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Unreal Engine 4 is available for Win10 UWP app dev now

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  • replied
    Hi, I'm having issues setting up unreal to build a UWP project. I downloaded the 4.17.2-release (which is the unreal version that I'm interested in) from microsoft's unreal fork github page. I ran the Setup.bat, GenerateProjectFiles.bat and built the ue4.sln fine with Visual studio 2015. My VS installation has the UWP dev tools with Windows 10 SDK 10.0.10586. But when I create a c++ project inside unreal I do not have the UWP option in the packaging menu (see attached image). What did I miss? Is there any other setup I need to do?

     
    Spoiler
    Attached Files

    Leave a comment:


  • replied
    Hello! Can anyone help with small but very important problem with ID@XBOX project?
    When i'm eneable OnlineSubsystemLive - all needed things working fine (achievements, save games and Leaderboard).
    Save games saved localy, but saved and can be loaded. Without roaming data.
    When i'm enable plugin UWP Platform Feauterse - achievements still working fine and leaderboard working fine, but save games cannot be save or load.
    What can i do? Engine version 4.19.2 release uwp. Visual studio 2017.
    Sorry for bad englesh and thank you!

    Leave a comment:


  • replied
    Originally posted by NexXor_the_dark View Post
    Don't work for me, when I try to export it always fail after 2 seconds. I have a UWP dev licence and VS 2017.
    Help please?
    Can you be me specific? What is the error you get, and when does it occur? It might be easier to post a screenshot.

    Leave a comment:


  • replied
    I've just found out about this (I'm surprised I wasn't aware of this sooner!), ran into issues which were addressed in this thread (and some VS issues addressed in other forums) and got this to build and successfully deploy to my Xbox One (original model).

    As a test I've deployed one of Epic's own sample projects and I've found that another aspect hindering performance is Atmospheric Fog. Apart from removing it from the map you can eliminate it from the project in Project Settings -> Engine -> Rendering and uncheck "Support Atmospheric Fog".

    With this I'm able to have dynamic shadows with a bunch of post processing effects and the game runs at near-60fps at full resolution (as contrasted to the 40 range). Turning off AA and some other tweaks could get it to 60, I'm hoping. And while this is with a simple level I feel like it's that shader computation holding things back, and so a larger level, more advanced physics, etc. won't be big issues.

    For one reason or another, I haven't been able to get motion blur to show up or work. I'm still doing research on that.

    I haven't tried changing the necessary code to enable D2D12 RHI, so there may be further framerate improvements ahead, but I'm ok with what I have now (and I don't know if that will complicate submission to the Creator's Club, which is my goal).

    My next goal is tackling leaderboards, and while I saw a lot of discussion here overcoming some issues, I'm hoping to be able to implement it through Blueprints only. I'll have to see how that turns out, and whether I can use free services like EpicLeaderboard ( https://forums.unrealengine.com/comm...boards-for-ue4 ) if Creator's Club apps are allowed those sorts of connections.

    Originally posted by NexXor_the_dark View Post
    Don't work for me, when I try to export it always fail after 2 seconds. I have a UWP dev licence and VS 2017.
    Help please?
    I may or may not be able to help, but what do you mean by "export it"? Do you mean packaging the project in UE? Or do you mean compiling the Unreal UWP source code?

    Leave a comment:


  • replied
    Don't work for me, when I try to export it always fail after 2 seconds. I have a UWP dev licence and VS 2017.
    Help please?

    Leave a comment:


  • replied
    Originally posted by darkmaster500 View Post

    With the UWP you can publish and run games on the Xbox One. You won't get access to Xbox Live services, such as achievements and online multiplayer. For that you need to register for ID@Xbox and get approved https://www.xbox.com/en-GB/developers/id .
    therein lies the issue we're having. we've been developing on the 4.18.3 branch as a console approved group (with access where needed for Xbox). However, when requesting the UWP branch with Xbox Live access, Epic said we need to refer to the forums instead. Your answer provides some clarity knowing the Git branch doesn't have what's needed for online sub. will reach out to them again. thanks!

    Leave a comment:


  • replied
    Originally posted by paradoc View Post
    Can anyone verify if this UWP branch supports Xbox-Live? The git repo refers to a "UWP Branch" and also a "UWP Branch that is Xbox-Live ready" for Xbox dev partners. My team is considering a shift to the UWP branch, but need to make sure we'll have access to achievements, leaderboards, etc for Xbox Live.
    With the UWP you can publish and run games on the Xbox One. You won't get access to Xbox Live services, such as achievements and online multiplayer. For that you need to register for ID@Xbox and get approved https://www.xbox.com/en-GB/developers/id .

    Leave a comment:


  • replied
    Can anyone verify if this UWP branch supports Xbox-Live? The git repo refers to a "UWP Branch" and also a "UWP Branch that is Xbox-Live ready" for Xbox dev partners. My team is considering a shift to the UWP branch, but need to make sure we'll have access to achievements, leaderboards, etc for Xbox Live.

    Leave a comment:


  • replied
    Hello everyone,

    I would like to know if UE4 UWP is working fine also on xbox one S, beside the regular xbox one.

    Thank you.

    Leave a comment:


  • replied
    Hi there all!
    this is my situation at the moment:
    I'm able to package any project for UWP with 0 errors 0 warnings but then when launching the app on Win 10 it crashes on startup.
    In the video below as you can see I'm testing with the First Person template.
    what am I doing wrong?

    Last edited by ATOMICBREATH; 10-05-2018, 06:05 AM.

    Leave a comment:


  • replied
    I've created a merge request for 4.20 here, if someone wants to check it out:

    https://github.com/MICROSOFT-XBOX-AT...NREAL/pull/409

    Regards,
    Marvin from https://lab132.com

    Leave a comment:


  • replied
    I've been waiting two months for the 4.20 version.

    Leave a comment:


  • replied
    Hi guys,

    Any news if this git version will be merged with the 4.20?

    Thanks!

    Leave a comment:


  • replied
    Originally posted by Ltd55 View Post
    Hello,

    Having a lot of struggles getting my game to run on UWP - it keeps crashing on startup (not getting past splash screen). I have tried this both on the Xbox One and Windows 10 and the crashes occurs on both instances. Even when set to "Game" mode (as opposed to App) on the Xbox.

    Heres a rundown of some info:
    • Version: Unreal Engine 4.19.2 - (Release UWP Branch)
    • Compiled in: Visual Studio 2017 (compiling works fine)
    • I've tried both Packing it as an Appx and also running via Project Manager.
    • Tried to change background splash colour as I heard rumours that could cause issues
    • Tried using default images and custom images on the Package settings

    I do not get any errors when building, I have tried different projects; a blank version, the 2d starter, 3d starter, my WIP Paper2D version - I get the same results on all

    I have read the full 47 pages and seen a few posts from jsyarrow stating it could be related to the contents files missing as UWP doesn't have access to them. I'm a little confused over this so if someone could shed some light that would be welcomed.


    Any assistance is appreciated - currently ripping my hair out over this.
    Ltd55

    Have you turned on developer mode for your PC?
    Have you disabled authentication for Remote Access on your Xbox?
    - Click on Remote Access Settings
    - Uncheck “Require authentication …”
    Last edited by fkrstevski; 09-05-2018, 01:35 PM. Reason: tag OP

    Leave a comment:


  • replied
    Hello,

    Having a lot of struggles getting my game to run on UWP - it keeps crashing on startup (not getting past splash screen). I have tried this both on the Xbox One and Windows 10 and the crashes occurs on both instances. Even when set to "Game" mode (as opposed to App) on the Xbox.

    Heres a rundown of some info:
    • Version: Unreal Engine 4.19.2 - (Release UWP Branch)
    • Compiled in: Visual Studio 2017 (compiling works fine)
    • I've tried both Packing it as an Appx and also running via Project Manager.
    • Tried to change background splash colour as I heard rumours that could cause issues
    • Tried using default images and custom images on the Package settings

    I do not get any errors when building, I have tried different projects; a blank version, the 2d starter, 3d starter, my WIP Paper2D version - I get the same results on all

    If I run the build process using the Project Manager, here is the output I receive.


    Here is a detailed log:
    Code:
    Running AutomationTool...
    Parsing command line: -ScriptsForProject="G:/UE/Projects/MyProject 4.19 - 2/MyProject.uproject" BuildCookRun -project="G:/UE/Projects/MyProject 4.19 - 2/MyProject.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompileeditor -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=UWP64 -targetplatform=UWP64 -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -build -cookonthefly -map= -compressed -stage -deploy -cmdline=" -Messaging" -device=UWP64@COMPE -addcmdline="-SessionId=00C0293C4787DB3804F99FA23A1BD4C6 -SessionOwner='John' -SessionName='COMPE (UWP)' " -run -compile
    Compiling scripts.
        DotNETUtilities -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\DotNETUtilities.dll
        UnrealBuildTool -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe
        AutomationUtils.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
        AllDesktop.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
        Localization.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
        OneSkyLocalization.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
        AutomationScripts.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
        Android.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
        BuildGraph.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
        HTML5.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
        MobileDeviceInterface -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
        IOS.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
        Linux.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
        Mac.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
        TVOS.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
        UWP.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\UWP\UWP.Automation.dll
        Win.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
        XLocLocalization.Automation -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
    Took 3.2831035s to run MSBuild.exe, ExitCode=0
    Setting up ProjectParams for G:\UE\Projects\MyProject 4.19 - 2\MyProject.uproject
    ********** BUILD COMMAND STARTED **********
    Running: C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe G:/UE/MICROSOFT_UWP_UNREAL-release_uwp/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /nologo /property:Configuration=Development /property:Platform=AnyCPU
        DotNETUtilities -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\DotNETUtilities.dll
        UnrealBuildTool -> G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe
    Took 0.3366519s to run MSBuild.exe, ExitCode=0
    Running: G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game UWP64 Development  -NoUBTMakefiles  -remoteini="G:\UE\Projects\MyProject 4.19 - 2" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -generatemanifest -NoHotReload
      Building using Windows SDK version 10.0.17134.0
    Took 3.5039356s to run UnrealBuildTool.exe, ExitCode=0
    Running: G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game UWP64 Development  -NoUBTMakefiles  -remoteini="G:\UE\Projects\MyProject 4.19 - 2" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -NoHotReload -ignorejunk
      Building using Windows SDK version 10.0.17134.0
      Performing 360 actions (4 in parallel)
      SharedPCH.Core.cpp
      SharedPCH.CoreUObject.cpp
      SharedPCH.Engine.cpp
      PCH.Engine.cpp
      SharedPCH.Slate.cpp
      PCH.Core.cpp
      PCH.CoreUObject.cpp
      SharedPCH.Slate.NonOptimized.cpp
      Module.OnlineSubsystemUtils.cpp
      Module.Paper2D.cpp
      Module.PhysXVehicles.cpp
      Module.MediaCompositing.cpp
      Module.ImmediatePhysics.cpp
      Module.LiveLink.cpp
      Module.Paper2D.gen.cpp
      Module.PhysXVehicles.gen.cpp
      Module.LiveLink.gen.cpp
      Module.ProceduralMeshComponent.cpp
      Module.OnlineSubsystemUtils.gen.cpp
      Module.CableComponent.cpp
      Module.CustomMeshComponent.cpp
      Module.ImmediatePhysics.gen.cpp
      Module.OnlineSubsystemNull.cpp
      Module.ArchVisCharacter.cpp
      Module.LPVRuntime.cpp
      Module.MediaCompositing.gen.cpp
      Module.ArchVisCharacter.gen.cpp
      Module.ActorSequence.cpp
      Module.UWPMoviePlayer.cpp
      Module.ActorSequence.gen.cpp
      Module.ProceduralMeshComponent.gen.cpp
      Module.CableComponent.gen.cpp
      Module.UdpMessaging.cpp
      Module.OnlineSubsystem.cpp
      Module.CustomMeshComponent.gen.cpp
      Module.FacialAnimation.cpp
      Module.FacialAnimation.gen.cpp
      Module.ImgMedia.cpp
      Module.TcpMessaging.cpp
      Module.LinearTimecode.cpp
      Module.DatasmithContent.gen.cpp
      Module.LinearTimecode.gen.cpp
      Module.MobilePatchingUtils.cpp
      Module.OnlineSubsystem.gen.cpp
      Module.ImgMedia.gen.cpp
      Module.UdpMessaging.gen.cpp
      Module.MobilePatchingUtils.gen.cpp
      Module.LocationServicesBPLibrary.gen.cpp
      Module.LPVRuntime.gen.cpp
      Module.AndroidPermission.gen.cpp
      Module.AndroidPermission.cpp
      Module.ImgMediaFactory.gen.cpp
      Module.ImgMediaFactory.cpp
      Module.TcpMessaging.gen.cpp
      Module.LocationServicesBPLibrary.cpp
      Module.RuntimePhysXCooking.cpp
      Module.CharacterAI.cpp
      Module.ExampleDeviceProfileSelector.cpp
      Module.DatasmithContent.cpp
      PCH.ImageWrapper.cpp
      Module.UMG.cpp
      Module.Engine.37_of_39.cpp
      Module.AIModule.2_of_4.cpp
      Module.MovieSceneTracks.cpp
      Module.Engine.16_of_39.cpp
      Module.Engine.30_of_39.cpp
      Module.Engine.17_of_39.cpp
      Module.Engine.21_of_39.cpp
      Module.Engine.39_of_39.cpp
      Module.Engine.34_of_39.cpp
      Module.Engine.19_of_39.cpp
      Module.AIModule.3_of_4.cpp
      Module.Engine.8_of_39.cpp
      Module.Engine.22_of_39.cpp
      Module.Engine.20_of_39.cpp
      Module.Engine.12_of_39.cpp
      Module.Engine.1_of_39.cpp
      Module.MovieSceneTracks.gen.cpp
      Module.Engine.27_of_39.cpp
      Module.Engine.6_of_39.cpp
      Module.Engine.18_of_39.cpp
      Module.AnimGraphRuntime.cpp
      Module.Engine.9_of_39.cpp
      Module.AIModule.1_of_4.cpp
      Module.Engine.38_of_39.cpp
      Module.Engine.11_of_39.cpp
      Module.Engine.25_of_39.cpp
      Module.Engine.13_of_39.cpp
      Module.Engine.28_of_39.cpp
      Module.UMG.gen.2_of_6.cpp
      Module.Engine.36_of_39.cpp
      Module.Engine.24_of_39.cpp
      Module.Engine.15_of_39.cpp
      Module.Engine.26_of_39.cpp
      Module.Launch.cpp
      Module.AnimGraphRuntime.gen.cpp
      Module.Engine.29_of_39.cpp
      Module.MovieSceneCapture.cpp
      Module.Engine.5_of_39.cpp
      Module.Engine.31_of_39.cpp
      Module.Engine.33_of_39.cpp
      Module.Engine.3_of_39.cpp
      Module.Landscape.1_of_3.cpp
      Module.Landscape.2_of_3.cpp
      Module.Engine.14_of_39.cpp
      Module.AIModule.gen.4_of_5.cpp
      Module.Engine.4_of_39.cpp
      Module.Engine.2_of_39.cpp
      Module.Engine.35_of_39.cpp
      Module.AIModule.gen.3_of_5.cpp
      Module.HeadMountedDisplay.cpp
      Module.Engine.32_of_39.cpp
      Module.Renderer.8_of_11.cpp
      Module.Engine.gen.27_of_40.cpp
      Module.ClothingSystemRuntime.cpp
      Module.Renderer.6_of_11.cpp
      Module.GameplayDebugger.cpp
      Module.Engine.gen.25_of_40.cpp
      Module.Renderer.7_of_11.cpp
      Module.Renderer.9_of_11.cpp
      Module.Engine.10_of_39.cpp
      Module.LevelSequence.cpp
      Module.Renderer.5_of_11.cpp
      Module.Renderer.11_of_11.cpp
      Module.Engine.gen.26_of_40.cpp
      Module.Engine.23_of_39.cpp
      Module.Engine.gen.7_of_40.cpp
      Module.Renderer.4_of_11.cpp
      Module.Renderer.1_of_11.cpp
      Module.SlateRHIRenderer.cpp
      Module.Engine.gen.20_of_40.cpp
      Module.UMG.gen.4_of_6.cpp
      Module.UMG.gen.5_of_6.cpp
      Module.Renderer.2_of_11.cpp
      Module.UMG.gen.3_of_6.cpp
      Module.Engine.gen.24_of_40.cpp
      Module.Engine.gen.4_of_40.cpp
      Module.Foliage.cpp
      Module.AIModule.4_of_4.cpp
      Module.Engine.gen.8_of_40.cpp
      Module.UMG.gen.1_of_6.cpp
      Module.Renderer.3_of_11.cpp
      Module.Engine.gen.3_of_40.cpp
      Module.Engine.7_of_39.cpp
      Module.Renderer.10_of_11.cpp
      Module.MoviePlayer.cpp
      Module.Engine.gen.29_of_40.cpp
      Module.Engine.gen.28_of_40.cpp
      Module.MovieScene.cpp
      Module.GeometryCache.cpp
      Module.Engine.gen.14_of_40.cpp
      Module.CinematicCamera.cpp
      Module.LevelSequence.gen.cpp
      Module.MRMesh.cpp
      Module.Foliage.gen.cpp
      Module.StreamingPauseRendering.cpp
      Module.Engine.gen.37_of_40.cpp
      Module.Engine.gen.38_of_40.cpp
      Module.AIModule.gen.2_of_5.cpp
      Module.MovieSceneCapture.gen.cpp
      Module.D3D12RHI.cpp
      Module.GeometryCache.gen.cpp
      Module.GameplayDebugger.gen.cpp
      Module.Engine.gen.40_of_40.cpp
      Module.AudioMixer.cpp
      Module.Engine.gen.35_of_40.cpp
      Module.PhysXCooking.cpp
      Module.Engine.gen.10_of_40.cpp
      Module.AutomationWorker.cpp
      Module.Engine.gen.13_of_40.cpp
      Module.D3D11RHI.cpp
      Module.GameplayTags.cpp
      Module.Engine.gen.11_of_40.cpp
      G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp(1739): warning C4838: conversion from 'int32' to 'UINT' requires a narrowing conversion
      Module.AIModule.gen.1_of_5.cpp
      Module.Landscape.3_of_3.cpp
      Module.UMG.gen.6_of_6.cpp
      Module.ClothingSystemRuntime.gen.cpp
      Module.MediaAssets.cpp
      Module.Engine.gen.31_of_40.cpp
      Module.Engine.gen.9_of_40.cpp
      Module.Slate.2_of_5.cpp
      Module.AudioMixer.gen.cpp
      Module.Landscape.gen.cpp
      Module.AudioMixerXAudio2.cpp
      Module.Engine.gen.22_of_40.cpp
      Module.Engine.gen.19_of_40.cpp
      Module.Engine.gen.15_of_40.cpp
      Module.XAudio2.cpp
      Module.Engine.gen.36_of_40.cpp
      Module.Engine.gen.21_of_40.cpp
      Module.Slate.3_of_5.cpp
      Module.Voice.cpp
      Module.Engine.gen.2_of_40.cpp
      Module.GameplayTasks.cpp
      Module.AppFramework.cpp
      Module.Slate.4_of_5.cpp
      Module.SlateReflector.cpp
      Module.Engine.gen.34_of_40.cpp
      Module.Engine.gen.30_of_40.cpp
      Module.Engine.gen.39_of_40.cpp
      Module.SlateCore.cpp
      Module.MediaAssets.gen.cpp
      Module.Slate.1_of_5.cpp
      Module.Engine.gen.6_of_40.cpp
      Module.BuildPatchServices.cpp
      Module.Engine.gen.23_of_40.cpp
      Module.MovieScene.gen.cpp
      Module.Engine.gen.16_of_40.cpp
      Module.Engine.gen.18_of_40.cpp
      Module.MessageLog.cpp
      Module.TaskGraph.cpp
      Module.SourceControl.cpp
      Module.Engine.gen.32_of_40.cpp
      Module.Slate.5_of_5.cpp
      Module.Engine.gen.5_of_40.cpp
      Module.RealtimeProfiler.cpp
      Module.MoviePlayer.gen.cpp
      Module.Slate.gen.cpp
      Module.CoreUObject.1_of_6.cpp
      Module.CoreUObject.2_of_6.cpp
      Module.AIModule.gen.5_of_5.cpp
      Module.AutomationController.cpp
      Module.EditorStyle.cpp
      Module.Localization.cpp
      Module.HeadMountedDisplay.gen.cpp
      Module.Core.1_of_8.cpp
      Module.SlateNullRenderer.cpp
      Module.CoreUObject.5_of_6.cpp
      Module.Core.5_of_8.cpp
      Module.Core.6_of_8.cpp
      Module.Core.8_of_8.cpp
      Module.Engine.gen.17_of_40.cpp
      Module.CoreUObject.3_of_6.cpp
      Module.CoreUObject.4_of_6.cpp
      Module.SlateCore.gen.cpp
      Module.AssetRegistry.cpp
      Module.Core.2_of_8.cpp
      Module.Core.3_of_8.cpp
      Module.ScreenShotComparisonTools.cpp
      Module.CoreUObject.6_of_6.cpp
      Module.MRMesh.gen.cpp
      Module.GameplayTasks.gen.cpp
      Module.CinematicCamera.gen.cpp
      Module.Engine.gen.1_of_40.cpp
      Module.AutomationController.gen.cpp
      Module.Serialization.cpp
      Module.Core.4_of_8.cpp
      Module.Engine.gen.33_of_40.cpp
      Module.ShaderCore.cpp
      Module.ProfilerService.cpp
      Module.AssetRegistry.gen.cpp
      Module.AutomationMessages.gen.cpp
      Module.MaterialShaderQualitySettings.cpp
      Module.SessionServices.cpp
      Module.RHI.cpp
      Module.HTTP.cpp
      Module.Engine.gen.12_of_40.cpp
      Module.RenderCore.cpp
      Module.Messaging.cpp
      Module.UtilityShaders.cpp
      Module.GameplayTags.gen.cpp
      Module.Overlay.cpp
      Module.LiveLinkMessageBusFramework.cpp
      Module.EngineSettings.gen.cpp
      Module.Localization.gen.cpp
      Module.PacketHandler.cpp
      Module.NetworkFile.cpp
      Module.JsonUtilities.cpp
      Module.Sockets.cpp
      Module.ClothingSystemRuntimeInterface.gen.cpp
      Module.ImageWrapper.cpp
      Module.ApplicationCore.cpp
      WARNING: This build uses the Store Simulator for license checks.  It will run only in Developer Mode and is not appropriate for sideloading or Store submission.
      WARNING: Deliberately inserting reference to D3D12GetDebugInterface in order to force WACK failure.
      Module.MaterialShaderQualitySettings.gen.cpp
      Module.EditorStyle.gen.cpp
      Module.InputCore.cpp
      Module.AnimationCore.gen.cpp
      Module.BuildPatchServices.gen.cpp
      Module.Core.7_of_8.cpp
      Module.Networking.cpp
      Module.LiveLinkInterface.gen.cpp
      Module.EngineSettings.cpp
      Module.Json.cpp
      Module.Overlay.gen.cpp
      Module.Projects.cpp
      Module.AnimationCore.cpp
      Module.LiveLinkMessageBusFramework.gen.cpp
      Module.CoreUObject.gen.cpp
      Module.UnrealEdMessages.gen.cpp
      Module.LiveLinkInterface.cpp
      Module.Serialization.gen.cpp
      Module.SourceControl.gen.cpp
      Module.InputCore.gen.cpp
      Module.EngineMessages.gen.cpp
      Module.ProfilerMessages.gen.cpp
      Module.SlateReflector.gen.cpp
      Module.JsonUtilities.gen.cpp
      Module.ScreenShotComparisonTools.gen.cpp
      Module.Renderer.gen.cpp
      Module.PacketHandler.gen.cpp
      Module.SessionMessages.gen.cpp
      Module.ClothingSystemRuntimeInterface.cpp
      Module.PakFile.cpp
      Module.MediaUtils.cpp
      Module.AnalyticsET.cpp
      Module.SynthBenchmark.cpp
      Module.Navmesh.2_of_3.cpp
      Module.NullDrv.cpp
      Module.AVIWriter.cpp
      Module.HttpNetworkReplayStreaming.cpp
      Module.Navmesh.1_of_3.cpp
      Module.NullNetworkReplayStreaming.cpp
      Module.Media.cpp
      Module.NetworkReplayStreaming.cpp
      Module.HardwareSurvey.cpp
      Module.CookedIterativeFile.cpp
      Module.StreamingFile.cpp
      Module.DatabaseSupport.cpp
      Module.SandboxFile.cpp
      Module.Analytics.cpp
      Module.ReliabilityHandlerComponent.cpp
      Module.Advertising.cpp
      Module.ImageCore.cpp
      Module.Navmesh.3_of_3.cpp
      Module.MessagingCommon.cpp
      Module.ProfilerMessages.cpp
      Module.SessionMessages.cpp
      Module.UnrealEdMessages.cpp
      Module.AutomationMessages.cpp
      Module.EngineMessages.cpp
      Module.UE4Game.cpp
      Module.UELinkerFixups.cpp
      [332/360] Link UE4-ImmediatePhysics.lib
      [333/360] Link UE4-LocationServicesBPLibrary.lib
      [334/360] Link UE4-MobilePatchingUtils.lib
      [335/360] Link UE4-PhysXVehicles.lib
      [336/360] Link UE4-CableComponent.lib
      [337/360] Link UE4-CustomMeshComponent.lib
      [338/360] Link UE4-MediaCompositing.lib
      [339/360] Link UE4-LiveLink.lib
      [340/360] Link UE4-LinearTimecode.lib
      [341/360] Link UE4-ImgMediaFactory.lib
      [342/360] Link UE4-ImgMedia.lib
      [343/360] Link UE4-TcpMessaging.lib
      [344/360] Link UE4-UdpMessaging.lib
      [345/360] Link UE4-DatasmithContent.lib
      [346/360] Link UE4-ActorSequence.lib
      [347/360] Link UE4-ArchVisCharacter.lib
      [348/360] Link UE4-LightPropagationVolumeRuntime.lib
      [349/360] Link UE4-FacialAnimation.lib
      [350/360] Link UE4-Paper2D.lib
      [351/360] Link UE4-OnlineSubsystemUtils.lib
      [352/360] Link UE4-AndroidPermission.lib
      [353/360] Link UE4-ProceduralMeshComponent.lib
      [354/360] Link UE4-OnlineSubsystem.lib
      [355/360] Link UE4-OnlineSubsystemNull.lib
      [356/360] Link UE4-ExampleDeviceProfileSelector.lib
      [357/360] Link UE4-CharacterAI.lib
      [358/360] Link UE4-RuntimePhysXCooking.lib
      [359/360] Link UE4-UWPMoviePlayer.lib
      [360/360] Link UE4Game.exe
         Creating library G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\UWP64\UE4Game.lib and object G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\UWP64\UE4Game.exp
      LINK : warning LNK4199: /DELAYLOAD:libogg_64.dll ignored; no imports found from libogg_64.dll
      LINK : warning LNK4199: /DELAYLOAD:libvorbis_64.dll ignored; no imports found from libvorbis_64.dll
      Deploying UE4Game UWP64 Development...
      Prepping UE4 for deployment to UWP64
      '              Index Pass Completed.
    
      Finished building
      Version: 1.0
      Resource Map Name: 2DSideScrollerGameBlueprintTemplate
      Named Resources: 8
      Resource Candidates: 8
      Successfully Completed
      UWP deployment preparation took 1.03 seconds
      Total build time: 1001.62 seconds (Local executor: 979.68 seconds)
    Took 1001.8902397s to run UnrealBuildTool.exe, ExitCode=0
    ********** BUILD COMMAND COMPLETED **********
    ********** COOK COMMAND STARTED **********
    Running: G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\Win64\UE4Editor.exe "G:\UE\Projects\MyProject 4.19 - 2\MyProject.uproject" -run=cook -cookonthefly -unattended -CrashForUAT -log -abslog=C:\Users\John\AppData\Local\Temp\G+UE+MICROSOFT_UWP_UNREAL-release_uwp\Logs\Server.log -SessionId=00C0293C4787DB3804F99FA23A1BD4C6 -SessionOwner="John" -SessionName="COMPE (UWP)"
    Waiting a few seconds for the server to start...
    ********** COOK COMMAND COMPLETED **********
    ********** STAGE COMMAND STARTED **********
    Creating UE4CommandLine.txt
    Creating Staging Manifest...
    Cleaning Stage Directory: G:\UE\Projects\MyProject 4.19 - 2\Saved\StagedBuilds\UWP64
    Copying NonUFSFiles to staging directory: G:\UE\Projects\MyProject 4.19 - 2\Saved\StagedBuilds\UWP64
    Copying DebugFiles to staging directory: G:\UE\Projects\MyProject 4.19 - 2\Saved\StagedBuilds\UWP64
    ********** STAGE COMMAND COMPLETED **********
    ********** PACKAGE COMMAND STARTED **********
    ********** PACKAGE COMMAND COMPLETED **********
    ********** DEPLOY COMMAND STARTED **********
    Running: checknetisolation.exe loopbackexempt -a -n=2DSideScrollerGameBlueprintTemplate_brk91wzqs3nb2
    Took 0.0869099s to run checknetisolation.exe, ExitCode=0
    ********** DEPLOY COMMAND COMPLETED **********
    ********** RUN COMMAND STARTED **********
    Waiting a few seconds for the server to start...
    Starting Client....
    Log file open, 07/20/18 00:42:23
    LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
    LogWindows: File 'aqProf.dll' does not exist
    LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
    LogWindows: File 'VtuneApi.dll' does not exist
    LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
    LogWindows: File 'VtuneApi32e.dll' does not exist
    LogInit: Display: Running engine for game: MyProject
    LogPlatformFile: Not using cached read wrapper
    LogInit: Display: RandInit(1742015124) SRandInit(1742015124).
    LogInit: Read version file with build ID 'a0cf2f98-7692-4345-aacf-41ac1a4173da'
    LogInit: Registered custom module enumerator with build ID 'a0cf2f98-7692-4345-aacf-41ac1a4173da'
    LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
    LogStats: Stats thread started at 0.301289
    LogD3D11RHI: Aftermath initialized
    LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ''
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2D.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2DEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperSpriteSheetImporter.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperTiledImporter.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-SmartSnapping.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeRuntime.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Win64/UE4Editor-CLionSourceCodeAccess.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UE4Editor-GitSourceControl.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UE4Editor-PerforceSourceControl.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UE4Editor-SubversionSourceControl.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UE4Editor-UObjectPlugin.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioCodeSourceCodeAccess.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioSourceCodeAccess.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UE4Editor-AssetManagerEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UE4Editor-CryptoKeys.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UE4Editor-CryptoKeysOpenSSL.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/DataValidation/Binaries/Win64/UE4Editor-DataValidation.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimation.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimationEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UE4Editor-GameplayTagsEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UE4Editor-MobileLauncherProfileWizard.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UE4Editor-PluginBrowser.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UE4Editor-SpeedTreeImporter.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UE4Editor-DatasmithContent.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicImporter.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicLibrary.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UE4Editor-CharacterAI.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/HTML5Networking/Binaries/Win64/UE4Editor-HTML5Networking.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaFactory.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMedia.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-OpenExrWrapper.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/LinearTimecode/Binaries/Win64/UE4Editor-LinearTimecode.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositing.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositingEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UE4Editor-MediaPlayerEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMedia.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UE4Editor-TcpMessaging.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UE4Editor-UdpMessaging.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UE4Editor-ActorSequence.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UE4Editor-LevelSequenceEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UE4Editor-MatineeToLevelSequence.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Binaries/Win64/UE4Editor-NetcodeUnitTest.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/Binaries/Win64/UE4Editor-NUTUnrealEngine4.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UE4Editor-OnlineSubsystem.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UE4Editor-AndroidPermission.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UE4Editor-OnlineSubsystemNull.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineSubsystemUtils.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineBlueprintSupport.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UE4Editor-AndroidDeviceProfileSelector.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponent.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponentEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Animation/LiveLink/Binaries/Win64/UE4Editor-LiveLink.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Animation/LiveLink/Binaries/Win64/UE4Editor-LiveLinkEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UE4Editor-ArchVisCharacter.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UE4Editor-AudioCapture.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UE4Editor-AudioCaptureEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UE4Editor-CableComponent.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UE4Editor-CustomMeshComponent.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UE4Editor-ExampleDeviceProfileSelector.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysics.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysicsEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UE4Editor-LocationServicesBPLibrary.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UE4Editor-MobilePatchingUtils.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusHMD.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusInput.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehicles.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehiclesEditor.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UE4Editor-RuntimePhysXCooking.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVR.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVRController.dll (API version 0).
    LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UE4Editor-WindowsMoviePlayer.dll (API version 0).
    LogPluginManager: Mounting plugin Paper2D
    LogPluginManager: Mounting plugin LiveLink
    LogPluginManager: Mounting plugin LightPropagationVolume
    LogPluginManager: Mounting plugin CLionSourceCodeAccess
    LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
    LogPluginManager: Mounting plugin GitSourceControl
    LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
    LogPluginManager: Mounting plugin NullSourceCodeAccess
    LogPluginManager: Mounting plugin PerforceSourceControl
    LogPluginManager: Mounting plugin SubversionSourceControl
    LogPluginManager: Mounting plugin UObjectPlugin
    LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
    LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
    LogPluginManager: Mounting plugin XCodeSourceCodeAccess
    LogPluginManager: Mounting plugin AssetManagerEditor
    LogPluginManager: Mounting plugin CryptoKeys
    LogPluginManager: Mounting plugin DataValidation
    LogPluginManager: Mounting plugin FacialAnimation
    LogPluginManager: Mounting plugin GameplayTagsEditor
    LogPluginManager: Mounting plugin MobileLauncherProfileWizard
    LogPluginManager: Mounting plugin PluginBrowser
    LogPluginManager: Mounting plugin SpeedTreeImporter
    LogPluginManager: Mounting plugin DatasmithContent
    LogPluginManager: Mounting plugin AlembicImporter
    LogPluginManager: Mounting plugin CharacterAI
    LogPluginManager: Mounting plugin HTML5Networking
    LogPluginManager: Mounting plugin AndroidMedia
    LogPluginManager: Mounting plugin AvfMedia
    LogPluginManager: Mounting plugin ImgMedia
    LogPluginManager: Mounting plugin LinearTimecode
    LogPluginManager: Mounting plugin MediaCompositing
    LogPluginManager: Mounting plugin MediaPlayerEditor
    LogPluginManager: Mounting plugin WmfMedia
    LogPluginManager: Mounting plugin TcpMessaging
    LogPluginManager: Mounting plugin UdpMessaging
    LogPluginManager: Mounting plugin ActorSequence
    LogPluginManager: Mounting plugin LevelSequenceEditor
    LogPluginManager: Mounting plugin MatineeToLevelSequence
    LogPluginManager: Mounting plugin NetcodeUnitTest
    LogPluginManager: Mounting plugin NUTUnrealEngine4
    LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
    LogPluginManager: Mounting plugin OnlineSubsystemIOS
    LogPluginManager: Mounting plugin OnlineSubsystem
    LogPluginManager: Mounting plugin OnlineSubsystemNull
    LogPluginManager: Mounting plugin OnlineSubsystemUtils
    LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
    LogPluginManager: Mounting plugin AndroidMoviePlayer
    LogPluginManager: Mounting plugin AndroidPermission
    LogPluginManager: Mounting plugin AppleARKit
    LogPluginManager: Mounting plugin AppleMoviePlayer
    LogPluginManager: Mounting plugin ArchVisCharacter
    LogPluginManager: Mounting plugin AudioCapture
    LogPluginManager: Mounting plugin CableComponent
    LogPluginManager: Mounting plugin CustomMeshComponent
    LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
    LogPluginManager: Mounting plugin GoogleCloudMessaging
    LogPluginManager: Mounting plugin ImmediatePhysics
    LogPluginManager: Mounting plugin IOSDeviceProfileSelector
    LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
    LogPluginManager: Mounting plugin LocationServicesBPLibrary
    LogPluginManager: Mounting plugin MobilePatchingUtils
    LogPluginManager: Mounting plugin OculusVR
    LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
    LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
    LogPluginManager: Mounting plugin PhysXVehicles
    LogPluginManager: Mounting plugin ProceduralMeshComponent
    LogPluginManager: Mounting plugin RuntimePhysXCooking
    LogPluginManager: Mounting plugin SteamVR
    LogPluginManager: Mounting plugin UWPMoviePlayer
    LogPluginManager: Mounting plugin WindowsMoviePlayer
    LogStreaming: Display: Took  1.968s to configure plugins.
    LogInit: Using libcurl 7.47.1
    LogInit:  - built for x86_64-pc-win32
    LogInit:  - supports SSL with OpenSSL/1.0.2g
    LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
    LogInit:  - other features:
    LogInit:      CURL_VERSION_SSL
    LogInit:      CURL_VERSION_LIBZ
    LogInit:      CURL_VERSION_IPV6
    LogInit:      CURL_VERSION_ASYNCHDNS
    LogInit:      CURL_VERSION_LARGEFILE
    LogInit:      CURL_VERSION_IDN
    LogInit:  CurlRequestOptions (configurable via config and command line):
    LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
    LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
    LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
    LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
    LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
    LogInit:  - LocalHostAddr = Default
    LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    LogInit: WinSock: I am Compe (192.168.218.1:0)
    LogInit: Build: ++UE4+Release-4.19-CL-0
    LogInit: Engine Version: 4.19.2-0+++UE4+Release-4.19
    LogInit: Compatible Engine Version: 4.19.0-0+++UE4+Release-4.19
    LogInit: Net CL: 0
    LogDevObjectVersion: Number of dev versions registered: 18
    LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
    LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
    LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
    LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 23
    LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 33
    LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
    LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
    LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
    LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
    LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
    LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 25
    LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 6
    LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 1
    LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
    LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 2
    LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 16
    LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
    LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
    LogInit: Compiled (64-bit): Jul 18 2018 03:00:58
    LogInit: Compiled with Visual C++: 19.14.26433.00
    LogInit: Build Configuration: Development
    LogInit: Branch Name: ++UE4+Release-4.19
    LogInit: Command Line: "G:\UE\Projects\MyProject 4.19 - 2\MyProject.uproject" -run=cook -cookonthefly -unattended -CrashForUAT -log -abslog=C:\Users\John\AppData\Local\Temp\G+UE+MICROSOFT_UWP_UNREAL-release_uwp\Logs\Server.log -SessionId=00C0293C4787DB3804F99FA23A1BD4C6 -SessionOwner="John" -SessionName="COMPE (UWP)"
    LogInit: Base Directory: G:/UE/MICROSOFT_UWP_UNREAL-release_uwp/Engine/Binaries/Win64/
    LogInit: Installed Engine Build: 0
    LogStreaming: Display: Took  0.001s to delete old logs.
    Waiting for server to start....
    LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
    LogInit: Object subsystem initialized
    [2018.07.19-23.42.27:022][  0]LogInit: Selected Device Profile: [Windows]
    [2018.07.19-23.42.27:022][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
    [2018.07.19-23.42.27:042][  0]LogInit: Computer: COMPE
    [2018.07.19-23.42.27:042][  0]LogInit: User: John
    [2018.07.19-23.42.27:043][  0]LogInit: CPU Page size=4096, Cores=4
    [2018.07.19-23.42.27:043][  0]LogInit: High frequency timer resolution =3.521154 MHz
    [2018.07.19-23.42.27:043][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
    [2018.07.19-23.42.27:043][  0]LogMemory: Platform Memory Stats for Windows
    [2018.07.19-23.42.27:044][  0]LogMemory: Process Physical Memory: 272.52 MB used, 272.52 MB peak
    [2018.07.19-23.42.27:044][  0]LogMemory: Process Virtual Memory: 270.18 MB used, 270.18 MB peak
    [2018.07.19-23.42.27:044][  0]LogMemory: Physical Memory: 8293.34 MB used,  8032.42 MB free, 16325.76 MB total
    [2018.07.19-23.42.27:045][  0]LogMemory: Virtual Memory: 4792.49 MB used,  8032.42 MB free, 134217728.00 MB total
    [2018.07.19-23.42.27:270][  0]LogInit: Using OS detected language (en-US).
    [2018.07.19-23.42.27:270][  0]LogInit: Using OS detected locale (en-GB).
    [2018.07.19-23.42.27:332][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
    [2018.07.19-23.42.28:085][  0]LogStreaming: Display: Took  0.815s to EndInitTextLocalization.
    [2018.07.19-23.42.28:669][  0]LogShaderCompilers: Guid format shader working directory is 5 characters bigger than the processId version (../../../../Projects/MyProject 4.19 - 2/Intermediate/Shaders/WorkingDirectory/17988/).
    [2018.07.19-23.42.28:669][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/John/AppData/Local/Temp/UnrealShaderWorkingDir/318ACC25495D9B1C05558192AD06A108/'.
    Waiting for server to start....
    [2018.07.19-23.42.29:870][  0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
    [2018.07.19-23.42.29:884][  0]LogTemp: Display: Loaded TP MacClientTargetPlatform
    [2018.07.19-23.42.29:897][  0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
    [2018.07.19-23.42.29:910][  0]LogTemp: Display: Loaded TP MacServerTargetPlatform
    [2018.07.19-23.42.29:924][  0]LogTemp: Display: Loaded TP MacTargetPlatform
    [2018.07.19-23.42.29:978][  0]LogTemp: Display: Loaded TP UWP32TargetPlatform
    [2018.07.19-23.42.29:984][  0]LogTemp: Display: Loaded TP UWPTargetPlatform
    [2018.07.19-23.42.29:998][  0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
    [2018.07.19-23.42.30:013][  0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
    [2018.07.19-23.42.30:027][  0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
    [2018.07.19-23.42.30:034][  0]LogTemp: Display: Loaded TP WindowsTargetPlatform
    [2018.07.19-23.42.30:046][  0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
    [2018.07.19-23.42.30:058][  0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform
    [2018.07.19-23.42.30:072][  0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform
    [2018.07.19-23.42.30:084][  0]LogTemp: Display: Loaded TP Android_ETC1aTargetPlatform
    [2018.07.19-23.42.30:099][  0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
    [2018.07.19-23.42.30:133][  0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
    [2018.07.19-23.42.30:198][  0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform
    [2018.07.19-23.42.30:198][  0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
    [2018.07.19-23.42.30:231][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
    [2018.07.19-23.42.30:237][  0]LogTemp: Display: Loaded TP HTML5TargetPlatform
    [2018.07.19-23.42.30:335][  0]LogTemp: Display: Loaded TP IOSTargetPlatform
    [2018.07.19-23.42.30:346][  0]LogTemp: Display: Loaded TP TVOSTargetPlatform
    [2018.07.19-23.42.30:346][  0]LogTargetPlatformManager: Display: Building Assets For Windows
    [2018.07.19-23.42.30:955][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
    [2018.07.19-23.42.30:956][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
    [2018.07.19-23.42.30:957][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
    Waiting for server to start....
    [2018.07.19-23.42.31:789][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
    [2018.07.19-23.42.31:858][  0]LogDerivedDataCache: Loaded boot cache 0.07s 75MB ../../../../Projects/MyProject 4.19 - 2/DerivedDataCache/Boot.ddc.
    [2018.07.19-23.42.31:858][  0]LogDerivedDataCache: Display: Loaded Boot cache: ../../../../Projects/MyProject 4.19 - 2/DerivedDataCache/Boot.ddc
    [2018.07.19-23.42.31:859][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../Projects/MyProject 4.19 - 2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
    [2018.07.19-23.42.31:859][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
    [2018.07.19-23.42.31:859][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
    [2018.07.19-23.42.31:859][  0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
    [2018.07.19-23.42.31:873][  0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
    [2018.07.19-23.42.31:873][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
    [2018.07.19-23.42.31:874][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
    Waiting for server to start....
    [2018.07.19-23.42.33:560][  0]LogAssetRegistry: FAssetRegistry took 0.0038 seconds to start up
    [2018.07.19-23.42.34:242][  0]LogInit: Selected Device Profile: [Windows]
    [2018.07.19-23.42.34:522][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
    [2018.07.19-23.42.34:522][  0]LogMeshReduction: No automatic skeletal mesh reduction module available
    [2018.07.19-23.42.34:523][  0]LogMeshReduction: No automatic mesh merging module available
    [2018.07.19-23.42.34:523][  0]LogMeshReduction: No distributed automatic mesh merging module available
    [2018.07.19-23.42.34:523][  0]LogMeshMerging: No automatic mesh merging module available
    [2018.07.19-23.42.34:524][  0]LogMeshMerging: No distributed automatic mesh merging module available
    [2018.07.19-23.42.34:551][  0]LogNetVersion: MyProject , NetCL: 0, EngineNetVer: 2, GameNetVer: 0 (Checksum: 3201466879)
    [2018.07.19-23.42.34:863][  0]LogPackageLocalizationCache: Processed 9 localized package path(s) for 2 prioritized culture(s) in 0.077412 seconds
    Waiting for server to start....
    [2018.07.19-23.42.35:968][  0]SourceControl: Source control is disabled
    [2018.07.19-23.42.35:969][  0]SourceControl: Source control is disabled
    [2018.07.19-23.42.35:998][  0]SourceControl: Source control is disabled
    [2018.07.19-23.42.36:029][  0]SourceControl: Source control is disabled
    [2018.07.19-23.42.36:644][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
    [2018.07.19-23.42.36:860][  0]LogOcInput: OculusInput pre-init called
    [2018.07.19-23.42.36:948][  0]LogUObjectArray: 40474 objects as part of root set at end of initial load.
    [2018.07.19-23.42.36:948][  0]LogUObjectAllocator: 8504280 out of 0 bytes used by permanent object pool.
    [2018.07.19-23.42.36:949][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
    [2018.07.19-23.42.36:950][  0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet
    [2018.07.19-23.42.36:985][  0]LogInit: Initializing Editor Engine...
    [2018.07.19-23.42.36:986][  0]LogEngine: Initializing Engine...
    [2018.07.19-23.42.36:988][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
    [2018.07.19-23.42.36:988][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
    [2018.07.19-23.42.37:129][  0]LogAIModule: Creating AISystem for world Untitled
    [2018.07.19-23.42.37:297][  0]LogDerivedDataCache: Saved boot cache 0.17s 75MB ../../../../Projects/MyProject 4.19 - 2/DerivedDataCache/Boot.ddc.
    [2018.07.19-23.42.37:302][  0]LogInit: Texture streaming: Disabled
    [2018.07.19-23.42.37:310][  0]LogInit: Initializing Editor Engine Completed
    [2018.07.19-23.42.37:310][  0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
    [2018.07.19-23.42.37:310][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
    [2018.07.19-23.42.37:310][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
    [2018.07.19-23.42.37:852][  0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
    [2018.07.19-23.42.37:852][  0]LogCook: Display: Mobile HDR setting 1
    [2018.07.19-23.42.37:876][  0]LogCook: Display: Creating asset registry
    Waiting for server to start....
    [2018.07.19-23.42.39:687][  0]LogCook: Display: Cooked content cleared for platform AllDesktop
    [2018.07.19-23.42.39:752][  0]LogCook: Display: Unable to read previous cook inisettings for platform AllDesktop invalidating cook
    [2018.07.19-23.42.39:872][  0]LogCook: Display: Cooked content cleared for platform MacClient
    [2018.07.19-23.42.39:873][  0]LogCook: Display: Unable to read previous cook inisettings for platform MacClient invalidating cook
    [2018.07.19-23.42.39:926][  0]LogCook: Display: Cooked content cleared for platform MacNoEditor
    [2018.07.19-23.42.39:927][  0]LogCook: Display: Unable to read previous cook inisettings for platform MacNoEditor invalidating cook
    [2018.07.19-23.42.39:968][  0]LogCook: Display: Cooked content cleared for platform MacServer
    [2018.07.19-23.42.39:969][  0]LogCook: Display: Unable to read previous cook inisettings for platform MacServer invalidating cook
    [2018.07.19-23.42.40:005][  0]LogCook: Display: Cooked content cleared for platform Mac
    [2018.07.19-23.42.40:006][  0]LogCook: Display: Unable to read previous cook inisettings for platform Mac invalidating cook
    [2018.07.19-23.42.40:048][  0]LogCook: Display: Cooked content cleared for platform UWP32
    Waiting for server to start....
    [2018.07.19-23.42.40:697][  0]LogCook: Display: Unable to read previous cook inisettings for platform UWP32 invalidating cook
    [2018.07.19-23.42.40:732][  0]LogCook: Display: Cooked content cleared for platform UWP64
    [2018.07.19-23.42.42:430][  0]LogCook: Display: Unable to read previous cook inisettings for platform UWP64 invalidating cook
    [2018.07.19-23.42.42:469][  0]LogCook: Display: Cooked content cleared for platform WindowsClient
    [2018.07.19-23.42.42:471][  0]LogCook: Display: Unable to read previous cook inisettings for platform WindowsClient invalidating cook
    Waiting for server to start....
    Starting Client....
    Running: C:\Program Files (x86)\Windows Kits\10\App Certification Kit\microsoft.windows.softwarelogo.appxlauncher.exe 2DSideScrollerGameBlueprintTemplate_brk91wzqs3nb2!AppDSideScrollerGameBlueprintTemplate
    
      [0x8027025A] Failed to ActivateApplication
    Took 120.1089893s to run microsoft.windows.softwarelogo.appxlauncher.exe, ExitCode=0
    [2018.07.19-23.42.42:511][  0]LogCook: Display: Cooked content cleared for platform WindowsNoEditor
    [2018.07.19-23.42.43:204][  0]LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
    [2018.07.19-23.42.43:240][  0]LogCook: Display: Cooked content cleared for platform WindowsServer
    [2018.07.19-23.42.43:241][  0]LogCook: Display: Unable to read previous cook inisettings for platform WindowsServer invalidating cook
    [2018.07.19-23.42.43:276][  0]LogCook: Display: Cooked content cleared for platform Windows
    [2018.07.19-23.42.43:277][  0]LogCook: Display: Unable to read previous cook inisettings for platform Windows invalidating cook
    [2018.07.19-23.42.43:316][  0]LogCook: Display: Cooked content cleared for platform Android_ASTC
    [2018.07.19-23.42.43:317][  0]LogCook: Display: Unable to read previous cook inisettings for platform Android_ASTC invalidating cook
    [2018.07.19-23.42.43:352][  0]LogCook: Display: Cooked content cleared for platform Android_ATC
    [2018.07.19-23.42.43:353][  0]LogCook: Display: Unable to read previous cook inisettings for platform Android_ATC invalidating cook
    [2018.07.19-23.42.43:389][  0]LogCook: Display: Cooked content cleared for platform Android_DXT
    [2018.07.19-23.42.43:390][  0]LogCook: Display: Unable to read previous cook inisettings for platform Android_DXT invalidating cook
    [2018.07.19-23.42.43:425][  0]LogCook: Display: Cooked content cleared for platform Android_ETC1a
    [2018.07.19-23.42.43:426][  0]LogCook: Display: Unable to read previous cook inisettings for platform Android_ETC1a invalidating cook
    [2018.07.19-23.42.43:462][  0]LogCook: Display: Cooked content cleared for platform Android_ETC1
    [2018.07.19-23.42.43:463][  0]LogCook: Display: Unable to read previous cook inisettings for platform Android_ETC1 invalidating cook
    [2018.07.19-23.42.43:505][  0]LogCook: Display: Cooked content cleared for platform Android_ETC2
    [2018.07.19-23.42.43:506][  0]LogCook: Display: Unable to read previous cook inisettings for platform Android_ETC2 invalidating cook
    [2018.07.19-23.42.43:545][  0]LogCook: Display: Cooked content cleared for platform Android_Multi
    [2018.07.19-23.42.43:545][  0]LogCook: Display: Unable to read previous cook inisettings for platform Android_Multi invalidating cook
    [2018.07.19-23.42.43:583][  0]LogCook: Display: Cooked content cleared for platform Android_PVRTC
    [2018.07.19-23.42.43:584][  0]LogCook: Display: Unable to read previous cook inisettings for platform Android_PVRTC invalidating cook
    [2018.07.19-23.42.43:623][  0]LogCook: Display: Cooked content cleared for platform Android
    [2018.07.19-23.42.43:624][  0]LogCook: Display: Unable to read previous cook inisettings for platform Android invalidating cook
    [2018.07.19-23.42.43:664][  0]LogCook: Display: Cooked content cleared for platform HTML5
    [2018.07.19-23.42.43:665][  0]LogCook: Display: Unable to read previous cook inisettings for platform HTML5 invalidating cook
    [2018.07.19-23.42.43:701][  0]LogCook: Display: Cooked content cleared for platform IOS
    [2018.07.19-23.42.43:702][  0]LogCook: Display: Unable to read previous cook inisettings for platform IOS invalidating cook
    [2018.07.19-23.42.43:739][  0]LogCook: Display: Cooked content cleared for platform TVOS
    [2018.07.19-23.42.43:740][  0]LogCook: Display: Unable to read previous cook inisettings for platform TVOS invalidating cook
    [2018.07.19-23.42.43:779][  0]LogCook: Display: Sandbox cleanup took 4.093 seconds for platforms AllDesktop MacClient MacNoEditor MacServer Mac UWP32 UWP64 WindowsClient WindowsNoEditor WindowsServer Windows Android_ASTC Android_ATC Android_DXT Android_ETC1a Android_ETC1 Android_ETC2 Android_Multi Android_PVRTC Android HTML5 IOS TVOS  iterative false
    [2018.07.19-23.42.43:805][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.43:886][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.43:887][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.43:888][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.43:907][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.43:909][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.43:909][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.43:930][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.43:931][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.43:931][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.43:952][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.43:952][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.43:954][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.43:974][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.43:975][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.43:975][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.43:995][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.43:995][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.43:996][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:016][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:017][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:017][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:040][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:041][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:041][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:061][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:061][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:062][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:085][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:086][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:086][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:108][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:109][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:109][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:128][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:129][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:129][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:149][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:149][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:150][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:174][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:175][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:177][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:198][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:199][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:199][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:229][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:230][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:230][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:253][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:253][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:257][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:279][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:280][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:280][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:301][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:301][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:302][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:324][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:325][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:326][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:350][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:351][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:351][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:372][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:373][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:374][  0]LogAssetRegistryGenerator: Display: Saving asset registry.
    [2018.07.19-23.42.44:396][  0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 1734, size is 702.63kb
    [2018.07.19-23.42.44:397][  0]LogAssetRegistryGenerator: Display: Done saving asset registry.
    [2018.07.19-23.42.44:450][  0]LogFileServer: Warning: Unreal Network File Server starting up...
    [2018.07.19-23.42.44:464][  0]LogFileServer: Display: Unreal Network File Server is ready for client connections on 0.0.0.0:41899!
    [2018.07.19-23.42.44:464][  0]LogFileServer: Warning: Unreal Network Http File Server starting up...
    [2018.07.19-23.42.44:507][  0]LogFileServer: Display: Unreal Network File Http Server is ready for client connections on port 41898
    [2018.07.19-23.42.44:507][  0]LogCookCommandlet: Display: GC...
    Unhandled Exception: System.ComponentModel.Win32Exception: Access is denied
       at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
       at System.Diagnostics.Process.GetProcessHandle(Int32 access, Boolean throwIfExited)
       at System.Diagnostics.Process.get_HasExited()
       at UWP.Automation.UWPLauncherCreatedProcess.TailLogFile(String LogFilePath) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\UWP\UWPPlatform.Automation.cs:line 161
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       at System.Threading.ThreadHelper.ThreadStart()
    ERROR: System.ComponentModel.Win32Exception (0x80004005): Access is denied
              at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
              at System.Diagnostics.Process.GetProcessHandle(Int32 access, Boolean throwIfExited)
              at System.Diagnostics.Process.get_HasExited()
              at Project.<>c__DisplayClass61_0.<RunClientWithServer>b__0(String Output) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\RunProjectCommand.Automation.cs:line 573
              at AutomationTool.CommandUtils.LogFileReaderProcess(String LogFilename, IProcessResult LogProcess, ProcessLog OnLogRead) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 1109
              at Project.RunClientWithServer(List`1 DeployContextList, String ServerLogFile, IProcessResult ServerProcess, String ClientApp, String ClientCmdLine, ERunOptions ClientRunFlags, String ClientLogFile, ProjectParams Params) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\RunProjectCommand.Automation.cs:line 539
              at Project.RunInternal(ProjectParams Params, String ServerLogFile, String ClientLogFile) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\RunProjectCommand.Automation.cs:line 178
              at Project.Run(ProjectParams Params) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\RunProjectCommand.Automation.cs:line 115
              at BuildCookRun.DoBuildCookRun(ProjectParams Params) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 224
              at BuildCookRun.ExecuteBuild() in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41
              at AutomationTool.BuildCommand.Execute() in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100
              at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 557
              at AutomationTool.Automation.Process(String[] Arguments) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 527
              at AutomationTool.Program.MainProc(Object Param) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 132
              at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 712
              at AutomationTool.Program.Main() in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 62
           (see G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt for full exception trace)
    ERROR: Exception performing nothrow action "Kill All Processes": Exception in System: Access is denied
           Stacktrace:    at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
              at System.Diagnostics.Process.GetProcessHandle(Int32 access, Boolean throwIfExited)
              at System.Diagnostics.Process.get_HasExited()
              at AutomationTool.ProcessManager.KillAll() in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 109
              at AutomationTool.Program.<>c.<Main>b__1_1() in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 78
              at AutomationTool.Program.NoThrow(Action Action, String ActionDesc) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 101
    AutomationTool exiting with ExitCode=1 (Error_Unknown)
    Unhandled Exception: System.ComponentModel.Win32Exception: Access is denied
       at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
       at System.Diagnostics.Process.GetProcessHandle(Int32 access, Boolean throwIfExited)
       at System.Diagnostics.Process.get_HasExited()
       at AutomationTool.ProcessManager.KillAll() in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 109
       at AutomationTool.Program.Domain_ProcessExit(Object sender, EventArgs e) in G:\UE\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 125
    BUILD FAILED

    I have read the full 47 pages and seen a few posts from jsyarrow stating it could be related to the contents files missing as UWP doesn't have access to them. I'm a little confused over this so if someone could shed some light that would be welcomed.


    Any assistance is appreciated - currently ripping my hair out over this.
    Attached Files

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