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Unreal Engine 4 is available for Win10 UWP app dev now

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  • replied
    Okay, thank you jsyarrow

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  • replied
    Evenios - the original error you posted looks rather like UE can't locate the Windows 10 SDK. The build system is not finding Windows.winmd, which typically is in [Program files(x86)]\Windows Kits\10\UnionMetadata (or somewhere like that). But I wonder whether the 16299 SDK has moved it exclusively to a versioned folder? Which could be a problem if that's the only SDK you have installed.

    On Xbox One you might want to make sure that your project is being categorized as a game on the Xbox. You can highlight your app in Dev Home, press the View button, and then select View details. If the App type says 'App', then you have limited access to system resources. Changing that to 'Game' will allow you to use more of the hardware. And if you end up submitting to the Windows Store, make sure your submission is marked as a game to get the same resources in a retail scenario.

    Note that to take full advantage of the GPU on an Xbox One UWP title flagged as a 'game' you must use D3D12. But the current code in the fork runs into problems when using the D3D12RHI on Xbox. I hope we'll have a fix for that in the future.


    Jerry.Richards - no plans to release the project source. It's an Xbox One XDK project which creates some restrictions and also makes it less useful to the internet at large. XDK developers in particular may see (or have already seen) selected elements of the work appear in some of our developer outreach materials.

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  • replied
    ok turns out the xbox one's dev mode is just not gonna cut it for higher end games it may do fine with simple graphics setups but in unity when a scene has a lot of stuff in it it just slows down. i think im just gonna focus on pc devolpment for now...... but hey i tried.
    for those on the fence personally id stick with PC devolopment rather then doing so on the xbox one with dev mode i think to really get the full use of the xbox one youd need to register as a company at ID@xbox id imagine. dev mode is nice for hobbiests and simple games but too limiting for bigger ideas.
    Last edited by Evenios; 11-18-2017, 06:20 PM.

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  • replied
    is it not possible for someone to upload a completed windows binary build of the latest version somewhere ? cuz i apparently suck at trying to get it to compile :-( sighs.

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  • replied
    Originally posted by jsyarrow View Post
    P.S. For a look at another UE project I've been helping out with recently check out https://www.microsoft.com/en-us/stor...8w4vdt91?rtc=1. Especially recommended if you have a fancy new Xbox One X.
    Hello James.
    Possibly a dumb question. . .but are you releasing the project files for Insects given that it is a technical demo?

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  • replied
    it would go a hell of a lot easier if there was someone who can just post binary builds of the latest versions. im getting this bloody error

    upon building the project files:

    Setting up Unreal Engine 4 project files...
    C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\bin\
    Microsoft.Common.CurrentVersion.targets(1988,5): warning MSB3245: Could not res
    olve this reference. Could not locate the assembly "Windows". Check to make sur
    e the assembly exists on disk. If this reference is required by your code, you
    may get compilation errors. [C:\unreal uwp\Engine\Source\Programs\UnrealBuildTo
    ol\UnrealBuildTool.csproj]
    Platform\UWP\WinMDRegistrationInfo.cs(4,26): error CS0234: The type or namespac
    e name 'Metadata' does not exist in the namespace 'Windows.Foundation' (are you
    missing an assembly reference?) [C:\unreal uwp\Engine\Source\Programs\UnrealBu
    ildTool\UnrealBuildTool.csproj]

    GenerateProjectFiles ERROR: UnrealBuildTool failed to compile.

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  • replied
    I'm not sure the team working on the Windows MR support follow these forums. You might try asking your question directly on the git repo as an issue.

    Meanwhile, as mentioned, the non-MR branch is now caught up with 4.18. In the process I think we've dealt with most of the recent build problems that people were running into up-thread. Also a couple of things that came in over the summer that are old news now, but which I don't think I previously mentioned here:
    • You can now launch on remote UWP devices (another PC, or an Xbox One in dev mode) directly from the project launcher. You do need to make sure that Windows Device Portal is enabled for your remote device (it's in the developer page of Windows settings, or in Dev Home on Xbox) and then claim your device from the Unreal Device Manager,
    • We now by default include a plugin to integrate with Mixer interactivity. Visit https://github.com/mixer/interactive-unreal-plugin for more details on this. Note: I think this is currently having some issues when building with VS2017, so if you turn it on you may need to use VS2015 or else hack some headers.

    P.S. For a look at another UE project I've been helping out with recently check out https://www.microsoft.com/en-us/stor...8w4vdt91?rtc=1. Especially recommended if you have a fancy new Xbox One X.

    Leave a comment:


  • replied
    Is anyone working on WMR support in 4.18, by chance? It looks like the release_uwp branch recently hit 4.18, but the WMR branch is still on 4.16.2.
    Last edited by Gigakaiser; 11-07-2017, 04:30 PM.

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  • replied
    Epic probably just not interested enough in the platform to spend own resources on it (Epic has very limited resources to be honest).
    And MS seems not very interested in it eather since it's not officially maintained by it ("This project is community-supported").

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  • replied
    Originally posted by eryang View Post
    hope for the official support for UWP and windows mixed reality, it's needed.
    why not support?
    I also hope that UE4 will officially support the UWP.
    However, there are people who do not permit it. Epic's Top is Tim and/or any other executive.
    If UE4 officially supports the UWP, the forum here will not exist.
    It is a big problem that a lot of people cannot use VR, AR, and Mr. UE4 with the selfish person (though it is a strong speaking Tim).

    Ue4 a great game-making tool. But it does not officially support UWP output. Because Tim hates UWP.

    Maybe Tim doesn't like Microsoft, either. He is helpless...

    Leave a comment:


  • replied
    hope for the official support for UWP and windows mixed reality, it's needed.
    why not support?

    Leave a comment:


  • replied
    Originally posted by fkrstevski View Post

    Are you using the release_uwp branch?
    Yes

    Leave a comment:


  • replied
    Originally posted by Todd1010 View Post
    Have to wait until Tim gets fired or 'retired'...
    Ouch! Reads like something Microsofts AI-Chatbot 'Tay' would say!
    Seriously, why not change hearts and minds on the forums instead?

    Make an impassioned argument or plea for why its important to you...
    Sell unreal forum users on the merits, make more of us believers etc.

    Also sum up why Microsoft's own separate UMP branch won't cut it?

    Leave a comment:


  • replied
    Wish they could get UWP support to be official. May have to wait until Tim gets fired or 'retired'...

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  • replied
    Originally posted by sgkz View Post

    I had same build error and found out below can be a workaround.

    Code:
    UEBuildTarget.cs around line 2403.
    
    foreach(UEBuildPlugin Plugin in BuildPlugins)
    {
    foreach(UEBuildModule Module in Plugin.Modules)
    {
    if(!ModuleToPlugin.ContainsKey(Module)) //* ADD */
    ModuleToPlugin.Add(Module, Plugin);
    }
    }
    I needed build several times(not rebuild) but finally got working UWP UE4.
    Are you using the release_uwp branch?

    Leave a comment:

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