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[Plugin] Http/s REST, blueprintable JSON and Parse REST API manager at once (VaRest)

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  • replied
    Reported an issue on github, this version fails when building/packaging the shipping release build.
    https://github.com/ufna/VaRest/issues/105

    Edit: Seems to be a simpel solution. This problem is solved by opening VaRestPlugin.uplugin and changing engine version from 4.11.0 to 4.16.0 and this allows the shipping release build to complete without errors.
    Last edited by MADHOUSE; 05-27-2017, 03:59 AM. Reason: solution

    Leave a comment:


  • replied
    Is there any solution to the html5 packaging with the VaRest plugin? I mean I installed this plugin mainly because its compatible with html5 (as it was advertised...) and I worked a lot with stuffs for just to find out that I cannot package it and there is no answer to that..... I dont understand what the problem is with packaging. I see some "solutions" involve using the "unrealfrontend.exe" but I get only errors. Has anybody managed to package a project with VaRest?

    Leave a comment:


  • replied
    Hello Guys,

    I have just discovered and installed this awesome plug to my Editor.
    I have been long away from UE4 so I might made something mindblowing stupid (frankly based on a YT video about this plug) and i cannot figure out what is the issue.

    Here is my BP for the plugin so far, it assembles a request and sends it to my locally installed wamp.

    Click image for larger version

Name:	issueWithPlug.png
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ID:	1127936

    The php serverside code does only:

    <?
    $response = array();
    $response['key'] = "works";
    echo json_encode($response);

    file_put_contents("data.txt",serialize($_REQUEST));
    ?>
    Unfortunately the serialized request is empty and containing: a:0:{} instead of containing the JSON data.

    Why is that? How can i fix that?

    Update:
    I installed wireshark to verify what data was actually sent to the backend. All the JSON data is in there, there will be an issue with my php side code or wamp config

    Update2: for the record
    Php thrown away the entire json data of the package due to the json type. Reverting back to x-www-form-urlencoded type solved zhe issue and php populated the $_POST array.
    Last edited by Sanyee; 05-12-2017, 01:57 PM.

    Leave a comment:


  • replied
    Originally posted by Unreal Student View Post
    Hi, I need to make a project using UE 4.16, but the VaRest it is very importante to my project, but I need rebuild to UE 4.16 to run. How can make it?

    Thank You
    See https://answers.unrealengine.com/que...d-plugins.html answerhub answer for a short walkthrough.

    Leave a comment:


  • replied
    Hi, I need to make a project using UE 4.16, but the VaRest it is very importante to my project, but I need rebuild to UE 4.16 to run. How can make it?

    Thank You
    Last edited by Unreal Student; 05-05-2017, 05:04 PM.

    Leave a comment:


  • replied
    Originally posted by DeathUman View Post
    It's very unstable but Socket.io plugin is VAREST -> NodeJS
    https://forums.unrealengine.com/show...cket-io-Client
    Thanks... I'll check it out... Missed the forum post!

    teak

    Leave a comment:


  • replied
    Originally posted by teak421 View Post
    I wish someone could come up with a VAREST -> NodeJS -> MongoDB all ready to go... Super fast... Maybe I'll learn this stuff. Great plugin!

    teak
    It's very unstable but Socket.io plugin is VAREST -> NodeJS
    https://forums.unrealengine.com/show...cket-io-Client

    Leave a comment:


  • replied
    Hi everyone,

    I am new to UE and using VaRest and blueprints. I have a class assignment that I am trying to do but I am a little bit lost. How does one go about connecting an online database and using the blueprints to show the data (if this is even possible). I am using some coral data and what I plan on doing is adding in the data from kibana (online hosted server with the database I am using) and plugging it into UE for real time data usage. I am watching a tutorial video but still a little bit lost. Any other resources besides the forum and the wiki?

    Thanks!

    Leave a comment:


  • replied
    Thank you for this plugin. Would be great if you fix it to work for HTML5 export.

    Leave a comment:


  • replied
    Hello, is how can i install this plugin on UE4 but built on Fedora ?
    I can't find a solution and i need it for a school team project...

    Leave a comment:


  • replied
    Header problem. Does anyone know why I get

    {
    "args": {},
    "headers": {
    "Accept": "*/*",
    ...

    instead of

    {
    "args": {},
    "headers": {
    "A": "a",
    "Accept": "*/*",
    ...Click image for larger version

Name:	header.png
Views:	1
Size:	115.9 KB
ID:	1123692

    Leave a comment:


  • replied
    I wish someone could come up with a VAREST -> NodeJS -> MongoDB all ready to go... Super fast... Maybe I'll learn this stuff. Great plugin!

    teak

    Leave a comment:


  • replied
    Originally posted by Mandrake1983 View Post
    Hi
    I am trying to make a login system for my game. I am trying to learn how to use this plugin but I made only mistakes.
    How can i found a tutorial whitch starts from 0 and step by step until blueprint creation? I found only two video tutorial whitch starts with an already made example project. I need to create blueprint from 0 and i have not found any documentation about this plugin.
    Thank u.
    To create a login system for your game with VARest, I recommend checking out the MMO Starter Kit, as this uses VARest and has a login system built-in.

    On a separate note, has anyone gotten HTML5 packaging to work with VARest? The VARest plugin seems to make HTML5 packaging fail.

    Leave a comment:


  • replied
    Super!! It is what a I needed for communicating with other systems :d

    Leave a comment:


  • replied
    Looping the url

    I was wanting to loop the url that i was getting until i leave the object. Is there anyway to do this?

    Leave a comment:

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