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Unreal Engine 4 is available for Win10 UWP app dev now

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  • replied
    Oh and I'm using 10.0.10586.0

    Leave a comment:


  • replied
    Yup, thats right.

    12>MakePri : error 0x80080204: Appx manifest not found or is invalid. Please ensure well-formed manifest file is present. Or specify an index name with /in switch.

    Here is a link to the binaries dir. https://www.dropbox.com/sh/79dd7dewo...sCuoYS33a?dl=0

    I'll see if I can trim out the proprietary stuff so I can get you a full project if you think that would help?

    Leave a comment:


  • replied
    Well, this is a new one, and right now I'm stumped. I'm guessing that the build runs on to generate "MakePri: error 0x80080204: Appx manifest not found or is invalid." and then terminates shortly after? Returning to focus on the xml content itself and the validation process: can you see anything at all in the xml file that would be throwing off the parsing (sneaky unrenderable characters etc.)? Also, do you know what version of the Win10 SDK you have installed (since that's where the schema comes from)?

    Leave a comment:


  • replied
    yup, sure do

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  • replied
    Yep, those look as expected, which suggests the problem is with getting the image files to the proper staging location, not with the manifest generation. Do you have a Resources folder (containing those png files) sitting alongside your appxmanifest.xml?

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  • replied
    12> Empty or invalid value provided for required attribute Square150x150Logo on partially specified element Package.Applications.Application[0].uap:VisualElements
    12> Empty or invalid value provided for required attribute Square44x44Logo on partially specified element Package.Applications.Application[0].uap:VisualElements
    12> Empty or invalid value provided for required attribute Image on partially specified element Package.Applications.Application[0].uap:VisualElements.uap:SplashScreen

    <uap:VisualElements DisplayName="ms-resource:ProjectName" Description="ms-resourceescription" BackgroundColor="#000000" Square150x150Logo="Resources\Logo.png" Square44x44Logo="Resources\SmallLogo.png">
    <uap:SplashScreen BackgroundColor="#000000" Image="Resources\SplashScreen.png" />
    </uap:VisualElements>

    Looks ok to me?
    Click image for larger version

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    Click image for larger version

Name:	radlogo44.png
Views:	1
Size:	4.3 KB
ID:	1116571

    Leave a comment:


  • replied
    [MENTION=306073]Zelex[/MENTION], which image errors specifically were you getting? The 'empty or invalid value' one?

    On the whole incorrectly sized images don't produce errors during build. Build errors tend to come instead from bad pathing to the images. If you are getting the 'empty or invalid value' I'd suggest looking at the generated AppxManifest.xml (either in Saved/StagedBuilds/UWP or Binaries/UWPxx depending on whether you're building in-editor or from VS) and seeing whether there's anything obviously wrong with the elements/attributes called out in the error messages.

    Leave a comment:


  • replied
    I have images of the correct size, but am still getting the image errors from the appx thing. Any other gotchas?

    Leave a comment:


  • replied
    Originally posted by HeadClot View Post
    Will this be integrated into the unreal engine main branch?
    This is something I'd like to bring up with Epic when the time is right. I'd love to see it integrated as a native export feature, just like the other platforms. I suppose the question (for either community, and the community) is: Who maintains it?

    Leave a comment:


  • replied
    Originally posted by seenooh View Post
    Is using Windows 10 a must? I have Windows 8.1 and I wish to continue using it...
    Correct, Windows 10 is required to build a UWP project, as Visual Studio needs the Win 10 SDK, and some parts of that are built natively into the OS itself.

    Leave a comment:


  • replied
    Will this be integrated into the unreal engine main branch?

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  • replied
    If UE4 can be made to work on Hololens i will order one swiftly

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  • replied
    I have managed to get rid of most of the errors... I believe this is the last one and I haven't seen anyone facing a similar one. At the end of the cooking phase, it complains about not being able to find 'resources.pri':

    Project.CreatePak: UnrealPak Done *******
    MainFrameActions: Packaging (UWP (x64-64bit)): Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Saved\StagedBuilds\UWP
    MainFrameActions: Packaging (UWP (x64-64bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Binaries\UWP64\resources.pri'.
    MainFrameActions: Packaging (UWP (x64-64bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    MainFrameActions: Packaging (UWP (x64-64bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
    MainFrameActions: Packaging (UWP (x64-64bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) in C:\Hololens\UE4Holo\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 356
    MainFrameActions: Packaging (UWP (x64-64bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Binaries\UWP64\resources.pri to C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Saved\StagedBuilds\UWP\resources.pri, deleting, waiting 10s and retrying.
    MainFrameActions: Packaging (UWP (x64-64bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Binaries\UWP64\resources.pri'.
    MainFrameActions: Packaging (UWP (x64-64bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, S
    MainFrameActions: Packaging (UWP (x64-64bit)): tring maybeFullPath)
    MainFrameActions: Packaging (UWP (x64-64bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
    MainFrameActions: Packaging (UWP (x64-64bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) in C:\Hololens\UE4Holo\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 356
    MainFrameActions: Packaging (UWP (x64-64bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Binaries\UWP64\resources.pri to C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Saved\StagedBuilds\UWP\resources.pri, deleting, waiting 10s and retryi
    MainFrameActions: Packaging (UWP (x64-64bit)): ng.
    MainFrameActions: Packaging (UWP (x64-64bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Binaries\UWP64\resources.pri'.
    MainFrameActions: Packaging (UWP (x64-64bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, S
    MainFrameActions: Packaging (UWP (x64-64bit)): tring maybeFullPath)
    MainFrameActions: Packaging (UWP (x64-64bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
    MainFrameActions: Packaging (UWP (x64-64bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) in C:\Hololens\UE4Holo\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 356
    MainFrameActions: Packaging (UWP (x64-64bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Binaries\UWP64\resources.pri to C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Saved\StagedBuilds\UWP\resources.pri, deleting, waiting 10s and retryi
    MainFrameActions: Packaging (UWP (x64-64bit)): ng.
    MainFrameActions: Packaging (UWP (x64-64bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Binaries\UWP64\resources.pri'.
    MainFrameActions: Packaging (UWP (x64-64bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, S
    MainFrameActions: Packaging (UWP (x64-64bit)): tring maybeFullPath)
    MainFrameActions: Packaging (UWP (x64-64bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
    MainFrameActions: Packaging (UWP (x64-64bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) in C:\Hololens\UE4Holo\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 356
    MainFrameActions: Packaging (UWP (x64-64bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Binaries\UWP64\resources.pri to C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Saved\StagedBuilds\UWP\resources.pri, deleting, waiting 10s and retryi
    MainFrameActions: Packaging (UWP (x64-64bit)): ng.
    MainFrameActions: Packaging (UWP (x64-64bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Binaries\UWP64\resources.pri'.
    MainFrameActions: Packaging (UWP (x64-64bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, S
    MainFrameActions: Packaging (UWP (x64-64bit)): tring maybeFullPath)
    MainFrameActions: Packaging (UWP (x64-64bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
    MainFrameActions: Packaging (UWP (x64-64bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) in C:\Hololens\UE4Holo\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 356
    MainFrameActions: Packaging (UWP (x64-64bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Binaries\UWP64\resources.pri to C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Saved\StagedBuilds\UWP\resources.pri, deleting, waiting 10s and retryi
    MainFrameActions: Packaging (UWP (x64-64bit)): ng.
    MainFrameActions: Packaging (UWP (x64-64bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Binaries\UWP64\resources.pri'.
    MainFrameActions: Packaging (UWP (x64-64bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, S
    MainFrameActions: Packaging (UWP (x64-64bit)): tring maybeFullPath)
    MainFrameActions: Packaging (UWP (x64-64bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
    MainFrameActions: Packaging (UWP (x64-64bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) in C:\Hololens\UE4Holo\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 356
    MainFrameActions: Packaging (UWP (x64-64bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Binaries\UWP64\resources.pri to C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Saved\StagedBuilds\UWP\resources.pri, deleting, waiting 10s and retryi
    MainFrameActions: Packaging (UWP (x64-64bit)): ng.
    MainFrameActions: Packaging (UWP (x64-64bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Binaries\UWP64\resources.pri'.
    MainFrameActions: Packaging (UWP (x64-64bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, S
    MainFrameActions: Packaging (UWP (x64-64bit)): tring maybeFullPath)
    MainFrameActions: Packaging (UWP (x64-64bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
    MainFrameActions: Packaging (UWP (x64-64bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) in C:\Hololens\UE4Holo\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 356
    MainFrameActions: Packaging (UWP (x64-64bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Binaries\UWP64\resources.pri to C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Saved\StagedBuilds\UWP\resources.pri, deleting, waiting 10s and retryi
    MainFrameActions: Packaging (UWP (x64-64bit)): ng.
    MainFrameActions: Packaging (UWP (x64-64bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Binaries\UWP64\resources.pri'.
    MainFrameActions: Packaging (UWP (x64-64bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, S
    MainFrameActions: Packaging (UWP (x64-64bit)): tring maybeFullPath)
    MainFrameActions: Packaging (UWP (x64-64bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
    MainFrameActions: Packaging (UWP (x64-64bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) in C:\Hololens\UE4Holo\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 356
    MainFrameActions: Packaging (UWP (x64-64bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Binaries\UWP64\resources.pri to C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Saved\StagedBuilds\UWP\resources.pri, deleting, waiting 10s and retryi
    MainFrameActions: Packaging (UWP (x64-64bit)): ng.
    MainFrameActions: Packaging (UWP (x64-64bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Binaries\UWP64\resources.pri'.
    MainFrameActions: Packaging (UWP (x64-64bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, S
    MainFrameActions: Packaging (UWP (x64-64bit)): tring maybeFullPath)
    MainFrameActions: Packaging (UWP (x64-64bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
    MainFrameActions: Packaging (UWP (x64-64bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) in C:\Hololens\UE4Holo\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 356
    MainFrameActions: Packaging (UWP (x64-64bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Binaries\UWP64\resources.pri to C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Saved\StagedBuilds\UWP\resources.pri, deleting, waiting 10s and retryi
    MainFrameActions: Packaging (UWP (x64-64bit)): ng.
    MainFrameActions: Packaging (UWP (x64-64bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Binaries\UWP64\resources.pri'.
    MainFrameActions: Packaging (UWP (x64-64bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, S
    MainFrameActions: Packaging (UWP (x64-64bit)): tring maybeFullPath)
    MainFrameActions: Packaging (UWP (x64-64bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
    MainFrameActions: Packaging (UWP (x64-64bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) in C:\Hololens\UE4Holo\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 356
    MainFrameActions: Packaging (UWP (x64-64bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Binaries\UWP64\resources.pri to C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Saved\StagedBuilds\UWP\resources.pri
    MainFrameActions: Packaging (UWP (x64-64bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Failed to copy C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Binaries\UWP64\resources.pri to C:\Users\Hamad\Documents\Unreal Projects\Hololens1\Saved\St
    MainFrameActions: Packaging (UWP (x64-64bit)): agedBuilds\UWP\resources.pri
    MainFrameActions: Packaging (UWP (x64-64bit)): at AutomationTool.CommandUtils.CopyFileIncremental(String Source, String Dest, Boolean bAllowDifferingTimestamps, Boolean bFilterSpecialLinesFromIniFiles) in C:\Hololens\UE4Holo\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandUtils.cs:line 1377
    MainFrameActions: Packaging (UWP (x64-64bit)): at Project.CopyManifestFilesToStageDir(Dictionary`2 Mapping, String StageDir, String ManifestName, List`1 CRCFiles, String PlatformName) in c:\Hololens\UE4Holo\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 639
    MainFrameActions: Packaging (UWP (x64-64bit)): at Project.CopyUsingStagingManifest(ProjectParams Params, DeploymentContext SC) in c:\Hololens\UE4Holo\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 704
    MainFrameActions: Packaging (UWP (x64-64bit)): at Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC) in c:\Hololens\UE4Holo\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 1218
    MainFrameActions: Packaging (UWP (x64-64bit)): at Project.CopyBuildToStagingDirectory(ProjectParams Params) in c:\Hololens\UE4Holo\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 1739
    MainFrameActions: Packaging (UWP (x64-64bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in c:\Hololens\UE4Holo\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 217
    MainFrameActions: Packaging (UWP (x64-64bit)): at AutomationTool.BuildCommand.Execute() in C:\Hololens\UE4Holo\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 28
    MainFrameActions: Packaging (UWP (x64-64bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in C:\Hololens\UE4Holo\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 538
    MainFrameActions: Packaging (UWP (x64-64bit)): at AutomationTool.Automation.Process(String[] CommandLine) in C:\Hololens\UE4Holo\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 509
    MainFrameActions: Packaging (UWP (x64-64bit)): at AutomationTool.Program.MainProc(Object Param) in C:\Hololens\UE4Holo\Engine\Source\Programs\AutomationTool\Program.cs:line 131
    MainFrameActions: Packaging (UWP (x64-64bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in C:\Hololens\UE4Holo\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
    MainFrameActions: Packaging (UWP (x64-64bit)): at AutomationTool.Program.Main() in C:\Hololens\UE4Holo\Engine\Source\Programs\AutomationTool\Program.cs:line 54
    MainFrameActions: Packaging (UWP (x64-64bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
    MainFrameActions: Packaging (UWP (x64-64bit)): Domain_ProcessExit
    MainFrameActions: Packaging (UWP (x64-64bit)): AutomationToolLauncher exiting with ExitCode=1
    MainFrameActions: Packaging (UWP (x64-64bit)): copying UAT log files...
    MainFrameActions: Packaging (UWP (x64-64bit)): BUILD FAILED
    PackagingResults:Error: Error Unknown Error
    Any ideas?

    Question: Based on what I read so far, does the UE4 support 3d scenes being displayed say on a table surface? Does it only support 2d? (I can't know cuz I'm still waiting for my Hololens to arrive). If the answer is no, does Unity 5.4 support it?

    Note: I"m using windows 8.1
    Last edited by LordNyte; 10-01-2016, 10:29 PM.

    Leave a comment:


  • replied
    Sorry, problem solved.
    Last edited by LordNyte; 10-01-2016, 09:09 PM.

    Leave a comment:


  • replied
    so its not supporting windows phone 10?!

    Leave a comment:

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