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Unreal Engine 4 is available for Win10 UWP app dev now

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    Originally posted by fkrstevski View Post

    Is your game deployed as a game or an app:

    https://docs.microsoft.com/en-us/win...rce-allocation

    If its deployed as an app, the performance will suffer.

    Apps do not support DirectX 12 but games do. Also with Games you get full access to the GPU and 4 exclusive CPU cores. On your Xbox if you go the details view of your deployed game you should see the App Type.
    I've changed the details to game, as an App is worthless, all reports i've made are under "Game" settings.
    I choose DX12, compile, browse upload to xbox from browser, go to xbox, change from app to game, launch => crash with error driver crash and some other texts i don't remember now
    but will compile and test again to see exact error

    Comment


      Also, in "game" mode is ESRAM "touchable" or Unreal only "touches" it with full dev access?

      Comment


        I would imagine you're getting a device removed error returned from the CreatePipelineLibrary call in the D3D12 RHI. Right now that's the expected state of things when trying to use UE's D3D12 RHI for UWP on Xbox.

        To your other question: when building a UWP game UE only uses Xbox hardware features that are addressable via the normal D3D interface. ESRAM is not used. If your project needs more then you can always consider applying to the ID@Xbox program

        Comment


          Originally posted by jsyarrow View Post
          I would imagine you're getting a device removed error returned from the CreatePipelineLibrary call in the D3D12 RHI. Right now that's the expected state of things when trying to use UE's D3D12 RHI for UWP on Xbox.

          To your other question: when building a UWP game UE only uses Xbox hardware features that are addressable via the normal D3D interface. ESRAM is not used. If your project needs more then you can always consider applying to the ID@Xbox program
          Thanks for the info, as for ID@Xbox my game is in early progress state
          you can view here:
          https://forums.unrealengine.com/comm...e-scroller-wip
          i have more from the cave part done, but results on XB1 under UWP are around 20fps@720p with 85% resolution scale.
          i loose a bunch of details for those settings ... and since id@xbox is offered for a more complete game, hard to guess what to optimize...

          Comment


            Hey guys I'm currently experiencing this error when trying to generate project files:

            Code:
            Setting up Unreal Engine 4 project files...
            Binding IntelliSense data... 0%ERROR: Unexpected compiler setting when trying to determine Windows SDK folder
            I have Windows SDK 10.0.16299.0 installed so not sure whats going on here.

            Any ideas?
            Q.U.B.E. 2 | Q.U.B.E: Director's Cut

            Comment


              Originally posted by ZeJudge View Post
              Any ideas?
              Hmm, that's a new one. It suggests that UBT can't work out what VS version to use (which in turn affects what Windows SDK is supported). Perhaps try explicitly requesting VS2017 (required for the 16299 SDK) via GenerateProjectFiles -2017.

              Comment


                Originally posted by jsyarrow View Post

                Hmm, that's a new one. It suggests that UBT can't work out what VS version to use (which in turn affects what Windows SDK is supported). Perhaps try explicitly requesting VS2017 (required for the 16299 SDK) via GenerateProjectFiles -2017.
                Yes that worked, you legend
                Q.U.B.E. 2 | Q.U.B.E: Director's Cut

                Comment


                  As of jsyarrow workaround to be able to get D3D12 RHI working,
                  https://github.com/MICROSOFT-XBOX-AT...neState.h#L220
                  (set to false), the performance gain is huge.
                  I was able to get 60fps with minor tweaks and even better performance with Forward Shading (at the cost of reflections and AO and others i didn't test).

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                    nice one som3on3

                    I don't understand why can't MS get their sh#t together and have source that just builds and runs without any issues

                    Comment


                      i've been compiling every version of this fork from 4.8 until 4.18
                      but there never showed up any build platform that called itself UWP..
                      what am i doing wrong?!?
                      i just want to play around with UE4 and my xbox...

                      Comment


                        Originally posted by Jeremy301 View Post
                        i've been compiling every version of this fork from 4.8 until 4.18
                        but there never showed up any build platform that called itself UWP..
                        what am i doing wrong?!?
                        i just want to play around with UE4 and my xbox...
                        Dumb question:
                        Are you compiling:
                        https://github.com/MICROSOFT-XBOX-AT...OFT_UWP_UNREAL
                        ?
                        if so, in unreal editor, File > Package > UWP
                        You can find some tuts on youtube too.

                        Comment


                          Has anyone been able to get the Substance plugin working with the UWP fork? I seem to have a bit of trouble getting it to compile with Substance.
                          Q.U.B.E. 2 | Q.U.B.E: Director's Cut

                          Comment


                            Originally posted by jsom3on3 View Post

                            Dumb question:
                            Are you compiling:
                            https://github.com/MICROSOFT-XBOX-AT...OFT_UWP_UNREAL
                            ?
                            if so, in unreal editor, File > Package > UWP
                            You can find some tuts on youtube too.
                            yes i was compiling that
                            ive been successful now

                            Comment


                              Hi, I want to use gesture recognition plugin. so, how's progress going?

                              https://github.com/MICROSOFT-XBOX-AT...EAL/issues/167

                              Comment


                                Is there a way to have 2 users signed in with separate gamertags? I see these comments in UWPInputInterface.cpp, which leads me to believe that its not supported:

                                // TODO: handle multi-user scenario in UWP

                                Also, is there a way to switch your profile while in the game?

                                Comment

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