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Unreal Engine 4 is available for Win10 UWP app dev now

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    Unreal Engine 4 is available for Win10 UWP app dev now

    GitHub + Docs
    Readme Updated 2016.07.20 @ 1:46PM

    Microsoft has developed Universal Windows Platform (UWP) support for Unreal Engine 4, and has released the source code on GitHub as a fork of Epic Games' UE4 repository. This code is now available to all UE4 licensees under the terms of the UE4 license, which provide for source code redistribution and use.

    This code is provided by Microsoft “as is” with no warranty. This information and other FAQ updates will be published to the Readme.MD file inside the repository itself. Follow the instructions below to get access.

    Instructions to share with others
    Access the UE4 UWP fork here: https://github.com/MICROSOFT-XBOX-AT...OFT_UWP_UNREAL
    If you see a 404 page, you need to complete the enrollment process:
    • Create a GitHub account.
    • Sign up for the Epic program
    • Follow the instructions to associate your Epic Program account with your GitHub account.
    • Join the Epic GitHub Org (from the email invitation you receive after Step 3)



    You should be able to access the Microsoft UWP Unreal fork on GitHub and the Readme.MD with more information.


    Community & Support

    This project is community-supported, with periodic updates from Microsoft’s Xbox Advanced Technology Group (ATG) to help accelerate game development for UWP.
    Feel free to join the discussion on the Unreal Engine forums at: https://forums.unrealengine.com/foru...rce-amp-GitHub. Xbox program partners can ask questions on the forums at https://developer.xboxlive.com.

    Getting Started with UWP Game Development
    New to UWP? A general overview of UWP development, tooling (packaging, debugging), and requirements (Store configuration, publishing, etc.) is here: https://developer.microsoft.com/en-u...mes/getstarted. Ready to build UWP games? More game-specific, end to end UWP development guidance - curated by game developers for game developers - is included in the link above, but you can go directly to that guide here: https://msdn.microsoft.com/windows/uwp/gaming/e2e Xbox Live
    Xbox program partners can also request an Xbox Live-ready UWP branch of the Unreal 4 Engine through their Microsoft Developer Account Manager (DAM).

    DISCLAIMER
    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE
    Tech Evangelist & video game person at Microsoft | @DaveVoyles
    Other games I've created and my UnrealScript tutorials
    Author: UnrealScript Game Programming Cookbook

    #2
    Nice! Would be even better if integrated into the engine, but I guess we'll get there eventually.

    Comment


      #3
      Very nice, we've been talking about this for a few weeks since we wanted to get Unreal working on the Hololens instead of Unity. While there is much more work to do on that front and not knowing the pitfalls it seems like we should be able to get at least get it rendering objects using Unreal to start as a DirectX UWP application. Next step would be integrating the Hololens APIs.

      Comment


        #4
        lol This is funny, judging by how much Tim Sweeney doesn't like them haha
        | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

        Comment


          #5
          Wow.

          This is amazing. A godsend.

          Inb4 Hololens dev on UE4.

          Comment


            #6
            Do you know where their (Microsoft's) "project centennial" fits into the picture? It seems it might be easier to create a store app that way then using a forked version.
            Graham Chow
            Strange Orbitz (strangeorbitz.com)

            Comment


              #7
              Awesome That's a great gift. Thanks!

              Game Design - Photogrammetry - Programming
              Tutorials · Twitter · Twitch

              Comment


                #8
                Originally posted by funkinessfactor View Post
                Do you know where their (Microsoft's) "project centennial" fits into the picture? It seems it might be easier to create a store app that way then using a forked version.
                Except that having a forked version means it can also be compiled to run on ARM. Which is a major advantage, as it opens to the possibility of getting UE4 to run on non-desktop devices, like Windows 10 Mobile, Hololens, Surface Hub, Windows 10 IoT, etc...

                Comment


                  #9
                  wow wow wow amazing

                  THANK YOU THANK YOU THANK YOU THANK MS

                  Comment


                    #10
                    I'm shocked
                    Realtime Database Firebase | Ultimate Mobile Kit Firebase | Extended Facebook | Universal Mobile Ads | Google Analytics

                    Comment


                      #11
                      Originally posted by PWDiv Apps View Post
                      Except that having a forked version means it can also be compiled to run on ARM. Which is a major advantage, as it opens to the possibility of getting UE4 to run on non-desktop devices, like Windows 10 Mobile, Hololens, Surface Hub, Windows 10 IoT, etc...
                      Hololens actually has x86 processor architecture. But alas, UWP support magnifies the already great functionality of UE4 for cross platform development.

                      I am currently developing for the Hololens, and my mentor and I are very excited to use Unreal instead of Unity.

                      Cheers!

                      Comment


                        #12
                        having a forked version means it can also be compiled to run on ARM
                        UE4 already runs on Android and iOS, so it already is compiled to run on ARM.
                        Perhaps you're talking specifically about UWP-on-ARM? The main constraint there is UWP, not ARM.

                        Separately, I actually agree with Tim -- it seems pretty clear that Microsoft's end goal is to try to create a closed store, similar to Google Play Store, for Windows apps, and thus extract a pound of flesh from each app developer.

                        Comment


                          #13
                          Yeah, I meant Windows on ARM.

                          Comment


                            #14
                            Btw, I have a problem. When I run Setup.bat, I get the following error:
                            Click image for larger version

Name:	failed.PNG
Views:	1
Size:	20.8 KB
ID:	1112732
                            I'm slightly ****** off, because with the awful internet connection I have here, It's taken all day to download. Just to fail at 99%. Any solutions?

                            EDIT: Moving everything to the C:/ root fixed it.
                            Last edited by karmaecrivain94; 07-28-2016, 03:55 PM.

                            Comment


                              #15
                              Originally posted by PWDiv Apps View Post
                              Except that having a forked version means it can also be compiled to run on ARM. Which is a major advantage, as it opens to the possibility of getting UE4 to run on non-desktop devices, like Windows 10 Mobile, Hololens, Surface Hub, Windows 10 IoT, etc...
                              Cool, didn't think of that!
                              Graham Chow
                              Strange Orbitz (strangeorbitz.com)

                              Comment

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