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Unreal Engine 4 is available for Win10 UWP app dev now

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  • replied
    running from editor keeps failing

    when i try to run my project from the editor it failed, anyone has an idea?
    Attached Files

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  • replied
    Thanks to this fork, I was able to run the UWP application I created with UE4.
    How do you actually use this UWP application with HoloLens?
    Or is there a way to run Holographic App?

    Leave a comment:


  • replied
    i dont mind an offline for hololens dev

    Leave a comment:


  • replied
    Originally posted by N500 View Post
    Yes you are right Jimbohalo10. First and foremost it was about creating a running app via the Unreal Engine Editor. Because there are many obstacles. You are quite right with the app signing. This is a little more complicated but feasible

    #UPDATE

    Ill build a 32bit UWP APP for Xbox One(S)
    Video later that Day
    Thx !!

    Can't wait

    Leave a comment:


  • replied
    Yes you are right Jimbohalo10. First and foremost it was about creating a running app via the Unreal Engine Editor. Because there are many obstacles. You are quite right with the app signing. This is a little more complicated but feasible


    #UPDATE

    Ill build a 32bit UWP APP for Xbox One(S)
    Video later that Day
    Last edited by N500; 02-01-2017, 08:15 AM.

    Leave a comment:


  • replied
    There is problem when trying to check this type of Windows 10 app into Windows Store,
    using the https://msdn.microsoft.com/en-us/win...aging-uwp-apps

    The app built with the Xbox will ONLY be supported from the MICROSOFT_UWP_UNREAL in UWP64

    The Unreal 4 UWP32 MICROSOFT_UWP_UNREAL needed for Holographic and HoloLens cannot be entered to Windows Store.

    https://msdn.microsoft.com/en-us/win...d-app-packages explains the problems
    The offline versions will install but will NOT meet the packaging requirements for the Store

    Leave a comment:


  • replied
    Hi people, I'm sorry for the late answer, but my PC had some problems. Furthermore I had again the Unreal engine editor and the games new compiling. Here is a small snippet. Demo I had installed before ever the infiltrator so that it runs faster. That would be it for now. Statement of course in the near time



    btw: sorry for the bad english :P

    Leave a comment:


  • replied
    Originally posted by gfoot View Post
    I'm finding that Unreal Editor's Launch button never works for UWP builds - when it tries to launch the app, it gives an error that UE4Frontend doesn't support the "UWP" platform. I get this whether I build with pre-cooked assets or try to use the cook-on-the-fly support.

    Is the Launch button working for anybody else?
    Lunch button does not work for me either but the game is deployed and I can run it from Start menu in Windows 10.

    Leave a comment:


  • replied
    UWP multiplayer with blueprints

    Hi,

    Is it possible to make a UWP multiplayer game with blueprints?

    Thanks in advance,

    Leave a comment:


  • replied
    The strange Blue box with a big white box inside the Graphics driver failure over the Remote Desktop connection the original controller was configured for a NVidia GT750 graphics the remote machine used an AMD9700 laptop driver, total incompatibility. When run using the NVidia Windows 10 UWP version it works fine.
    Last edited by Jimbohalo10; 01-27-2017, 06:52 PM. Reason: add status

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  • replied
    I know this Thread is quite old and interest may have gone.
    Anyway I have built Unreal Engine 4.14.3 from a clone. Using Visual Studio 2015 update 3 VC++ and the GitHub extension.

    This clone was then used to build the clone of MICROSOFT_UWP_UNREAL as Win64.

    The MICROSOFT_UWP_UNREAL version attempted to build UWP64 project this failed its due to an assertion about platform types saying UWP is not a valid platform.

    The failure is in %USERNAME%\Source\Repos\MICROSOFT_UWP_UNREAL\Engine\Source\Developer\TargetPlatform\Public\Common\TargetPlatformBase.h
    Click image for larger version

Name:	TargetPlatformBasePatch.png
Views:	1
Size:	23.0 KB
ID:	1122113

    Basically line 246 is commented out.

    I don't know enough about the code to apply #IF symbol #ENDIF conditional compilation

    This however means the UWP64 package could be successfully made and can be installed with Windows 10 Anniversary/Insider build 14393
    Click image for larger version

Name:	Install.png
Views:	1
Size:	41.2 KB
ID:	1122114

    Unfortunately when installed the program starts with a big white box and stays there!
    which is not the way the Win64 works.

    Leave a comment:


  • replied
    I'm finding that Unreal Editor's Launch button never works for UWP builds - when it tries to launch the app, it gives an error that UE4Frontend doesn't support the "UWP" platform. I get this whether I build with pre-cooked assets or try to use the cook-on-the-fly support.

    Is the Launch button working for anybody else?

    Leave a comment:


  • replied
    I would like to learn more about building for XBox One Also, does UWP build works for both ARM and Intel?

    Leave a comment:


  • replied
    C'mon man! 

    Leave a comment:


  • replied
    Build Successfully

    Hi Forum

    Ill build successfull a UWP App for Win10 x64 and a App for Xbox One(S)

    interested ?

    So i can make a Video from it

    bb

    Leave a comment:

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