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    This line:

    Code:
    error LNK2038: mismatch detected for '_MSC_VER': value '1700' doesn't match value '1900' in Engine.h.obj
    ...is saying that the value of _MSC_VER used by the linker doesn't match the value the .obj file was compiled with. _MSC_VER is the Visual Studio version, 1700 means VS 2013 while 1900 means VS 2015. It seems UBT is using the VS2013 linker instead of the VS2015 one on your machine. Either the code I modified to select the ARM linker isn't working correctly (I didn't test it with multiple versions of VS in the same PC) or some setting in your machine is causing it to think VS2013 is the default compiler. Check Editor Preferences > Source Code and make sure VS 2015 is selected there.

    Comment


      its just saying visual studio

      Click image for larger version

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      Comment


        Looks to me like you're using the proper compiler for your project and it's actually a Windows library that was produced using the old version.

        Specifically xapobase.lib is an audio library pulled in to UWP builds by either DX11Audio.build.cs, or UWPSDK.build.cs, and should be coming from the Windows 10 SDK (Program Files (x86)\Windows Kits\10\Lib\10.0.14393.0\um\arm in particular).  An ARM version built with VS2013 sounds like it might instead be coming from the Windows 8 SDK. Not sure how that would have happened, but perhaps it's enough of a clue for you to track it down?

        Comment


          do you think reinstalling the windows 10 sdk and recompiling the project might help?

          Comment


            I found this in the references of the UWP.Automation in the source

            C:\Program Files (x86)\Windows Kits\8.1\\References\CommonConfiguration\Neutral\Windows.winmd

            is there something similar in the windows 10 sdk cuz I'm not finding it :/

            Edit: found one in this location: C:\Program Files (x86)\Windows Kits\10\UnionMetadata
            but not sue if it'll be the same
            Last edited by Sentanaru; 12-16-2016, 06:29 PM.

            Comment


              Hello, I'm having issues with running UWP build. It looks like the build is ok but when it tries to run it I get:

              Project.RunInternal: Starting Client....
              LogPlayLevel: Project.SetupClientParams: Launching via UFE:
              LogPlayLevel: Project.SetupClientParams: ClientCmdLine: -run=Launch -Device=UWP@LAPTOP-6C1BVOIV_UWP -Exe="C:\Data\TempleBuilder\TempleBuilder\Saved\StagedBuilds\UWP\TempleBuilder\Binaries\UWP64\TempleBuilder.exe" -Targetplatform=UWP -Params="../../../TempleBuilder/TempleBuilder.uproject /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap -stdout -Messaging -nom
              cp -Windowed -CrashForUAT -SessionId=2F7860EA4BCB877EDE7C12A2A23F069B -SessionOwner="dejan" -SessionName="Launch On Device" "
              LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: BUILD FAILED: Couldn't find the executable to Run: C:\Data\MICROSOFT_UWP_UNREAL\Engine\Binaries\Win64\UnrealFrontend.exe
              LogPlayLevel: at AutomationTool.CommandUtils.Run(String App, String CommandLine, String Input, ERunOptions Options, Dictionary`2 Env, SpewFilterCallbackType SpewFilterCallback) in C:\Data\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 745
              LogPlayLevel: at AutomationTool.Platform.RunClient(ERunOptions ClientRunFlags, String ClientApp, String ClientCmdLine, ProjectParams Params) in C:\Data\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\AutomationTool\AutomationUtils\Platform.cs:line 181
              LogPlayLevel: at Project.RunStandaloneClient(List`1 DeployContextList, String ClientLogFile, ERunOptions ClientRunFlags, String ClientApp, String ClientCmdLine, ProjectParams Params) in c:\Data\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\AutomationTool\Scripts\RunProjectCommand.Automation.cs:line 354
              LogPlayLevel: at Project.RunInternal(ProjectParams Params, String ServerLogFile, String ClientLogFile) in c:\Data\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\AutomationTool\Scripts\RunProjectCommand.Automation.cs:line 177
              LogPlayLevel: at Project.Run(ProjectParams Params) in c:\Data\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\AutomationTool\Scripts\RunProjectCommand.Automation.cs:line 114
              LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in c:\Data\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 224
              LogPlayLevel: at AutomationTool.BuildCommand.Execute() in C:\Data\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 27
              LogPlayLevel: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in C:\Data\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547
              LogPlayLevel: at AutomationTool.Automation.Process(String[] Arguments) in C:\Data\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 517
              LogPlayLevel: at AutomationTool.Program.MainProc(Object Param) in C:\Data\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\AutomationTool\Program.cs:line 135
              LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in C:\Data\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
              LogPlayLevel: at AutomationTool.Program.Main() in C:\Data\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\AutomationTool\Program.cs:line 59
              LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 2.002444
              LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
              LogPlayLevel: Completed Launch On Stage: Run Task, Time: 0.000083
              LogPlayLevel: BUILD FAILED

              Comment


                [MENTION=32283]Sentinel[/MENTION] - winmd files aren't involved here, it's all about the lib files. Again, "Program Files (x86)\Windows Kits\10\Lib\10.0.14393.0\um\arm" is the path from which you ought to be pulling that library.  The paths are set up via VCEnvironment.GetVisualCppLibraryPaths in UBT. I'd suggest debugging into that if possible.
                [MENTION=516344]DejanSeguljev[/MENTION] - Try first building the UnrealFrontend project (in VS) for Development Editor|Win64 and then giving your UWP project another shot.

                Comment


                  When will UWP branch be merged with master? Last update was 2 months ago.

                  Comment


                    hey guys,

                    managed to fix my issue with the windows lib. but now I'm facing following issue:

                    2016.12.20-21.01.37:842][ 0]LogTargetPlatformManagerisplay: Building Assets For UWP
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:456][ 0]LogShaderCompilers:Warning: 42 Shader compiler errors compiling WorldGridMaterial for platform PCD3D_ES2:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:456][ 0]LogShaderCompilers:Warning: Engine/Shaders/ParticleSpriteVertexFactory.usf(31,16-28): Shader FHitProxyVS, VF FParticleSpriteVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X4555: invalid type used for 'SV_VertexID' input semantics, must be integral
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:456][ 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFMovableDirectionalLightCSMLightingPolicy0LDRGamma32Skylight, VF FParticleSpriteVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 32. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:456][ 0]LogShaderCompilers:Warning: Engine/Shaders/MobileBasePassPixelShader.usf(293,12-21): Shader TMobileBasePassPSFMovableDirectionalLightCSMLightingPolicy0LDRGamma32Skylight, VF FParticleSpriteVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X4502: Shader model ps_4_0_level_9_3 doesn't allow reading from position semantics.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457][ 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFMovableDirectionalLightCSMLightingPolicyINT32_MAXLDRGamma32Skylight, VF FParticleSpriteVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 36. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457][ 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicy0LDRGamma32Skylight, VF FParticleSpriteVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 34. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457][ 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicyINT32_MAXLDRGamma32Skylight, VF FParticleSpriteVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 44. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1555,20): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicyINT32_MAXLDRGamma32, VF FParticleSpriteVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 40. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1555,20): Shader TMobileBasePassPSFMobileDirectionalLightAndSHDirectionalIndirectPolicyINT32_MAXLDRGamma32Skylight, VF FParticleSpriteVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 32. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1596,20): Shader TMobileBasePassPSFMobileDirectionalLightAndSHDirectionalIndirectPolicy0LDRGamma32Skylight, VF FParticleSpriteVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 32. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457][ 0]LogShaderCompilers:Warning: Engine/Shaders/ParticleGPUSpriteVertexFactory.usf(49,18-32): Shader TShadowDepthVSVertexShadowDepth_OutputDepthfalse, VF FGPUSpriteVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X4016: SV_InstanceID semantic cannot be used with 10Level9 targets
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457][ 0]LogShaderCompilers:Warning: Engine/Shaders/ParticleGPUSpriteVertexFactory.usf(47,16-28): Shader TShadowDepthVSVertexShadowDepth_OutputDepthfalse, VF FGPUSpriteVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X4555: invalid type used for 'SV_VertexID' input semantics, must be integral
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1549,28): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicyINT32_MAXLDRGamma32, VF FGPUSpriteVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 40. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1549,28): Shader TMobileBasePassPSFMobileDirectionalLightAndSHDirectionalIndirectPolicyINT32_MAXLDRGamma32Skylight, VF FGPUSpriteVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 32. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:458][ 0]LogShaderCompilers:Warning: Engine/Shaders/MeshParticleVertexFactory.usf(76,18-32): Shader TShadowDepthVSVertexShadowDepth_OutputDepthfalse, VF FMeshParticleVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X4016: SV_InstanceID semantic cannot be used with 10Level9 targets
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:459][ 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFMovableDirectionalLightCSMWithLightmapLightingPolicyINT32_MAXLDRGamma32Skylight, VF FLocalVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 41. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:459][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1555,20): Shader TMobileBasePassPSFMovableDirectionalLightCSMWithLightmapLightingPolicyINT32_MAXLDRGamma32, VF FLocalVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 37. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:459][ 0]LogShaderCompilers:Warning: Engine/Shaders/MobileBasePassPixelShader.usf(519,9): Shader TMobileBasePassPSFMovableDirectionalLightWithLightmapLightingPolicyINT32_MAXLDRGamma32, VF FLocalVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 32. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:459][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1555,20): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicyINT32_MAXLDRGamma32Skylight, VF FLocalVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 44. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:459][ 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFDistanceFieldShadowsLightMapAndCSMLightingPolicy0LDRGamma32Skylight, VF FLocalVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 33. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:459][ 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFDistanceFieldShadowsLightMapAndCSMLightingPolicyINT32_MAXLDRGamma32Skylight, VF FLocalVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 43. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:459][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1555,20): Shader TMobileBasePassPSFDistanceFieldShadowsLightMapAndCSMLightingPolicyINT32_MAXLDRGamma32, VF FLocalVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 39. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460][ 0]LogShaderCompilers:Warning: Engine/Shaders/ShadowDepthPixelShader.usf(43,12-21): Shader TShadowDepthPSPixelShadowDepth_NonPerspectiveCorrectfalse, VF FInstancedStaticMeshVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X4502: Shader model ps_4_0_level_9_3 doesn't allow reading from position semantics.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460][ 0]LogShaderCompilers:Warning: Engine/Shaders/HitProxyPixelShader.usf(22,14-23): Shader FHitProxyPS, VF FInstancedStaticMeshVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X4502: Shader model ps_4_0_level_9_3 doesn't allow reading from position semantics.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFMovableDirectionalLightCSMWithLightmapLightingPolicy0LDRGamma32Skylight, VF FInstancedStaticMeshVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 32. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFMovableDirectionalLightCSMWithLightmapLightingPolicyINT32_MAXLDRGamma32Skylight, VF FInstancedStaticMeshVertexFa
                    UATHelper: Packaging (UWP (ARM-32bit)): ctory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 41. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFMovableDirectionalLightCSMWithLightmapLightingPolicyINT32_MAXLDRGamma32, VF FInstancedStaticMeshVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 37. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFMovableDirectionalLightCSMLightingPolicyINT32_MAXLDRGamma32Skylight, VF FInstancedStaticMeshVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 36. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicy0LDRGamma32Skylight, VF FInstancedStaticMeshVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 34. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicyINT32_MAXLDRGamma32Skylight, VF FInstancedStaticMeshVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 44. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicyINT32_MAXLDRGamma32, VF FInstancedStaticMeshVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 40. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFDistanceFieldShadowsLightMapAndCSMLightingPolicy0LDRGamma32Skylight, VF FInstancedStaticMeshVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 33. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFDistanceFieldShadowsLightMapAndCSMLightingPolicyINT32_MAXLDRGamma32Skylight, VF FInstancedStaticMeshVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 43. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:461][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFDistanceFieldShadowsLightMapAndCSMLightingPolicyINT32_MAXLDRGamma32, VF FInstancedStaticMeshVertexFactory:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 39. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:461][ 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFMovableDirectionalLightCSMLightingPolicyINT32_MAXLDRGamma32Skylight, VF FLandscapeVertexFactoryMobile:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 39. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:461][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1555,20): Shader TMobileBasePassPSFMovableDirectionalLightCSMLightingPolicyINT32_MAXLDRGamma32, VF FLandscapeVertexFactoryMobile:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 35. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:461][ 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicy0LDRGamma32Skylight, VF FLandscapeVertexFactoryMobile:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 37. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:461][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1555,20): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicyINT32_MAXLDRGamma32Skylight, VF FLandscapeVertexFactoryMobile:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 47. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:461][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1555,20): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicyINT32_MAXLDRGamma32, VF FLandscapeVertexFactoryMobile:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 43. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:462][ 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFDistanceFieldShadowsLightMapAndCSMLightingPolicyINT32_MAXLDRGamma32Skylight, VF FLandscapeVertexFactoryMobile:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 46. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:462][ 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1555,20): Shader TMobileBasePassPSFDistanceFieldShadowsLightMapAndCSMLightingPolicyINT32_MAXLDRGamma32, VF FLandscapeVertexFactoryMobile:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 42. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:462][ 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(239,9): Shader TMobileBasePassPSTDistanceFieldShadowsAndLightMapPolicyLQ0LDRGamma32Skylight, VF FLandscapeVertexFactoryMobile:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 32. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:462][ 0]LogShaderCompilers:Warning: Engine/Shaders/MobileBasePassPixelShader.usf(519,9): Shader TMobileBasePassPSTDistanceFieldShadowsAndLightMapPolicyLQINT32_MAXLDRGamma32Skylight, VF FLandscapeVertexFactoryMobile:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 34. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: ParticleSpriteVertexFactory.usf(31,16-28): error X4555: invalid type used for 'SV_VertexID' input semantics, must be integral
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: MobileBasePassPixelShader.usf(314,10-59): warning X3206: implicit truncation of vector type
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: MobileBasePassPixelShader.usf(315,10-71): warning X3206: implicit truncation of vector type
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: MobileBasePassPixelShader.usf(365,3-103): warning X3206: implicit truncation of vector type
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 32. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: MobileBasePassPixelShader.usf(293,12-21): error X4502: Shader model ps_4_0_level_9_3 doesn't allow reading from position semantics.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 36. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 34. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 44. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Material.usf(1555,20): error X5589: Invalid const register num: 40. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Material.usf(1555,20): error X5589: Invalid const register num: 32. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Material.usf(1596,20): error X5589: Invalid const register num: 32. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: ParticleGPUSpriteVertexFactory.usf(49,18-32): error X4016: SV_InstanceID semantic cannot be used with 10Level9 targets
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: ParticleGPUSpriteVertexFactory.usf(47,16-28): error X4555: invalid type used for 'SV_VertexID' input semantics, must be integral
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Material.usf(1549,28): error X5589: Invalid const register num: 40. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Material.usf(1549,28): error X5589: Invalid const register num: 32. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: MeshParticleVertexFactory.usf(76,18-32): error X4016: SV_InstanceID semantic cannot be used with 10Level9 targets
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 41. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Material.usf(1555,20): error X5589: Invalid const register num: 37. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: MobileBasePassPixelShader.usf(519,9): error X5589: Invalid const register num: 32. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Material.usf(1555,20): error X5589: Invalid const register num: 44. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 33. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 43. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: Material.usf(1555,20): error X5589: Invalid const register num: 39. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464][ 0]LogShaderCompilers:Warning: ShadowDepthPixelShader.usf(43,12-21): error X4502: Shader model ps_4_0_level_9_3 doesn't allow reading from position semantics.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:466][ 0]LogShaderCompilers:Warning: HitProxyPixelShader.usf(22,14-23): error X4502: Shader model ps_4_0_level_9_3 doesn't allow reading from position semantics.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:466][ 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 32. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:466][ 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 41. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:466][ 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 37. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:466][ 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 36. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:466][ 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 34. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:466][ 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 44. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467][ 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 40. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467][ 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 33. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467][ 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 43. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467][ 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 39. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467][ 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 39. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467][ 0]LogShaderCompilers:Warning: Material.usf(1555,20): error X5589: Invalid const register num: 35. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467][ 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 37. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467][ 0]LogShaderCompilers:Warning: Material.usf(1555,20): error X5589: Invalid const register num: 47. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467][ 0]LogShaderCompilers:Warning: Material.usf(1555,20): error X5589: Invalid const register num: 43. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467][ 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 46. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467][ 0]LogShaderCompilers:Warning: Material.usf(1555,20): error X5589: Invalid const register num: 42. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467][ 0]LogShaderCompilers:Warning: Common.usf(239,9): error X5589: Invalid const register num: 32. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467][ 0]LogShaderCompilers:Warning: MobileBasePassPixelShader.usf(519,9): error X5589: Invalid const register num: 34. Max allowed is 31.
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:136][ 0]LogWindows:Warning: CreateProc failed (2) ..\..\..\Engine\Binaries/Win64/CrashReportClient.exe -Unattended -nullrhi -AppName=UE4-MyProject_UWP1 -CrashGUID=UE4CC-Windows-7BDB2987498FB937FA567F8862E80C88_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:136][ 0]LogWindows:Error: begin: stack for UAT
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: === Critical error: ===
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: Fatal error: [File:E:\Engines\UnrealEngine-release_uwp\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1704]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: KERNELBASE.dll
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [e:\engines\unrealengine-release_uwp\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:103]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Core.dll!FOutputDevice::Logf__VA() [e:\engines\unrealengine-release_uwp\engine\source\runtime\core\private\misc\outputdevice.cpp:94]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Core.dll!FDebug::AssertFailed() [e:\engines\unrealengine-release_uwp\engine\source\runtime\core\private\misc\outputdevice.cpp:421]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:1704]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Engine.dll!FShaderCompilingManager::FinishCompilation() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:2124]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Engine.dll!FMaterialShaderMap::Compile() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\materialshader.cpp:1400]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Engine.dll!FMaterial::BeginCompileShaderMap() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\materialshared.cpp:1709]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Engine.dll!FMaterial::CacheShaders() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\materialshared.cpp:1635]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Engine.dll!FMaterial::CacheShaders() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\materialshared.cpp:1539]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Engine.dll!UMaterial::CacheShadersForResources() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\material.cpp:2017]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Engine.dll!UMaterial::CacheResourceShadersForCooking() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\material.cpp:2002]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Engine.dll!UMaterial::BeginCacheForCookedPlatformData() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\material.cpp:2654]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Engine.dll!UMaterial::PostLoad() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\material.cpp:2570]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\obj.cpp:810]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Engine.dll!UMaterialInterface::PostLoadDefaultMaterials() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\material.cpp:388]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-Engine.dll!UMaterial::PostLoad() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\material.cpp:2405]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\obj.cpp:810]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!EndLoad() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1553]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1228]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackage() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1400]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!ResolveName() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:714]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!StaticLoadObjectInternal() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:801]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!StaticLoadObject() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:875]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-CinematicCamera.dll!ConstructorHelpersInternal::FindOrLoadObject<UStaticMesh>() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\public\uobject\constructorhelper
                    UATHelper: Packaging (UWP (ARM-32bit)): s.h:31]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-CinematicCamera.dll!ConstructorHelpers::FObjectFinder<UStaticMesh>::FObjectFinder<UStaticMesh>() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\public\uobject\
                    UATHelper: Packaging (UWP (ARM-32bit)): constructorhelpers.h:104]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137][ 0]LogWindows:Error: UE4Editor-CinematicCamera.dll!ACameraRig_Crane::ACameraRig_Crane() [e:\engines\unrealengine-release_uwp\engine\source\runtime\cinematiccamera\private\camerarig_crane.cpp:39]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!UClass::CreateDefaultObject() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\class.cpp:2524]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:745]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:830]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138][ 0]LogWindows:Error: UE4Editor-Cmd.exe!FEngineLoop::PreInit() [e:\engines\unrealengine-release_uwp\engine\source\runtime\launch\private\launchengineloop.cpp:1547]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138][ 0]LogWindows:Error: UE4Editor-Cmd.exe!GuardedMain() [e:\engines\unrealengine-release_uwp\engine\source\runtime\launch\private\launch.cpp:117]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138][ 0]LogWindows:Error: UE4Editor-Cmd.exe!GuardedMainWrapper() [e:\engines\unrealengine-release_uwp\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138][ 0]LogWindows:Error: UE4Editor-Cmd.exe!WinMain() [e:\engines\unrealengine-release_uwp\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138][ 0]LogWindows:Error: UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:255]
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138][ 0]LogWindows:Error: KERNEL32.DLL
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138][ 0]LogWindows:Error: ntdll.dll
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138][ 0]LogWindows:Error: ntdll.dll
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138][ 0]LogWindows:Error:
                    UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138][ 0]LogWindows:Error: end: stack for UAT
                    UATHelper: Packaging (UWP (ARM-32bit)): CommandUtils.Run: Run: Took 142.7319278s to run UE4Editor-Cmd.exe, ExitCode=3
                    UATHelper: Packaging (UWP (ARM-32bit)): Project.Cook: Cook failed. Deleting cooked data.
                    UATHelper: Packaging (UWP (ARM-32bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for E:\Unreal Projects\MyProject_UWP1\MyProject_UWP1.uproject;
                    UATHelper: Packaging (UWP (ARM-32bit)): see log E:\Engines\UnrealEngine-release_uwp\Engine\Programs\AutomationTool\Saved\Logs\Cook-2016.12.20-22.03.50.txt
                    UATHelper: Packaging (UWP (ARM-32bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) in E:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 361
                    UATHelper: Packaging (UWP (ARM-32bit)): at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in E:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Comm
                    andletUtils.cs:line 80
                    UATHelper: Packaging (UWP (ARM-32bit)): at Project.Cook(ProjectParams Params) in e:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 258
                    UATHelper: Packaging (UWP (ARM-32bit)): --- End of inner exception stack trace ---
                    UATHelper: Packaging (UWP (ARM-32bit)): at Project.Cook(ProjectParams Params) in e:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 271
                    UATHelper: Packaging (UWP (ARM-32bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in e:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 212
                    UATHelper: Packaging (UWP (ARM-32bit)): at AutomationTool.BuildCommand.Execute() in E:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 27
                    UATHelper: Packaging (UWP (ARM-32bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in E:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547
                    UATHelper: Packaging (UWP (ARM-32bit)): at AutomationTool.Automation.Process(String[] Arguments) in E:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 517
                    UATHelper: Packaging (UWP (ARM-32bit)): at AutomationTool.Program.MainProc(Object Param) in E:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 135
                    UATHelper: Packaging (UWP (ARM-32bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in E:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
                    UATHelper: Packaging (UWP (ARM-32bit)): at AutomationTool.Program.Main() in E:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 59
                    UATHelper: Packaging (UWP (ARM-32bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
                    UATHelper: Packaging (UWP (ARM-32bit)): BUILD FAILED
                    PackagingResults:Error: Error Unknown Cook Failure
                    any idea what on how to fix it?

                    Comment


                      lurking ... hopeful someone works out how to get holo building

                      Comment


                        Unable to Make a UWP build , below is the log.. HALP me
                        LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 302.349971
                        LogPlayLevel: Running AutomationTool...
                        LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Projects/Unreal 4/Win10UWP/BlankkaUWP/BlankkaUWP.uproject" BuildCookRun -project="D:/Projects/Unreal 4/Win10UWP/BlankkaUWP/BlankkaUWP.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompileeditor -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=UWP64
                        -targetplatform=UWP64 -build -map=/Game/StarterContent/Maps/Minimal_Default -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/StarterContent/Maps/Minimal_Default -Messaging" -device=UWP@IVA-BASE-O7_UWP -addcmdline="-SessionId=114A4F2B4D4ABB1512A87CB6F7C47A95 -SessionOwner='Avinash' -SessionName='Launch On Device' " -run
                        -compile
                        LogPlayLevel: Automation.Process: Setting up command environment.
                        LogPlayLevel: ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
                        LogPlayLevel: MSBuild: DotNETUtilities -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\DotNETUtilities.dll
                        LogPlayLevel: MSBuild: UnrealBuildTool -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe
                        LogPlayLevel: MSBuild: AutomationUtils.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
                        LogPlayLevel: MSBuild: AllDesktop.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
                        LogPlayLevel: MSBuild: Localization.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
                        LogPlayLevel: MSBuild: OneSkyLocalization.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
                        LogPlayLevel: MSBuild: AutomationScripts.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
                        LogPlayLevel: MSBuild: Android.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
                        LogPlayLevel: MSBuild: BuildGraph.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
                        LogPlayLevel: MSBuild: HTML5.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
                        LogPlayLevel: MSBuild: MobileDeviceInterface -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
                        LogPlayLevel: MSBuild: IOS.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
                        LogPlayLevel: MSBuild: Linux.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
                        LogPlayLevel: MSBuild: Mac.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
                        LogPlayLevel: MSBuild: TVOS.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
                        LogPlayLevel: MSBuild: UWP.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\UWP\UWP.Automation.dll
                        LogPlayLevel: MSBuild: Win.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
                        LogPlayLevel: MSBuild: XLocLocalization.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
                        LogPlayLevel: CommandUtils.Run: Run: Took 4.9535649s to run MSBuild.exe, ExitCode=0
                        LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for D:\Projects\Unreal 4\Win10UWP\BlankkaUWP\BlankkaUWP.uproject
                        LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
                        LogPlayLevel: Completed Launch On Stage: Build Task, Time: 10.286586
                        LogPlayLevel: CommandUtils.Run: Run: C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe C:/MICROSOFT_UWP_UNREAL-release_uwp/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
                        LogPlayLevel: MSBuild: DotNETUtilities -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\DotNETUtilities.dll
                        LogPlayLevel: MSBuild: UnrealBuildTool -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe
                        LogPlayLevel: CommandUtils.Run: Run: Took 2.1570016s to run MSBuild.exe, ExitCode=0
                        LogPlayLevel: CommandUtils.Run: Run: C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game UWP64 Development -remoteini="D:\Projects\Unreal 4\Win10UWP\BlankkaUWP" -noxge -generatemanifest -NoHotReload
                        LogPlayLevel: CommandUtils.Run: Run: Took 11.6648344s to run UnrealBuildTool.exe, ExitCode=0
                        LogPlayLevel: CommandUtils.Run: Run: C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game UWP64 Development -remoteini="D:\Projects\Unreal 4\Win10UWP\BlankkaUWP" -noxge -NoHotReload -ignorejunk
                        LogPlayLevel: UnrealBuildTool: Creating makefile for UE4Game (UnrealBuildTool.exe is newer)
                        LogPlayLevel: UnrealBuildTool: Performing 2 actions (4 in parallel)
                        LogPlayLevel: UnrealBuildTool: Module.D3D12RHI.cpp
                        LogPlayLevel: UnrealBuildTool: C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Runtime\D3D12RHI\Private\Windows/WindowsD3D12DiskCache.cpp(39): error C3861: 'FindFirstFile': identifier not found
                        LogPlayLevel: UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\UWP64\UE4Game.exe
                        LogPlayLevel: UnrealBuildTool: Total build time: 19.02 seconds
                        LogPlayLevel: CommandUtils.Run: Run: Took 19.0772801s to run UnrealBuildTool.exe, ExitCode=5
                        LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game UWP64 Development -remoteini="D:\Projects\Unreal 4\Win10UWP\BlankkaUWP" -noxge -NoHotReload -ignorejunk. See logfil
                        e for details: 'UnrealBuildTool-2017.01.13-15.51.39.txt'
                        LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 907
                        LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs
                        :line 860
                        LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51
                        LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 89
                        LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in C:\MICROSOFT_UWP_UNREAL-re
                        lease_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 365
                        LogPlayLevel: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
                        in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1495
                        LogPlayLevel: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 170
                        LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 210
                        LogPlayLevel: at BuildCookRun.ExecuteBuild() in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
                        LogPlayLevel: at AutomationTool.BuildCommand.Execute() in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 27
                        LogPlayLevel: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547
                        LogPlayLevel: at AutomationTool.Automation.Process(String[] Arguments) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 517
                        LogPlayLevel: at AutomationTool.Program.MainProc(Object Param) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 135
                        LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
                        LogPlayLevel: at AutomationTool.Program.Main() in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 59
                        LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
                        LogPlayLevel: Completed Launch On Stage: Build Task, Time: 32.831642
                        LogPlayLevel: BUILD FAILED
                        PackagingResults:Error: Error Launch failed! Unknown Error

                        Comment


                          Originally posted by Otacon View Post
                          Unable to Make a UWP build , below is the log.. HALP me
                          The 4.14 push is currently dependent on the most recent Windows 10 SDK (14393). If you can upgrade to that it should resolve your error above.

                          Comment


                            Hey, guys! I downloaded the files from GitHub and don't know what to do next. Please help me. I moved the files to the root version of the engine and started the Install.bat. Then I created a new project inside the engine, but among the supported platforms is not found in the UWP. HELP ME!

                            Comment


                              Originally posted by jsyarrow View Post
                              The 4.14 push is currently dependent on the most recent Windows 10 SDK (14393). If you can upgrade to that it should resolve your error above.
                              *Reinstalled Win 10 SDK (14393)
                              *Unreal 4 (Rebuild)

                              getting the below error
                              UATHelper: Packaging (UWP (x64-64bit)): Running AutomationTool...
                              UATHelper: Packaging (UWP (x64-64bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Projects/Unreal 4/Win10UWP/BlankkaUWP/BlankkaUWP.uproject" BuildCookRun -nocompileeditor -nop4 -project="D:/Projects/Unreal 4/Win10UWP/BlankkaUWP/BlankkaUWP.uproject" -cook -stage -archive -archivedirectory=C:/Users/avina/Desktop/Tst -package -cl
                              ientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=UWP64 -build -utf8output -compile
                              UATHelper: Packaging (UWP (x64-64bit)): Automation.Process: Setting up command environment.
                              UATHelper: Packaging (UWP (x64-64bit)): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
                              UATHelper: Packaging (UWP (x64-64bit)): MSBuild: DotNETUtilities -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\DotNETUtilities.dll
                              UATHelper: Packaging (UWP (x64-64bit)): MSBuild: UnrealBuildTool -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe
                              UATHelper: Packaging (UWP (x64-64bit)): MSBuild: AutomationUtils.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
                              UATHelper: Packaging (UWP (x64-64bit)): MSBuild: AllDesktop.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
                              UATHelper: Packaging (UWP (x64-64bit)): MSBuild: Localization.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
                              UATHelper: Packaging (UWP (x64-64bit)): MSBuild: OneSkyLocalization.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
                              UATHelper: Packaging (UWP (x64-64bit)): MSBuild: AutomationScripts.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
                              UATHelper: Packaging (UWP (x64-64bit)): MSBuild: Android.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
                              UATHelper: Packaging (UWP (x64-64bit)): MSBuild: BuildGraph.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
                              UATHelper: Packaging (UWP (x64-64bit)): MSBuild: HTML5.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
                              UATHelper: Packaging (UWP (x64-64bit)): MSBuild: MobileDeviceInterface -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
                              UATHelper: Packaging (UWP (x64-64bit)): MSBuild: IOS.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
                              UATHelper: Packaging (UWP (x64-64bit)): MSBuild: Linux.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
                              UATHelper: Packaging (UWP (x64-64bit)): MSBuild: Mac.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
                              UATHelper: Packaging (UWP (x64-64bit)): MSBuild: TVOS.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
                              UATHelper: Packaging (UWP (x64-64bit)): MSBuild: UWP.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\UWP\UWP.Automation.dll
                              UATHelper: Packaging (UWP (x64-64bit)): MSBuild: Win.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
                              UATHelper: Packaging (UWP (x64-64bit)): MSBuild: XLocLocalization.Automation -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
                              UATHelper: Packaging (UWP (x64-64bit)): CommandUtils.Run: Run: Took 5.0305002s to run MSBuild.exe, ExitCode=0
                              UATHelper: Packaging (UWP (x64-64bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Projects\Unreal 4\Win10UWP\BlankkaUWP\BlankkaUWP.uproject
                              UATHelper: Packaging (UWP (x64-64bit)): Project.Build: ********** BUILD COMMAND STARTED **********
                              UATHelper: Packaging (UWP (x64-64bit)): CommandUtils.Run: Run: C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe C:/MICROSOFT_UWP_UNREAL-release_uwp/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
                              UATHelper: Packaging (UWP (x64-64bit)): MSBuild: DotNETUtilities -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\DotNETUtilities.dll
                              UATHelper: Packaging (UWP (x64-64bit)): MSBuild: UnrealBuildTool -> C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe
                              UATHelper: Packaging (UWP (x64-64bit)): CommandUtils.Run: Run: Took 1.8970001s to run MSBuild.exe, ExitCode=0
                              UATHelper: Packaging (UWP (x64-64bit)): CommandUtils.Run: Run: C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game UWP64 Development -remoteini="D:\Projects\Unreal 4\Win10UWP\BlankkaUWP" -noxge -generatemanifest -NoHotReload
                              UATHelper: Packaging (UWP (x64-64bit)): CommandUtils.Run: Run: Took 10.61675s to run UnrealBuildTool.exe, ExitCode=0
                              UATHelper: Packaging (UWP (x64-64bit)): CommandUtils.Run: Run: C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game UWP64 Development -remoteini="D:\Projects\Unreal 4\Win10UWP\BlankkaUWP" -noxge -NoHotReload -ignorejunk
                              UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: Creating makefile for UE4Game (UnrealBuildTool.exe is newer)
                              UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: Performing 1 actions (4 in parallel)
                              UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: [1/1] Link UE4Game.exe
                              UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: Module.Engine.14_of_35.cpp.obj : fatal error LNK1143: invalid or corrupt file: no symbol for COMDAT section 0x6
                              UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\UWP64\UE4Game.exe
                              UATHelper: Packaging (UWP (x64-64bit)): UnrealBuildTool: Total build time: 36.60 seconds
                              UATHelper: Packaging (UWP (x64-64bit)): CommandUtils.Run: Run: Took 36.6396431s to run UnrealBuildTool.exe, ExitCode=5
                              UATHelper: Packaging (UWP (x64-64bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game UWP64 Development -remoteini="D:\Projects\Unreal 4\Win10UWP\BlankkaUWP" -noxge -NoHotRelo
                              ad -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.01.17-13.25.10.txt'
                              UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.
                              cs:line 907
                              UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Autom
                              ationUtils\ProcessUtils.cs:line 860
                              UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51
                              UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.
                              cs:line 89
                              UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in
                              C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 365
                              UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Diction
                              ary`2 InTargetToManifest) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1495
                              UATHelper: Packaging (UWP (x64-64bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 170
                              UATHelper: Packaging (UWP (x64-64bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 210
                              UATHelper: Packaging (UWP (x64-64bit)): at BuildCookRun.ExecuteBuild() in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
                              UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.BuildCommand.Execute() in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 27
                              UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547
                              UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.Automation.Process(String[] Arguments) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 517
                              UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.Program.MainProc(Object Param) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 135
                              UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
                              UATHelper: Packaging (UWP (x64-64bit)): at AutomationTool.Program.Main() in C:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 59
                              UATHelper: Packaging (UWP (x64-64bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
                              UATHelper: Packaging (UWP (x64-64bit)): BUILD FAILED
                              PackagingResults:Error: Error Unknown Error

                              Comment


                                Originally posted by Democraten View Post
                                Hey, guys! I downloaded the files from GitHub and don't know what to do next. Please help me. I moved the files to the root version of the engine and started the Install.bat. Then I created a new project inside the engine, but among the supported platforms is not found in the UWP. HELP ME!
                                After Downloading from Github.
                                1. Click on Setup.bat and wait for it to finish.
                                2. Click on UE4.sln and Build Unreal 4

                                then you will get Unreal build with UWP as a platform

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