Announcement

Collapse
No announcement yet.

Unreal Engine 4 is available for Win10 UWP app dev now

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    I got Visual Studio setup for building/debugging the game I had to set it up first, but despite the debug build it didn't work its the same thing.

    Also I'm a bit confused with this two you listed can you explain a little bit more in depth how to do this please?:

    - do a one-time manual copy of content from Saved/Cooked/UWPxx/ to Binaries/UWPxx/AppX. This won't help if you're iterating on content, but will give you the fastest iteration times for deploy and launch if you're working on C++ code.

    Comment


      The DLL's looked like the 20170107 folder. Sometimes running the script doesn't work.

      Anyway, I completely deleted my UEUWP folder, re-downloaded the source from GitHub, changed the xsapiVersionUWP in the GetXboxLiveSDK.ps1 script. Now I'm rebuilding.

      Assuming ThirdParty contains the 20170517 folder, I will delete all previous build information from my game folder, and rebuild with the changes. Hopefully that will work.

      As for the triple checking, I've gone significantly past that, at least I think I have. Of course, maybe I'm looking at the wrong items.

      Comment


        I don't think the build worked correctly? Am I supposed to run the GetXboxLiveSDK script manually?

        Comment


          When I run the script manually I am getting an error:

          Click image for larger version

Name:	xssdk.error.jpg
Views:	1
Size:	130.4 KB
ID:	1129445

          Comment


            Would this be the correct statement then:

            Code:
            $xsapiVersionUwp = "2017.05.20170517.001"
            Doing so I encountered no errors.

            Comment


              Originally posted by Jerry.Richards View Post
              Would this be the correct statement then:

              Code:
              $xsapiVersionUwp = "2017.05.20170517.001"
              Doing so I encountered no errors.
              Yes, looks like the formatting of the version on the actual downloaded package changed slightly. Thanks for working through this. With that change you should now be building against the latest SDK. Let us know if that changes anything at runtime.

              Comment


                Unfortunately my build failed:

                Code:
                UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Plugins\Online\XboxOne\OnlineSubsystemLive\Binaries\UWP64\LongshotHero-OnlineSubsystemLive-UWP64-Shipping.lib
                UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: Total build time: 436.15 seconds (Local executor: 0.00 seconds)
                UATHelper: Packaging (UWP (x64-64bit)): CommandUtils.Run: Run: Took 436.3326064s to run UnrealBuildTool.exe, ExitCode=5
                UATHelper: Packaging (UWP (x64-64bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Binaries\DotNET\UnrealBuildTool.exe LongshotHero UWP64 Shipping -Project=E:\LongshotHero\UWPSource\LongshotHero.uproject  E:\LongshotHero\UWP
                Source\LongshotHero.uproject  -remoteini="E:\LongshotHero\UWPSource" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.06.12-17.47.55.txt' 
                UATHelper: Packaging (UWP (x64-64bit)):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:lin
                e 907
                UATHelper: Packaging (UWP (x64-64bit)):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\AutomationTool\AutomationU
                tils\ProcessUtils.cs:line 860
                UATHelper: Packaging (UWP (x64-64bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51
                UATHelper: Packaging (UWP (x64-64bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) in E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:lin
                e 89
                UATHelper: Packaging (UWP (x64-64bit)):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in 
                E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 368
                UATHelper: Packaging (UWP (x64-64bit)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Diction
                ary`2 InTargetToManifest) in E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1502
                UATHelper: Packaging (UWP (x64-64bit)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 185
                UATHelper: Packaging (UWP (x64-64bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params) in E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 210
                UATHelper: Packaging (UWP (x64-64bit)):    at BuildCookRun.ExecuteBuild() in E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
                UATHelper: Packaging (UWP (x64-64bit)):    at AutomationTool.BuildCommand.Execute() in E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100
                UATHelper: Packaging (UWP (x64-64bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 561
                UATHelper: Packaging (UWP (x64-64bit)):    at AutomationTool.Automation.Process(String[] Arguments) in E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 531
                UATHelper: Packaging (UWP (x64-64bit)):    at AutomationTool.Program.MainProc(Object Param) in E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\AutomationTool\Program.cs:line 135
                UATHelper: Packaging (UWP (x64-64bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
                UATHelper: Packaging (UWP (x64-64bit)):    at AutomationTool.Program.Main() in E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\AutomationTool\Program.cs:line 59
                UATHelper: Packaging (UWP (x64-64bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
                UATHelper: Packaging (UWP (x64-64bit)): BUILD FAILED
                PackagingResults:Error: Error Unknown Error

                Comment


                  Looking back through the build log, I do see some Xbox related errors:

                  Code:
                  UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Plugins\Online\XboxOne\OnlineSubsystemLive\Source\Public\OnlineSubsystemLive.h(28): error C2039: 'Xbox': is not a member of 'Microsoft'
                  UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\10\Include\10.0.15063.0\winrt\wrl\event.h(1195): note: see declaration of 'Microsoft'
                  UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Plugins\Online\XboxOne\OnlineSubsystemLive\Source\Public\OnlineSubsystemLive.h(28): error C2039: 'Services': is not a member of 'Microsoft'
                  UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\10\Include\10.0.15063.0\winrt\wrl\event.h(1195): note: see declaration of 'Microsoft'
                  UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Plugins\Online\XboxOne\OnlineSubsystemLive\Source\Public\OnlineSubsystemLive.h(28): error C2039: 'System': is not a member of 'Microsoft'
                  UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\10\Include\10.0.15063.0\winrt\wrl\event.h(1195): note: see declaration of 'Microsoft'
                  UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Plugins\Online\XboxOne\OnlineSubsystemLive\Source\Public\OnlineSubsystemLive.h(28): error C3083: 'Xbox': the symbol to the left of a '::' must be a type
                  UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Plugins\Online\XboxOne\OnlineSubsystemLive\Source\Public\OnlineSubsystemLive.h(28): error C3083: 'Services': the symbol to the left of a '::' must be a type
                  UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Plugins\Online\XboxOne\OnlineSubsystemLive\Source\Public\OnlineSubsystemLive.h(28): error C3083: 'System': the symbol to the left of a '::' must be a type
                  UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Plugins\Online\XboxOne\OnlineSubsystemLive\Source\Public\OnlineSubsystemLive.h(28): error C2039: 'GetTokenAndSignatureResult': is not a member of 'Microsoft'
                  UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\10\Include\10.0.15063.0\winrt\wrl\event.h(1195): note: see declaration of 'Microsoft'
                  UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Plugins\Online\XboxOne\OnlineSubsystemLive\Source\Public\OnlineSubsystemLive.h(28): error C2061: syntax error: identifier 'GetTokenAndSignatureResult'
                  UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Plugins\Online\XboxOne\OnlineSubsystemLive\Source\Public\OnlineSubsystemLive.h(172): error C2039: 'Xbox': is not a member of 'Microsoft'
                  UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\10\Include\10.0.15063.0\winrt\wrl\event.h(1195): note: see declaration of 'Microsoft'
                  UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Plugins\Online\XboxOne\OnlineSubsystemLive\Source\Public\OnlineSubsystemLive.h(172): error C2039: 'Services': is not a member of 'Microsoft'
                  UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\10\Include\10.0.15063.0\winrt\wrl\event.h(1195): note: see declaration of 'Microsoft'
                  UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Plugins\Online\XboxOne\OnlineSubsystemLive\Source\Public\OnlineSubsystemLive.h(172): error C3083: 'Xbox': the symbol to the left of a '::' must be a type
                  UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Plugins\Online\XboxOne\OnlineSubsystemLive\Source\Public\OnlineSubsystemLive.h(172): error C3083: 'Services': the symbol to the left of a '::' must be a type
                  UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Plugins\Online\XboxOne\OnlineSubsystemLive\Source\Public\OnlineSubsystemLive.h(172): error C2039: 'XboxLiveContext': is not a member of 'Microsoft'
                  UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\10\Include\10.0.15063.0\winrt\wrl\event.h(1195): note: see declaration of 'Microsoft'
                  UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Plugins\Online\XboxOne\OnlineSubsystemLive\Source\Public\OnlineSubsystemLive.h(172): error C2143: syntax error: missing ';' before '^'
                  UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Plugins\Online\XboxOne\OnlineSubsystemLive\Source\Public\OnlineSubsystemLive.h(172): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                  UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Plugins\Online\XboxOne\OnlineSubsystemLive\Source\Public\OnlineSubsystemLive.h(172): error C2238: unexpected token(s) preceding ';'
                  UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Plugins\Online\XboxOne\OnlineSubsystemLive\Source\Public\OnlineSubsystemLive.h(173): error C2039: 'Xbox': is not a member of 'Microsoft'

                  There were more of them.

                  Comment


                    Does GetXboxLiveSDK.ps1 need to be performed before the build?

                    Comment


                      Originally posted by Jerry.Richards View Post
                      Does GetXboxLiveSDK.ps1 need to be performed before the build?
                      Yes, it needs to be run manually at the moment.

                      Comment


                        Yes, before the build. Correct?

                        Because it wasn't done in that order.

                        Comment


                          Sorry, misunderstood. Also yes, before the build . OnlineSubsystemLive has compile-time dependencies on the SDK content (via its WinMD). Dependencies that look very like the things your build output is complaining about .

                          Comment


                            Unfortunately I'm getting the same errors as above. The steps I took are as follows:

                            1. I deleted (again) my UEUWP source.
                            2. Downloaded the source from GitHub
                            3. Changed the xsapiVersionUWP in GetXboxLiveSDK script
                            4. Executed GetXBoxLiveSDK
                            5. Setup.bat
                            6. GenerateProjectFiles.bat
                            7. Built in Visual Studio

                            8. Deleted all build data from game folder
                            9. Opened game project using UEUWP
                            10. Set Project Settings - Description, and UWP
                            11. Packaged project for UWP64

                            Above errors encountered again.

                            Comment


                              [MENTION=494622]jsyarrow[/MENTION]

                              I installed Windows10 SDK 10586....
                              (I can see this SDK on the control panel and this is the only SDK I can see)
                              My Visual Studio version is 2015 Update 1
                              My commit is 713f1c0

                              But I met the same problem as [MENTION=4855]Pierdek[/MENTION](#303)
                              Code:
                              2>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------
                              2>  Performing 7 actions (4 in parallel)
                              2>  Module.D3D12RHI.cpp
                              2>  OculusRiftRenderD3D12.cpp
                              2>g:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\ThirdParty\Windows\DX12\include\d3dx12.h(1151): error C2504: 'D3D12_DESCRIPTOR_RANGE1': base class undefined
                              2>g:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\ThirdParty\Windows\DX12\include\d3dx12.h(1153): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                              2>g:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\ThirdParty\Windows\DX12\include\d3dx12.h(1153): error C2143: syntax error: missing ',' before '&'
                              2>g:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\ThirdParty\Windows\DX12\include\d3dx12.h(1156): error C2061: syntax error: identifier 'D3D12_DESCRIPTOR_RANGE_FLAGS'
                              What should I do to build it?
                              And if I get a new PC with VS2017 and the newest SDK(15063),would I be able to build it?

                              Comment


                                [MENTION=29977]ErnestoEFL[/MENTION] - elaborating on my cook comments: if you ran a cook for UWP it should have generated the cooked content in a folder named something like Saved/Cooked/UWP64 under your project's (not the Engine) folder. If you were running a regular Windows desktop build in a Development configuration it would be able to read directly from that path, but UWP apps have restrictions on the folders they can access without explicit user permission. So you need to move the content into a location that the UWP app can access - which means somewhere inside the application package. When running from Visual Studio a virtual application package is laid out rooted in the folder Binaries/UWP64/AppX. For a C++ project this is relative to your project path; for a blueprint project this is relative to the engine folder. So if you copy from the cooked directory to that location then your content will be accessible. Does that help?
                                [MENTION=5350]Jerry.Richards[/MENTION] - I'm running low on ideas. Did you republish your configuration just in case (kind of the equivalent of turning-it-off-then-on-again, but you never know)?
                                [MENTION=801248]Wxzuir[/MENTION] - you should be able to stick with VS2015, but you might need to install the 14393 SDK. Looks like the D3D12 RHI has some dependencies on newer headers, and for UWP we're pulling those headers from the Windows SDK (rather than the ThirdParty folder - makes it easier to maintain WACK compliance).

                                Comment

                                Working...
                                X