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Unreal Engine 4 is available for Win10 UWP app dev now

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  • replied
    C'mon man! 

    Leave a comment:


  • replied
    Build Successfully

    Hi Forum

    Ill build successfull a UWP App for Win10 x64 and a App for Xbox One(S)

    interested ?

    So i can make a Video from it

    bb

    Leave a comment:


  • replied
    Originally posted by Christophe.Paris View Post
    But packaged app always crash ... Cooking for the package seems done correctly or may i miss some other settings?
    It probably means that your app cannot access the cooked assets. The easiest way to fix that is to set up the cook-on-the-fly asset server correctly - see https://forums.unrealengine.com/show...268#post608268 for details on that.

    I believe for standalone distributions you need to copy the cooked assets in manually, but I'm not certain.

    Leave a comment:


  • replied
    I think many of us here are hoping for Hololens.

    Leave a comment:


  • replied
    Okay I managed to fix signing problem: simply forget to add "CN=" before Company Name in project description tab

    But packaged app always crash ... Cooking for the package seems done correctly or may i miss some other settings?

    Leave a comment:


  • replied
    Hi,

    I want to test UWP for XBOXONE but I experience various problems.
    This test is to see if it is possible to develop some games on UWP with UE with a Cross-Buy support for XboxOne.

    -> But I am unable to make a simple 3D scene running on XB1.
    The game perfectly run to Desktop with UE launcher button.

    -> I cannot add the xboxone console (its a developer xb1) as device in the UE device manager for UWP.

    -> So I decided to make a package: it builds and deploys without problem but the game crash just after launch screen on XB1.

    -> Then I expected that it may a sign/certificate problem. So I regenerated a new one by command line but now I cannot package anymore...

    [code]
    MakeAppx : error: Error info: error C00CE169: App manifest validation error: The app manifest must be valid as per schema: Line 3, Column 55, Reason: 'MyCompany' '(CN|L|O|OU|E|C|S|STREET|T|G|I|SN|DC|SERIALNUMBER|Description|PostalCode|POBox|Phone|X21Address|dnQualifier|(OID\.(0|[1-9][0-9]*)(\.(0|[1-9][0-9]*))+))=(([^,+="<>#;])+|".*")(, ((CN|L|O|OU|E|C|S|STREET|T|G|I|SN|DC|SERIALNUMBER|Description|PostalCode|POBox|Phone|X21Address|dnQualifier|(OID\.(0|[1-9][0-9]*)(\.(0|[1-9][0-9]*))+))=(([^,+="<>#;])+|".*")))*' 'pattern'

    'MyCompany' 'Publisher'
    [code]

    Something is missing in the app manifest ... but it is generated by UE, isn't it?

    Any help very apreciated

    Leave a comment:


  • replied
    Originally posted by Otacon
    UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: Module.Engine.14_of_35.cpp.obj : fatal error LNK1143: invalid or corrupt file: no symbol for COMDAT section 0x6
    That's a new one to me. But it looks like it might be a transient problem. Have you tried deleting the obj file above (so it will be regenerated) and building again?

    Leave a comment:


  • replied
    Originally posted by Democraten View Post
    Hey, guys! I downloaded the files from GitHub and don't know what to do next. Please help me. I moved the files to the root version of the engine and started the Install.bat. Then I created a new project inside the engine, but among the supported platforms is not found in the UWP. HELP ME!
    After Downloading from Github.
    1. Click on Setup.bat and wait for it to finish.
    2. Click on UE4.sln and Build Unreal 4

    then you will get Unreal build with UWP as a platform

    Leave a comment:


  • replied
    Originally posted by jsyarrow View Post
    The 4.14 push is currently dependent on the most recent Windows 10 SDK (14393). If you can upgrade to that it should resolve your error above.
    *Reinstalled Win 10 SDK (14393)
    *Unreal 4 (Rebuild)

    getting the below error
    UATHelper: Packaging (UWP (x64-64bit)): Running AutomationTool...
    UATHelper: Packaging (UWP (x64-64bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Projects/Unreal 4/Win10UWP/BlankkaUWP/BlankkaUWP.uproject" BuildCookRun -nocompileeditor -nop4 -project="D:/Projects/Unreal 4/Win10UWP/BlankkaUWP/BlankkaUWP.uproject" -cook -stage -archive -archivedirectory=C:/Users/avina/Desktop/Tst -package -cl
    ientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=UWP64 -build -utf8output -compile
    UATHelper: Packaging (UWP (x64-64bit)): Automation.Process: Setting up command environment.
    UATHelper: Packaging (UWP (x64-64bit)): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: DotNETUtilities -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\DotNETUtilities.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: UnrealBuildTool -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: AutomationUtils.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: AllDesktop.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: Localization.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: OneSkyLocalization.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: AutomationScripts.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: Android.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: BuildGraph.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: HTML5.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: MobileDeviceInterface -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: IOS.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: Linux.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: Mac.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: TVOS.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: UWP.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\UWP\UWP.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: Win.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: XLocLocalization.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
    UATHelper: Packaging (UWP (x64-64bit)): CommandUtils.Run: Run: Took 5.0305002s to run MSBuild.exe, ExitCode=0
    UATHelper: Packaging (UWP (x64-64bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Projects\Unreal 4\Win10UWP\BlankkaUWP\BlankkaUWP.uproject
    UATHelper: Packaging (UWP (x64-64bit)): Project.Build: ********** BUILD COMMAND STARTED **********
    UATHelper: Packaging (UWP (x64-64bit)): CommandUtils.Run: Run: C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe C:/MICROSOFT_UWP_UNREAL-release_uwp/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: DotNETUtilities -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\DotNETUtilities.dll
    UATHelper: Packaging (UWP (x64-64bit)): MSBuild: UnrealBuildTool -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe
    UATHelper: Packaging (UWP (x64-64bit)): CommandUtils.Run: Run: Took 1.8970001s to run MSBuild.exe, ExitCode=0
    UATHelper: Packaging (UWP (x64-64bit)): CommandUtils.Run: Run: C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game UWP64 Development -remoteini="D:\Projects\Unreal 4\Win10UWP\BlankkaUWP" -noxge -generatemanifest -NoHotReload
    UATHelper: Packaging (UWP (x64-64bit)): CommandUtils.Run: Run: Took 10.61675s to run UnrealBuildTool.exe, ExitCode=0
    UATHelper: Packaging (UWP (x64-64bit)): CommandUtils.Run: Run: C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game UWP64 Development -remoteini="D:\Projects\Unreal 4\Win10UWP\BlankkaUWP" -noxge -NoHotReload -ignorejunk
    UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: Creating makefile for UE4Game (UnrealBuildTool.exe is newer)
    UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: Performing 1 actions (4 in parallel)
    UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: [1/1] Link UE4Game.exe
    UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: Module.Engine.14_of_35.cpp.obj : fatal error LNK1143: invalid or corrupt file: no symbol for COMDAT section 0x6
    UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\UWP64\UE4Game.exe
    UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: Total build time: 36.60 seconds
    UATHelper: Packaging (UWP (x64-64bit)): CommandUtils.Run: Run: Took 36.6396431s to run UnrealBuildTool.exe, ExitCode=5
    UATHelper: Packaging (UWP (x64-64bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game UWP64 Development -remoteini="D:\Projects\Unreal 4\Win10UWP\BlankkaUWP" -noxge -NoHotRelo
    ad -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.01.17-13.25.10.txt'
    UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.
    cs:line 907
    UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Autom
    ationUtils\ProcessUtils.cs:line 860
    UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51
    UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.
    cs:line 89
    UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in
    C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 365
    UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Diction
    ary`2 InTargetToManifest) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1495
    UATHelper: Packaging (UWP (x64-64bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 170
    UATHelper: Packaging (UWP (x64-64bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 210
    UATHelper: Packaging (UWP (x64-64bit)): at BuildCookRun.ExecuteBuild() in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
    UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.BuildCommand.Execute() in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 27
    UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547
    UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.Automation.Process(String[] Arguments) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 517
    UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.Program.MainProc(Object Param) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 135
    UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
    UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.Program.Main() in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 59
    UATHelper: Packaging (UWP (x64-64bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
    UATHelper: Packaging (UWP (x64-64bit)): BUILD FAILED
    PackagingResults:Error: Error Unknown Error

    Leave a comment:


  • replied
    Hey, guys! I downloaded the files from GitHub and don't know what to do next. Please help me. I moved the files to the root version of the engine and started the Install.bat. Then I created a new project inside the engine, but among the supported platforms is not found in the UWP. HELP ME!

    Leave a comment:


  • replied
    Originally posted by Otacon View Post
    Unable to Make a UWP build , below is the log.. HALP me
    The 4.14 push is currently dependent on the most recent Windows 10 SDK (14393). If you can upgrade to that it should resolve your error above.

    Leave a comment:


  • replied
    Unable to Make a UWP build , below is the log.. HALP me
    LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 302.349971
    LogPlayLevel: Running AutomationTool...
    LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Projects/Unreal 4/Win10UWP/BlankkaUWP/BlankkaUWP.uproject" BuildCookRun -project="D:/Projects/Unreal 4/Win10UWP/BlankkaUWP/BlankkaUWP.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompileeditor -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=UWP64
    -targetplatform=UWP64 -build -map=/Game/StarterContent/Maps/Minimal_Default -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/StarterContent/Maps/Minimal_Default -Messaging" -device=UWP@IVA-BASE-O7_UWP -addcmdline="-SessionId=114A4F2B4D4ABB1512A87CB6F7C47A95 -SessionOwner='Avinash' -SessionName='Launch On Device' " -run
    -compile
    LogPlayLevel: Automation.Process: Setting up command environment.
    LogPlayLevel: ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
    LogPlayLevel: MSBuild: DotNETUtilities -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\DotNETUtilities.dll
    LogPlayLevel: MSBuild: UnrealBuildTool -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe
    LogPlayLevel: MSBuild: AutomationUtils.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
    LogPlayLevel: MSBuild: AllDesktop.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
    LogPlayLevel: MSBuild: Localization.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
    LogPlayLevel: MSBuild: OneSkyLocalization.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
    LogPlayLevel: MSBuild: AutomationScripts.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
    LogPlayLevel: MSBuild: Android.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
    LogPlayLevel: MSBuild: BuildGraph.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
    LogPlayLevel: MSBuild: HTML5.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
    LogPlayLevel: MSBuild: MobileDeviceInterface -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
    LogPlayLevel: MSBuild: IOS.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
    LogPlayLevel: MSBuild: Linux.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
    LogPlayLevel: MSBuild: Mac.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
    LogPlayLevel: MSBuild: TVOS.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
    LogPlayLevel: MSBuild: UWP.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\UWP\UWP.Automation.dll
    LogPlayLevel: MSBuild: Win.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
    LogPlayLevel: MSBuild: XLocLocalization.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
    LogPlayLevel: CommandUtils.Run: Run: Took 4.9535649s to run MSBuild.exe, ExitCode=0
    LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for D:\Projects\Unreal 4\Win10UWP\BlankkaUWP\BlankkaUWP.uproject
    LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
    LogPlayLevel: Completed Launch On Stage: Build Task, Time: 10.286586
    LogPlayLevel: CommandUtils.Run: Run: C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe C:/MICROSOFT_UWP_UNREAL-release_uwp/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
    LogPlayLevel: MSBuild: DotNETUtilities -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\DotNETUtilities.dll
    LogPlayLevel: MSBuild: UnrealBuildTool -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe
    LogPlayLevel: CommandUtils.Run: Run: Took 2.1570016s to run MSBuild.exe, ExitCode=0
    LogPlayLevel: CommandUtils.Run: Run: C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game UWP64 Development -remoteini="D:\Projects\Unreal 4\Win10UWP\BlankkaUWP" -noxge -generatemanifest -NoHotReload
    LogPlayLevel: CommandUtils.Run: Run: Took 11.6648344s to run UnrealBuildTool.exe, ExitCode=0
    LogPlayLevel: CommandUtils.Run: Run: C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game UWP64 Development -remoteini="D:\Projects\Unreal 4\Win10UWP\BlankkaUWP" -noxge -NoHotReload -ignorejunk
    LogPlayLevel: UnrealBuildTool: Creating makefile for UE4Game (UnrealBuildTool.exe is newer)
    LogPlayLevel: UnrealBuildTool: Performing 2 actions (4 in parallel)
    LogPlayLevel: UnrealBuildTool: Module.D3D12RHI.cpp
    LogPlayLevel: UnrealBuildTool: C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Runtime\D3D12RHI\Private\Windows/WindowsD3D12DiskCache.cpp(39): error C3861: 'FindFirstFile': identifier not found
    LogPlayLevel: UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\UWP64\UE4Game.exe
    LogPlayLevel: UnrealBuildTool: Total build time: 19.02 seconds
    LogPlayLevel: CommandUtils.Run: Run: Took 19.0772801s to run UnrealBuildTool.exe, ExitCode=5
    LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game UWP64 Development -remoteini="D:\Projects\Unreal 4\Win10UWP\BlankkaUWP" -noxge -NoHotReload -ignorejunk. See logfil
    e for details: 'UnrealBuildTool-2017.01.13-15.51.39.txt'
    LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 907
    LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs
    :line 860
    LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51
    LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 89
    LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in C:\MICROSOFT_UWP_UNREAL-re
    lease_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 365
    LogPlayLevel: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
    in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1495
    LogPlayLevel: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 170
    LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 210
    LogPlayLevel: at BuildCookRun.ExecuteBuild() in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
    LogPlayLevel: at AutomationTool.BuildCommand.Execute() in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 27
    LogPlayLevel: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547
    LogPlayLevel: at AutomationTool.Automation.Process(String[] Arguments) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 517
    LogPlayLevel: at AutomationTool.Program.MainProc(Object Param) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 135
    LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
    LogPlayLevel: at AutomationTool.Program.Main() in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 59
    LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
    LogPlayLevel: Completed Launch On Stage: Build Task, Time: 32.831642
    LogPlayLevel: BUILD FAILED
    PackagingResults:Error: Error Launch failed! Unknown Error

    Leave a comment:


  • replied
    lurking ... hopeful someone works out how to get holo building

    Leave a comment:


  • replied
    hey guys,

    managed to fix my issue with the windows lib. but now I'm facing following issue:

    2016.12.20-21.01.37:842][ 0]LogTargetPlatformManagerisplay: Building Assets For UWP
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:456][ 0]LogShaderCompilers:Warning: 42 Shader compiler errors compiling WorldGridMaterial for platform PCD3D_ES2:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:456][ 0]LogShaderCompilers:Warning: Engine/Shaders/ParticleSpriteVertexFactory.usf(31,16-28): Shader FHitProxyVS, VF FParticleSpriteVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X4555: invalid type used for 'SV_VertexID' input semantics, must be integral
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:456][ 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFMovableDirectionalLightCSMLightingPolicy0LDRGamma32Skylight, VF FParticleSpriteVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 32. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:456][ 0]LogShaderCompilers:Warning: Engine/Shaders/MobileBasePassPixelShader.usf(293,12-21): Shader TMobileBasePassPSFMovableDirectionalLightCSMLightingPolicy0LDRGamma32Skylight, VF FParticleSpriteVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X4502: Shader model ps_4_0_level_9_3 doesn't allow reading from position semantics.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457][ 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFMovableDirectionalLightCSMLightingPolicyINT32_MAXLDRGamma32Skylight, VF FParticleSpriteVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 36. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457][ 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicy0LDRGamma32Skylight, VF FParticleSpriteVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 34. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457][ 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicyINT32_MAXLDRGamma32Skylight, VF FParticleSpriteVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 44. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1555,20): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicyINT32_MAXLDRGamma32, VF FParticleSpriteVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 40. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1555,20): Shader TMobileBasePassPSFMobileDirectionalLightAndSHDirectionalIndirectPolicyINT32_MAXLDRGamma32Skylight, VF FParticleSpriteVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 32. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1596,20): Shader TMobileBasePassPSFMobileDirectionalLightAndSHDirectionalIndirectPolicy0LDRGamma32Skylight, VF FParticleSpriteVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 32. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457][ 0]LogShaderCompilers:Warning: Engine/Shaders/ParticleGPUSpriteVertexFactory.usf(49,18-32): Shader TShadowDepthVSVertexShadowDepth_OutputDepthfalse, VF FGPUSpriteVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X4016: SV_InstanceID semantic cannot be used with 10Level9 targets
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457][ 0]LogShaderCompilers:Warning: Engine/Shaders/ParticleGPUSpriteVertexFactory.usf(47,16-28): Shader TShadowDepthVSVertexShadowDepth_OutputDepthfalse, VF FGPUSpriteVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X4555: invalid type used for 'SV_VertexID' input semantics, must be integral
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1549,28): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicyINT32_MAXLDRGamma32, VF FGPUSpriteVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 40. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1549,28): Shader TMobileBasePassPSFMobileDirectionalLightAndSHDirectionalIndirectPolicyINT32_MAXLDRGamma32Skylight, VF FGPUSpriteVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 32. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:458][ 0]LogShaderCompilers:Warning: Engine/Shaders/MeshParticleVertexFactory.usf(76,18-32): Shader TShadowDepthVSVertexShadowDepth_OutputDepthfalse, VF FMeshParticleVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X4016: SV_InstanceID semantic cannot be used with 10Level9 targets
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:459][ 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFMovableDirectionalLightCSMWithLightmapLightingPolicyINT32_MAXLDRGamma32Skylight, VF FLocalVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 41. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:459][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1555,20): Shader TMobileBasePassPSFMovableDirectionalLightCSMWithLightmapLightingPolicyINT32_MAXLDRGamma32, VF FLocalVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 37. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:459][ 0]LogShaderCompilers:Warning: Engine/Shaders/MobileBasePassPixelShader.usf(519,9): Shader TMobileBasePassPSFMovableDirectionalLightWithLightmapLightingPolicyINT32_MAXLDRGamma32, VF FLocalVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 32. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:459][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1555,20): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicyINT32_MAXLDRGamma32Skylight, VF FLocalVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 44. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:459][ 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFDistanceFieldShadowsLightMapAndCSMLightingPolicy0LDRGamma32Skylight, VF FLocalVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 33. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:459][ 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFDistanceFieldShadowsLightMapAndCSMLightingPolicyINT32_MAXLDRGamma32Skylight, VF FLocalVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 43. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:459][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1555,20): Shader TMobileBasePassPSFDistanceFieldShadowsLightMapAndCSMLightingPolicyINT32_MAXLDRGamma32, VF FLocalVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 39. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460][ 0]LogShaderCompilers:Warning: Engine/Shaders/ShadowDepthPixelShader.usf(43,12-21): Shader TShadowDepthPSPixelShadowDepth_NonPerspectiveCorrectfalse, VF FInstancedStaticMeshVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X4502: Shader model ps_4_0_level_9_3 doesn't allow reading from position semantics.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460][ 0]LogShaderCompilers:Warning: Engine/Shaders/HitProxyPixelShader.usf(22,14-23): Shader FHitProxyPS, VF FInstancedStaticMeshVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X4502: Shader model ps_4_0_level_9_3 doesn't allow reading from position semantics.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFMovableDirectionalLightCSMWithLightmapLightingPolicy0LDRGamma32Skylight, VF FInstancedStaticMeshVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 32. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFMovableDirectionalLightCSMWithLightmapLightingPolicyINT32_MAXLDRGamma32Skylight, VF FInstancedStaticMeshVertexFa
    UATHelper: Packaging (UWP (ARM-32bit)): ctory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 41. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFMovableDirectionalLightCSMWithLightmapLightingPolicyINT32_MAXLDRGamma32, VF FInstancedStaticMeshVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 37. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFMovableDirectionalLightCSMLightingPolicyINT32_MAXLDRGamma32Skylight, VF FInstancedStaticMeshVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 36. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicy0LDRGamma32Skylight, VF FInstancedStaticMeshVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 34. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicyINT32_MAXLDRGamma32Skylight, VF FInstancedStaticMeshVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 44. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicyINT32_MAXLDRGamma32, VF FInstancedStaticMeshVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 40. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFDistanceFieldShadowsLightMapAndCSMLightingPolicy0LDRGamma32Skylight, VF FInstancedStaticMeshVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 33. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFDistanceFieldShadowsLightMapAndCSMLightingPolicyINT32_MAXLDRGamma32Skylight, VF FInstancedStaticMeshVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 43. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:461][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFDistanceFieldShadowsLightMapAndCSMLightingPolicyINT32_MAXLDRGamma32, VF FInstancedStaticMeshVertexFactory:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 39. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:461][ 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFMovableDirectionalLightCSMLightingPolicyINT32_MAXLDRGamma32Skylight, VF FLandscapeVertexFactoryMobile:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 39. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:461][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1555,20): Shader TMobileBasePassPSFMovableDirectionalLightCSMLightingPolicyINT32_MAXLDRGamma32, VF FLandscapeVertexFactoryMobile:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 35. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:461][ 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicy0LDRGamma32Skylight, VF FLandscapeVertexFactoryMobile:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 37. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:461][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1555,20): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicyINT32_MAXLDRGamma32Skylight, VF FLandscapeVertexFactoryMobile:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 47. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:461][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1555,20): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicyINT32_MAXLDRGamma32, VF FLandscapeVertexFactoryMobile:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 43. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:462][ 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFDistanceFieldShadowsLightMapAndCSMLightingPolicyINT32_MAXLDRGamma32Skylight, VF FLandscapeVertexFactoryMobile:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 46. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:462][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1555,20): Shader TMobileBasePassPSFDistanceFieldShadowsLightMapAndCSMLightingPolicyINT32_MAXLDRGamma32, VF FLandscapeVertexFactoryMobile:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 42. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:462][ 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(239,9): Shader TMobileBasePassPSTDistanceFieldShadowsAndLightMapPolicyLQ0LDRGamma32Skylight, VF FLandscapeVertexFactoryMobile:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 32. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:462][ 0]LogShaderCompilers:Warning: Engine/Shaders/MobileBasePassPixelShader.usf(519,9): Shader TMobileBasePassPSTDistanceFieldShadowsAndLightMapPolicyLQINT32_MAXLDRGamma32Skylight, VF FLandscapeVertexFactoryMobile:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 34. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: ParticleSpriteVertexFactory.usf(31,16-28): error X4555: invalid type used for 'SV_VertexID' input semantics, must be integral
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: MobileBasePassPixelShader.usf(314,10-59): warning X3206: implicit truncation of vector type
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: MobileBasePassPixelShader.usf(315,10-71): warning X3206: implicit truncation of vector type
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: MobileBasePassPixelShader.usf(365,3-103): warning X3206: implicit truncation of vector type
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 32. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: MobileBasePassPixelShader.usf(293,12-21): error X4502: Shader model ps_4_0_level_9_3 doesn't allow reading from position semantics.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 36. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 34. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 44. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Material.usf(1555,20): error X5589: Invalid const register num: 40. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Material.usf(1555,20): error X5589: Invalid const register num: 32. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Material.usf(1596,20): error X5589: Invalid const register num: 32. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: ParticleGPUSpriteVertexFactory.usf(49,18-32): error X4016: SV_InstanceID semantic cannot be used with 10Level9 targets
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: ParticleGPUSpriteVertexFactory.usf(47,16-28): error X4555: invalid type used for 'SV_VertexID' input semantics, must be integral
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Material.usf(1549,28): error X5589: Invalid const register num: 40. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Material.usf(1549,28): error X5589: Invalid const register num: 32. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: MeshParticleVertexFactory.usf(76,18-32): error X4016: SV_InstanceID semantic cannot be used with 10Level9 targets
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 41. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Material.usf(1555,20): error X5589: Invalid const register num: 37. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: MobileBasePassPixelShader.usf(519,9): error X5589: Invalid const register num: 32. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Material.usf(1555,20): error X5589: Invalid const register num: 44. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 33. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 43. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Material.usf(1555,20): error X5589: Invalid const register num: 39. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: ShadowDepthPixelShader.usf(43,12-21): error X4502: Shader model ps_4_0_level_9_3 doesn't allow reading from position semantics.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:466][ 0]LogShaderCompilers:Warning: HitProxyPixelShader.usf(22,14-23): error X4502: Shader model ps_4_0_level_9_3 doesn't allow reading from position semantics.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:466][ 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 32. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:466][ 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 41. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:466][ 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 37. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:466][ 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 36. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:466][ 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 34. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:466][ 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 44. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467][ 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 40. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467][ 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 33. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467][ 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 43. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467][ 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 39. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467][ 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 39. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467][ 0]LogShaderCompilers:Warning: Material.usf(1555,20): error X5589: Invalid const register num: 35. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467][ 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 37. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467][ 0]LogShaderCompilers:Warning: Material.usf(1555,20): error X5589: Invalid const register num: 47. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467][ 0]LogShaderCompilers:Warning: Material.usf(1555,20): error X5589: Invalid const register num: 43. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467][ 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 46. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467][ 0]LogShaderCompilers:Warning: Material.usf(1555,20): error X5589: Invalid const register num: 42. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467][ 0]LogShaderCompilers:Warning: Common.usf(239,9): error X5589: Invalid const register num: 32. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467][ 0]LogShaderCompilers:Warning: MobileBasePassPixelShader.usf(519,9): error X5589: Invalid const register num: 34. Max allowed is 31.
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:136][ 0]LogWindows:Warning: CreateProc failed (2) ..\..\..\Engine\Binaries/Win64/CrashReportClient.exe -Unattended -nullrhi -AppName=UE4-MyProject_UWP1 -CrashGUID=UE4CC-Windows-7BDB2987498FB937FA567F8862E80C88_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:136][ 0]LogWindows:Error: begin: stack for UAT
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: === Critical error: ===
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: Fatal error: [File:E:\Engines\UnrealEngine-release_uwp\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1704]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: KERNELBASE.dll
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [e:\engines\unrealengine-release_uwp\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:103]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Core.dll!FOutputDevice::Logf__VA() [e:\engines\unrealengine-release_uwp\engine\source\runtime\core\private\misc\outputdevice.cpp:94]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Core.dll!FDebug::AssertFailed() [e:\engines\unrealengine-release_uwp\engine\source\runtime\core\private\misc\outputdevice.cpp:421]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:1704]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Engine.dll!FShaderCompilingManager::FinishCompilation() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:2124]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Engine.dll!FMaterialShaderMap::Compile() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\materialshader.cpp:1400]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Engine.dll!FMaterial::BeginCompileShaderMap() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\materialshared.cpp:1709]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Engine.dll!FMaterial::CacheShaders() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\materialshared.cpp:1635]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Engine.dll!FMaterial::CacheShaders() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\materialshared.cpp:1539]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Engine.dll!UMaterial::CacheShadersForResources() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\material.cpp:2017]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Engine.dll!UMaterial::CacheResourceShadersForCooking() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\material.cpp:2002]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Engine.dll!UMaterial::BeginCacheForCookedPlatformData() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\material.cpp:2654]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Engine.dll!UMaterial::PostLoad() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\material.cpp:2570]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\obj.cpp:810]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Engine.dll!UMaterialInterface::PostLoadDefaultMaterials() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\material.cpp:388]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Engine.dll!UMaterial::PostLoad() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\material.cpp:2405]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\obj.cpp:810]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!EndLoad() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1553]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1228]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackage() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1400]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!ResolveName() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:714]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!StaticLoadObjectInternal() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:801]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!StaticLoadObject() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:875]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-CinematicCamera.dll!ConstructorHelpersInternal::FindOrLoadObject<UStaticMesh>() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\public\uobject\constructorhelper
    UATHelper: Packaging (UWP (ARM-32bit)): s.h:31]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-CinematicCamera.dll!ConstructorHelpers::FObjectFinder<UStaticMesh>::FObjectFinder<UStaticMesh>() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\public\uobject\
    UATHelper: Packaging (UWP (ARM-32bit)): constructorhelpers.h:104]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-CinematicCamera.dll!ACameraRig_Crane::ACameraRig_Crane() [e:\engines\unrealengine-release_uwp\engine\source\runtime\cinematiccamera\private\camerarig_crane.cpp:39]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!UClass::CreateDefaultObject() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\class.cpp:2524]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:745]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:830]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138][ 0]LogWindows:Error: UE4Editor-Cmd.exe!FEngineLoop::PreInit() [e:\engines\unrealengine-release_uwp\engine\source\runtime\launch\private\launchengineloop.cpp:1547]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138][ 0]LogWindows:Error: UE4Editor-Cmd.exe!GuardedMain() [e:\engines\unrealengine-release_uwp\engine\source\runtime\launch\private\launch.cpp:117]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138][ 0]LogWindows:Error: UE4Editor-Cmd.exe!GuardedMainWrapper() [e:\engines\unrealengine-release_uwp\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138][ 0]LogWindows:Error: UE4Editor-Cmd.exe!WinMain() [e:\engines\unrealengine-release_uwp\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138][ 0]LogWindows:Error: UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:255]
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138][ 0]LogWindows:Error: KERNEL32.DLL
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138][ 0]LogWindows:Error: ntdll.dll
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138][ 0]LogWindows:Error: ntdll.dll
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138][ 0]LogWindows:Error:
    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138][ 0]LogWindows:Error: end: stack for UAT
    UATHelper: Packaging (UWP (ARM-32bit)): CommandUtils.Run: Run: Took 142.7319278s to run UE4Editor-Cmd.exe, ExitCode=3
    UATHelper: Packaging (UWP (ARM-32bit)): Project.Cook: Cook failed. Deleting cooked data.
    UATHelper: Packaging (UWP (ARM-32bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for E:\Unreal Projects\MyProject_UWP1\MyProject_UWP1.uproject;
    UATHelper: Packaging (UWP (ARM-32bit)): see log E:\Engines\UnrealEngine-release_uwp\Engine\Programs\AutomationTool\Saved\Logs\Cook-2016.12.20-22.03.50.txt
    UATHelper: Packaging (UWP (ARM-32bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) in E:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 361
    UATHelper: Packaging (UWP (ARM-32bit)): at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in E:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Comm
    andletUtils.cs:line 80
    UATHelper: Packaging (UWP (ARM-32bit)): at Project.Cook(ProjectParams Params) in e:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 258
    UATHelper: Packaging (UWP (ARM-32bit)): --- End of inner exception stack trace ---
    UATHelper: Packaging (UWP (ARM-32bit)): at Project.Cook(ProjectParams Params) in e:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 271
    UATHelper: Packaging (UWP (ARM-32bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in e:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 212
    UATHelper: Packaging (UWP (ARM-32bit)): at AutomationTool.BuildCommand.Execute() in E:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 27
    UATHelper: Packaging (UWP (ARM-32bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in E:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547
    UATHelper: Packaging (UWP (ARM-32bit)): at AutomationTool.Automation.Process(String[] Arguments) in E:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 517
    UATHelper: Packaging (UWP (ARM-32bit)): at AutomationTool.Program.MainProc(Object Param) in E:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 135
    UATHelper: Packaging (UWP (ARM-32bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in E:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
    UATHelper: Packaging (UWP (ARM-32bit)): at AutomationTool.Program.Main() in E:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 59
    UATHelper: Packaging (UWP (ARM-32bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
    UATHelper: Packaging (UWP (ARM-32bit)): BUILD FAILED
    PackagingResults:Error: Error Unknown Cook Failure
    any idea what on how to fix it?

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  • replied
    When will UWP branch be merged with master? Last update was 2 months ago.

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