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Unreal Engine 4 is available for Win10 UWP app dev now

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  • replied
    Originally posted by MiguelCartaxo View Post
    Hi, I'm having issues setting up unreal to build a UWP project. I downloaded the 4.17.2-release (which is the unreal version that I'm interested in) from microsoft's unreal fork github page. I ran the Setup.bat, GenerateProjectFiles.bat and built the ue4.sln fine with Visual studio 2015. My VS installation has the UWP dev tools with Windows 10 SDK 10.0.10586. But when I create a c++ project inside unreal I do not have the UWP option in the packaging menu (see attached image). What did I miss? Is there any other setup I need to do?

     
    Spoiler
    The UWP version wouldn't have those options to package for consoles. Make sure you clone the repo to a completely seperate folder and compile from there. In the UWP version of Unreal's folder, go to Engine/Binaries/ and run the UE4Editor executable from there. Either you cloned the repo over the top of another Unreal version or used the wrong shortcut, which would go to the wrong version of the Unreal engine.

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  • replied
    Hi, I'm having issues setting up unreal to build a UWP project. I downloaded the 4.17.2-release (which is the unreal version that I'm interested in) from microsoft's unreal fork github page. I ran the Setup.bat, GenerateProjectFiles.bat and built the ue4.sln fine with Visual studio 2015. My VS installation has the UWP dev tools with Windows 10 SDK 10.0.10586. But when I create a c++ project inside unreal I do not have the UWP option in the packaging menu (see attached image). What did I miss? Is there any other setup I need to do?

     
    Spoiler
    Attached Files

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  • replied
    Hello! Can anyone help with small but very important problem with ID@XBOX project?
    When i'm eneable OnlineSubsystemLive - all needed things working fine (achievements, save games and Leaderboard).
    Save games saved localy, but saved and can be loaded. Without roaming data.
    When i'm enable plugin UWP Platform Feauterse - achievements still working fine and leaderboard working fine, but save games cannot be save or load.
    What can i do? Engine version 4.19.2 release uwp. Visual studio 2017.
    Sorry for bad englesh and thank you!

    Leave a comment:


  • replied
    Originally posted by NexXor_the_dark View Post
    Don't work for me, when I try to export it always fail after 2 seconds. I have a UWP dev licence and VS 2017.
    Help please?
    Can you be me specific? What is the error you get, and when does it occur? It might be easier to post a screenshot.

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  • replied
    I've just found out about this (I'm surprised I wasn't aware of this sooner!), ran into issues which were addressed in this thread (and some VS issues addressed in other forums) and got this to build and successfully deploy to my Xbox One (original model).

    As a test I've deployed one of Epic's own sample projects and I've found that another aspect hindering performance is Atmospheric Fog. Apart from removing it from the map you can eliminate it from the project in Project Settings -> Engine -> Rendering and uncheck "Support Atmospheric Fog".

    With this I'm able to have dynamic shadows with a bunch of post processing effects and the game runs at near-60fps at full resolution (as contrasted to the 40 range). Turning off AA and some other tweaks could get it to 60, I'm hoping. And while this is with a simple level I feel like it's that shader computation holding things back, and so a larger level, more advanced physics, etc. won't be big issues.

    For one reason or another, I haven't been able to get motion blur to show up or work. I'm still doing research on that.

    I haven't tried changing the necessary code to enable D2D12 RHI, so there may be further framerate improvements ahead, but I'm ok with what I have now (and I don't know if that will complicate submission to the Creator's Club, which is my goal).

    My next goal is tackling leaderboards, and while I saw a lot of discussion here overcoming some issues, I'm hoping to be able to implement it through Blueprints only. I'll have to see how that turns out, and whether I can use free services like EpicLeaderboard ( https://forums.unrealengine.com/comm...boards-for-ue4 ) if Creator's Club apps are allowed those sorts of connections.

    Originally posted by NexXor_the_dark View Post
    Don't work for me, when I try to export it always fail after 2 seconds. I have a UWP dev licence and VS 2017.
    Help please?
    I may or may not be able to help, but what do you mean by "export it"? Do you mean packaging the project in UE? Or do you mean compiling the Unreal UWP source code?

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  • replied
    Don't work for me, when I try to export it always fail after 2 seconds. I have a UWP dev licence and VS 2017.
    Help please?

    Leave a comment:


  • replied
    Originally posted by darkmaster500 View Post

    With the UWP you can publish and run games on the Xbox One. You won't get access to Xbox Live services, such as achievements and online multiplayer. For that you need to register for ID@Xbox and get approved https://www.xbox.com/en-GB/developers/id .
    therein lies the issue we're having. we've been developing on the 4.18.3 branch as a console approved group (with access where needed for Xbox). However, when requesting the UWP branch with Xbox Live access, Epic said we need to refer to the forums instead. Your answer provides some clarity knowing the Git branch doesn't have what's needed for online sub. will reach out to them again. thanks!

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  • replied
    Originally posted by paradoc View Post
    Can anyone verify if this UWP branch supports Xbox-Live? The git repo refers to a "UWP Branch" and also a "UWP Branch that is Xbox-Live ready" for Xbox dev partners. My team is considering a shift to the UWP branch, but need to make sure we'll have access to achievements, leaderboards, etc for Xbox Live.
    With the UWP you can publish and run games on the Xbox One. You won't get access to Xbox Live services, such as achievements and online multiplayer. For that you need to register for ID@Xbox and get approved https://www.xbox.com/en-GB/developers/id .

    Leave a comment:


  • replied
    Can anyone verify if this UWP branch supports Xbox-Live? The git repo refers to a "UWP Branch" and also a "UWP Branch that is Xbox-Live ready" for Xbox dev partners. My team is considering a shift to the UWP branch, but need to make sure we'll have access to achievements, leaderboards, etc for Xbox Live.

    Leave a comment:


  • replied
    Hello everyone,

    I would like to know if UE4 UWP is working fine also on xbox one S, beside the regular xbox one.

    Thank you.

    Leave a comment:


  • replied
    Hi there all!
    this is my situation at the moment:
    I'm able to package any project for UWP with 0 errors 0 warnings but then when launching the app on Win 10 it crashes on startup.
    In the video below as you can see I'm testing with the First Person template.
    what am I doing wrong?

    Last edited by ATOMICBREATH; 10-05-2018, 06:05 AM.

    Leave a comment:


  • replied
    I've created a merge request for 4.20 here, if someone wants to check it out:

    https://github.com/MICROSOFT-XBOX-AT...NREAL/pull/409

    Regards,
    Marvin from https://lab132.com

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  • replied
    I've been waiting two months for the 4.20 version.

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  • replied
    Hi guys,

    Any news if this git version will be merged with the 4.20?

    Thanks!

    Leave a comment:


  • replied
    Originally posted by Ltd55 View Post
    Hello,

    Having a lot of struggles getting my game to run on UWP - it keeps crashing on startup (not getting past splash screen). I have tried this both on the Xbox One and Windows 10 and the crashes occurs on both instances. Even when set to "Game" mode (as opposed to App) on the Xbox.

    Heres a rundown of some info:
    • Version: Unreal Engine 4.19.2 - (Release UWP Branch)
    • Compiled in: Visual Studio 2017 (compiling works fine)
    • I've tried both Packing it as an Appx and also running via Project Manager.
    • Tried to change background splash colour as I heard rumours that could cause issues
    • Tried using default images and custom images on the Package settings

    I do not get any errors when building, I have tried different projects; a blank version, the 2d starter, 3d starter, my WIP Paper2D version - I get the same results on all

    I have read the full 47 pages and seen a few posts from jsyarrow stating it could be related to the contents files missing as UWP doesn't have access to them. I'm a little confused over this so if someone could shed some light that would be welcomed.


    Any assistance is appreciated - currently ripping my hair out over this.
    Ltd55

    Have you turned on developer mode for your PC?
    Have you disabled authentication for Remote Access on your Xbox?
    - Click on Remote Access Settings
    - Uncheck “Require authentication …”
    Last edited by fkrstevski; 09-05-2018, 01:35 PM. Reason: tag OP

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