading or Store submission.
                    WARNING: Deliberately inserting reference to D3D12GetDebugInterface in order to force WACK failure.
                    Module.MaterialShaderQualitySettings.gen.cpp
                    Module.EditorStyle.gen.cpp
                    Module.InputCore.cpp
                    Module.AnimationCore.gen.cpp
                    Module.BuildPatchServices.gen.cpp
                    Module.Core.7_of_8.cpp
                    Module.Networking.cpp
                    Module.LiveLinkInterface.gen.cpp
                    Module.EngineSettings.cpp
                    Module.Json.cpp
                    Module.Overlay.gen.cpp
                    Module.Projects.cpp
                    Module.AnimationCore.cpp
                    Module.LiveLinkMessageBusFramework.gen.cpp
                    Module.CoreUObject.gen.cpp
                    Module.UnrealEdMessages.gen.cpp
                    Module.LiveLinkInterface.cpp
                    Module.Serialization.gen.cpp
                    Module.SourceControl.gen.cpp
                    Module.InputCore.gen.cpp
                    Module.EngineMessages.gen.cpp
                    Module.ProfilerMessages.gen.cpp
                    Module.SlateReflector.gen.cpp
                    Module.JsonUtilities.gen.cpp
                    Module.ScreenShotComparisonTools.gen.cpp
                    Module.Renderer.gen.cpp
                    Module.PacketHandler.gen.cpp
                    Module.SessionMessages.gen.cpp
                    Module.ClothingSystemRuntimeInterface.cpp
                    Module.PakFile.cpp
                    Module.MediaUtils.cpp
                    Module.AnalyticsET.cpp
                    Module.SynthBenchmark.cpp
                    Module.Navmesh.2_of_3.cpp
                    Module.NullDrv.cpp
                    Module.AVIWriter.cpp
                    Module.HttpNetworkReplayStreaming.cpp
                    Module.Navmesh.1_of_3.cpp
                    Module.NullNetworkReplayStreaming.cpp
                    Module.Media.cpp
                    Module.NetworkReplayStreaming.cpp
                    Module.HardwareSurvey.cpp
                    Module.CookedIterativeFile.cpp
                    Module.StreamingFile.cpp
                    Module.DatabaseSupport.cpp
                    Module.SandboxFile.cpp
                    Module.Analytics.cpp
                    Module.ReliabilityHandlerComponent.cpp
                    Module.Advertising.cpp
                    Module.ImageCore.cpp
                    Module.Navmesh.3_of_3.cpp
                    Module.MessagingCommon.cpp
                    Module.ProfilerMessages.cpp
                    Module.SessionMessages.cpp
                    Module.UnrealEdMessages.cpp
                    Module.AutomationMessages.cpp
                    Module.EngineMessages.cpp
                    Module.UE4Game.cpp
                    Module.UELinkerFixups.cpp
                    [332/360] Link UE4-ImmediatePhysics.lib
                    [333/360] Link UE4-LocationServicesBPLibrary.lib
                    [334/360] Link UE4-MobilePatchingUtils.lib
                    [335/360] Link UE4-PhysXVehicles.lib
                    [336/360] Link UE4-CableComponent.lib
                    [337/360] Link UE4-CustomMeshComponent.lib
                    [338/360] Link UE4-MediaCompositing.lib
                    [339/360] Link UE4-LiveLink.lib
                    [340/360] Link UE4-LinearTimecode.lib
                    [341/360] Link UE4-ImgMediaFactory.lib
                    [342/360] Link UE4-ImgMedia.lib
                    [343/360] Link UE4-TcpMessaging.lib
                    [344/360] Link UE4-UdpMessaging.lib
                    [345/360] Link UE4-DatasmithContent.lib
                    [346/360] Link UE4-ActorSequence.lib
                    [347/360] Link UE4-ArchVisCharacter.lib
                    [348/360] Link UE4-LightPropagationVolumeRuntime.lib
                    [349/360] Link UE4-FacialAnimation.lib
                    [350/360] Link UE4-Paper2D.lib
                    [351/360] Link UE4-OnlineSubsystemUtils.lib
                    [352/360] Link UE4-AndroidPermission.lib
                    [353/360] Link UE4-ProceduralMeshComponent.lib
                    [354/360] Link UE4-OnlineSubsystem.lib
                    [355/360] Link UE4-OnlineSubsystemNull.lib
                    [356/360] Link UE4-ExampleDeviceProfileSelector.lib
                    [357/360] Link UE4-CharacterAI.lib
                    [358/360] Link UE4-RuntimePhysXCooking.lib
                    [359/360] Link UE4-UWPMoviePlayer.lib
                    [360/360] Link UE4Game.exe
                       Creating library G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\UWP64\UE4Game.lib and object G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\UWP64\UE4Game.exp
                    LINK : warning LNK4199: /DELAYLOAD:libogg_64.dll ignored; no imports found from libogg_64.dll
                    LINK : warning LNK4199: /DELAYLOAD:libvorbis_64.dll ignored; no imports found from libvorbis_64.dll
                    Deploying UE4Game UWP64 Development...
                    Prepping UE4 for deployment to UWP64
                    '              Index Pass Completed.
                  
                    Finished building
                    Version: 1.0
                    Resource Map Name: 2DSideScrollerGameBlueprintTemplate
                    Named Resources: 8
                    Resource Candidates: 8
                    Successfully Completed
                    UWP deployment preparation took 1.03 seconds
                    Total build time: 1001.62 seconds (Local executor: 979.68 seconds)
                  Took 1001.8902397s to run UnrealBuildTool.exe, ExitCode=0
                  ********** BUILD COMMAND COMPLETED **********
                  ********** COOK COMMAND STARTED **********
                  Running: G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\Win64\UE4Editor.exe "G:\UE\Projects\MyProject 4.19 - 2\MyProject.uproject" -run=cook -cookonthefly -unattended -CrashForUAT -log -abslog=C:\Users\John\AppData\Local\Temp\G+UE+MICROSOFT_UWP_UNREAL-release_uwp\Logs\Server.log -SessionId=00C0293C4787DB3804F99FA23A1BD4C6 -SessionOwner="John" -SessionName="COMPE (UWP)"
                  Waiting a few seconds for the server to start...
                  ********** COOK COMMAND COMPLETED **********
                  ********** STAGE COMMAND STARTED **********
                  Creating UE4CommandLine.txt
                  Creating Staging Manifest...
                  Cleaning Stage Directory: G:\UE\Projects\MyProject 4.19 - 2\Saved\StagedBuilds\UWP64
                  Copying NonUFSFiles to staging directory: G:\UE\Projects\MyProject 4.19 - 2\Saved\StagedBuilds\UWP64
                  Copying DebugFiles to staging directory: G:\UE\Projects\MyProject 4.19 - 2\Saved\StagedBuilds\UWP64
                  ********** STAGE COMMAND COMPLETED **********
                  ********** PACKAGE COMMAND STARTED **********
                  ********** PACKAGE COMMAND COMPLETED **********
                  ********** DEPLOY COMMAND STARTED **********
                  Running: checknetisolation.exe loopbackexempt -a -n=2DSideScrollerGameBlueprintTemplate_brk91wzqs3nb2
                  Took 0.0869099s to run checknetisolation.exe, ExitCode=0
                  ********** DEPLOY COMMAND COMPLETED **********
                  ********** RUN COMMAND STARTED **********
                  Waiting a few seconds for the server to start...
                  Starting Client....
                  Log file open, 07/20/18 00:42:23
                  LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
                  LogWindows: File 'aqProf.dll' does not exist
                  LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
                  LogWindows: File 'VtuneApi.dll' does not exist
                  LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
                  LogWindows: File 'VtuneApi32e.dll' does not exist
                  LogInit: Display: Running engine for game: MyProject
                  LogPlatformFile: Not using cached read wrapper
                  LogInit: Display: RandInit(1742015124) SRandInit(1742015124).
                  LogInit: Read version file with build ID 'a0cf2f98-7692-4345-aacf-41ac1a4173da'
                  LogInit: Registered custom module enumerator with build ID 'a0cf2f98-7692-4345-aacf-41ac1a4173da'
                  LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
                  LogStats: Stats thread started at 0.301289
                  LogD3D11RHI: Aftermath initialized
                  LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ''
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2D.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2DEditor.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperSpriteSheetImporter.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperTiledImporter.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-SmartSnapping.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeRuntime.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeEditor.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Win64/UE4Editor-CLionSourceCodeAccess.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UE4Editor-GitSourceControl.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UE4Editor-PerforceSourceControl.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UE4Editor-SubversionSourceControl.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UE4Editor-UObjectPlugin.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioCodeSourceCodeAccess.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioSourceCodeAccess.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UE4Editor-AssetManagerEditor.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UE4Editor-CryptoKeys.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UE4Editor-CryptoKeysOpenSSL.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/DataValidation/Binaries/Win64/UE4Editor-DataValidation.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimation.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimationEditor.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UE4Editor-GameplayTagsEditor.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UE4Editor-MobileLauncherProfileWizard.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UE4Editor-PluginBrowser.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UE4Editor-SpeedTreeImporter.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UE4Editor-DatasmithContent.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicImporter.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicLibrary.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UE4Editor-CharacterAI.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/HTML5Networking/Binaries/Win64/UE4Editor-HTML5Networking.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaEditor.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaFactory.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaEditor.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMedia.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaEditor.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-OpenExrWrapper.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/LinearTimecode/Binaries/Win64/UE4Editor-LinearTimecode.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositing.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositingEditor.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UE4Editor-MediaPlayerEditor.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMedia.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaEditor.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UE4Editor-TcpMessaging.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UE4Editor-UdpMessaging.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UE4Editor-ActorSequence.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UE4Editor-LevelSequenceEditor.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UE4Editor-MatineeToLevelSequence.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Binaries/Win64/UE4Editor-NetcodeUnitTest.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/Binaries/Win64/UE4Editor-NUTUnrealEngine4.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UE4Editor-OnlineSubsystem.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UE4Editor-AndroidPermission.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UE4Editor-OnlineSubsystemNull.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineSubsystemUtils.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineBlueprintSupport.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UE4Editor-AndroidDeviceProfileSelector.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponent.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponentEditor.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Animation/LiveLink/Binaries/Win64/UE4Editor-LiveLink.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Animation/LiveLink/Binaries/Win64/UE4Editor-LiveLinkEditor.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UE4Editor-ArchVisCharacter.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UE4Editor-AudioCapture.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UE4Editor-AudioCaptureEditor.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UE4Editor-CableComponent.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UE4Editor-CustomMeshComponent.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UE4Editor-ExampleDeviceProfileSelector.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysics.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysicsEditor.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UE4Editor-LocationServicesBPLibrary.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UE4Editor-MobilePatchingUtils.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusHMD.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusInput.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusEditor.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehicles.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehiclesEditor.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UE4Editor-RuntimePhysXCooking.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVR.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVRController.dll (API version 0).
                  LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UE4Editor-WindowsMoviePlayer.dll (API version 0).
                  LogPluginManager: Mounting plugin Paper2D
                  LogPluginManager: Mounting plugin LiveLink
                  LogPluginManager: Mounting plugin LightPropagationVolume
                  LogPluginManager: Mounting plugin CLionSourceCodeAccess
                  LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
                  LogPluginManager: Mounting plugin GitSourceControl
                  LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
                  LogPluginManager: Mounting plugin NullSourceCodeAccess
                  LogPluginManager: Mounting plugin PerforceSourceControl
                  LogPluginManager: Mounting plugin SubversionSourceControl
                  LogPluginManager: Mounting plugin UObjectPlugin
                  LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
                  LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
                  LogPluginManager: Mounting plugin XCodeSourceCodeAccess
                  LogPluginManager: Mounting plugin AssetManagerEditor
                  LogPluginManager: Mounting plugin CryptoKeys
                  LogPluginManager: Mounting plugin DataValidation
                  LogPluginManager: Mounting plugin FacialAnimation
                  LogPluginManager: Mounting plugin GameplayTagsEditor
                  LogPluginManager: Mounting plugin MobileLauncherProfileWizard
                  LogPluginManager: Mounting plugin PluginBrowser
                  LogPluginManager: Mounting plugin SpeedTreeImporter
                  LogPluginManager: Mounting plugin DatasmithContent
                  LogPluginManager: Mounting plugin AlembicImporter
                  LogPluginManager: Mounting plugin CharacterAI
                  LogPluginManager: Mounting plugin HTML5Networking
                  LogPluginManager: Mounting plugin AndroidMedia
                  LogPluginManager: Mounting plugin AvfMedia
                  LogPluginManager: Mounting plugin ImgMedia
                  LogPluginManager: Mounting plugin LinearTimecode
                  LogPluginManager: Mounting plugin MediaCompositing
                  LogPluginManager: Mounting plugin MediaPlayerEditor
                  LogPluginManager: Mounting plugin WmfMedia
                  LogPluginManager: Mounting plugin TcpMessaging
                  LogPluginManager: Mounting plugin UdpMessaging
                  LogPluginManager: Mounting plugin ActorSequence
                  LogPluginManager: Mounting plugin LevelSequenceEditor
                  LogPluginManager: Mounting plugin MatineeToLevelSequence
                  LogPluginManager: Mounting plugin NetcodeUnitTest
                  LogPluginManager: Mounting plugin NUTUnrealEngine4
                  LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
                  LogPluginManager: Mounting plugin OnlineSubsystemIOS
                  LogPluginManager: Mounting plugin OnlineSubsystem
                  LogPluginManager: Mounting plugin OnlineSubsystemNull
                  LogPluginManager: Mounting plugin OnlineSubsystemUtils
                  LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
                  LogPluginManager: Mounting plugin AndroidMoviePlayer
                  LogPluginManager: Mounting plugin AndroidPermission
                  LogPluginManager: Mounting plugin AppleARKit
                  LogPluginManager: Mounting plugin AppleMoviePlayer
                  LogPluginManager: Mounting plugin ArchVisCharacter
                  LogPluginManager: Mounting plugin AudioCapture
                  LogPluginManager: Mounting plugin CableComponent
                  LogPluginManager: Mounting plugin CustomMeshComponent
                  LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
                  LogPluginManager: Mounting plugin GoogleCloudMessaging
                  LogPluginManager: Mounting plugin ImmediatePhysics
                  LogPluginManager: Mounting plugin IOSDeviceProfileSelector
                  LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
                  LogPluginManager: Mounting plugin LocationServicesBPLibrary
                  LogPluginManager: Mounting plugin MobilePatchingUtils
                  LogPluginManager: Mounting plugin OculusVR
                  LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
                  LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
                  LogPluginManager: Mounting plugin PhysXVehicles
                  LogPluginManager: Mounting plugin ProceduralMeshComponent
                  LogPluginManager: Mounting plugin RuntimePhysXCooking
                  LogPluginManager: Mounting plugin SteamVR
                  LogPluginManager: Mounting plugin UWPMoviePlayer
                  LogPluginManager: Mounting plugin WindowsMoviePlayer
                  LogStreaming: Display: Took  1.968s to configure plugins.
                  LogInit: Using libcurl 7.47.1
                  LogInit:  - built for x86_64-pc-win32
                  LogInit:  - supports SSL with OpenSSL/1.0.2g
                  LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
                  LogInit:  - other features:
                  LogInit:      CURL_VERSION_SSL
                  LogInit:      CURL_VERSION_LIBZ
                  LogInit:      CURL_VERSION_IPV6
                  LogInit:      CURL_VERSION_ASYNCHDNS
                  LogInit:      CURL_VERSION_LARGEFILE
                  LogInit:      CURL_VERSION_IDN
                  LogInit:  CurlRequestOptions (configurable via config and command line):
                  LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
                  LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
                  LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
                  LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
                  LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
                  LogInit:  - LocalHostAddr = Default
                  LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
                  LogInit: WinSock: I am Compe (192.168.218.1:0)
                  LogInit: Build: ++UE4+Release-4.19-CL-0
                  LogInit: Engine Version: 4.19.2-0+++UE4+Release-4.19
                  LogInit: Compatible Engine Version: 4.19.0-0+++UE4+Release-4.19
                  LogInit: Net CL: 0
                  LogDevObjectVersion: Number of dev versions registered: 18
                  LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
                  LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
                  LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
                  LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 23
                  LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 33
                  LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
                  LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
                  LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
                  LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
                  LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
                  LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 25
                  LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 6
                  LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 1
                  LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
                  LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 2
                  LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 16
                  LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
                  LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
                  LogInit: Compiled (64-bit): Jul 18 2018 03:00:58
                  LogInit: Compiled with Visual C++: 19.14.26433.00
                  LogInit: Build Configuration: Development
                  LogInit: Branch Name: ++UE4+Release-4.19
                  LogInit: Command Line: "G:\UE\Projects\MyProject 4.19 - 2\MyProject.uproject" -run=cook -cookonthefly -unattended -CrashForUAT -log -abslog=C:\Users\John\AppData\Local\Temp\G+UE+MICROSOFT_UWP_UNREAL-release_uwp\Logs\Server.log -SessionId=00C0293C4787DB3804F99FA23A1BD4C6 -SessionOwner="John" -SessionName="COMPE (UWP)"
                  LogInit: Base Directory: G:/UE/MICROSOFT_UWP_UNREAL-release_uwp/Engine/Binaries/Win64/
                  LogInit: Installed Engine Build: 0
                  LogStreaming: Display: Took  0.001s to delete old logs.
                  Waiting for server to start....
                  LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
                  LogInit: Object subsystem initialized
                  [2018.07.19-23.42.27:022][  0]LogInit: Selected Device Profile: [Windows]
                  [2018.07.19-23.42.27:022][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
                  [2018.07.19-23.42.27:042][  0]LogInit: Computer: COMPE
                  [2018.07.19-23.42.27:042][  0]LogInit: User: John
                  [2018.07.19-23.42.27:043][  0]LogInit: CPU Page size=4096, Cores=4
                  [2018.07.19-23.42.27:043][  0]LogInit: High frequency timer resolution =3.521154 MHz
                  [2018.07.19-23.42.27:043][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
                  [2018.07.19-23.42.27:043][  0]LogMemory: Platform Memory Stats for Windows
                  [2018.07.19-23.42.27:044][  0]LogMemory: Process Physical Memory: 272.52 MB used, 272.52 MB peak
                  [2018.07.19-23.42.27:044][  0]LogMemory: Process Virtual Memory: 270.18 MB used, 270.18 MB peak
                  [2018.07.19-23.42.27:044][  0]LogMemory: Physical Memory: 8293.34 MB used,  8032.42 MB free, 16325.76 MB total
                  [2018.07.19-23.42.27:045][  0]LogMemory: Virtual Memory: 4792.49 MB used,  8032.42 MB free, 134217728.00 MB total
                  [2018.07.19-23.42.27:270][  0]LogInit: Using OS detected language (en-US).
                  [2018.07.19-23.42.27:270][  0]LogInit: Using OS detected locale (en-GB).
                  [2018.07.19-23.42.27:332][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
                  [2018.07.19-23.42.28:085][  0]LogStreaming: Display: Took  0.815s to EndInitTextLocalization.
                  [2018.07.19-23.42.28:669][  0]LogShaderCompilers: Guid format shader working directory is 5 characters bigger than the processId version (../../../../Projects/MyProject 4.19 - 2/Intermediate/Shaders/WorkingDirectory/17988/).
                  [2018.07.19-23.42.28:669][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/John/AppData/Local/Temp/UnrealShaderWorkingDir/318ACC25495D9B1C05558192AD06A108/'.
                  Waiting for server to start....
                  [2018.07.19-23.42.29:870][  0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
                  [2018.07.19-23.42.29:884][  0]LogTemp: Display: Loaded TP MacClientTargetPlatform
                  [2018.07.19-23.42.29:897][  0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
                  [2018.07.19-23.42.29:910][  0]LogTemp: Display: Loaded TP MacServerTargetPlatform
                  [2018.07.19-23.42.29:924][  0]LogTemp: Display: Loaded TP MacTargetPlatform
                  [2018.07.19-23.42.29:978][  0]LogTemp: Display: Loaded TP UWP32TargetPlatform
                  [2018.07.19-23.42.29:984][  0]LogTemp: Display: Loaded TP UWPTargetPlatform
                  [2018.07.19-23.42.29:998][  0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
                  [2018.07.19-23.42.30:013][  0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
                  [2018.07.19-23.42.30:027][  0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
                  [2018.07.19-23.42.30:034][  0]LogTemp: Display: Loaded TP WindowsTargetPlatform
                  [2018.07.19-23.42.30:046][  0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
                  [2018.07.19-23.42.30:058][  0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform
                  [2018.07.19-23.42.30:072][  0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform
                  [2018.07.19-23.42.30:084][  0]LogTemp: Display: Loaded TP Android_ETC1aTargetPlatform
                  [2018.07.19-23.42.30:099][  0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
                  [2018.07.19-23.42.30:133][  0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
                  [2018.07.19-23.42.30:198][  0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform
                  [2018.07.19-23.42.30:198][  0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
                  [2018.07.19-23.42.30:231][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
                  [2018.07.19-23.42.30:237][  0]LogTemp: Display: Loaded TP HTML5TargetPlatform
                  [2018.07.19-23.42.30:335][  0]LogTemp: Display: Loaded TP IOSTargetPlatform
                  [2018.07.19-23.42.30:346][  0]LogTemp: Display: Loaded TP TVOSTargetPlatform
                  [2018.07.19-23.42.30:346][  0]LogTargetPlatformManager: Display: Building Assets For Windows
                  [2018.07.19-23.42.30:955][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
                  [2018.07.19-23.42.30:956][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
                  [2018.07.19-23.42.30:957][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
                  Waiting for server to start....
                  [2018.07.19-23.42.31:789][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
                  [2018.07.19-23.42.31:858][  0]LogDerivedDataCache: Loaded boot cache 0.07s 75MB ../../../../Projects/MyProject 4.19 - 2/DerivedDataCache/Boot.ddc.
                  [2018.07.19-23.42.31:858][  0]LogDerivedDataCache: Display: Loaded Boot cache: ../../../../Projects/MyProject 4.19 - 2/DerivedDataCache/Boot.ddc
                  [2018.07.19-23.42.31:859][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../Projects/MyProject 4.19 - 2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
                  [2018.07.19-23.42.31:859][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
                  [2018.07.19-23.42.31:859][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
                  [2018.07.19-23.42.31:859][  0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
                  [2018.07.19-23.42.31:873][  0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
                  [2018.07.19-23.42.31:873][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
                  [2018.07.19-23.42.31:874][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
                  Waiting for server to start....
                  [2018.07.19-23.42.33:560][  0]LogAssetRegistry: FAssetRegistry took 0.0038 seconds to start up
                  [2018.07.19-23.42.34:242][  0]LogInit: Selected Device Profile: [Windows]
                  [2018.07.19-23.42.34:522][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
                  [2018.07.19-23.42.34:522][  0]LogMeshReduction: No automatic skeletal mesh reduction module available
                  [2018.07.19-23.42.34:523][  0]LogMeshReduction: No automatic mesh merging module available
                  [2018.07.19-23.42.34:523][  0]LogMeshReduction: No distributed automatic mesh merging module available
                  [2018.07.19-23.42.34:523][  0]LogMeshMerging: No automatic mesh merging module available
                  [2018.07.19-23.42.34:524][  0]LogMeshMerging: No distributed automatic mesh merging module available
                  [2018.07.19-23.42.34:551][  0]LogNetVersion: MyProject , NetCL: 0, EngineNetVer: 2, GameNetVer: 0 (Checksum: 3201466879)
                  [2018.07.19-23.42.34:863][  0]LogPackageLocalizationCache: Processed 9 localized package path(s) for 2 prioritized culture(s) in 0.077412 seconds
                  Waiting for server to start....
                  [2018.07.19-23.42.35:968][  0]SourceControl: Source control is disabled
                  [2018.07.19-23.42.35:969][  0]SourceControl: Source control is disabled
                  [2018.07.19-23.42.35:998][  0]SourceControl: Source control is disabled
                  [2018.07.19-23.42.36:029][  0]SourceControl: Source control is disabled
                  [2018.07.19-23.42.36:644][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
                  [2018.07.19-23.42.36:860][  0]LogOcInput: OculusInput pre-init called
                  [2018.07.19-23.42.36:948][  0]LogUObjectArray: 40474 objects as part of root set at end of initial load.
                  [2018.07.19-23.42.36:948][  0]LogUObjectAllocator: 8504280 out of 0 bytes used by permanent object pool.
                  [2018.07.19-23.42.36:949][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
                  [2018.07.19-23.42.36:950][  0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet
                  [2018.07.19-23.42.36:985][  0]LogInit: Initializing Editor Engine...
                  [2018.07.19-23.42.36:986][  0]LogEngine: Initializing Engine...
                  [2018.07.19-23.42.36:988][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
                  [2018.07.19-23.42.36:988][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
                  [2018.07.19-23.42.37:129][  0]LogAIModule: Creating AISystem for world Untitled
                  [2018.07.19-23.42.37:297][  0]LogDerivedDataCache: Saved boot cache 0.17s 75MB ../../../../Projects/MyProject 4.19 - 2/DerivedDataCache/Boot.ddc.
                  [2018.07.19-23.42.37:302][  0]LogInit: Texture streaming: Disabled
                  [2018.07.19-23.42.37:310][  0]LogInit: Initializing Editor Engine Completed
                  [2018.07.19-23.42.37:310][  0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
                  [2018.07.19-23.42.37:310][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
                  [2018.07.19-23.42.37:310][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
                  [2018.07.19-23.42.37:852][  0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
                  [2018.07.19-23.42.37:852][  0]LogCook: Display: Mobile HDR setting 1
                  [2018.07.19-23.42.37:876][  0]LogCook: Display: Creating asset registry
                  Waiting for server to start....
                  [2018.07.19-23.42.39:687][  0]LogCook: Display: Cooked content cleared for platform AllDesktop
                  [2018.07.19-23.42.39:752][  0]LogCook: Display: Unable to read previous cook inisettings for platform AllDesktop invalidating cook
                  [2018.07.19-23.42.39:872][  0]LogCook: Display: Cooked content cleared for platform MacClient
                  [2018.07.19-23.42.39:873][  0]LogCook: Display: Unable to read previous cook inisettings for platform MacClient invalidating cook
                  [2018.07.19-23.42.39:926][  0]LogCook: Display: Cooked content cleared for platform MacNoEditor
                  [2018.07.19-23.42.39:927][  0]LogCook: Display: Unable to read previous cook inisettings for platform MacNoEditor invalidating cook
                  [2018.07.19-23.42.39:968][  0]LogCook: Display: Cooked content cleared for platform MacServer
                  [2018.07.19-23.42.39:969][  0]LogCook: Display: Unable to read previous cook inisettings for platform MacServer invalidating cook
                  [2018.07.19-23.42.40:005][  0]LogCook: Display: Cooked content cleared for platform Mac
                  [2018.07.19-23.42.40:006][  0]LogCook: Display: Unable to read previous cook inisettings for platform Mac invalidating cook
                  [2018.07.19-23.42.40:048][  0]LogCook: Display: Cooked content cleared for platform UWP32
                  Waiting for server to start....
                  [2018.07.19-23.42.40:697][  0]LogCook: Display: Unable to read previous cook inisettings for platform UWP32 invalidating cook
                  [2018.07.19-23.42.40:732][  0]LogCook: Display: Cooked content cleared for platform UWP64
                  [2018.07.19-23.42.42:430][  0]LogCook: Display: Unable to read previous cook inisettings for platform UWP64 invalidating cook
                  [2018.07.19-23.42.42:469][  0]LogCook: Display: Cooked content cleared for platform WindowsClient
                  [2018.07.19-23.42.42:471][  0]LogCook: Display: Unable to read previous cook inisettings for platform WindowsClient invalidating cook
                  Waiting for server to start....
                  Starting Client....
                  Running: C:\Program Files (x86)\Windows Kits\10\App Certification Kit\microsoft.windows.softwarelogo.appxlauncher.exe 2DSideScrollerGameBlueprintTemplate_brk91wzqs3nb2!AppDSideScrollerGameBlueprintTemplate
                  
                    [0x8027025A] Failed to ActivateApplication
                  Took 120.1089893s to run microsoft.windows.softwarelogo.appxlauncher.exe, ExitCode=0
                  [2018.07.19-23.42.42:511][  0]LogCook: Display: Cooked content cleared for platform WindowsNoEditor
                  [2018.07.19-23.42.43:204][  0]LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
                  [2018.07.19-23.42.43:240][  0]LogCook: Display: Cooked content cleared for platform WindowsServer
                  [2018.07.19-23.42.43:241][  0]LogCook: Display: Unable to read previous cook inisettings for platform WindowsServer invalidating cook
                  [2018.07.19-23.42.43:276][  0]LogCook: Display: Cooked content cleared for platform Windows
                  [2018.07.19-23.42.43:277][  0]LogCook: Display: Unable to read previous cook inisettings for platform Windows invalidating cook
                  [2018.07.19-23.42.43:316][  0]LogCook: Display: Cooked content cleared for platform Android_ASTC
                  [2018.07.19-23.42.43:317][  0]LogCook: Display: Unable to read previous cook inisettings for platform Android_ASTC invalidating cook
                  [2018.07.19-23.42.43:352][  0]LogCook: Display: Cooked content cleared for platform Android_ATC
                  [2018.07.19-23.42.43:353][  0]LogCook: Display: Unable to read previous cook inisettings for platform Android_ATC invalidating cook
                  [2018.07.19-23.42.43:389][  0]LogCook: Display: Cooked content cleared for platform Android_DXT
                  [2018.07.19-23.42.43:390][  0]LogCook: Display: Unable to read previous cook inisettings for platform Android_DXT invalidating cook
                  [2018.07.19-23.42.43:425][  0]LogCook: Display: Cooked content cleared for platform Android_ETC1a
                  [2018.07.19-23.42.43:426][  0]LogCook: Display: Unable to read previous cook inisettings for platform Android_ETC1a invalidating cook
                  [2018.07.19-23.42.43:462][  0]LogCook: Display: Cooked content cleared for platform Android_ETC1
                  [2018.07.19-23.42.43:463][  0]LogCook: Display: Unable to read previous cook inisettings for platform Android_ETC1 invalidating cook
                  [2018.07.19-23.42.43:505][  0]LogCook: Display: Cooked content cleared for platform Android_ETC2
                  [2018.07.19-23.42.43:506][  0]LogCook: Display: Unable to read previous cook inisettings for platform Android_ETC2 invalidating cook
                  [2018.07.19-23.42.43:545][  0]LogCook: Display: Cooked content cleared for platform Android_Multi
                  [2018.07.19-23.42.43:545][  0]LogCook: Display: Unable to read previous cook inisettings for platform Android_Multi invalidating cook
                  [2018.07.19-23.42.43:583][  0]LogCook: Display: Cooked content cleared for platform Android_PVRTC
                  [2018.07.19-23.42.43:584][  0]LogCook: Display: Unable to read previous cook inisettings for platform Android_PVRTC invalidating cook
                  [2018.07.19-23.42.43:623][  0]LogCook: Display: Cooked content cleared for platform Android
                  [2018.07.19-23.42.43:624][  0]LogCook: Display: Unable to read previous cook inisettings for platform Android invalidating cook
                  [2018.07.19-23.42.43:664][  0]LogCook: Display: Cooked content cleared for platform HTML5
                  [2018.07.19-23.42.43:665][  0]LogCook: Display: Unable to read previous cook inisettings for platform HTML5 invalidating cook
                  [2018.07.19-23.42.43:701][  0]LogCook: Display: Cooked content cleared for platform IOS
                  [2018.07.19-23.42.43:702][  0]LogCook: Display: Unable to read previous cook inisettings for platform IOS invalidating cook
                  [2018.07.19-23.42.43:739][  0]LogCook: Display: Cooked content cleared for platform TVOS
                  [2018.07.19-23.42.43:740][  0]LogCook: Display: Unable to read previous cook inisettings for platform TVOS invalidating cook
                  [2018.07.19-23.42.43:779][  0]LogCook: Display: Sandbox cleanup took 4.093 seconds for platforms AllDesktop MacClient MacNoEditor MacServer Mac UWP32 UWP64 WindowsClient WindowsNoEditor WindowsServer Windows Android_ASTC Android_ATC Android_DXT Android_ETC1a Android_ETC1 Android_ETC2 Android_Multi Android_PVRTC Android HTML5 IOS TVOS  iterative false
                  [2018.07.19-23.42.43:805][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
                  [2018.07.19-23.42.43:886][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
                  [2018.07.19-23.42.43:887][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
                  [2018.07.19-23.42.43:888][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
                  [2018.07.19-23.42.43:907][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
                  [2018.07.19-23.42.43:909][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
                  [2018.07.19-23.42.43:909][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
                  [2018.07.19-23.42.43:930][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
                  [2018.07.19-23.42.43:931][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
                  [2018.07.19-23.42.43:931][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
                  [2018.07.19-23.42.43:952][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
                  [2018.07.19-23.42.43:952][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
                  [2018.07.19-23.42.43:954][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
                  [2018.07.19-23.42.43:974][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
                  [2018.07.19-23.42.43:975][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
                  [2018.07.19-23.42.43:975][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
                  [2018.07.19-23.42.43:995][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
                  [2018.07.19-23.42.43:995][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
                  [2018.07.19-23.42.43:996][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
                  [2018.07.19-23.42.44:016][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
                  [2018.07.19-23.42.44:017][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
                  [2018.07.19-23.42.44:017][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
                  [2018.07.19-23.42.44:040][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
                  [2018.07.19-23.42.44:041][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
                  [2018.07.19-23.42.44:041][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
                  [2018.07.19-23.42.44:061][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
                  [2018.07.19-23.42.44:061][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
                  [2018.07.19-23.42.44:062][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
                  [2018.07.19-23.42.44:085][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
                  [2018.07.19-23.42.44:086][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
                  [2018.07.19-23.42.44:086][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
                  [2018.07.19-23.42.44:108][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
                  [2018.07.19-23.42.44:109][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
                  [2018.07.19-23.42.44:109][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
                  [2018.07.19-23.42.44:128][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
                  [2018.07.19-23.42.44:129][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
                  [2018.07.19-23.42.44:129][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
                  [2018.07.19-23.42.44:149][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
                  [2018.07.19-23.42.44:149][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
                  [2018.07.19-23.42.44:150][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
                  [2018.07.19-23.42.44:174][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
                  [2018.07.19-23.42.44:175][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
                  [2018.07.19-23.42.44:177][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
                  [2018.07.19-23.42.44:198][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
                  [2018.07.19-23.42.44:199][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
                  [2018.07.19-23.42.44:199][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
                  [2018.07.19-23.42.44:229][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
                  [2018.07.19-23.42.44:230][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
                  [2018.07.19-23.42.44:230][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
                  [2018.07.19-23.42.44:253][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
                  [2018.07.19-23.42.44:253][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
                  [2018.07.19-23.42.44:257][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
                  [2018.07.19-23.42.44:279][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
                  [2018.07.19-23.42.44:280][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
                  [2018.07.19-23.42.44:280][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
                  [2018.07.19-23.42.44:301][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
                  [2018.07.19-23.42.44:301][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
                  [2018.07.19-23.42.44:302][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
                  [2018.07.19-23.42.44:324][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
                  [2018.07.19-23.42.44:325][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
                  [2018.07.19-23.42.44:326][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
                  [2018.07.19-23.42.44:350][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
                  [2018.07.19-23.42.44:351][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
                  [2018.07.19-23.42.44:351][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
                  [2018.07.19-23.42.44:372][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
                  [2018.07.19-23.42.44:373][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
                  [2018.07.19-23.42.44:374][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
                  [2018.07.19-23.42.44:396][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
                  [2018.07.19-23.42.44:397][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
                  [2018.07.19-23.42.44:450][  0]LogFileServer: Warning: Unreal Network File Server starting up...
                  [2018.07.19-23.42.44:464][  0]LogFileServer: Display: Unreal Network File Server is ready for client connections on 0.0.0.0:41899!
                  [2018.07.19-23.42.44:464][  0]LogFileServer: Warning: Unreal Network Http File Server starting up...
                  [2018.07.19-23.42.44:507][  0]LogFileServer: Display: Unreal Network File Http Server is ready for client connections on port 41898
                  [2018.07.19-23.42.44:507][  0]LogCookCommandlet: Display: GC...
                  Unhandled Exception: System.ComponentModel.Win32Exception: Access is denied
                     at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
                     at System.Diagnostics.Process.GetProcessHandle(Int32 access, Boolean throwIfExited)
                     at System.Diagnostics.Process.get_HasExited()
                     at UWP.Automation.UWPLauncherCreatedProcess.TailLogFile(String LogFilePath) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\UWP\UWPPlatform.Automation.cs:line 161
                     at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
                     at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
                     at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
                     at System.Threading.ThreadHelper.ThreadStart()
                  ERROR: System.ComponentModel.Win32Exception (0x80004005): Access is denied
                            at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
                            at System.Diagnostics.Process.GetProcessHandle(Int32 access, Boolean throwIfExited)
                            at System.Diagnostics.Process.get_HasExited()
                            at Project.<>c__DisplayClass61_0.<RunClientWithServer>b__0(String Output) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\RunProjectCommand.Automation.cs:line 573
                            at AutomationTool.CommandUtils.LogFileReaderProcess(String LogFilename, IProcessResult LogProcess, ProcessLog OnLogRead) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 1109
                            at Project.RunClientWithServer(List`1 DeployContextList, String ServerLogFile, IProcessResult ServerProcess, String ClientApp, String ClientCmdLine, ERunOptions ClientRunFlags, String ClientLogFile, ProjectParams Params) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\RunProjectCommand.Automation.cs:line 539
                            at Project.RunInternal(ProjectParams Params, String ServerLogFile, String ClientLogFile) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\RunProjectCommand.Automation.cs:line 178
                            at Project.Run(ProjectParams Params) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\RunProjectCommand.Automation.cs:line 115
                            at BuildCookRun.DoBuildCookRun(ProjectParams Params) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 224
                            at BuildCookRun.ExecuteBuild() in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41
                            at AutomationTool.BuildCommand.Execute() in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100
                            at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 557
                            at AutomationTool.Automation.Process(String[] Arguments) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 527
                            at AutomationTool.Program.MainProc(Object Param) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 132
                            at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 712
                            at AutomationTool.Program.Main() in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 62
                         (see G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt for full exception trace)
                  ERROR: Exception performing nothrow action "Kill All Processes": Exception in System: Access is denied
                         Stacktrace:    at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
                            at System.Diagnostics.Process.GetProcessHandle(Int32 access, Boolean throwIfExited)
                            at System.Diagnostics.Process.get_HasExited()
                            at AutomationTool.ProcessManager.KillAll() in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 109
                            at AutomationTool.Program.<>c.<Main>b__1_1() in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 78
                            at AutomationTool.Program.NoThrow(Action Action, String ActionDesc) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 101
                  AutomationTool exiting with ExitCode=1 (Error_Unknown)
                  Unhandled Exception: System.ComponentModel.Win32Exception: Access is denied
                     at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
                     at System.Diagnostics.Process.GetProcessHandle(Int32 access, Boolean throwIfExited)
                     at System.Diagnostics.Process.get_HasExited()
                     at AutomationTool.ProcessManager.KillAll() in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 109
                     at AutomationTool.Program.Domain_ProcessExit(Object sender, EventArgs e) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 125
                  BUILD FAILED

                  I have read the full 47 pages and seen a few posts from jsyarrow stating it could be related to the contents files missing as UWP doesn't have access to them. I'm a little confused over this so if someone could shed some light that would be welcomed.


                  Any assistance is appreciated - currently ripping my hair out over this.
                  Attached Files

                  Comment


                    Originally posted by Ltd55 View Post
                    Hello,

                    Having a lot of struggles getting my game to run on UWP - it keeps crashing on startup (not getting past splash screen). I have tried this both on the Xbox One and Windows 10 and the crashes occurs on both instances. Even when set to "Game" mode (as opposed to App) on the Xbox.

                    Heres a rundown of some info:
                    • Version: Unreal Engine 4.19.2 - (Release UWP Branch)
                    • Compiled in: Visual Studio 2017 (compiling works fine)
                    • I've tried both Packing it as an Appx and also running via Project Manager.
                    • Tried to change background splash colour as I heard rumours that could cause issues
                    • Tried using default images and custom images on the Package settings

                    I do not get any errors when building, I have tried different projects; a blank version, the 2d starter, 3d starter, my WIP Paper2D version - I get the same results on all

                    I have read the full 47 pages and seen a few posts from jsyarrow stating it could be related to the contents files missing as UWP doesn't have access to them. I'm a little confused over this so if someone could shed some light that would be welcomed.


                    Any assistance is appreciated - currently ripping my hair out over this.
                    Ltd55

                    Have you turned on developer mode for your PC?
                    Have you disabled authentication for Remote Access on your Xbox?
                    - Click on Remote Access Settings
                    - Uncheck “Require authentication …”
                    Last edited by fkrstevski; 09-05-2018, 01:35 PM. Reason: tag OP

                    Comment


                      Hi guys,

                      Any news if this git version will be merged with the 4.20?

                      Thanks!

                      Comment


                        I've been waiting two months for the 4.20 version.

                        Comment


                          I've created a merge request for 4.20 here, if someone wants to check it out:

                          https://github.com/MICROSOFT-XBOX-AT...NREAL/pull/409

                          Regards,
                          Marvin from https://lab132.com

                          Comment


                            Hi there all!
                            this is my situation at the moment:
                            I'm able to package any project for UWP with 0 errors 0 warnings but then when launching the app on Win 10 it crashes on startup.
                            In the video below as you can see I'm testing with the First Person template.
                            what am I doing wrong?

                            Last edited by ATOMICBREATH; 10-05-2018, 06:05 AM.

                            ATOMIC BREATH
                            Twitter | Instagram | Mail | Discord

                            Comment


                              Hello everyone,

                              I would like to know if UE4 UWP is working fine also on xbox one S, beside the regular xbox one.

                              Thank you.

                              Comment


                                Can anyone verify if this UWP branch supports Xbox-Live? The git repo refers to a "UWP Branch" and also a "UWP Branch that is Xbox-Live ready" for Xbox dev partners. My team is considering a shift to the UWP branch, but need to make sure we'll have access to achievements, leaderboards, etc for Xbox Live.
                                Earthborn Interactive | Flutter Bombs | MageWorks

                                Comment

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