Announcement

Collapse
No announcement yet.

[Plugin] Http/s REST, blueprintable JSON and Parse REST API manager at once (VaRest)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Originally posted by cerdom View Post
    Plugin seems awesome, any chance you could update to support 4.4.3? I'm getting the game code could not compile error if I enable it and launch my project. Or is there a workaround to make the current version work with 4.4.3?
    What's the error? Are you using code-based project?

    Leave a comment:


  • replied
    Plugin seems awesome, any chance you could update to support 4.4.3? I'm getting the game code could not compile error if I enable it and launch my project. Or is there a workaround to make the current version work with 4.4.3?

    Leave a comment:


  • replied
    Originally posted by DaEmpty View Post
    Is the plugin compatible with current 4.3.1?
    The construct nodes don't appear in my blueprint node list.
    It's definitely okay to be used with 4.3.1. You can also try to fully re-compile your project (so it will be built with your 4.3.1 in this case).

    Leave a comment:


  • replied
    Is the plugin compatible with current 4.3.1?
    The construct nodes don't appear in my blueprint node list.

    Leave a comment:


  • replied
    Originally posted by Alarial View Post
    So I did win the award for creating the most entertaining app And I learned a ton about UE4 in the process. Thanks again for the awesome plugin. I will put the app up somewhere for people to see as one example for using VaRest.
    Congratulations! I'm happy that my plugin is helpful for you!

    Leave a comment:


  • replied
    Originally posted by Alarial View Post
    It's not likely to win any awards, but that shouldn't really be the point of a hackathon anyway. It should be about learning how to do something new and different, which I have certainly done tonight.
    So I did win the award for creating the most entertaining app And I learned a ton about UE4 in the process. Thanks again for the awesome plugin. I will put the app up somewhere for people to see as one example for using VaRest.

    Leave a comment:


  • replied
    Thanks, ufna, for your awesome plugin Because of this plugin I have been able to use UE4 at the hackathon I am currently at! They always want people to use vendor API's for something creative, but I wasn't sure if I could leverage UE4 if I was going to have to do it all in C++. Thanks to VaRest I was able to work with some of the REST API's and patch something together. It's not likely to win any awards, but that shouldn't really be the point of a hackathon anyway. It should be about learning how to do something new and different, which I have certainly done tonight.

    Leave a comment:


  • replied
    Version 1.0 RC 5 (15 July 2014) released!

    It's a minor update that contains fixes of game packaging process for plugin.

    Leave a comment:


  • replied
    Great! I'm so enthusiastic that you like it!

    Leave a comment:


  • replied
    This might apply nicely to my current project. Thanks so much for the great work - your community contributions have been nothing short of astounding so far!

    Cheers,
    -D

    Leave a comment:


  • replied
    Thanks ufna it works

    Leave a comment:


  • replied
    This is really good! I can't wait to give it a shot later this week.

    Leave a comment:


  • replied
    New release!

    Current version: 1.0-b4 , available here.

    I've added full support for nested and non-uniform Json arrays.

    Leave a comment:


  • replied
    Originally posted by Dannington View Post
    I've got a local python rest server running at 127.0.0.1:8080. When I point my browser to it I can at least see that some request was being made, which is good to see. Unfortunately, I can't see how to add the port number to your Process URL node and access it that way.
    Just use http://127.0.0.1:8080 as a link - port number is the part of URL.

    Leave a comment:


  • replied
    Actually, I think i'm going to go with my original plan using a UDP socket to control UE4. If anyone's working on one of these which can be exposed to blueprints do let me know.

    Leave a comment:

Working...
X